added sampleRateShading/fillModeNonSolid in VulkanHardwareRequirement

This commit is contained in:
hyzboy 2024-04-18 00:56:02 +08:00
parent d20e9cf1e3
commit b100b4b9cb

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@ -32,8 +32,12 @@ struct VulkanHardwareRequirement
SupportLevel geometry_shader; ///<要求支持几何着色器
SupportLevel tessellation_shader; ///<要求支持细分着色器
SupportLevel sample_rate_shading; ///<要求支持采样率着色
SupportLevel multi_draw_indirect; ///<要求支持MultiDrawIndirect
SupportLevel fill_mode_non_solid; ///<要求支持非实体填充模式
SupportLevel wide_lines; ///<要求支持宽线条
SupportLevel line_rasterization; ///<要支持线条特性(这功能mac/ios平台不支持)
SupportLevel large_points; ///<要求支持绘制大点