删除VKPhysicalDevice/VKSurface/VKDevice封装,建立新的RenderSurface

This commit is contained in:
HuYingzhuo 2019-04-10 21:54:39 +08:00
parent 5c14902e79
commit b4ce1b6b50
14 changed files with 263 additions and 268 deletions

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@ -7,10 +7,8 @@ ENDIF()
add_executable(VulkanTest main.cpp
${RENDER_WINDOW_SOURCE}
VKInstance.cpp
VKSurface.cpp
VKPhysicalDevice.cpp
VKDevice.cpp
VKCommandBuffer.cpp)
VKInstance.cpp
VKCommandBuffer.cpp
RenderSurface.cpp)
target_link_libraries(VulkanTest PRIVATE ${ULRE} ${VULKAN_LIB} ${RENDER_WINDOW_LIBRARY})

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@ -0,0 +1,188 @@
#include"RenderSurface.h"
VK_NAMESPACE_BEGIN
RenderSurface::RenderSurface(Window *w,VkInstance inst,VkPhysicalDevice pd)
{
win=w;
instance=inst;
physical_device=pd;
family_index=-1;
device=nullptr;
cmd_pool=nullptr;
vkGetPhysicalDeviceFeatures(physical_device,&features);
vkGetPhysicalDeviceProperties(physical_device,&properties);
vkGetPhysicalDeviceMemoryProperties(physical_device,&memory_properties);
surface=win->CreateSurface(inst);
{
uint32_t family_count;
vkGetPhysicalDeviceQueueFamilyProperties(physical_device,&family_count,nullptr);
family_properties.SetCount(family_count);
vkGetPhysicalDeviceQueueFamilyProperties(physical_device,&family_count,family_properties.GetData());
{
supports_present.SetCount(family_count);
VkBool32 *sp=supports_present.GetData();
for(uint32_t i=0; i<family_count; i++)
{
vkGetPhysicalDeviceSurfaceSupportKHR(physical_device,i,surface,sp);
++sp;
}
}
}
{
uint32_t format_count;
if(vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device,surface,&format_count,nullptr)==VK_SUCCESS)
{
surface_formts.SetCount(format_count);
if(vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device,surface,&format_count,surface_formts.GetData())!=VK_SUCCESS)
surface_formts.Clear();
}
}
{
uint32_t mode_count;
if(vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device,surface,&mode_count,nullptr)==VK_SUCCESS)
{
present_modes.SetCount(mode_count);
if(vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device,surface,&mode_count,present_modes.GetData())!=VK_SUCCESS)
present_modes.Clear();
}
}
{
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device,surface,&surface_caps);
VkExtent2D swapchain_extent;
if(surface_caps.currentExtent.width==0xFFFFFFFF)
{
swapchain_extent.width=win->GetWidth();
swapchain_extent.height=win->GetHeight();
if(swapchain_extent.width<surface_caps.minImageExtent.width)swapchain_extent.width=surface_caps.minImageExtent.width;else
if(swapchain_extent.width>surface_caps.maxImageExtent.width)swapchain_extent.width=surface_caps.maxImageExtent.width;
if(swapchain_extent.height<surface_caps.minImageExtent.height)swapchain_extent.height=surface_caps.minImageExtent.height;else
if(swapchain_extent.height>surface_caps.maxImageExtent.height)swapchain_extent.height=surface_caps.maxImageExtent.height;
}
else
{
swapchain_extent=surface_caps.currentExtent;
}
}
CreateDevice();
}
RenderSurface::~RenderSurface()
{
if(device)
{
if(cmd_pool)
vkDestroyCommandPool(device,cmd_pool,nullptr);
vkDestroyDevice(device,nullptr);
}
if(surface)
vkDestroySurfaceKHR(instance,surface,nullptr);
}
int RenderSurface::QueueFamilyProperties(VkQueueFlags flag) const
{
const int count=family_properties.GetCount();
if(count<=0)
return(-1);
VkBool32*sp=supports_present.GetData();
VkQueueFamilyProperties*fp=family_properties.GetData();
for(int i=0;i<count;i++)
{
if((*sp)
&&(fp->queueFlags&flag))
return i;
++sp;
++fp;
}
return -1;
}
bool RenderSurface::CreateCommandPool()
{
VkCommandPoolCreateInfo cmd_pool_info={};
cmd_pool_info.sType=VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmd_pool_info.pNext=NULL;
cmd_pool_info.queueFamilyIndex=family_index;
cmd_pool_info.flags=0;
VkResult res=vkCreateCommandPool(device,&cmd_pool_info,nullptr,&cmd_pool);
return(res==VK_SUCCESS);
}
CommandBuffer *RenderSurface::CreateCommandBuffer()
{
if(!cmd_pool)
return(nullptr);
VkCommandBufferAllocateInfo cmd={};
cmd.sType=VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cmd.pNext=nullptr;
cmd.commandPool=cmd_pool;
cmd.level=VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cmd.commandBufferCount=1;
VkCommandBuffer cmd_buf;
VkResult res=vkAllocateCommandBuffers(device,&cmd,&cmd_buf);
if(res!=VK_SUCCESS)
return(nullptr);
return(new CommandBuffer(device,cmd_pool,cmd_buf));
}
bool RenderSurface::CreateDevice()
{
family_index=QueueFamilyProperties(VK_QUEUE_GRAPHICS_BIT);
if(family_index==-1)
return(false);
float queue_priorities[1]={0.0};
VkDeviceQueueCreateInfo queue_info;
queue_info.queueFamilyIndex=family_index;
queue_info.sType=VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_info.pNext=nullptr;
queue_info.queueCount=1;
queue_info.pQueuePriorities=queue_priorities;
VkDeviceCreateInfo create_info={};
const char *ext_list[1]={VK_KHR_SWAPCHAIN_EXTENSION_NAME};
create_info.sType=VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
create_info.pNext=nullptr;
create_info.queueCreateInfoCount=1;
create_info.pQueueCreateInfos=&queue_info;
create_info.enabledExtensionCount=1;
create_info.ppEnabledExtensionNames=ext_list;
create_info.enabledLayerCount=0;
create_info.ppEnabledLayerNames=nullptr;
create_info.pEnabledFeatures=nullptr;
VkResult res=vkCreateDevice(physical_device,&create_info,nullptr,&device);
if(res!=VK_SUCCESS)
return(nullptr);
CreateCommandPool();
return(true);
}
VK_NAMESPACE_END

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@ -0,0 +1,52 @@
#ifndef HGL_GRAPH_RENDER_SURFACE_INCLUDE
#define HGL_GRAPH_RENDER_SURFACE_INCLUDE
#include<hgl/type/List.h>
#include"VK.h"
#include"Window.h"
#include"VKCommandBuffer.h"
VK_NAMESPACE_BEGIN
class RenderSurface
{
Window *win;
VkInstance instance;
VkPhysicalDevice physical_device;
VkSurfaceKHR surface;
VkPhysicalDeviceFeatures features;
VkPhysicalDeviceProperties properties;
VkPhysicalDeviceMemoryProperties memory_properties;
List<VkQueueFamilyProperties> family_properties;
List<VkBool32> supports_present;
List<VkSurfaceFormatKHR> surface_formts;
VkSurfaceCapabilitiesKHR surface_caps;
List<VkPresentModeKHR> present_modes;
uint32_t family_index;
VkDevice device;
VkCommandPool cmd_pool; ///<命令池,用于创建命令缓冲区。由于不知道创建多个是否有好处,所以暂时设计为一个设备只有一个。
protected:
int QueueFamilyProperties(VkQueueFlags) const;
bool CreateDevice();
bool CreateCommandPool();
public:
RenderSurface(Window *,VkInstance,VkPhysicalDevice);
virtual ~RenderSurface();
VkPhysicalDevice GetPhysicalDevice() { return physical_device; }
VkSurfaceKHR GetSurface() { return surface; }
public:
CommandBuffer *CreateCommandBuffer();
};//class RenderSurface
VK_NAMESPACE_END
#endif//HGL_GRAPH_RENDER_SURFACE_INCLUDE

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@ -1,53 +0,0 @@
#include"VKDevice.h"
#include"VKCommandBuffer.h"
VK_NAMESPACE_BEGIN
Device::Device(VkDevice dev,int family_index)
{
device=dev;
cmd_pool=nullptr;
if(!device)
return;
{
VkCommandPoolCreateInfo cmd_pool_info = {};
cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmd_pool_info.pNext = NULL;
cmd_pool_info.queueFamilyIndex = family_index;
cmd_pool_info.flags = 0;
VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &cmd_pool);
}
}
Device::~Device()
{
vkDestroyCommandPool(device,cmd_pool,nullptr);
vkDestroyDevice(device,nullptr);
}
CommandBuffer *Device::CreateCommandBuffer()
{
if(!cmd_pool)
return(nullptr);
VkCommandBufferAllocateInfo cmd = {};
cmd.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cmd.pNext = nullptr;
cmd.commandPool = cmd_pool;
cmd.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cmd.commandBufferCount = 1;
VkCommandBuffer cmd_buf;
VkResult res = vkAllocateCommandBuffers(device, &cmd, &cmd_buf);
if(res!=VK_SUCCESS)
return(nullptr);
return(new CommandBuffer(device,cmd_pool,cmd_buf));
}
VK_NAMESPACE_END

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@ -1,27 +0,0 @@
#ifndef HGL_GRAPH_VULKAN_DEVICE_INCLUDE
#define HGL_GRAPH_VULKAN_DEVICE_INCLUDE
#include"VK.h"
VK_NAMESPACE_BEGIN
class CommandBuffer;
/**
* Vulkan设备对象封装
*/
class Device
{
VkDevice device;
VkCommandPool cmd_pool; ///<命令池,用于创建命令缓冲区。由于不知道创建多个是否有好处,所以暂时设计为一个设备只有一个。
public:
Device(VkDevice,int);
virtual ~Device();
CommandBuffer *CreateCommandBuffer();
};//class Device
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_DEVICE_INCLUDE

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@ -59,22 +59,21 @@ bool Instance::Init()
if(res!=VK_SUCCESS)
return(false);
VkPhysicalDevice *pd_list=new VkPhysicalDevice[gpu_count];
physical_devices.SetCount(gpu_count);
vkEnumeratePhysicalDevices(inst, &gpu_count, pd_list);
for(uint32_t i=0;i<gpu_count;i++)
physical_devices.Add(new PhysicalDevice(pd_list[i]));
delete[] pd_list;
vkEnumeratePhysicalDevices(inst, &gpu_count,physical_devices.GetData());
}
return(true);
}
Surface* Instance::CreateSurface()
RenderSurface *Instance::CreateRenderSurface(int pd_index)
{
return win->CreateVulkanSurface(inst);
VkPhysicalDevice pd;
if(!physical_devices.Get(pd_index,pd))
return(false);
return(new RenderSurface(win,inst,pd));
}
VK_NAMESPACE_END

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@ -4,9 +4,7 @@
#include<hgl/type/BaseString.h>
#include<hgl/type/List.h>
#include"Window.h"
#include"VK.h"
#include"VKSurface.h"
#include"VKPhysicalDevice.h"
#include"RenderSurface.h"
VK_NAMESPACE_BEGIN
class Instance
@ -20,7 +18,7 @@ VK_NAMESPACE_BEGIN
VkInstance inst;
ObjectList<PhysicalDevice> physical_devices;
List<VkPhysicalDevice> physical_devices;
private:
@ -33,9 +31,9 @@ VK_NAMESPACE_BEGIN
virtual bool Init();
const ObjectList<PhysicalDevice> & GetDeviceList()const{return physical_devices;}
const List<VkPhysicalDevice> & GetDeviceList()const{return physical_devices;}
virtual Surface *CreateSurface();
RenderSurface *CreateRenderSurface(int pd_index=0);
};//class Instance
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_INSTANCE_INCLUDE

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@ -1,83 +0,0 @@
#include"VKPhysicalDevice.h"
#include"VKDevice.h"
VK_NAMESPACE_BEGIN
PhysicalDevice::PhysicalDevice(VkPhysicalDevice pd)
{
physical_device=pd;
if(!pd)return;
vkGetPhysicalDeviceFeatures(physical_device,&features);
vkGetPhysicalDeviceProperties(physical_device,&properties);
vkGetPhysicalDeviceMemoryProperties(physical_device,&memory_properties);
{
uint32_t family_count;
vkGetPhysicalDeviceQueueFamilyProperties(physical_device,&family_count,nullptr);
family_properties.SetCount(family_count);
vkGetPhysicalDeviceQueueFamilyProperties(physical_device,&family_count,family_properties.GetData());
}
}
PhysicalDevice::~PhysicalDevice()
{
}
int PhysicalDevice::QueueFamilyProperties(VkQueueFlags flag) const
{
const int count=family_properties.GetCount();
if(count<=0)
return(-1);
VkQueueFamilyProperties *fp=family_properties.GetData();
for(int i=0;i<count;i++)
{
if(fp->queueFlags&flag)
return i;
++fp;
}
return -1;
}
Device *PhysicalDevice::CreateGraphicsDevice() const
{
const int index=QueueFamilyProperties(VK_QUEUE_GRAPHICS_BIT);
if(index==-1)
return(nullptr);
float queue_priorities[1] = {0.0};
VkDeviceQueueCreateInfo queue_info;
queue_info.queueFamilyIndex=index;
queue_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_info.pNext = nullptr;
queue_info.queueCount = 1;
queue_info.pQueuePriorities = queue_priorities;
VkDeviceCreateInfo create_info = {};
const char *ext_list[1]={VK_KHR_SWAPCHAIN_EXTENSION_NAME};
create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
create_info.pNext = nullptr;
create_info.queueCreateInfoCount = 1;
create_info.pQueueCreateInfos = &queue_info;
create_info.enabledExtensionCount = 1;
create_info.ppEnabledExtensionNames = ext_list;
create_info.enabledLayerCount = 0;
create_info.ppEnabledLayerNames = nullptr;
create_info.pEnabledFeatures = nullptr;
VkDevice device;
VkResult res = vkCreateDevice(physical_device, &create_info, nullptr, &device);
if(res != VK_SUCCESS)
return(nullptr);
return(new Device(device,index));
}
VK_NAMESPACE_END

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@ -1,34 +0,0 @@
#ifndef HGL_GRAPH_VULKAN_PHYSICAL_DEVICE_INCLUDE
#define HGL_GRAPH_VULKAN_PHYSICAL_DEVICE_INCLUDE
#include"VK.h"
#include<hgl/type/List.h>
VK_NAMESPACE_BEGIN
class Device;
/**
* Vulkan物理设备对象封装<br>
*
*/
class PhysicalDevice
{
VkPhysicalDevice physical_device;
VkPhysicalDeviceFeatures features;
VkPhysicalDeviceProperties properties;
VkPhysicalDeviceMemoryProperties memory_properties;
List<VkQueueFamilyProperties> family_properties;
int QueueFamilyProperties(VkQueueFlags) const;
public:
PhysicalDevice(VkPhysicalDevice pd);
~PhysicalDevice();
Device *CreateGraphicsDevice()const; ///<创建一个图形设备
};//class PhysicalDevice
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_PHYSICAL_DEVICE_INCLUDE

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@ -1,8 +0,0 @@
#include"VKSurface.h"
VK_NAMESPACE_BEGIN
Surface::~Surface()
{
vkDestroySurfaceKHR(instance, surface, nullptr);
}
VK_NAMESPACE_END

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@ -1,25 +0,0 @@
#ifndef HGL_GRAPH_VULKAN_SURFACE_INCLUDE
#define HGL_GRAPH_VULKAN_SURFACE_INCLUDE
#include"VK.h"
VK_NAMESPACE_BEGIN
class Surface
{
VkInstance instance;
VkSurfaceKHR surface;
public:
Surface(VkInstance inst,VkSurfaceKHR surf)
{
instance = inst;
surface = surf;
}
virtual ~Surface();
};//class Surface
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SURFACE_INCLUDE

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@ -173,7 +173,7 @@ namespace hgl
UpdateWindow(win_hwnd);
}
vulkan::Surface* CreateVulkanSurface(VkInstance vk_inst)const override
VkSurfaceKHR CreateSurface(VkInstance vk_inst)const override
{
VkWin32SurfaceCreateInfoKHR createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
@ -188,7 +188,7 @@ namespace hgl
if (res != VK_SUCCESS)
return(nullptr);
return(new vulkan::Surface(vk_inst,surface));
return(surface);
}
};//class WinWindow :public Window

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@ -2,7 +2,7 @@
#define HGL_GRAPH_WINDOW_INCLUDE
#include<hgl/type/BaseString.h>
#include"VKSurface.h"
#include"VK.h"
namespace hgl
{
namespace graph
@ -38,7 +38,7 @@ namespace hgl
virtual void Show()=0;
virtual void Hide()=0;
virtual vulkan::Surface *CreateVulkanSurface(VkInstance)const = 0;
virtual VkSurfaceKHR CreateSurface(VkInstance)const = 0;
};//class Window
Window *CreateRenderWindow(const OSString &win_name);

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@ -1,9 +1,5 @@
#include"VK.h"
#include"Window.h"
#include"VKInstance.h"
#include"VKSurface.h"
#include"VKDevice.h"
#include"VKCommandBuffer.h"
#include"Window.h"
using namespace hgl;
using namespace hgl::graph;
@ -22,19 +18,13 @@ int main(int,char **)
return(-1);
}
vulkan::Surface *surface = inst.CreateSurface();
vulkan::RenderSurface *render=inst.CreateRenderSurface();
vulkan::CommandBuffer *cmd_buf=render->CreateCommandBuffer();
const ObjectList<vulkan::PhysicalDevice> &device_list=inst.GetDeviceList();
vulkan::PhysicalDevice *pd=device_list[0];
vulkan::Device *dev=pd->CreateGraphicsDevice();
vulkan::CommandBuffer *cmd_buf=dev->CreateCommandBuffer();
delete surface;
delete cmd_buf;
delete dev;
delete render;
delete win;
return 0;