upgraded to newly DescriptorSetType

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-02-22 21:50:18 +08:00
parent 95064488db
commit b35ef27610
17 changed files with 106 additions and 106 deletions

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@ -75,19 +75,19 @@ enum class DescriptorSetsType
//设计使其对应shader中的set
Global=0, ///<全局参数(如太阳光等)
Material, ///<材质中永远不变的参数
// Texture, ///<材质中的纹理参数
Value, ///<材质中的变量参数
Primitive, ///<渲染实例参数(如Local2World matrix)
PerFrame, ///<帧参数(如摄像机等)
PerMaterial,///<材质参数(如纹理等)
PerObject, ///<对象参数(如模型矩阵等)
ENUM_CLASS_RANGE(Global,Primitive)
Instance,
Skeleton,
ENUM_CLASS_RANGE(Global,Skeleton)
};//
const DescriptorSetsType CheckDescriptorSetsType(const char *str);
constexpr char *DescriptSetsTypeName[]=
{
"Global","Material","Value","Renderable"
"Global","PerFrame","PerMaterial","PerObject","Instance","Skeleton"
};
inline const char *GetDescriptorSetsTypeName(const enum class DescriptorSetsType &type)

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@ -8,6 +8,8 @@
VK_NAMESPACE_BEGIN
using ShaderStageCreateInfoList=List<VkPipelineShaderStageCreateInfo>;
using MaterialParameterArray=MaterialParameters *[size_t(DescriptorSetsType::RANGE_SIZE)];
struct MaterialData
{
UTF8String name;
@ -21,10 +23,7 @@ struct MaterialData
PipelineLayoutData *pipeline_layout_data;
struct
{
MaterialParameters *m,*g,*r;
}mp;
MaterialParameterArray mp_array;
private:
@ -66,11 +65,12 @@ public:
MaterialParameters * GetMP (const DescriptorSetsType &type)
{
if(type==DescriptorSetsType::Material )return data->mp.m;else
if(type==DescriptorSetsType::Primitive )return data->mp.r;else
if(type==DescriptorSetsType::Global )return data->mp.g;else
return(nullptr);
RANGE_CHECK_RETURN_NULLPTR(type)
return data->mp_array[size_t(type)];
}
const bool hasSet (const DescriptorSetsType &type)const;
};//class Material
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE

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@ -26,6 +26,7 @@ class MaterialDescriptorSets
uint sd_count;
ShaderDescriptorList descriptor_list[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
ShaderDescriptorList descriptor_list_by_set_type[size_t(DescriptorSetsType::RANGE_SIZE)];
Map<AnsiString,ShaderDescriptor *> sd_by_name;
Map<AnsiString,int> binding_map[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
@ -34,7 +35,7 @@ class MaterialDescriptorSets
private:
DescriptorSetLayoutCreateInfo sds[size_t(DescriptorSetsType::RANGE_SIZE)];
DescriptorSetLayoutCreateInfo dsl_ci[size_t(DescriptorSetsType::RANGE_SIZE)];
public:
@ -50,7 +51,11 @@ public:
const int GetSampler (const AnsiString &name )const{return GetBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,name);}
const int GetAttachment (const AnsiString &name )const{return GetBinding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,name);}
const DescriptorSetLayoutCreateInfo *GetBinding(const DescriptorSetsType &type)const{return sds+size_t(type);}
const DescriptorSetLayoutCreateInfo *GetDSLCI(const DescriptorSetsType &type)const{return dsl_ci+size_t(type);}
const ShaderDescriptorList &GetDescriptorList(const DescriptorSetsType &type)const{return descriptor_list_by_set_type[size_t(type)];}
const bool hasSet(const DescriptorSetsType &type)const{return !descriptor_list_by_set_type[size_t(type)].IsEmpty();}
};//class MaterialDescriptorSets
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE

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@ -1,7 +1,7 @@
#ifndef HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE
#ifndef HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE
#define HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE
#include<hgl/graph/VK.h>
#include<hgl/graph/VKMaterial.h>
VK_NAMESPACE_BEGIN
class MaterialInstance
@ -10,23 +10,23 @@ class MaterialInstance
VIL *vil;
MaterialParameters *mp_value;
MaterialParameters *mp_per_mi; ///<材质实例独有参数对应PerMaterial合集
private:
friend class GPUDevice;
MaterialInstance(Material *,VIL *,MaterialParameters *);
MaterialInstance(Material *,VIL *);
public:
virtual ~MaterialInstance();
virtual ~MaterialInstance()=default;
Material *GetMaterial(){return material;}
const VIL *GetVIL()const{return vil;}
MaterialParameters *GetMP(){return mp_value;}
MaterialParameters *GetMP(const DescriptorSetsType &type);
MaterialParameters *GetMP(){return mp_per_mi;}
MaterialParameters *GetMP(const DescriptorSetsType &type){return material->GetMP(type);}
bool BindUBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
bool BindSSBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
@ -34,4 +34,4 @@ public:
};//class MaterialInstance
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE

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@ -22,7 +22,7 @@ private:
public:
const DescriptorSetsType GetType (){return ds_type;}
DescriptorSet * GetDescriptorSet (){return descriptor_sets;}
DescriptorSet * GetDescriptorSet (){return descriptor_sets;}
const VkDescriptorSet GetVkDescriptorSet ()const{return descriptor_sets->GetDescriptorSet();}
const uint32_t GetCount ()const{return descriptor_sets->GetCount();}
@ -31,10 +31,11 @@ public:
public:
#define MP_TYPE_IS(name) const bool is##name()const{return ds_type==DescriptorSetsType::name;}
MP_TYPE_IS(Material)
// MP_TYPE_IS(Texture)
MP_TYPE_IS(Value)
MP_TYPE_IS(Primitive)
MP_TYPE_IS(Skeleton)
MP_TYPE_IS(Instance)
MP_TYPE_IS(PerObject)
MP_TYPE_IS(PerMaterial)
MP_TYPE_IS(PerFrame)
MP_TYPE_IS(Global)
#undef MP_TYPE_IS

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@ -15,7 +15,6 @@ struct ShaderStage
VertexAttribType type; ///<成份数量(如vec4中的4)
bool global; ///<是否全局数据
bool dynamic; ///<是否动态数据
};//struct ShaderStage

2
res

@ -1 +1 @@
Subproject commit 2f9727410cbe53f9867c544d8b6bd9f8ecdb97bf
Subproject commit 008dbd5353e6afe7add287333cbda1b5c5fffdec

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@ -151,7 +151,7 @@ namespace hgl
//为所有的材质绑定
for(Material *mtl:material_sets)
{
MaterialParameters *mp=mtl->GetMP(DescriptorSetsType::Primitive);
MaterialParameters *mp=mtl->GetMP(DescriptorSetsType::PerObject);
if(mp)
{
@ -219,7 +219,7 @@ namespace hgl
MaterialParameters *mp;
for(int i=(int)DescriptorSetsType::BEGIN_RANGE;
i<(int)DescriptorSetsType::Primitive;
i<(int)DescriptorSetsType::PerObject;
i++)
{
mp=ri->GetMP((DescriptorSetsType)i);
@ -242,13 +242,13 @@ namespace hgl
}
{
mp=ri->GetMP(DescriptorSetsType::Primitive);
mp=ri->GetMP(DescriptorSetsType::PerObject);
if(mp)
{
ds_list[ds_count]=mp->GetVkDescriptorSet();
++ds_count;
cmd_buf->BindDescriptorSets(ri->GetPipelineLayout(),first_set,ds_list,ds_count,&ubo_offset,1);
}
else

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@ -123,7 +123,7 @@ bool RenderCmdBuffer::BindDescriptorSets(Renderable *ri)
ds[count]=mp->GetVkDescriptorSet();
++count;
if((DescriptorSetsType)i==DescriptorSetsType::Primitive)
if((DescriptorSetsType)i==DescriptorSetsType::PerObject)
{
dynamic_count=mp->GetCount();

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@ -108,9 +108,19 @@ Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *
CreateShaderStageList(data->shader_stage_list,shader_maps);
data->pipeline_layout_data=pld;
data->mp.m=CreateMP(mds,pld,DescriptorSetsType::Material );
data->mp.r=CreateMP(mds,pld,DescriptorSetsType::Primitive );
data->mp.g=CreateMP(mds,pld,DescriptorSetsType::Global );
if(mds)
{
ENUM_CLASS_FOR(DescriptorSetsType,int,dst)
{
if(mds->hasSet((DescriptorSetsType)dst))
data->mp_array[dst]=CreateMP(mds,pld,(DescriptorSetsType)dst);
else
data->mp_array[dst]=nullptr;
}
}
else
hgl_zero(data->mp_array);
return(new Material(data));
}

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@ -5,9 +5,9 @@
VK_NAMESPACE_BEGIN
MaterialData::~MaterialData()
{
SAFE_CLEAR(mp.m);
SAFE_CLEAR(mp.r);
SAFE_CLEAR(mp.g);
for(int i=0;i<int(DescriptorSetsType::RANGE_SIZE);i++)
if(mp_array[i])
delete mp_array[i];
delete shader_maps;
SAFE_CLEAR(mds);
@ -23,4 +23,9 @@ const VkPipelineLayout Material::GetPipelineLayout()const
{
return data->pipeline_layout_data->pipeline_layout;
}
const bool Material::hasSet(const DescriptorSetsType &dst)const
{
return data->mds->hasSet(dst);
}
VK_NAMESPACE_END

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@ -23,8 +23,8 @@ MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDesc
{
ENUM_CLASS_FOR(DescriptorSetsType,int,i)
{
sds[i].bindingCount=0;
sds[i].pBindings=nullptr;
dsl_ci[i].bindingCount=0;
dsl_ci[i].pBindings=nullptr;
}
{
@ -39,7 +39,9 @@ MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDesc
sd_by_name.Add(sp->name,sp);
binding_map[size_t(sp->desc_type)].Add(sp->name,sp->binding);
++sds[size_t(sp->set_type)].bindingCount;
++dsl_ci[size_t(sp->set_type)].bindingCount;
descriptor_list_by_set_type[size_t(sp->set_type)].Add(sp);
++sp;
}
@ -49,10 +51,10 @@ MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDesc
{
ENUM_CLASS_FOR(DescriptorSetsType,int,i)
if(sds[i].bindingCount>0)
if(dsl_ci[i].bindingCount>0)
{
sds[i].pBindings=new VkDescriptorSetLayoutBinding[sds[i].bindingCount];
sds_ptr[i]=(VkDescriptorSetLayoutBinding *)sds[i].pBindings;
dsl_ci[i].pBindings=new VkDescriptorSetLayoutBinding[dsl_ci[i].bindingCount];
sds_ptr[i]=(VkDescriptorSetLayoutBinding *)dsl_ci[i].pBindings;
}
}
@ -94,8 +96,8 @@ MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDesc
MaterialDescriptorSets::~MaterialDescriptorSets()
{
ENUM_CLASS_FOR(DescriptorSetsType,int,i)
if(sds[i].bindingCount)
delete[] sds[i].pBindings;
if(dsl_ci[i].bindingCount)
delete[] dsl_ci[i].pBindings;
delete[] sd_list; //"delete[] nullptr" isn't bug.
}

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@ -1,6 +1,5 @@
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKShaderModule.h>
@ -15,72 +14,54 @@ MaterialInstance *GPUDevice::CreateMI(Material *mtl,const VILConfig *vil_cfg)
if(!vil)return(nullptr);
MaterialParameters *mp=CreateMP(mtl,DescriptorSetsType::Value);
return(new MaterialInstance(mtl,vil,mp));
return(new MaterialInstance(mtl,vil));
}
MaterialInstance::MaterialInstance(Material *mtl,VIL *v,MaterialParameters *p)
MaterialInstance::MaterialInstance(Material *mtl,VIL *v)
{
material=mtl;
vil=v;
mp_value=p;
}
MaterialInstance::~MaterialInstance()
{
SAFE_CLEAR(mp_value);
}
MaterialParameters *MaterialInstance::GetMP(const DescriptorSetsType &type)
{
//if(type==DescriptorSetsType::Texture
// return mp_texture;
if(type==DescriptorSetsType::Value)
return mp_value;
return material->GetMP(type);
mp_per_mi=mtl->GetMP(DescriptorSetsType::PerMaterial);
}
bool MaterialInstance::BindUBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
{
MaterialParameters *mp_global=GetMP(type);
MaterialParameters *mp=GetMP(type);
if(!mp_global)
if(!mp)
return(false);
if(!mp_global->BindUBO(name,ubo,dynamic))return(false);
if(!mp->BindUBO(name,ubo,dynamic))return(false);
mp_global->Update();
mp->Update();
return(true);
}
bool MaterialInstance::BindSSBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
{
MaterialParameters *mp_global=GetMP(type);
MaterialParameters *mp=GetMP(type);
if(!mp_global)
if(!mp)
return(false);
if(!mp_global->BindSSBO(name,ubo,dynamic))return(false);
if(!mp->BindSSBO(name,ubo,dynamic))return(false);
mp_global->Update();
mp->Update();
return(true);
}
bool MaterialInstance::BindSampler(const DescriptorSetsType &type,const AnsiString &name,Texture *tex,Sampler *sampler)
{
MaterialParameters *mp_global=GetMP(type);
MaterialParameters *mp=GetMP(type);
if(!mp_global)
if(!mp)
return(false);
if(!mp_global->BindSampler(name,tex,sampler))return(false);
if(!mp->BindSampler(name,tex,sampler))return(false);
mp_global->Update();
mp->Update();
return(true);
}
VK_NAMESPACE_END

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@ -12,7 +12,7 @@ PipelineLayoutData *GPUDevice::CreatePipelineLayoutData(const MaterialDescriptor
{
ENUM_CLASS_FOR(DescriptorSetsType,int,i)
{
const DescriptorSetLayoutCreateInfo *dslci=mds->GetBinding((DescriptorSetsType)i);
const DescriptorSetLayoutCreateInfo *dslci=mds->GetDSLCI((DescriptorSetsType)i);
if(!dslci||dslci->bindingCount<=0)
continue;

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@ -40,7 +40,7 @@ const ShaderModule *RenderResource::CreateShaderModule(const OSString &filename,
return sm;
}
void LoadShaderDescriptor(const uint8 *data,ShaderDescriptor *sd_list,const uint count)
void LoadShaderDescriptor(const uint8 *data,ShaderDescriptor *sd_list,const uint count,const uint8 ver)
{
ShaderDescriptor *sd=sd_list;
uint str_len;
@ -55,14 +55,23 @@ void LoadShaderDescriptor(const uint8 *data,ShaderDescriptor *sd_list,const uint
data+=str_len;
}
if(ver==3)
sd->set_type =(DescriptorSetsType)*data++;
else
if(ver==2) //以下是旧的,未来不用了,现仅保证能运行
{
if(sd->name[0]=='g')sd->set_type=DescriptorSetsType::Global;else
if(sd->name[0]=='m')sd->set_type=DescriptorSetsType::PerMaterial;else
if(sd->name[0]=='r')sd->set_type=DescriptorSetsType::PerObject;else
sd->set_type=DescriptorSetsType::PerFrame;
}
sd->set =*data++;
sd->binding =*data++;
sd->stage_flag =*(uint32 *)data;
data+=sizeof(uint32);
sd->set_type=CheckDescriptorSetsType(sd->name);
if(sd->set_type==DescriptorSetsType::Primitive)
if(sd->set_type==DescriptorSetsType::PerObject)
{
if(sd->desc_type==VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)sd->desc_type=VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;else
if(sd->desc_type==VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)sd->desc_type=VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
@ -107,7 +116,7 @@ Material *RenderResource::CreateMaterial(const OSString &filename)
const uint8 ver=*sp;
++sp;
if(ver!=2)
if(ver<2||ver>3)
return(nullptr);
const uint32_t shader_bits=*(uint32_t *)sp;
@ -160,7 +169,7 @@ Material *RenderResource::CreateMaterial(const OSString &filename)
{
ShaderDescriptor *sd_list=hgl_zero_new<ShaderDescriptor>(count);
LoadShaderDescriptor(sp,sd_list,count);
LoadShaderDescriptor(sp,sd_list,count,ver);
mds=new MaterialDescriptorSets(mtl_name,sd_list,count);
}

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@ -5,18 +5,6 @@
VK_NAMESPACE_BEGIN
const DescriptorSetsType CheckDescriptorSetsType(const char *str)
{
if(str[1]=='_')
{
if(str[0]=='m')return DescriptorSetsType::Material;
if(str[0]=='g')return DescriptorSetsType::Global;
if(str[0]=='r')return DescriptorSetsType::Primitive;
}
return DescriptorSetsType::Value;
}
#define AccessByPointer(data,type) *(type *)data;data+=sizeof(type);
namespace

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@ -109,7 +109,7 @@ namespace hgl
}
{
MaterialParameters *mp=material_instance->GetMP(DescriptorSetsType::Value);
MaterialParameters *mp=material_instance->GetMP(DescriptorSetsType::PerMaterial);
if(!mp)
return(false);