added sampleRateShading/fillModeNonSolid in VulkanHardwareRequirement
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@ -32,8 +32,12 @@ struct VulkanHardwareRequirement
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SupportLevel geometry_shader; ///<要求支持几何着色器
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SupportLevel geometry_shader; ///<要求支持几何着色器
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SupportLevel tessellation_shader; ///<要求支持细分着色器
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SupportLevel tessellation_shader; ///<要求支持细分着色器
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SupportLevel sample_rate_shading; ///<要求支持采样率着色
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SupportLevel multi_draw_indirect; ///<要求支持MultiDrawIndirect
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SupportLevel multi_draw_indirect; ///<要求支持MultiDrawIndirect
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SupportLevel fill_mode_non_solid; ///<要求支持非实体填充模式
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SupportLevel wide_lines; ///<要求支持宽线条
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SupportLevel wide_lines; ///<要求支持宽线条
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SupportLevel line_rasterization; ///<要支持线条特性(这功能mac/ios平台不支持)
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SupportLevel line_rasterization; ///<要支持线条特性(这功能mac/ios平台不支持)
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SupportLevel large_points; ///<要求支持绘制大点
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SupportLevel large_points; ///<要求支持绘制大点
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