add RenderPassTypeBy and cache
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parent
9f80a02821
commit
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Subproject commit cf93f6e0910d96ffd8dd840209f6e65f162e1cd9
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Subproject commit ea88b9fa13b816293530be9232f9ce5a529944ae
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2
CMUtil
2
CMUtil
@ -1 +1 @@
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Subproject commit 8ce98c85a397921277cd19a91993b6724bf1d391
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Subproject commit be9122db80512d3c046fe68b3b9948dd2078dec7
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@ -62,6 +62,14 @@ class IndexBuffer;
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class GPUCmdBuffer;
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class RenderCmdBuffer;
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class TextureCmdBuffer;
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enum class RenderPassTypeBy
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{
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Simple=0,
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Normal,
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Verbose
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};//
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class RenderPass;
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class GPUFence;
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class GPUSemaphore;
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@ -211,12 +211,17 @@ public: //Command Buffer 相关
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RenderCmdBuffer * CreateRenderCommandBuffer();
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TextureCmdBuffer *CreateTextureCommandBuffer();
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private:
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RenderPass * CreateRenderPass( const List<VkAttachmentDescription> &desc_list,
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const List<VkSubpassDescription> &subpass,
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const List<VkSubpassDependency> &dependency,
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const RenderbufferInfo *);
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const RenderbufferInfo *,
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const RenderPassTypeBy &type_by=RenderPassTypeBy::Verbose);
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RenderPass * CreateRenderPass( const RenderbufferInfo *);
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public:
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RenderPass * AcquireRenderPass( const RenderbufferInfo *,const RenderPassTypeBy &type_by=RenderPassTypeBy::Normal);
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GPUFence * CreateFence(bool);
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GPUSemaphore * CreateGPUSemaphore();
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@ -232,14 +237,13 @@ public:
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bool SubmitTexture (const VkCommandBuffer *cmd_bufs,const uint32_t count=1); ///<提交纹理处理到队列
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RenderTarget *CreateRenderTarget( Framebuffer *,const uint32_t fence_count=1);
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RenderTarget *CreateRenderTarget( const FramebufferInfo *fbi,RenderPass *,const uint32_t fence_count=1);
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RenderTarget *CreateRenderTarget( const FramebufferInfo *fbi,const uint32_t fence_count=1);
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public:
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Pipeline *CreatePipeline(const InlinePipeline &,const Material *,const RenderTarget *);
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Pipeline *CreatePipeline( PipelineData *, const Material *,const RenderTarget *);
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Pipeline *CreatePipeline(const InlinePipeline &,const Material *,const RenderTarget *);
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public:
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@ -15,9 +15,22 @@ class Pipeline
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bool alpha_test;
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bool alpha_blend;
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private:
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friend class GPUDevice;
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Pipeline(VkDevice dev,VkPipeline p,PipelineData *pd)
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{
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device=dev;
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pipeline=p;
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data=pd;
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alpha_test=false;
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alpha_blend=false;
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}
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public:
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Pipeline(VkDevice dev,VkPipeline p,PipelineData *pd):device(dev),pipeline(p),data(pd){}
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virtual ~Pipeline();
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operator VkPipeline(){return pipeline;}
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@ -119,6 +119,7 @@ SET(VK_DEVICE_SOURCE ${SG_INCLUDE_PATH}/VKDevice.h
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Vulkan/VKDeviceImage.cpp
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Vulkan/VKDeviceTexture.cpp
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Vulkan/VKDeviceMaterial.cpp
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Vulkan/VKDevicePipeline.cpp
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Vulkan/VKDeviceFramebuffer.cpp
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Vulkan/VKDeviceSwapchain.cpp
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Vulkan/VKDeviceRenderPass.cpp
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@ -234,14 +234,14 @@ namespace
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delete hash;
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}
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static Map<RenderPassHASHCode,RenderPass *> RenderPassList;
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static Map<RenderPassHASHCode,RenderPass *> RenderPassListByVerbose;
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}
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RenderPass *GPUDevice::CreateRenderPass(const RenderpassTypeBy &type_by,
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const List<VkAttachmentDescription> &desc_list,
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RenderPass *GPUDevice::CreateRenderPass(const List<VkAttachmentDescription> &desc_list,
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const List<VkSubpassDescription> &subpass,
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const List<VkSubpassDependency> &dependency,
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const RenderbufferInfo *rbi)
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const RenderbufferInfo *rbi,
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const RenderPassTypeBy &type_by)
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{
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for(const VkFormat cf:rbi->GetColorFormatList())
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{
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@ -271,13 +271,15 @@ RenderPass *GPUDevice::CreateRenderPass(const RenderpassTypeBy &type_by,
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rp_info.pDependencies = dependency.GetData();
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RenderPassHASHCode code;
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RenderPass *rp=nullptr;
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if(type_by==RenderPassTypeBy::Verbose)
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{
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HashRenderPass(&code,rp_info);
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RenderPass *rp;
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if(RenderPassList.Get(code,rp))
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if(RenderPassListByVerbose.Get(code,rp))
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return rp;
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}
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VkRenderPass render_pass;
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@ -286,17 +288,47 @@ RenderPass *GPUDevice::CreateRenderPass(const RenderpassTypeBy &type_by,
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rp=new RenderPass(attr->device,render_pass,rbi->GetColorFormatList(),depth_format);
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RenderPassList.Add(code,rp);
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if(type_by==RenderPassTypeBy::Verbose)
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RenderPassListByVerbose.Add(code,rp);
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return rp;
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}
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RenderPass *GPUDevice::CreateRenderPass(const RenderpassTypeBy &type_by,const RenderbufferInfo *rbi)
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namespace
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{
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void HashRenderPass(RenderPassHASHCode *code,const RenderbufferInfo *rbi)
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{
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util::Hash *hash=util::CreateSHA1LEHash();
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hash->Init();
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for(const VkFormat &fmt:rbi->GetColorFormatList())
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hash->Write(fmt);
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hash->Final(&code);
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delete hash;
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}
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static Map<RenderPassHASHCode,RenderPass *> RenderPassListByNormal;
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}//namespace
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RenderPass *GPUDevice::AcquireRenderPass(const RenderbufferInfo *rbi,const RenderPassTypeBy &type_by)
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{
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for(const VkFormat &fmt:rbi->GetColorFormatList())
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if(!attr->physical_device->IsColorAttachmentOptimal(fmt))
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return(nullptr);
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RenderPassHASHCode code;
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RenderPass *rp=nullptr;
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if(type_by==RenderPassTypeBy::Normal)
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{
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HashRenderPass(&code,rbi);
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if(RenderPassListByNormal.Get(code,rp))
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return rp;
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}
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List<VkAttachmentReference> color_ref_list;
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VkAttachmentReference depth_ref;
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List<VkAttachmentDescription> atta_desc_list;
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@ -323,6 +355,11 @@ RenderPass *GPUDevice::CreateRenderPass(const RenderpassTypeBy &type_by,const Re
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CreateSubpassDependency(subpass_dependency_list,2);
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return CreateRenderPass(type_by,atta_desc_list,subpass_desc_list,subpass_dependency_list,rbi);
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rp=CreateRenderPass(atta_desc_list,subpass_desc_list,subpass_dependency_list,rbi,type_by);
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if(type_by==RenderPassTypeBy::Normal)
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RenderPassListByNormal.Add(code,rp);
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return rp;
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}
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VK_NAMESPACE_END
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@ -1,17 +1,9 @@
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#include<hgl/graph/VKDevice.h>
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VK_NAMESPACE_BEGIN
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RenderTarget *GPUDevice::CreateRenderTarget(Framebuffer *fb,const uint32_t fence_count)
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{
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return(new RenderTarget(this,fb,fence_count));
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}
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RenderTarget *GPUDevice::CreateRenderTarget(const FramebufferInfo *fbi,const uint32_t fence_count)
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RenderTarget *GPUDevice::CreateRenderTarget(const FramebufferInfo *fbi,RenderPass *rp,const uint32_t fence_count)
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{
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if(!fbi)return(nullptr);
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RenderPass *rp=CreateRenderPass(RenderpassTypeBy::Format,fbi); //Renderpass内部会验证格式,所以不需要自己处理
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if(!rp)return(nullptr);
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const uint32_t color_count=fbi->GetColorCount();
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@ -51,7 +43,17 @@ RenderTarget *GPUDevice::CreateRenderTarget(const FramebufferInfo *fbi,const uin
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}
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SAFE_CLEAR(depth_texture);
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delete rp;
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return nullptr;
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}
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RenderTarget *GPUDevice::CreateRenderTarget(const FramebufferInfo *fbi,const uint32_t fence_count)
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{
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if(!fbi)return(nullptr);
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RenderPass *rp=AcquireRenderPass(fbi,RenderPassTypeBy::Normal);
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if(!rp)return(nullptr);
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return CreateRenderTarget(fbi,rp,fence_count);
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}
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VK_NAMESPACE_END
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@ -3,20 +3,25 @@
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#include<hgl/graph/VKSemaphore.h>
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VK_NAMESPACE_BEGIN
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namespace
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{
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struct SwapchainFormatHash
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{
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union
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{
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struct
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{
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uint32 color;
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uint32 depth;
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uint32_t color;
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uint32_t depth;
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};
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uint64 hash;
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uint64 hashcode;
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};
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};//
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static Map<uint64,RenderPass *> RenderpassListBySimple;
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}//namespace
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SwapchainRenderTarget::SwapchainRenderTarget(GPUDevice *dev,Swapchain *sc):RenderTarget(dev,nullptr,sc->GetImageCount())
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{
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swapchain=sc;
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@ -31,9 +36,21 @@ SwapchainRenderTarget::SwapchainRenderTarget(GPUDevice *dev,Swapchain *sc):Rende
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Texture2D **sc_color=swapchain->GetColorTextures();
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Texture2D *sc_depth=swapchain->GetDepthTexture();
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{
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SwapchainFormatHash sfh;
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sfh.color=(*sc_color)->GetFormat();
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sfh.depth=sc_depth->GetFormat();
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if(!RenderpassListBySimple.Get(sfh.hashcode,this->render_pass))
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{
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SwapchainRenderbufferInfo rbi((*sc_color)->GetFormat(),sc_depth->GetFormat());
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this->render_pass=device->CreateRenderPass(RenderpassTypeBy::Simple,&rbi);
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this->render_pass=device->AcquireRenderPass(&rbi,RenderPassTypeBy::Simple);
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RenderpassListBySimple.Add(sfh.hashcode,this->render_pass);
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}
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}
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swap_chain_count=swapchain->GetImageCount();
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