use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
This commit is contained in:
parent
f2d5209681
commit
b4dccf7814
@ -1 +1 @@
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Subproject commit 9c32616cbbc0b63a237ee1d120dffd0476e89de3
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Subproject commit 4074a6f01ffff144ff77814a9dd0387b63419a03
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@ -24,6 +24,7 @@ SET(ULRE CMCore
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CMSceneGraph
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CMUtil
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ULRE.Util
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# ULRE.ShaderGen
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ULRE.SceneGraph
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${HGL_GLM_LIB}
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${RENDER_LIBRARY}
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@ -59,8 +59,11 @@ protected:
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RenderResource * db =nullptr;
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protected:
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ViewportInfo vp_info;
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Camera * camera =nullptr;
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CameraInfo camera_info;
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DeviceBuffer * ubo_camera_info =nullptr;
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public:
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@ -129,16 +132,13 @@ public:
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{
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camera=new Camera;
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camera->width=w;
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camera->height=h;
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camera->vp_width=w;
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camera->vp_height=h;
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camera->pos=Vector3f(10,10,10);
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vp_info.Set(w,h);
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camera->RefreshCameraInfo();
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RefreshCameraInfo(&camera_info,&vp_info,camera);
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ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&camera->info);
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ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&camera_info);
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}
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return(true);
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@ -146,7 +146,7 @@ public:
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const CameraInfo &GetCameraInfo()
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{
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return camera->info;
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return camera_info;
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}
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DeviceBuffer *GetCameraInfoBuffer()
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@ -161,14 +161,11 @@ public:
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virtual void Resize(int w,int h)
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{
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camera->width=w;
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camera->height=h;
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camera->vp_width=w;
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camera->vp_height=h;
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vp_info.Set(w,h);
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camera->RefreshCameraInfo();
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RefreshCameraInfo(&camera_info,&vp_info,camera);
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ubo_camera_info->Write(&camera->info);
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ubo_camera_info->Write(&camera_info);
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}
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void SetClearColor(const Color4f &cc)
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@ -482,7 +479,7 @@ public:
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virtual void InitCamera(int w,int h)
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{
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camera_control=new FirstPersonCameraControl(camera);
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camera_control=new FirstPersonCameraControl(&vp_info,camera);
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camera_control->Refresh(); //更新矩阵计算
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@ -495,14 +492,11 @@ public:
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void Resize(int w,int h)override
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{
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camera->width=w;
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camera->height=h;
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camera->vp_width=w;
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camera->vp_height=h;
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vp_info.Set(w,h);
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camera_control->Refresh();
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ubo_camera_info->Write(&camera->info);
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ubo_camera_info->Write(&camera_info);
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}
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virtual void BuildCommandBuffer(uint32_t index)=0;
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@ -510,6 +504,7 @@ public:
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virtual void Draw()override
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{
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camera_control->Refresh(); //更新相机矩阵
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ubo_camera_info->Write(&camera->info); //写入缓冲区
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const uint32_t index=AcquireNextImage();
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@ -33,7 +33,7 @@ class VulkanInstance;
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class GPUPhysicalDevice;
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class GPUDevice;
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struct GPUDeviceAttribute;
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class Queue;
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class DeviceQueue;
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class ImageView;
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class Framebuffer;
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struct Swapchain;
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@ -70,33 +70,6 @@ class DeviceRenderPassManage;
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class Fence;
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class Semaphore;
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enum class DescriptorSetType
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{
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//设计使其对应shader中的set
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Global=0, ///<全局参数(如太阳光等)
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PerFrame, ///<帧参数(如摄像机等)
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PerMaterialInstance,///<材质实例参数(如纹理等)
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PerObject, ///<对象参数(如模型矩阵等)
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Instance,
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Skeleton,
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ENUM_CLASS_RANGE(Global,Skeleton)
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};//
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constexpr char *DescriptSetsTypeName[]=
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{
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"Global","PerFrame","PerMaterialInstance","PerObject","Instance","Skeleton"
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};
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inline const char *GetDescriptorSetTypeName(const enum class DescriptorSetType &type)
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{
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RANGE_CHECK_RETURN_NULLPTR(type);
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return DescriptSetsTypeName[(size_t)type];
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}
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struct PipelineLayoutData;
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class DescriptorSet;
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@ -194,32 +167,6 @@ enum IndexType
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U32
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};
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enum class ShaderStageBit
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{
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Vertex =VK_SHADER_STAGE_VERTEX_BIT,
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TessControl =VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
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TessEval =VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
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Geometry =VK_SHADER_STAGE_GEOMETRY_BIT,
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Fragment =VK_SHADER_STAGE_FRAGMENT_BIT,
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Compute =VK_SHADER_STAGE_COMPUTE_BIT
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};//enum class ShaderStageBit
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inline const uint GetShaderCountByBits(const uint32_t bits)
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{
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uint comp=(uint)VK_SHADER_STAGE_VERTEX_BIT;
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uint result=0;
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for(uint i=0;i<6;i++)
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{
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if(bits&comp)
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++result;
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comp<<=1;
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}
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return result;
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}
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/**
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* max-lengths:
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*
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vkCmdPushDescriptorSetKHR(cmd_buf,VK_PIPELINE_BIND_POINT_GRAPHICS,pipeline_layout,set,count,write_desc_set);
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}
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void PushConstants(ShaderStageBit shader_stage_bit,uint32_t offset,uint32_t size,const void *pValues)
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void PushConstants(VkShaderStageFlagBits shader_stage_bit,uint32_t offset,uint32_t size,const void *pValues)
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{
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vkCmdPushConstants(cmd_buf,pipeline_layout,(VkShaderStageFlagBits)shader_stage_bit,offset,size,pValues);
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}
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@ -15,6 +15,7 @@
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#include<hgl/graph/VertexAttribData.h>
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#include<hgl/graph/VKShaderModuleMap.h>
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#include<hgl/graph/VKArrayBuffer.h>
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#include<hgl/graph/VKDescriptorSetType.h>
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namespace hgl
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{
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@ -43,7 +44,7 @@ class GPUDevice
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{
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GPUDeviceAttribute *attr;
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Queue *texture_queue;
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DeviceQueue *texture_queue;
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TextureCmdBuffer *texture_cmd_buf;
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private:
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@ -243,7 +244,7 @@ public:
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Fence * CreateFence(bool);
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Semaphore * CreateGPUSemaphore();
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Queue * CreateQueue(const uint32_t fence_count=1,const bool create_signaled=false);
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DeviceQueue *CreateQueue(const uint32_t fence_count=1,const bool create_signaled=false);
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public: //FrameBuffer相关
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@ -5,6 +5,7 @@
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#include<hgl/type/Map.h>
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#include<hgl/type/String.h>
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#include<hgl/graph/VKShaderModuleMap.h>
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#include<hgl/graph/VKDescriptorSetType.h>
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VK_NAMESPACE_BEGIN
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using ShaderStageCreateInfoList=List<VkPipelineShaderStageCreateInfo>;
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#define HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKShaderDescriptor.h>
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VK_NAMESPACE_BEGIN
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struct ShaderDescriptor
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{
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char name[128];
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VkDescriptorType desc_type;
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DescriptorSetType set_type;
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uint8 set;
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uint8 binding;
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uint32 stage_flag;
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};
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using ShaderDescriptorList=List<ShaderDescriptor *>;
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class MaterialDescriptorSets
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{
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UTF8String mtl_name;
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#include<hgl/graph/VK.h>
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#include<hgl/type/String.h>
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#include<hgl/graph/VKDescriptorSet.h>
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#include<hgl/graph/VKDescriptorSetType.h>
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VK_NAMESPACE_BEGIN
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class MaterialParameters
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{
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@ -4,7 +4,7 @@
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKFence.h>
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VK_NAMESPACE_BEGIN
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class Queue
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class DeviceQueue
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{
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protected:
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@ -21,11 +21,11 @@ private:
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friend class GPUDevice;
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Queue(VkDevice dev,VkQueue q,Fence **,const uint32_t fc);
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DeviceQueue(VkDevice dev,VkQueue q,Fence **,const uint32_t fc);
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public:
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virtual ~Queue();
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virtual ~DeviceQueue();
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operator VkQueue(){return queue;}
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@ -35,6 +35,6 @@ public:
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bool WaitFence(const bool wait_all=true,const uint64_t time_out=HGL_NANO_SEC_PER_SEC);
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bool Submit(const VkCommandBuffer &cmd_buf,Semaphore *wait_sem,Semaphore *complete_sem);
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bool Submit(const VkCommandBuffer *cmd_buf,const uint32_t count,Semaphore *wait_sem,Semaphore *complete_sem);
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};//class SumbitQueue
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};//class DeviceQueue
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE
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@ -15,7 +15,7 @@ class RenderTarget
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{
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protected:
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Queue *queue;
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DeviceQueue *queue;
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RenderPass *render_pass;
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Framebuffer *fbo;
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@ -34,14 +34,14 @@ protected:
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friend class GPUDevice;
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RenderTarget(Queue *,Semaphore *);
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RenderTarget(Queue *,Semaphore *,RenderPass *_rp,Framebuffer *_fb,Texture2D **color_texture_list,const uint32_t color_count,Texture2D *depth_texture);
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RenderTarget(DeviceQueue *,Semaphore *);
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RenderTarget(DeviceQueue *,Semaphore *,RenderPass *_rp,Framebuffer *_fb,Texture2D **color_texture_list,const uint32_t color_count,Texture2D *depth_texture);
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public:
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virtual ~RenderTarget();
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Queue * GetQueue () {return queue;}
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DeviceQueue * GetQueue () {return queue;}
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const VkExtent2D & GetExtent ()const {return extent;}
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virtual RenderPass * GetRenderPass () {return render_pass;}
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virtual const VkRenderPass GetVkRenderPass ()const {return render_pass->GetVkRenderPass();}
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@ -53,7 +53,7 @@ public:
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public: // command buffer
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Semaphore * GetRenderCompleteSemaphore (){return render_complete_semaphore;}
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Semaphore * GetRenderCompleteSemaphore (){return render_complete_semaphore;}
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virtual bool Submit (RenderCmdBuffer *,Semaphore *present_complete_semaphore=nullptr);
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bool WaitQueue(){return queue->WaitQueue();}
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@ -75,7 +75,7 @@ class SwapchainRenderTarget:public RenderTarget
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public:
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SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Queue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp);
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SwapchainRenderTarget(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp);
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~SwapchainRenderTarget();
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Framebuffer * GetFramebuffer ()override {return swapchain->render_frame[current_frame];}
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@ -90,7 +90,7 @@ public:
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public:
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const uint32_t GetCurrentFrameIndices ()const {return current_frame;}
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Semaphore * GetPresentCompleteSemaphore () {return present_complete_semaphore;}
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Semaphore * GetPresentCompleteSemaphore () {return present_complete_semaphore;}
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public:
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@ -1,7 +1,9 @@
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#ifndef HGL_GRAPH_VULKAN_SHADER_MODULE_INCLUDE
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#define HGL_GRAPH_VULKAN_SHADER_MODULE_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKShaderResource.h>
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#include<hgl/graph/VKVertexInputLayout.h>
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#include<hgl/type/SortedSets.h>
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VK_NAMESPACE_BEGIN
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@ -57,7 +59,7 @@ class VertexShaderModule:public ShaderModule
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{
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uint32_t attr_count;
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VertexAttribType *type_list;
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const AnsiString **name_list;
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const char **name_list;
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ShaderStage **ssi_list;
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private:
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@ -4,23 +4,11 @@
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#include<hgl/type/String.h>
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#include<hgl/type/List.h>
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#include<hgl/type/StringList.h>
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#include<hgl/graph/VK.h>
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#include<hgl/io/ConstBufferReader.h>
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#include<hgl/graph/VKShaderStage.h>
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#include<hgl/graph/VKStruct.h>
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VK_NAMESPACE_BEGIN
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struct ShaderStage
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{
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AnsiString name;
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uint8 location;
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VertexAttribType type; ///<成份数量(如vec4中的4)
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bool dynamic; ///<是否动态数据
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};//struct ShaderStage
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using ShaderStageList =ObjectList<ShaderStage>;
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class ShaderResource
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{
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VkShaderStageFlagBits stage_flag;
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@ -37,7 +25,7 @@ public:
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virtual ~ShaderResource()=default;
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const VkShaderStageFlagBits GetStage ()const {return stage_flag;}
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const os_char * GetStageName ()const;
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const char * GetStageName ()const {return GetShaderStageName(stage_flag);}
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const uint32_t * GetCode ()const {return (uint32_t *)spv_data;}
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const uint32_t GetCodeSize ()const {return spv_size;}
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@ -52,8 +40,6 @@ public:
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const int GetStageInputBinding(const AnsiString &)const;
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};//class ShaderResource
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ShaderResource *LoadShaderResource(io::ConstBufferReader &);
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struct ShaderModuleCreateInfo:public vkstruct_flag<VkShaderModuleCreateInfo,VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO>
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{
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public:
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@ -99,49 +99,49 @@ namespace hgl
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uint8 channels; //颜色通道数
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char colors[4];
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uint8 bits[4];
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VulkanFormat::BaseType type;
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VulkanBaseType type;
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};//
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constexpr VulkanTexturePixelFormat pf_list[]=
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{
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{ PF_RGBA4, 4,{'R','G','B','A'},{ 4, 4, 4, 4},VulkanFormat::BaseType::UNORM}, //Android 部分不支持
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{ PF_BGRA4, 4,{'B','G','R','A'},{ 4, 4, 4, 4},VulkanFormat::BaseType::UNORM}, //ios不支持这个
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{UPF_RGB565, 3,{'R','G','B', 0 },{ 5, 6, 5, 0},VulkanFormat::BaseType::UNORM},
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{UPF_A1RGB5, 4,{'A','R','G','B'},{ 1, 5, 5, 5},VulkanFormat::BaseType::UNORM},
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{UPF_R8, 1,{'R', 0 , 0 , 0 },{ 8, 0, 0, 0},VulkanFormat::BaseType::UNORM},
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{UPF_RG8, 2,{'R','G', 0 , 0 },{ 8, 8, 0, 0},VulkanFormat::BaseType::UNORM},
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{UPF_RGBA8, 4,{'R','G','B','A'},{ 8, 8, 8, 8},VulkanFormat::BaseType::UNORM},
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{UPF_RGBA8S, 4,{'R','G','B','A'},{ 8, 8, 8, 8},VulkanFormat::BaseType::SNORM},
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{UPF_RGBA8U, 4,{'R','G','B','A'},{ 8, 8, 8, 8},VulkanFormat::BaseType::UINT},
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{UPF_RGBA8I, 4,{'R','G','B','A'},{ 8, 8, 8, 8},VulkanFormat::BaseType::SINT},
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{UPF_ABGR8, 4,{'A','B','G','R'},{ 8, 8, 8, 8},VulkanFormat::BaseType::UNORM},
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{UPF_A2BGR10, 4,{'A','B','G','R'},{ 2,10,10,10},VulkanFormat::BaseType::UNORM},
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{UPF_R16, 1,{'R', 0 , 0 , 0 },{16, 0, 0, 0},VulkanFormat::BaseType::UNORM},
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{UPF_R16U, 1,{'R', 0 , 0 , 0 },{16, 0, 0, 0},VulkanFormat::BaseType::UINT},
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{UPF_R16I, 1,{'R', 0 , 0 , 0 },{16, 0, 0, 0},VulkanFormat::BaseType::SINT},
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{UPF_R16F, 1,{'R', 0 , 0 , 0 },{16, 0, 0, 0},VulkanFormat::BaseType::SFLOAT},
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{UPF_RG16, 2,{'R','G', 0 , 0 },{16,16, 0, 0},VulkanFormat::BaseType::UNORM},
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{UPF_RG16U, 2,{'R','G', 0 , 0 },{16,16, 0, 0},VulkanFormat::BaseType::UINT},
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{UPF_RG16I, 2,{'R','G', 0 , 0 },{16,16, 0, 0},VulkanFormat::BaseType::SINT},
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{UPF_RG16F, 2,{'R','G', 0 , 0 },{16,16, 0, 0},VulkanFormat::BaseType::SFLOAT},
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{ PF_RGBA16UN, 4,{'R','G','B','A'},{16,16,16,16},VulkanFormat::BaseType::UNORM},
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{ PF_RGBA16SN, 4,{'R','G','B','A'},{16,16,16,16},VulkanFormat::BaseType::SNORM},
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{UPF_RGBA16U, 4,{'R','G','B','A'},{16,16,16,16},VulkanFormat::BaseType::UINT},
|
||||
{UPF_RGBA16I, 4,{'R','G','B','A'},{16,16,16,16},VulkanFormat::BaseType::SINT},
|
||||
{UPF_RGBA16F, 4,{'R','G','B','A'},{16,16,16,16},VulkanFormat::BaseType::SFLOAT},
|
||||
{UPF_R32U, 1,{'R', 0 , 0 , 0 },{32, 0, 0, 0},VulkanFormat::BaseType::UINT},
|
||||
{UPF_R32I, 1,{'R', 0 , 0 , 0 },{32, 0, 0, 0},VulkanFormat::BaseType::SINT},
|
||||
{UPF_R32F, 1,{'R', 0 , 0 , 0 },{32, 0, 0, 0},VulkanFormat::BaseType::SFLOAT},
|
||||
{UPF_RG32U, 2,{'R','G', 0 , 0 },{32,32, 0, 0},VulkanFormat::BaseType::UINT},
|
||||
{UPF_RG32I, 2,{'R','G', 0 , 0 },{32,32, 0, 0},VulkanFormat::BaseType::SINT},
|
||||
{UPF_RG32F, 2,{'R','G', 0 , 0 },{32,32, 0, 0},VulkanFormat::BaseType::SFLOAT},
|
||||
{ PF_RGB32U, 3,{'R','G','B', 0 },{32,32,32, 0},VulkanFormat::BaseType::UINT},
|
||||
{ PF_RGB32I, 3,{'R','G','B', 0 },{32,32,32, 0},VulkanFormat::BaseType::SINT},
|
||||
{ PF_RGB32F, 3,{'R','G','B', 0 },{32,32,32, 0},VulkanFormat::BaseType::SFLOAT},
|
||||
{UPF_RGBA32U, 4,{'R','G','B','A'},{32,32,32,32},VulkanFormat::BaseType::UINT},
|
||||
{UPF_RGBA32I, 4,{'R','G','B','A'},{32,32,32,32},VulkanFormat::BaseType::SINT},
|
||||
{UPF_RGBA32F, 4,{'R','G','B','A'},{32,32,32,32},VulkanFormat::BaseType::SFLOAT},
|
||||
{UPF_B10GR11UF, 3,{'B','G','R', 0 },{10,11,11, 0},VulkanFormat::BaseType::UFLOAT}
|
||||
{ PF_RGBA4, 4,{'R','G','B','A'},{ 4, 4, 4, 4},VulkanBaseType::UNORM}, //Android 部分不支持
|
||||
{ PF_BGRA4, 4,{'B','G','R','A'},{ 4, 4, 4, 4},VulkanBaseType::UNORM}, //ios不支持这个
|
||||
{UPF_RGB565, 3,{'R','G','B', 0 },{ 5, 6, 5, 0},VulkanBaseType::UNORM},
|
||||
{UPF_A1RGB5, 4,{'A','R','G','B'},{ 1, 5, 5, 5},VulkanBaseType::UNORM},
|
||||
{UPF_R8, 1,{'R', 0 , 0 , 0 },{ 8, 0, 0, 0},VulkanBaseType::UNORM},
|
||||
{UPF_RG8, 2,{'R','G', 0 , 0 },{ 8, 8, 0, 0},VulkanBaseType::UNORM},
|
||||
{UPF_RGBA8, 4,{'R','G','B','A'},{ 8, 8, 8, 8},VulkanBaseType::UNORM},
|
||||
{UPF_RGBA8S, 4,{'R','G','B','A'},{ 8, 8, 8, 8},VulkanBaseType::SNORM},
|
||||
{UPF_RGBA8U, 4,{'R','G','B','A'},{ 8, 8, 8, 8},VulkanBaseType::UINT},
|
||||
{UPF_RGBA8I, 4,{'R','G','B','A'},{ 8, 8, 8, 8},VulkanBaseType::SINT},
|
||||
{UPF_ABGR8, 4,{'A','B','G','R'},{ 8, 8, 8, 8},VulkanBaseType::UNORM},
|
||||
{UPF_A2BGR10, 4,{'A','B','G','R'},{ 2,10,10,10},VulkanBaseType::UNORM},
|
||||
{UPF_R16, 1,{'R', 0 , 0 , 0 },{16, 0, 0, 0},VulkanBaseType::UNORM},
|
||||
{UPF_R16U, 1,{'R', 0 , 0 , 0 },{16, 0, 0, 0},VulkanBaseType::UINT},
|
||||
{UPF_R16I, 1,{'R', 0 , 0 , 0 },{16, 0, 0, 0},VulkanBaseType::SINT},
|
||||
{UPF_R16F, 1,{'R', 0 , 0 , 0 },{16, 0, 0, 0},VulkanBaseType::SFLOAT},
|
||||
{UPF_RG16, 2,{'R','G', 0 , 0 },{16,16, 0, 0},VulkanBaseType::UNORM},
|
||||
{UPF_RG16U, 2,{'R','G', 0 , 0 },{16,16, 0, 0},VulkanBaseType::UINT},
|
||||
{UPF_RG16I, 2,{'R','G', 0 , 0 },{16,16, 0, 0},VulkanBaseType::SINT},
|
||||
{UPF_RG16F, 2,{'R','G', 0 , 0 },{16,16, 0, 0},VulkanBaseType::SFLOAT},
|
||||
{ PF_RGBA16UN, 4,{'R','G','B','A'},{16,16,16,16},VulkanBaseType::UNORM},
|
||||
{ PF_RGBA16SN, 4,{'R','G','B','A'},{16,16,16,16},VulkanBaseType::SNORM},
|
||||
{UPF_RGBA16U, 4,{'R','G','B','A'},{16,16,16,16},VulkanBaseType::UINT},
|
||||
{UPF_RGBA16I, 4,{'R','G','B','A'},{16,16,16,16},VulkanBaseType::SINT},
|
||||
{UPF_RGBA16F, 4,{'R','G','B','A'},{16,16,16,16},VulkanBaseType::SFLOAT},
|
||||
{UPF_R32U, 1,{'R', 0 , 0 , 0 },{32, 0, 0, 0},VulkanBaseType::UINT},
|
||||
{UPF_R32I, 1,{'R', 0 , 0 , 0 },{32, 0, 0, 0},VulkanBaseType::SINT},
|
||||
{UPF_R32F, 1,{'R', 0 , 0 , 0 },{32, 0, 0, 0},VulkanBaseType::SFLOAT},
|
||||
{UPF_RG32U, 2,{'R','G', 0 , 0 },{32,32, 0, 0},VulkanBaseType::UINT},
|
||||
{UPF_RG32I, 2,{'R','G', 0 , 0 },{32,32, 0, 0},VulkanBaseType::SINT},
|
||||
{UPF_RG32F, 2,{'R','G', 0 , 0 },{32,32, 0, 0},VulkanBaseType::SFLOAT},
|
||||
{ PF_RGB32U, 3,{'R','G','B', 0 },{32,32,32, 0},VulkanBaseType::UINT},
|
||||
{ PF_RGB32I, 3,{'R','G','B', 0 },{32,32,32, 0},VulkanBaseType::SINT},
|
||||
{ PF_RGB32F, 3,{'R','G','B', 0 },{32,32,32, 0},VulkanBaseType::SFLOAT},
|
||||
{UPF_RGBA32U, 4,{'R','G','B','A'},{32,32,32,32},VulkanBaseType::UINT},
|
||||
{UPF_RGBA32I, 4,{'R','G','B','A'},{32,32,32,32},VulkanBaseType::SINT},
|
||||
{UPF_RGBA32F, 4,{'R','G','B','A'},{32,32,32,32},VulkanBaseType::SFLOAT},
|
||||
{UPF_B10GR11UF, 3,{'B','G','R', 0 },{10,11,11, 0},VulkanBaseType::UFLOAT}
|
||||
};
|
||||
|
||||
constexpr uint VulkanTexturePixelFormatCount=sizeof(pf_list)/sizeof(VulkanTexturePixelFormat);
|
||||
|
@ -140,7 +140,7 @@ Semaphore *GPUDevice::CreateGPUSemaphore()
|
||||
return(new Semaphore(attr->device,sem));
|
||||
}
|
||||
|
||||
Queue *GPUDevice::CreateQueue(const uint32_t fence_count,const bool create_signaled)
|
||||
DeviceQueue *GPUDevice::CreateQueue(const uint32_t fence_count,const bool create_signaled)
|
||||
{
|
||||
if(fence_count<=0)return(nullptr);
|
||||
|
||||
@ -149,6 +149,6 @@ Queue *GPUDevice::CreateQueue(const uint32_t fence_count,const bool create_signa
|
||||
for(uint32_t i=0;i<fence_count;i++)
|
||||
fence_list[i]=CreateFence(create_signaled);
|
||||
|
||||
return(new Queue(attr->device,attr->graphics_queue,fence_list,fence_count));
|
||||
return(new DeviceQueue(attr->device,attr->graphics_queue,fence_list,fence_count));
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
@ -33,7 +33,7 @@ RenderTarget *GPUDevice::CreateRenderTarget(const FramebufferInfo *fbi,RenderPas
|
||||
|
||||
if(fb)
|
||||
{
|
||||
Queue *q=CreateQueue(fence_count,false);
|
||||
DeviceQueue *q=CreateQueue(fence_count,false);
|
||||
Semaphore *render_complete_semaphore=CreateGPUSemaphore();
|
||||
|
||||
RenderTarget *rt=new RenderTarget(q,render_complete_semaphore,rp,fb,color_texture_list,color_count,depth_texture);
|
||||
@ -64,7 +64,7 @@ SwapchainRenderTarget *GPUDevice::CreateSwapchainRenderTarget()
|
||||
if(!sc)
|
||||
return(false);
|
||||
|
||||
Queue *q=CreateQueue(sc->color_count,false);
|
||||
DeviceQueue *q=CreateQueue(sc->color_count,false);
|
||||
Semaphore *render_complete_semaphore=CreateGPUSemaphore();
|
||||
Semaphore *present_complete_semaphore=CreateGPUSemaphore();
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include<hgl/graph/VKMaterialDescriptorSets.h>
|
||||
#include<hgl/graph/VKDescriptorSetType.h>
|
||||
#include<hgl/TypeFunc.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/graph/VKShaderResource.h>
|
||||
#include<hgl/graph/VKDescriptorSetType.h>
|
||||
#include<hgl/type/Map.h>
|
||||
#include<hgl/type/SortedSets.h>
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
@ -7,7 +7,7 @@ namespace
|
||||
const VkPipelineStageFlags pipe_stage_flags=VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
}//namespace
|
||||
|
||||
Queue::Queue(VkDevice dev,VkQueue q,Fence **fl,const uint32_t fc)
|
||||
DeviceQueue::DeviceQueue(VkDevice dev,VkQueue q,Fence **fl,const uint32_t fc)
|
||||
{
|
||||
device=dev;
|
||||
queue=q;
|
||||
@ -19,12 +19,12 @@ Queue::Queue(VkDevice dev,VkQueue q,Fence **fl,const uint32_t fc)
|
||||
submit_info.pWaitDstStageMask = &pipe_stage_flags;
|
||||
}
|
||||
|
||||
Queue::~Queue()
|
||||
DeviceQueue::~DeviceQueue()
|
||||
{
|
||||
SAFE_CLEAR_OBJECT_ARRAY(fence_list,fence_count)
|
||||
}
|
||||
|
||||
bool Queue::WaitQueue()
|
||||
bool DeviceQueue::WaitQueue()
|
||||
{
|
||||
VkResult result=vkQueueWaitIdle(queue);
|
||||
|
||||
@ -34,7 +34,7 @@ bool Queue::WaitQueue()
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool Queue::WaitFence(const bool wait_all,uint64_t time_out)
|
||||
bool DeviceQueue::WaitFence(const bool wait_all,uint64_t time_out)
|
||||
{
|
||||
VkResult result;
|
||||
VkFence fence=*fence_list[current_fence];
|
||||
@ -48,7 +48,7 @@ bool Queue::WaitFence(const bool wait_all,uint64_t time_out)
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool Queue::Submit(const VkCommandBuffer *cmd_buf,const uint32_t cb_count,Semaphore *wait_sem,Semaphore *complete_sem)
|
||||
bool DeviceQueue::Submit(const VkCommandBuffer *cmd_buf,const uint32_t cb_count,Semaphore *wait_sem,Semaphore *complete_sem)
|
||||
{
|
||||
VkSemaphore ws;
|
||||
VkSemaphore cs;
|
||||
@ -91,7 +91,7 @@ bool Queue::Submit(const VkCommandBuffer *cmd_buf,const uint32_t cb_count,Semaph
|
||||
return(result==VK_SUCCESS);
|
||||
}
|
||||
|
||||
bool Queue::Submit(const VkCommandBuffer &cmd_buf,Semaphore *wait_sem,Semaphore *complete_sem)
|
||||
bool DeviceQueue::Submit(const VkCommandBuffer &cmd_buf,Semaphore *wait_sem,Semaphore *complete_sem)
|
||||
{
|
||||
return Submit(&cmd_buf,1,wait_sem,complete_sem);
|
||||
}
|
||||
|
@ -75,6 +75,8 @@ void LoadShaderDescriptor(io::ConstBufferReader &cbr,ShaderDescriptor *sd_list,c
|
||||
}
|
||||
}
|
||||
|
||||
ShaderResource *LoadShaderResource(io::ConstBufferReader &cbr);
|
||||
|
||||
Material *RenderResource::CreateMaterial(const OSString &filename)
|
||||
{
|
||||
Material *mtl;
|
||||
@ -137,7 +139,7 @@ Material *RenderResource::CreateMaterial(const OSString &filename)
|
||||
|
||||
if(sr)
|
||||
{
|
||||
shader_name=filename+OS_TEXT("?")+OSString(sr->GetStageName());
|
||||
shader_name=filename+OS_TEXT("?")+ToOSString(sr->GetStageName());
|
||||
|
||||
sm=CreateShaderModule(shader_name,sr);
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include<hgl/graph/VKFramebuffer.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
RenderTarget::RenderTarget(Queue *q,Semaphore *s)
|
||||
RenderTarget::RenderTarget(DeviceQueue *q,Semaphore *s)
|
||||
{
|
||||
queue=q;
|
||||
render_pass=nullptr;
|
||||
@ -18,7 +18,7 @@ RenderTarget::RenderTarget(Queue *q,Semaphore *s)
|
||||
render_complete_semaphore=s;
|
||||
}
|
||||
|
||||
RenderTarget::RenderTarget(Queue *q,Semaphore *s,RenderPass *_rp,Framebuffer *_fb,Texture2D **ctl,const uint32_t cc,Texture2D *dt)
|
||||
RenderTarget::RenderTarget(DeviceQueue *q,Semaphore *s,RenderPass *_rp,Framebuffer *_fb,Texture2D **ctl,const uint32_t cc,Texture2D *dt)
|
||||
{
|
||||
queue=q;
|
||||
render_pass=_rp;
|
||||
|
@ -51,17 +51,17 @@ Renderable *CreateRenderable(Primitive *r,MaterialInstance *mi,Pipeline *p)
|
||||
AutoDeleteArray<VkDeviceSize> buffer_size(input_count);
|
||||
|
||||
VBO *vbo;
|
||||
const AnsiString ** name_list=vil->GetNameList();
|
||||
const char ** name_list=vil->GetNameList();
|
||||
const VkVertexInputBindingDescription * bind_list=vil->GetBindingList();
|
||||
const VkVertexInputAttributeDescription * attr_list=vil->GetAttributeList();
|
||||
|
||||
for(int i=0;i<input_count;i++)
|
||||
{
|
||||
vbo=r->GetVBO(**name_list,buffer_size+i);
|
||||
vbo=r->GetVBO(*name_list,buffer_size+i);
|
||||
|
||||
if(!vbo)
|
||||
{
|
||||
LOG_ERROR("[FATAL ERROR] not found VBO \""+**name_list+"\" in Material: "+mtl_name);
|
||||
LOG_ERROR("[FATAL ERROR] not found VBO \""+AnsiString(*name_list)+"\" in Material: "+mtl_name);
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
|
@ -48,13 +48,14 @@ VertexShaderModule::VertexShaderModule(VkDevice dev,VkPipelineShaderStageCreateI
|
||||
|
||||
attr_count=stage_input_list.GetCount();
|
||||
ssi_list=stage_input_list.GetData();
|
||||
name_list=new const AnsiString *[attr_count];
|
||||
name_list=new const char *[attr_count];
|
||||
type_list=new VertexAttribType[attr_count];
|
||||
|
||||
for(uint i=0;i<attr_count;i++)
|
||||
{
|
||||
name_list[i]=&(ssi_list[i]->name);
|
||||
type_list[i]= ssi_list[i]->type;
|
||||
name_list[i] =ssi_list[i]->name;
|
||||
type_list[i].basetype =VertexAttribType::BaseType(ssi_list[i]->basetype);
|
||||
type_list[i].vec_size =ssi_list[i]->vec_size;
|
||||
}
|
||||
}
|
||||
|
||||
@ -69,6 +70,8 @@ VertexShaderModule::~VertexShaderModule()
|
||||
delete[] name_list;
|
||||
}
|
||||
|
||||
const VkFormat GetVulkanFormat(const VertexAttribType::BaseType &base_type,const uint vec_size); //VertexAttrib.cpp
|
||||
|
||||
VIL *VertexShaderModule::CreateVIL(const VILConfig *cfg)
|
||||
{
|
||||
VkVertexInputBindingDescription *binding_list=new VkVertexInputBindingDescription[attr_count];
|
||||
@ -97,11 +100,11 @@ VIL *VertexShaderModule::CreateVIL(const VILConfig *cfg)
|
||||
|
||||
if(!cfg||!cfg->Get((*si)->name,vac))
|
||||
{
|
||||
attr->format =VK_NAMESPACE::GetVulkanFormat(&((*si)->type));
|
||||
attr->format =GetVulkanFormat(VertexAttribType::BaseType((*si)->basetype),(*si)->vec_size);
|
||||
|
||||
if(memcmp((*si)->name.c_str(),"Inst_",5)==0) //不可以使用CaseComp("Inst_",5)会被认为是比较一个5字长的字符串,而不是只比较5个字符
|
||||
bind->inputRate =VK_VERTEX_INPUT_RATE_INSTANCE;
|
||||
else
|
||||
//if(memcmp((*si)->name.c_str(),"Inst_",5)==0) //不可以使用CaseComp("Inst_",5)会被认为是比较一个5字长的字符串,而不是只比较5个字符
|
||||
// bind->inputRate =VK_VERTEX_INPUT_RATE_INSTANCE;
|
||||
//else
|
||||
bind->inputRate =VK_VERTEX_INPUT_RATE_VERTEX;
|
||||
}
|
||||
else
|
||||
@ -109,7 +112,7 @@ VIL *VertexShaderModule::CreateVIL(const VILConfig *cfg)
|
||||
if(vac.format!=PF_UNDEFINED)
|
||||
attr->format =vac.format;
|
||||
else
|
||||
attr->format =VK_NAMESPACE::GetVulkanFormat(&((*si)->type));
|
||||
attr->format =GetVulkanFormat(VertexAttribType::BaseType((*si)->basetype),(*si)->vec_size);
|
||||
|
||||
bind->inputRate =vac.instance?VK_VERTEX_INPUT_RATE_INSTANCE:VK_VERTEX_INPUT_RATE_VERTEX;
|
||||
}
|
||||
|
@ -26,8 +26,8 @@ VK_NAMESPACE_BEGIN
|
||||
ss=new ShaderStage;
|
||||
|
||||
cbr.Read(ss->location);
|
||||
cbr.CastRead<uint8>(ss->type.basetype);
|
||||
cbr.CastRead<uint8>(ss->type.vec_size);
|
||||
cbr.CastRead<uint8>(ss->basetype);
|
||||
cbr.CastRead<uint8>(ss->vec_size);
|
||||
|
||||
cbr.ReadTinyString(ss->name);
|
||||
|
||||
@ -45,34 +45,6 @@ VK_NAMESPACE_BEGIN
|
||||
spv_size=size;
|
||||
}
|
||||
|
||||
const os_char *ShaderStageName[]=
|
||||
{
|
||||
OS_TEXT("vert"),
|
||||
OS_TEXT("tesc"),
|
||||
OS_TEXT("tese"),
|
||||
OS_TEXT("geom"),
|
||||
OS_TEXT("frag"),
|
||||
OS_TEXT("comp"),
|
||||
OS_TEXT("task"),
|
||||
OS_TEXT("mesh")
|
||||
};
|
||||
|
||||
const os_char *ShaderResource::GetStageName() const
|
||||
{
|
||||
switch(stage_flag)
|
||||
{
|
||||
case VK_SHADER_STAGE_VERTEX_BIT: return ShaderStageName[0];
|
||||
case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: return ShaderStageName[1];
|
||||
case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: return ShaderStageName[2];
|
||||
case VK_SHADER_STAGE_GEOMETRY_BIT: return ShaderStageName[3];
|
||||
case VK_SHADER_STAGE_FRAGMENT_BIT: return ShaderStageName[4];
|
||||
case VK_SHADER_STAGE_COMPUTE_BIT: return ShaderStageName[5];
|
||||
case VK_SHADER_STAGE_TASK_BIT_NV: return ShaderStageName[6];
|
||||
case VK_SHADER_STAGE_MESH_BIT_NV: return ShaderStageName[7];
|
||||
default: return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
const ShaderStage *ShaderResource::GetStageInput(const AnsiString &name) const
|
||||
{
|
||||
const int count=stage_inputs.GetCount();
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include<hgl/graph/VKSemaphore.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
SwapchainRenderTarget::SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Queue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp):RenderTarget(q,rcs)
|
||||
SwapchainRenderTarget::SwapchainRenderTarget(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp):RenderTarget(q,rcs)
|
||||
{
|
||||
device=dev;
|
||||
|
||||
|
23
src/ShaderGen/CMakeLists.txt
Normal file
23
src/ShaderGen/CMakeLists.txt
Normal file
@ -0,0 +1,23 @@
|
||||
set(SHADERGEN_INCLUDE_PATH ${ROOT_INCLUDE_PATH}/hgl/shadergen)
|
||||
|
||||
SET(SHADERGEN_HEADER_FILES ${SHADERGEN_INCLUDE_PATH}/ShadingProgram.h
|
||||
${SHADERGEN_INCLUDE_PATH}/PMC.h
|
||||
${SHADERGEN_INCLUDE_PATH}/VertexInputStage.h
|
||||
${SHADERGEN_INCLUDE_PATH}/ShaderModule.h
|
||||
${SHADERGEN_INCLUDE_PATH}/VertexShaderModule.h
|
||||
${SHADERGEN_INCLUDE_PATH}/ShaderCommon.h
|
||||
${SHADERGEN_INCLUDE_PATH}/ShaderDescriptorManager.h
|
||||
${SHADERGEN_INCLUDE_PATH}/MaterialDescriptorManager.h
|
||||
)
|
||||
|
||||
SET(SHADERGEN_SOURCE_FILES PMC.cpp
|
||||
ShaderDescriptorManager.cpp
|
||||
MaterialDescriptorManager.cpp
|
||||
)
|
||||
|
||||
#SOURCE_GROUP("Pixel Material Components" FILES ${SHADERGEN_HEADER_FILES}
|
||||
# ${SHADERGEN_SOURCE_FILES})
|
||||
|
||||
add_cm_library(ULRE.ShaderGen "ULRE" ${SHADERGEN_HEADER_FILES}
|
||||
${SHADERGEN_SOURCE_FILES}
|
||||
ShaderGen.cpp)
|
Loading…
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Reference in New Issue
Block a user