added renderContext files.

This commit is contained in:
hyzboy 2021-10-04 17:47:55 +08:00
parent d1619ecd9e
commit b3c2fc3d8c
8 changed files with 56 additions and 5 deletions

2
CMCore

@ -1 +1 @@
Subproject commit 6f58d5aac960a7e00f6e6a350cf0f1f47c0b2216 Subproject commit 924d4dab342fd3628de2b96319ac0b00a39cd4ae

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@ -59,7 +59,7 @@ private:
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/LumTextureRect2D")); material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/LumTextureRect2D"));
if(!material_instance)return(false); if(!material_instance)return(false);
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Rectangles); pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::SolidRectangles);
if(!pipeline)return(false); if(!pipeline)return(false);
sampler=db->CreateSampler(); sampler=db->CreateSampler();

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@ -162,7 +162,7 @@ private:
if(!material_instance) if(!material_instance)
return(false); return(false);
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Rectangles); pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::SolidRectangles);
sampler=db->CreateSampler(); sampler=db->CreateSampler();

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@ -0,0 +1,13 @@
#ifndef HGL_VULKAN_ATTACHMENT_INCLUDE
#define HGL_VULKAN_ATTACHMENT_INCLUDE
#include<hgl/graph/VK.h>
VK_NAMESPACE_BEGIN
struct Attachment
{
VkFormat format =VK_FORMAT_UNDEFINED;
VkSampleCountFlagBits samples =VK_SAMPLE_COUNT_1_BIT;
VkImageUsageFlags usage =VK_IMAGE_USAGE_SAMPLED_BIT;
VkImageLayout initial_layout =VK_IMAGE_LAYOUT_UNDEFINED;
};//struct Attachment
VK_NAMESPACE_END
#endif//HGL_VULKAN_ATTACHMENT_INCLUDE

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@ -0,0 +1,12 @@
#ifndef HGL_VULKAN_LOAD_STORE_OP_INFO_INCLUDE
#define HGL_VULKAN_LOAD_STORE_OP_INFO_INCLUDE
#include<hgl/graph/VK.h>
VK_NAMESPACE_BEGIN
struct LoadStoreInfo
{
VkAttachmentLoadOp load_op = VK_ATTACHMENT_LOAD_OP_CLEAR;
VkAttachmentStoreOp store_op = VK_ATTACHMENT_STORE_OP_STORE;
};
VK_NAMESPACE_END
#endif//HGL_VULKAN_LOAD_STORE_OP_INFO_INCLUDE

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@ -0,0 +1,25 @@
#ifndef HGL_VULKAN_SUBPASS_INFO_INCLUDE
#define HGL_VULKAN_SUBPASS_INFO_INCLUDE
#include<hgl/graph/VK.h>
#include<hgl/type/List.h>
VK_NAMESPACE_BEGIN
struct SubpassInfo
{
List<uint32_t> input_attachments;
List<uint32_t> output_attachments;
struct
{
List<uint32_t> attachments;
}color;
struct
{
bool enable;
uint32_t attachment;
VkResolveModeFlagBits mode;
}depth_stencil;
};//struct SubpassInfo
VK_NAMESPACE_END
#endif//HGL_VULKAN_SUBPASS_INFO_INCLUDE

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@ -169,6 +169,7 @@ SOURCE_GROUP("Vulkan\\Material\\Shader" FILES ${VK_SHADER_SOURCE})
SET(VK_RENDER_CONTEXT_SOURCE ${SG_INCLUDE_PATH}/VKRenderContext.h SET(VK_RENDER_CONTEXT_SOURCE ${SG_INCLUDE_PATH}/VKRenderContext.h
${SG_INCLUDE_PATH}/VKSubpass.h ${SG_INCLUDE_PATH}/VKSubpass.h
Vulkan/VKSubpass.cpp
Vulkan/VKRenderContext.cpp) Vulkan/VKRenderContext.cpp)
SET(VK_RENDER_PASS_SOURCE ${SG_INCLUDE_PATH}/VKFramebuffer.h SET(VK_RENDER_PASS_SOURCE ${SG_INCLUDE_PATH}/VKFramebuffer.h
@ -191,7 +192,7 @@ SET(VK_RENDER_PASS_SOURCE ${SG_INCLUDE_PATH}/VKFramebuffer.h
Vulkan/VKSwapchain.cpp Vulkan/VKSwapchain.cpp
) )
SOURCE_GROUP("Vulkan\\Render Context\\Render Pass" FILES ${VK_RENDER_PASS_SOURCE}) SOURCE_GROUP("Vulkan\\Render Pass" FILES ${VK_RENDER_PASS_SOURCE})
SOURCE_GROUP("Vulkan\\Render Context" FILES ${VK_RENDER_CONTEXT_SOURCE}) SOURCE_GROUP("Vulkan\\Render Context" FILES ${VK_RENDER_CONTEXT_SOURCE})
@ -233,7 +234,7 @@ SET(VULKAN_RENDER_SOURCE ${VK_RR_SOURCE}
${VK_TEXTURE_SOURCE} ${VK_TEXTURE_SOURCE}
${VK_MATERIAL_SOURCE} ${VK_MATERIAL_SOURCE}
${VK_RENDER_PASS_SOURCE} ${VK_RENDER_PASS_SOURCE}
${VK_RENDER_CONTEXT_SOURCE} #${VK_RENDER_CONTEXT_SOURCE}
${VK_CMD_BUFFER_SOURCE} ${VK_CMD_BUFFER_SOURCE}
${VK_RENDERABLE_SOURCE} ${VK_RENDERABLE_SOURCE}
${VK_RENDER_DEVICE_SOURCE}) ${VK_RENDER_DEVICE_SOURCE})

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