正确输出显示器数量,以及显示模式

This commit is contained in:
hyzboy 2018-11-27 20:20:29 +08:00
parent c4db898439
commit b7248b3e97
4 changed files with 66 additions and 36 deletions

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@ -1,3 +1,3 @@
add_executable(NullWindow main.cpp)
target_link_libraries(NullWindow PRIVATE MathGeoLib glfw GL)
target_link_libraries(NullWindow PRIVATE MathGeoLib glfw GL ULRE.RenderDevice)

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@ -1,38 +1,68 @@
#include<GLFW/glfw3.h>
#include<hgl/render/device/RenderDevice.h>
#include<iostream>
using namespace hgl;
void put(const struct VideoMode *vm)
{
std::cout<<"\t"<<vm->width<<"x"<<vm->height<<","<<vm->bit<<"bits,"<<vm->freq<<"hz";
}
void put(const struct Display *disp)
{
std::cout<<"["<<disp->name.c_str()<<"]["<<disp->width<<"x"<<disp->height<<"]["<<disp->x<<","<<disp->y<<"]"<<std::endl;
std::cout<<"\tcurrent video mode: ";
put(disp->GetCurVideoMode());
std::cout<<std::endl;
const ObjectList<VideoMode> &vml=disp->GetVideoModeList();
for(int i=0;i<vml.GetCount();i++)
{
std::cout<<"\t"<<i<<" : ";
put(vml[i]);
std::cout<<std::endl;
}
}
int main(void)
{
GLFWwindow* window;
RenderDevice *device=CreateRenderDeviceGLFW();
/* Initialize the library */
if (!glfwInit())
return -1;
/* Create a windowed mode window and its OpenGL context */
window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
if (!window)
if(!device)
{
glfwTerminate();
std::cerr<<"Create RenderDevice(GLFW) failed."<<std::endl;
return -1;
}
/* Make the window's context current */
glfwMakeContextCurrent(window);
/* Loop until the user closes the window */
while (!glfwWindowShouldClose(window))
if(!device->Init())
{
/* Render here */
glClear(GL_COLOR_BUFFER_BIT);
/* Swap front and back buffers */
glfwSwapBuffers(window);
/* Poll for and process events */
glfwPollEvents();
std::cerr<<"Init RenderDevice(GLFW) failed."<<std::endl;
return -2;
}
{
const UTF8String device_name=device->GetName();
std::cout<<"RenderDevice: "<<device_name.c_str()<<std::endl;
}
List<Display *> disp_list;
device->GetDisplayList(disp_list);
const int count=disp_list.GetCount();
std::cout<<"Device have "<<count<<" display."<<std::endl;
for(int i=0;i<count;i++)
{
std::cout<<"Display "<<i<<" ";
put(GetObject(disp_list,i));
std::cout<<std::endl;
}
glfwTerminate();
return 0;
}

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@ -33,8 +33,8 @@ namespace hgl
public:
virtual const VideoMode *GetCurVideoMode()=0;
virtual const ObjectList<VideoMode> &GetVideoModeList()=0;
virtual const VideoMode *GetCurVideoMode()const=0;
virtual const ObjectList<VideoMode> &GetVideoModeList()const=0;
};
struct WindowSetup
@ -108,7 +108,7 @@ namespace hgl
virtual const UTF8String GetName()=0; ///<取得设备名称
virtual const void GetDisplayList(List<Display *> &); ///<取得显示屏列表
virtual const void GetDisplayList(List<Display *> &)=0; ///<取得显示屏列表
virtual const Display * GetDefaultDisplay()=0; ///<取得默认显示屏
public:

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@ -22,13 +22,13 @@ namespace hgl
public:
const VideoMode *GetCurVideoMode()override{return cur_video_mode;}
const ObjectList<VideoMode> &GetVideoModeList()override{return video_mode_list;}
const VideoMode *GetCurVideoMode()const override{return cur_video_mode;}
const ObjectList<VideoMode> &GetVideoModeList()const override{return video_mode_list;}
};
VideoMode *ConvertVideoMode(const GLFWvidmode *mode)
{
if(mode)
if(!mode)
return nullptr;
VideoMode *vm=new VideoMode;
@ -95,12 +95,12 @@ namespace hgl
const bool Init()override{return true;}
const void Close()override{};
const UTF8String GetName()override ///<取得设备名称
const UTF8String GetName()override
{
return UTF8String("GLFW")+UTF8String(glfwGetVersionString());
return UTF8String("GLFW ")+UTF8String(glfwGetVersionString());
}
const void GetDisplayList(List<Display *> &disp_list) ///<取得显示屏列表
const void GetDisplayList(List<Display *> &disp_list) override
{
int count=0;
@ -110,7 +110,7 @@ namespace hgl
disp_list+=GetDisplayAttrib(ml[i]);
}
const Display * GetDefaultDisplay()
const Display * GetDefaultDisplay() override
{
if(!default_display)
default_display=GetDisplayAttrib(glfwGetPrimaryMonitor());