[WIP] RayPicking.cpp

This commit is contained in:
hyzboy 2024-06-12 02:14:56 +08:00
parent 2efb9c83bf
commit b71c912fd5

View File

@ -39,14 +39,13 @@ private:
Pipeline * pipeline =nullptr;
VertexDataManager * vdm =nullptr;
PrimitiveCreater * prim_creater =nullptr;
Primitive * prim_plane_grid =nullptr;
Primitive * prim_line =nullptr;
VAB * vab_pos =nullptr;
VABMap * prim_line_vab_map =nullptr;
Ray ray;
@ -75,20 +74,9 @@ private:
return(true);
}
bool InitVDMAndPC()
bool InitPC()
{
vdm=new VertexDataManager(device,material->GetDefaultVIL());
if(!vdm->Init( 1024*1024, //VAB最大容量
1024*1024, //索引最大容量
IndexType::U16)) //索引类型
{
delete vdm;
vdm=nullptr;
return(false);
}
prim_creater=new PrimitiveCreater(vdm);
prim_creater=new PrimitiveCreater(device,material->GetDefaultVIL());
return(true);
}
@ -133,7 +121,7 @@ private:
prim_line=prim_creater->Create();
prim_line->Getv
prim_line_vab_map=prim_line->GetVABMap(VAN::Position);
}
return(true);
@ -159,7 +147,6 @@ public:
~TestApp()
{
SAFE_CLEAR(prim_creater)
SAFE_CLEAR(vdm)
}
bool Init(uint w,uint h)
@ -170,7 +157,7 @@ public:
if(!InitMaterialAndPipeline())
return(false);
if(!InitVDMAndPC())
if(!InitPC())
return(false);
if(!CreateRenderObject())
@ -191,7 +178,7 @@ public:
const Vector3f pos=ray.ClosestPoint(Vector3f(0,0,0)); //求射线上与点(0,0,0)最近的点的坐标
vab_pos->Write(&pos,3*sizeof(float)); //更新VAB上这个点的位置
prim_line_vab_map->Write(&pos,3*sizeof(float)); //更新VAB上这个点的位置
SceneAppFramework::BuildCommandBuffer(index);
}