自我感觉良好的优化,其实没啥用

This commit is contained in:
HuYingzhuo 2019-04-23 11:21:08 +08:00
parent 215b58de0b
commit b3e29cded7

View File

@ -126,18 +126,15 @@ namespace hgl
float near_plane,
float far_plane )
{
Matrix4f orthographic_projection_matrix =
{
2.0f / (right_plane - left_plane),0.0f,0.0f,-(right_plane + left_plane) / (right_plane - left_plane),
0.0f,2.0f / (bottom_plane - top_plane),0.0f,-(bottom_plane + top_plane) / (bottom_plane - top_plane),
0.0f,0.0f,1.0f / (near_plane - far_plane),near_plane / (near_plane - far_plane),
0.0f,0.0f,0.0f,1.0f
};
return orthographic_projection_matrix;
return Matrix4f(
2.0f / (right_plane - left_plane), 0.0f, 0.0f, -(right_plane + left_plane) / (right_plane - left_plane),
0.0f, 2.0f / (bottom_plane - top_plane), 0.0f, -(bottom_plane + top_plane) / (bottom_plane - top_plane),
0.0f, 0.0f, 1.0f / (near_plane - far_plane),near_plane / (near_plane - far_plane),
0.0f, 0.0f, 0.0f, 1.0f);
}
/**
* 2D正角视图矩
*
* @param width
* @param height
* @param znear z值
@ -145,33 +142,32 @@ namespace hgl
*/
inline Matrix4f ortho(float width,float height,float znear=0,float zfar=1)
{
Matrix4f orthographic_projection_matrix =
{
return Matrix4f(
2.0f / width, 0.0f, 0.0f, -1,
0.0f, 2.0f / height, 0.0f, -1,
0.0f, 0.0f, 1.0f / (znear - zfar), znear / (znear - zfar),
0.0f, 0.0f, 0.0f, 1.0f
};
return orthographic_projection_matrix;
0.0f, 0.0f, 0.0f, 1.0f);
}
/**
*
* @param aspect_ratio
* @param field_of_view
* @param near_plane
* @param far_plane
*/
inline Matrix4f perspective(float aspect_ratio,
float field_of_view,
float near_plane,
float far_plane )
float field_of_view=45.0f,
float near_plane=0.0f,
float far_plane=1.0f)
{
const float f = 1.0f / tan( hgl_ang2rad( 0.5f * field_of_view ) );
Matrix4f perspective_projection_matrix =
{
return Matrix4f(
f / aspect_ratio, 0.0f, 0.0f, 0.0f,
0.0f, -f, 0.0f, 0.0f,
0.0f, 0.0f, far_plane / (near_plane - far_plane), (near_plane * far_plane) / (near_plane - far_plane),
0.0f, 0.0f, -1.0f, 0.0f
};
return perspective_projection_matrix;
0.0f, 0.0f, -1.0f, 0.0f);
}
inline Matrix4f translate(const Vector3f &v)