upgraded to newly DescriptorSetType
This commit is contained in:
parent
95064488db
commit
b35ef27610
@ -75,19 +75,19 @@ enum class DescriptorSetsType
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//设计使其对应shader中的set
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Global=0, ///<全局参数(如太阳光等)
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Material, ///<材质中永远不变的参数
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// Texture, ///<材质中的纹理参数
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Value, ///<材质中的变量参数
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Primitive, ///<渲染实例参数(如Local2World matrix)
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PerFrame, ///<帧参数(如摄像机等)
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PerMaterial,///<材质参数(如纹理等)
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PerObject, ///<对象参数(如模型矩阵等)
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ENUM_CLASS_RANGE(Global,Primitive)
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Instance,
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Skeleton,
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ENUM_CLASS_RANGE(Global,Skeleton)
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};//
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const DescriptorSetsType CheckDescriptorSetsType(const char *str);
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constexpr char *DescriptSetsTypeName[]=
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{
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"Global","Material","Value","Renderable"
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"Global","PerFrame","PerMaterial","PerObject","Instance","Skeleton"
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};
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inline const char *GetDescriptorSetsTypeName(const enum class DescriptorSetsType &type)
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@ -8,6 +8,8 @@
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VK_NAMESPACE_BEGIN
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using ShaderStageCreateInfoList=List<VkPipelineShaderStageCreateInfo>;
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using MaterialParameterArray=MaterialParameters *[size_t(DescriptorSetsType::RANGE_SIZE)];
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struct MaterialData
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{
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UTF8String name;
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@ -21,10 +23,7 @@ struct MaterialData
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PipelineLayoutData *pipeline_layout_data;
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struct
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{
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MaterialParameters *m,*g,*r;
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}mp;
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MaterialParameterArray mp_array;
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private:
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@ -66,11 +65,12 @@ public:
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MaterialParameters * GetMP (const DescriptorSetsType &type)
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{
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if(type==DescriptorSetsType::Material )return data->mp.m;else
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if(type==DescriptorSetsType::Primitive )return data->mp.r;else
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if(type==DescriptorSetsType::Global )return data->mp.g;else
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return(nullptr);
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RANGE_CHECK_RETURN_NULLPTR(type)
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return data->mp_array[size_t(type)];
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}
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const bool hasSet (const DescriptorSetsType &type)const;
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};//class Material
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
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@ -26,6 +26,7 @@ class MaterialDescriptorSets
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uint sd_count;
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ShaderDescriptorList descriptor_list[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
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ShaderDescriptorList descriptor_list_by_set_type[size_t(DescriptorSetsType::RANGE_SIZE)];
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Map<AnsiString,ShaderDescriptor *> sd_by_name;
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Map<AnsiString,int> binding_map[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
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@ -34,7 +35,7 @@ class MaterialDescriptorSets
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private:
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DescriptorSetLayoutCreateInfo sds[size_t(DescriptorSetsType::RANGE_SIZE)];
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DescriptorSetLayoutCreateInfo dsl_ci[size_t(DescriptorSetsType::RANGE_SIZE)];
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public:
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@ -50,7 +51,11 @@ public:
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const int GetSampler (const AnsiString &name )const{return GetBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,name);}
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const int GetAttachment (const AnsiString &name )const{return GetBinding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,name);}
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const DescriptorSetLayoutCreateInfo *GetBinding(const DescriptorSetsType &type)const{return sds+size_t(type);}
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const DescriptorSetLayoutCreateInfo *GetDSLCI(const DescriptorSetsType &type)const{return dsl_ci+size_t(type);}
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const ShaderDescriptorList &GetDescriptorList(const DescriptorSetsType &type)const{return descriptor_list_by_set_type[size_t(type)];}
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const bool hasSet(const DescriptorSetsType &type)const{return !descriptor_list_by_set_type[size_t(type)].IsEmpty();}
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};//class MaterialDescriptorSets
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE
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@ -1,7 +1,7 @@
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#ifndef HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE
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#ifndef HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE
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#define HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKMaterial.h>
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VK_NAMESPACE_BEGIN
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class MaterialInstance
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@ -10,23 +10,23 @@ class MaterialInstance
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VIL *vil;
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MaterialParameters *mp_value;
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MaterialParameters *mp_per_mi; ///<材质实例独有参数,对应PerMaterial合集
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private:
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friend class GPUDevice;
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MaterialInstance(Material *,VIL *,MaterialParameters *);
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MaterialInstance(Material *,VIL *);
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public:
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virtual ~MaterialInstance();
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virtual ~MaterialInstance()=default;
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Material *GetMaterial(){return material;}
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const VIL *GetVIL()const{return vil;}
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MaterialParameters *GetMP(){return mp_value;}
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MaterialParameters *GetMP(const DescriptorSetsType &type);
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MaterialParameters *GetMP(){return mp_per_mi;}
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MaterialParameters *GetMP(const DescriptorSetsType &type){return material->GetMP(type);}
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bool BindUBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
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bool BindSSBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
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@ -34,4 +34,4 @@ public:
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};//class MaterialInstance
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE
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@ -22,7 +22,7 @@ private:
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public:
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const DescriptorSetsType GetType (){return ds_type;}
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DescriptorSet * GetDescriptorSet (){return descriptor_sets;}
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DescriptorSet * GetDescriptorSet (){return descriptor_sets;}
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const VkDescriptorSet GetVkDescriptorSet ()const{return descriptor_sets->GetDescriptorSet();}
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const uint32_t GetCount ()const{return descriptor_sets->GetCount();}
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@ -31,10 +31,11 @@ public:
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public:
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#define MP_TYPE_IS(name) const bool is##name()const{return ds_type==DescriptorSetsType::name;}
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MP_TYPE_IS(Material)
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// MP_TYPE_IS(Texture)
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MP_TYPE_IS(Value)
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MP_TYPE_IS(Primitive)
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MP_TYPE_IS(Skeleton)
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MP_TYPE_IS(Instance)
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MP_TYPE_IS(PerObject)
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MP_TYPE_IS(PerMaterial)
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MP_TYPE_IS(PerFrame)
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MP_TYPE_IS(Global)
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#undef MP_TYPE_IS
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@ -15,7 +15,6 @@ struct ShaderStage
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VertexAttribType type; ///<成份数量(如vec4中的4)
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bool global; ///<是否全局数据
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bool dynamic; ///<是否动态数据
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};//struct ShaderStage
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2
res
2
res
@ -1 +1 @@
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Subproject commit 2f9727410cbe53f9867c544d8b6bd9f8ecdb97bf
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Subproject commit 008dbd5353e6afe7add287333cbda1b5c5fffdec
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@ -151,7 +151,7 @@ namespace hgl
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//为所有的材质绑定
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for(Material *mtl:material_sets)
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{
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MaterialParameters *mp=mtl->GetMP(DescriptorSetsType::Primitive);
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MaterialParameters *mp=mtl->GetMP(DescriptorSetsType::PerObject);
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if(mp)
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{
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@ -219,7 +219,7 @@ namespace hgl
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MaterialParameters *mp;
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for(int i=(int)DescriptorSetsType::BEGIN_RANGE;
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i<(int)DescriptorSetsType::Primitive;
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i<(int)DescriptorSetsType::PerObject;
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i++)
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{
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mp=ri->GetMP((DescriptorSetsType)i);
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@ -242,13 +242,13 @@ namespace hgl
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}
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{
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mp=ri->GetMP(DescriptorSetsType::Primitive);
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mp=ri->GetMP(DescriptorSetsType::PerObject);
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if(mp)
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{
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ds_list[ds_count]=mp->GetVkDescriptorSet();
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++ds_count;
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cmd_buf->BindDescriptorSets(ri->GetPipelineLayout(),first_set,ds_list,ds_count,&ubo_offset,1);
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}
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else
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@ -123,7 +123,7 @@ bool RenderCmdBuffer::BindDescriptorSets(Renderable *ri)
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ds[count]=mp->GetVkDescriptorSet();
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++count;
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if((DescriptorSetsType)i==DescriptorSetsType::Primitive)
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if((DescriptorSetsType)i==DescriptorSetsType::PerObject)
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{
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dynamic_count=mp->GetCount();
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@ -108,9 +108,19 @@ Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *
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CreateShaderStageList(data->shader_stage_list,shader_maps);
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data->pipeline_layout_data=pld;
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data->mp.m=CreateMP(mds,pld,DescriptorSetsType::Material );
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data->mp.r=CreateMP(mds,pld,DescriptorSetsType::Primitive );
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data->mp.g=CreateMP(mds,pld,DescriptorSetsType::Global );
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if(mds)
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{
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ENUM_CLASS_FOR(DescriptorSetsType,int,dst)
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{
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if(mds->hasSet((DescriptorSetsType)dst))
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data->mp_array[dst]=CreateMP(mds,pld,(DescriptorSetsType)dst);
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else
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data->mp_array[dst]=nullptr;
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}
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}
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else
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hgl_zero(data->mp_array);
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return(new Material(data));
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}
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@ -5,9 +5,9 @@
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VK_NAMESPACE_BEGIN
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MaterialData::~MaterialData()
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{
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SAFE_CLEAR(mp.m);
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SAFE_CLEAR(mp.r);
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SAFE_CLEAR(mp.g);
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for(int i=0;i<int(DescriptorSetsType::RANGE_SIZE);i++)
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if(mp_array[i])
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delete mp_array[i];
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delete shader_maps;
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SAFE_CLEAR(mds);
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@ -23,4 +23,9 @@ const VkPipelineLayout Material::GetPipelineLayout()const
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{
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return data->pipeline_layout_data->pipeline_layout;
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}
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const bool Material::hasSet(const DescriptorSetsType &dst)const
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{
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return data->mds->hasSet(dst);
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}
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VK_NAMESPACE_END
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@ -23,8 +23,8 @@ MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDesc
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{
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ENUM_CLASS_FOR(DescriptorSetsType,int,i)
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{
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sds[i].bindingCount=0;
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sds[i].pBindings=nullptr;
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dsl_ci[i].bindingCount=0;
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dsl_ci[i].pBindings=nullptr;
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}
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{
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@ -39,7 +39,9 @@ MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDesc
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sd_by_name.Add(sp->name,sp);
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binding_map[size_t(sp->desc_type)].Add(sp->name,sp->binding);
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++sds[size_t(sp->set_type)].bindingCount;
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++dsl_ci[size_t(sp->set_type)].bindingCount;
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descriptor_list_by_set_type[size_t(sp->set_type)].Add(sp);
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++sp;
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}
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@ -49,10 +51,10 @@ MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDesc
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{
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ENUM_CLASS_FOR(DescriptorSetsType,int,i)
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if(sds[i].bindingCount>0)
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if(dsl_ci[i].bindingCount>0)
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{
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sds[i].pBindings=new VkDescriptorSetLayoutBinding[sds[i].bindingCount];
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sds_ptr[i]=(VkDescriptorSetLayoutBinding *)sds[i].pBindings;
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dsl_ci[i].pBindings=new VkDescriptorSetLayoutBinding[dsl_ci[i].bindingCount];
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sds_ptr[i]=(VkDescriptorSetLayoutBinding *)dsl_ci[i].pBindings;
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}
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}
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@ -94,8 +96,8 @@ MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDesc
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MaterialDescriptorSets::~MaterialDescriptorSets()
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{
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ENUM_CLASS_FOR(DescriptorSetsType,int,i)
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if(sds[i].bindingCount)
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delete[] sds[i].pBindings;
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if(dsl_ci[i].bindingCount)
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delete[] dsl_ci[i].pBindings;
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delete[] sd_list; //"delete[] nullptr" isn't bug.
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}
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@ -1,6 +1,5 @@
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKMaterialInstance.h>
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#include<hgl/graph/VKMaterial.h>
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#include<hgl/graph/VKMaterialParameters.h>
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#include<hgl/graph/VKShaderModule.h>
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@ -15,72 +14,54 @@ MaterialInstance *GPUDevice::CreateMI(Material *mtl,const VILConfig *vil_cfg)
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if(!vil)return(nullptr);
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MaterialParameters *mp=CreateMP(mtl,DescriptorSetsType::Value);
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return(new MaterialInstance(mtl,vil,mp));
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return(new MaterialInstance(mtl,vil));
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}
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MaterialInstance::MaterialInstance(Material *mtl,VIL *v,MaterialParameters *p)
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MaterialInstance::MaterialInstance(Material *mtl,VIL *v)
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{
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material=mtl;
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vil=v;
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mp_value=p;
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}
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MaterialInstance::~MaterialInstance()
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{
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SAFE_CLEAR(mp_value);
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}
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MaterialParameters *MaterialInstance::GetMP(const DescriptorSetsType &type)
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{
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//if(type==DescriptorSetsType::Texture
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// return mp_texture;
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if(type==DescriptorSetsType::Value)
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return mp_value;
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return material->GetMP(type);
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mp_per_mi=mtl->GetMP(DescriptorSetsType::PerMaterial);
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}
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bool MaterialInstance::BindUBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
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{
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MaterialParameters *mp_global=GetMP(type);
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MaterialParameters *mp=GetMP(type);
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if(!mp_global)
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if(!mp)
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return(false);
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if(!mp_global->BindUBO(name,ubo,dynamic))return(false);
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if(!mp->BindUBO(name,ubo,dynamic))return(false);
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mp_global->Update();
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mp->Update();
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return(true);
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}
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bool MaterialInstance::BindSSBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
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{
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MaterialParameters *mp_global=GetMP(type);
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MaterialParameters *mp=GetMP(type);
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if(!mp_global)
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if(!mp)
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return(false);
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if(!mp_global->BindSSBO(name,ubo,dynamic))return(false);
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if(!mp->BindSSBO(name,ubo,dynamic))return(false);
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mp_global->Update();
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mp->Update();
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return(true);
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}
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bool MaterialInstance::BindSampler(const DescriptorSetsType &type,const AnsiString &name,Texture *tex,Sampler *sampler)
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{
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MaterialParameters *mp_global=GetMP(type);
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MaterialParameters *mp=GetMP(type);
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if(!mp_global)
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if(!mp)
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return(false);
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if(!mp_global->BindSampler(name,tex,sampler))return(false);
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if(!mp->BindSampler(name,tex,sampler))return(false);
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mp_global->Update();
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mp->Update();
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return(true);
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}
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VK_NAMESPACE_END
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@ -12,7 +12,7 @@ PipelineLayoutData *GPUDevice::CreatePipelineLayoutData(const MaterialDescriptor
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{
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ENUM_CLASS_FOR(DescriptorSetsType,int,i)
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{
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const DescriptorSetLayoutCreateInfo *dslci=mds->GetBinding((DescriptorSetsType)i);
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const DescriptorSetLayoutCreateInfo *dslci=mds->GetDSLCI((DescriptorSetsType)i);
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if(!dslci||dslci->bindingCount<=0)
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continue;
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@ -40,7 +40,7 @@ const ShaderModule *RenderResource::CreateShaderModule(const OSString &filename,
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return sm;
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}
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void LoadShaderDescriptor(const uint8 *data,ShaderDescriptor *sd_list,const uint count)
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void LoadShaderDescriptor(const uint8 *data,ShaderDescriptor *sd_list,const uint count,const uint8 ver)
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{
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ShaderDescriptor *sd=sd_list;
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uint str_len;
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@ -55,14 +55,23 @@ void LoadShaderDescriptor(const uint8 *data,ShaderDescriptor *sd_list,const uint
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data+=str_len;
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}
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if(ver==3)
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sd->set_type =(DescriptorSetsType)*data++;
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else
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if(ver==2) //以下是旧的,未来不用了,现仅保证能运行
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{
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if(sd->name[0]=='g')sd->set_type=DescriptorSetsType::Global;else
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if(sd->name[0]=='m')sd->set_type=DescriptorSetsType::PerMaterial;else
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if(sd->name[0]=='r')sd->set_type=DescriptorSetsType::PerObject;else
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sd->set_type=DescriptorSetsType::PerFrame;
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}
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sd->set =*data++;
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sd->binding =*data++;
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sd->stage_flag =*(uint32 *)data;
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data+=sizeof(uint32);
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sd->set_type=CheckDescriptorSetsType(sd->name);
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if(sd->set_type==DescriptorSetsType::Primitive)
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if(sd->set_type==DescriptorSetsType::PerObject)
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{
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if(sd->desc_type==VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)sd->desc_type=VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;else
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if(sd->desc_type==VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)sd->desc_type=VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
|
||||
@ -107,7 +116,7 @@ Material *RenderResource::CreateMaterial(const OSString &filename)
|
||||
const uint8 ver=*sp;
|
||||
++sp;
|
||||
|
||||
if(ver!=2)
|
||||
if(ver<2||ver>3)
|
||||
return(nullptr);
|
||||
|
||||
const uint32_t shader_bits=*(uint32_t *)sp;
|
||||
@ -160,7 +169,7 @@ Material *RenderResource::CreateMaterial(const OSString &filename)
|
||||
{
|
||||
ShaderDescriptor *sd_list=hgl_zero_new<ShaderDescriptor>(count);
|
||||
|
||||
LoadShaderDescriptor(sp,sd_list,count);
|
||||
LoadShaderDescriptor(sp,sd_list,count,ver);
|
||||
|
||||
mds=new MaterialDescriptorSets(mtl_name,sd_list,count);
|
||||
}
|
||||
|
@ -5,18 +5,6 @@
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
||||
const DescriptorSetsType CheckDescriptorSetsType(const char *str)
|
||||
{
|
||||
if(str[1]=='_')
|
||||
{
|
||||
if(str[0]=='m')return DescriptorSetsType::Material;
|
||||
if(str[0]=='g')return DescriptorSetsType::Global;
|
||||
if(str[0]=='r')return DescriptorSetsType::Primitive;
|
||||
}
|
||||
|
||||
return DescriptorSetsType::Value;
|
||||
}
|
||||
|
||||
#define AccessByPointer(data,type) *(type *)data;data+=sizeof(type);
|
||||
|
||||
namespace
|
||||
|
@ -109,7 +109,7 @@ namespace hgl
|
||||
}
|
||||
|
||||
{
|
||||
MaterialParameters *mp=material_instance->GetMP(DescriptorSetsType::Value);
|
||||
MaterialParameters *mp=material_instance->GetMP(DescriptorSetsType::PerMaterial);
|
||||
|
||||
if(!mp)
|
||||
return(false);
|
||||
|
Loading…
x
Reference in New Issue
Block a user