supported newly trans for input event.

This commit is contained in:
hyzboy 2022-01-24 19:36:54 +08:00
parent 1d81121d30
commit b2e52cb9fe
4 changed files with 124 additions and 86 deletions

2
CMCore

@ -1 +1 @@
Subproject commit caaefe206bcea74aa1e4ed6f3fd7e8dec1b1ab45 Subproject commit 6280ace5a5a27edb6dab026be2a323a21dca63d8

@ -1 +1 @@
Subproject commit 72b59fc22ece0a2e76b2319060dd99490297a238 Subproject commit 4f63548fc234d2dd4b2d9bdd2a70cd42cb66fa63

View File

@ -148,7 +148,6 @@ private:
ro_axis=CreateRenderableAxis(db,axis_mi->GetVAB(),&aci); ro_axis=CreateRenderableAxis(db,axis_mi->GetVAB(),&aci);
} }
{ {
struct CubeCreateInfo cci; struct CubeCreateInfo cci;
@ -205,7 +204,7 @@ public:
camera->Refresh(); //更新矩阵计算 camera->Refresh(); //更新矩阵计算
render_list=new RenderList(device); render_list=new RenderList(device);
if(!InitMaterial()) if(!InitMaterial())
return(false); return(false);

View File

@ -20,31 +20,22 @@
#include<hgl/graph/VKRenderTarget.h> #include<hgl/graph/VKRenderTarget.h>
#include<hgl/graph/VKRenderResource.h> #include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/RenderList.h> #include<hgl/graph/RenderList.h>
#include<hgl/Time.h>
#include<hgl/io/event/KeyboardEvent.h>
#include<hgl/io/event/MouseEvent.h>
using namespace hgl; using namespace hgl;
using namespace hgl::io;
using namespace hgl::graph; using namespace hgl::graph;
class VulkanApplicationFramework class VulkanApplicationFramework:WindowEvent
{ {
private: protected:
Window * win =nullptr; Window * win =nullptr;
VulkanInstance * inst =nullptr; VulkanInstance * inst =nullptr;
void OnKeyPressed (KeyboardButton kb){key_status[size_t(kb)]=true;}
void OnKeyReleased (KeyboardButton kb){key_status[size_t(kb)]=false;}
void OnKeyRepeat (KeyboardButton kb){KeyRepeat(kb);}
protected:
uint mouse_key=0;
Vector2f mouse_pos;
void OnMousePressed (int,int,uint mk){mouse_key=mk;MousePressed(mk);}
void OnMouseReleased(int,int,uint mk){mouse_key=0;MouseReleased(mk);}
void OnMouseMove (int x,int y){mouse_pos.x=x;mouse_pos.y=y;MouseMove();}
void OnMouseWheel (int v,int h,uint mk){MouseWheel(v,h,mk);}
protected: protected:
GPUDevice * device =nullptr; GPUDevice * device =nullptr;
@ -63,12 +54,12 @@ protected:
RenderResource * db =nullptr; RenderResource * db =nullptr;
bool key_status[size_t(KeyboardButton::RANGE_SIZE)];
public: public:
virtual ~VulkanApplicationFramework() virtual ~VulkanApplicationFramework()
{ {
win->Unjoin(this);
SAFE_CLEAR(db); SAFE_CLEAR(db);
SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count); SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count);
@ -79,8 +70,6 @@ public:
virtual bool Init(int w,int h) virtual bool Init(int w,int h)
{ {
hgl_zero(key_status);
clear_color.Zero(); clear_color.Zero();
#ifdef _DEBUG #ifdef _DEBUG
@ -125,32 +114,19 @@ public:
InitCommandBuffer(); InitCommandBuffer();
SetEventCall(win->OnResize, this,VulkanApplicationFramework,OnResize ); win->Join(this);
SetEventCall(win->OnKeyPressed, this,VulkanApplicationFramework,OnKeyPressed );
SetEventCall(win->OnKeyReleased, this,VulkanApplicationFramework,OnKeyReleased );
SetEventCall(win->OnKeyRepeat, this,VulkanApplicationFramework,OnKeyRepeat );
SetEventCall(win->OnMousePressed, this,VulkanApplicationFramework,OnMousePressed );
SetEventCall(win->OnMouseReleased, this,VulkanApplicationFramework,OnMouseReleased );
SetEventCall(win->OnMouseMove, this,VulkanApplicationFramework,OnMouseMove );
SetEventCall(win->OnMouseWheel, this,VulkanApplicationFramework,OnMouseWheel );
return(true); return(true);
} }
virtual void Resize(int,int)=0; virtual void Resize(int,int)=0;
virtual void KeyRepeat(KeyboardButton){}
virtual void MousePressed(uint){}
virtual void MouseReleased(uint){}
virtual void MouseMove(){}
virtual void MouseWheel(int,int,uint){}
void SetClearColor(COLOR cc) void SetClearColor(COLOR cc)
{ {
clear_color.Use(cc,1.0); clear_color.Use(cc,1.0);
} }
void OnResize(int w,int h) void OnResize(uint w,uint h) override
{ {
if(w>0&&h>0) if(w>0&&h>0)
device->Resize(w,h); device->Resize(w,h);
@ -300,6 +276,103 @@ public:
} }
};//class VulkanApplicationFramework };//class VulkanApplicationFramework
class CameraKeyboardControl:public KeyboardStateEvent
{
WalkerCamera *camera;
float move_speed;
public:
CameraKeyboardControl(WalkerCamera *wc)
{
camera=wc;
move_speed=1.0f;
}
bool OnPressed(const KeyboardButton &kb)override
{
if(!KeyboardStateEvent::OnPressed(kb))
return(false);
if(kb==KeyboardButton::Minus )move_speed*=0.9f;else
if(kb==KeyboardButton::Equals )move_speed*=1.1f;
return(true);
}
void Update()
{
if(HasPressed(KeyboardButton::W ))camera->Forward (move_speed);else
if(HasPressed(KeyboardButton::S ))camera->Backward (move_speed);else
if(HasPressed(KeyboardButton::A ))camera->Left (move_speed);else
if(HasPressed(KeyboardButton::D ))camera->Right (move_speed);else
if(HasPressed(KeyboardButton::R ))camera->Up (move_speed);else
if(HasPressed(KeyboardButton::F ))camera->Down (move_speed);else
if(HasPressed(KeyboardButton::Left ))camera->HoriRotate( move_speed);else
if(HasPressed(KeyboardButton::Right ))camera->HoriRotate(-move_speed);else
if(HasPressed(KeyboardButton::Up ))camera->VertRotate( move_speed);else
if(HasPressed(KeyboardButton::Down ))camera->VertRotate(-move_speed);else
return;
}
};
class CameraMouseControl:public MouseEvent
{
WalkerCamera *camera;
double cur_time;
Vector2f mouse_last_pos;
protected:
bool OnPressed(int x,int y,MouseButton) override
{
mouse_last_pos.x=x;
mouse_last_pos.y=y;
return(true);
}
bool OnMove(int x,int y) override
{
bool left=HasPressed(MouseButton::Left);
bool right=HasPressed(MouseButton::Right);
if(left||right)
{
Vector2f pos(x,y);
Vector2f gap=pos-mouse_last_pos;
bool update=false;
if(gap.x!=0){update=true;if(left)camera->HoriRotate( gap.x/10.0f);else camera->WrapHoriRotate(gap.x);}
if(gap.y!=0){update=true;if(left)camera->VertRotate(-gap.y/10.0f);else camera->WrapVertRotate(gap.y);}
}
mouse_last_pos=Vector2f(x,y);
return(true);
}
bool OnWheel(int v,int h)
{
camera->Distance(1+(h/1000.0f));
return(true);
}
public:
CameraMouseControl(WalkerCamera *wc)
{
camera=wc;
cur_time=0;
}
void Update()
{
cur_time=GetDoubleTime();
}
};
class CameraAppFramework:public VulkanApplicationFramework class CameraAppFramework:public VulkanApplicationFramework
{ {
private: private:
@ -309,14 +382,16 @@ private:
protected: protected:
WalkerCamera * camera =nullptr; WalkerCamera * camera =nullptr;
float move_speed =1;
Vector2f mouse_last_pos; CameraKeyboardControl * ckc=nullptr;
CameraMouseControl * cmc=nullptr;
public: public:
virtual ~CameraAppFramework() virtual ~CameraAppFramework()
{ {
SAFE_CLEAR(ckc);
SAFE_CLEAR(cmc);
SAFE_CLEAR(camera); SAFE_CLEAR(camera);
} }
@ -344,6 +419,12 @@ public:
camera->Refresh(); //更新矩阵计算 camera->Refresh(); //更新矩阵计算
ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&camera->info); ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&camera->info);
ckc=new CameraKeyboardControl(camera);
cmc=new CameraMouseControl(camera);
win->Join(ckc);
win->Join(cmc);
} }
void Resize(int w,int h)override void Resize(int w,int h)override
@ -382,8 +463,6 @@ public:
virtual void BuildCommandBuffer(uint32_t index)=0; virtual void BuildCommandBuffer(uint32_t index)=0;
inline bool isPush(enum class KeyboardButton kb)const{return key_status[size_t(kb)];}
virtual void Draw()override virtual void Draw()override
{ {
camera->Refresh(); //更新相机矩阵 camera->Refresh(); //更新相机矩阵
@ -395,47 +474,7 @@ public:
SubmitDraw(index); SubmitDraw(index);
if(isPush(KeyboardButton::W ))camera->Forward (move_speed);else ckc->Update();
if(isPush(KeyboardButton::S ))camera->Backward (move_speed);else cmc->Update();
if(isPush(KeyboardButton::A ))camera->Left (move_speed);else
if(isPush(KeyboardButton::D ))camera->Right (move_speed);else
if(isPush(KeyboardButton::R ))camera->Up (move_speed);else
if(isPush(KeyboardButton::F ))camera->Down (move_speed);else
if(isPush(KeyboardButton::Left ))camera->HoriRotate( move_speed);else
if(isPush(KeyboardButton::Right ))camera->HoriRotate(-move_speed);else
if(isPush(KeyboardButton::Up ))camera->VertRotate( move_speed);else
if(isPush(KeyboardButton::Down ))camera->VertRotate(-move_speed);else
return;
} }
};//class CameraAppFramework
virtual void KeyRepeat(KeyboardButton kb)override
{
if(kb==KeyboardButton::Minus )move_speed*=0.9f;else
if(kb==KeyboardButton::Equals )move_speed*=1.1f;else
return;
}
virtual void MousePressed(uint) override
{
mouse_last_pos=mouse_pos;
}
virtual void MouseMove() override
{
if(!(mouse_key&(mbLeft|mbRight)))return;
Vector2f gap=mouse_pos-mouse_last_pos;
bool update=false;
if(gap.x!=0){update=true;if(mouse_key&mbLeft)camera->HoriRotate( gap.x/10.0f);else camera->WrapHoriRotate(gap.x);}
if(gap.y!=0){update=true;if(mouse_key&mbLeft)camera->VertRotate(-gap.y/10.0f);else camera->WrapVertRotate(gap.y);}
mouse_last_pos=mouse_pos;
}
virtual void MouseWheel(int v,int h,uint)
{
camera->Distance(1+(v/1000.0f));
}
};//class CameraAppFramework