Added constexpr values

This commit is contained in:
hyzboy 2025-03-14 21:44:09 +08:00
parent be3a8a2b00
commit b77ede95e5

View File

@ -17,7 +17,7 @@ static float position_data_float[VERTEX_COUNT][2]=
{0.25, 0.75}
};
static uint16 position_data[VERTEX_COUNT][2]={};
static int16 position_data[VERTEX_COUNT][2]={};
constexpr uint8 color_data[VERTEX_COUNT*4]=
{
@ -26,6 +26,11 @@ constexpr uint8 color_data[VERTEX_COUNT*4]=
0,0,255,255
};
constexpr VAType POSITION_SHADER_FORMAT =VAT_IVEC2;
constexpr VkFormat POSITION_DATA_FORMAT =VF_V2I16;
constexpr VkFormat COLOR_DATA_FORMAT =VF_V4UN8;
class TestApp:public WorkObject
{
private:
@ -45,15 +50,15 @@ private:
VILConfig vil_config;
cfg.coordinate_system=CoordinateSystem2D::Ortho;
cfg.coordinate_system =CoordinateSystem2D::Ortho;
cfg.position_format =VAT_UVEC2; //这里指定shader中使用uvec2当做顶点输入格式
cfg.position_format = POSITION_SHADER_FORMAT; //这里指定shader中使用ivec2当做顶点输入格式
// ^
// + 这上下两种格式要配套,否则会出错
// v
vil_config.Add(VAN::Position,VF_V2U16); //这里指定VAB中使用RG16U当做顶点数据格式
vil_config.Add(VAN::Position, POSITION_DATA_FORMAT); //这里指定VAB中使用RG16I当做顶点数据格式
vil_config.Add(VAN::Color,VF_V4UN8); //这里指定VAB中使用RGBA8UNorm当做颜色数据格式
vil_config.Add(VAN::Color, COLOR_DATA_FORMAT); //这里指定VAB中使用RGBA8UNorm当做颜色数据格式
cfg.local_to_world=false;
@ -82,8 +87,8 @@ private:
render_obj=CreateRenderable("Triangle",VERTEX_COUNT,material_instance,pipeline,
{
{VAN::Position,VF_V2U16,position_data},
{VAN::Color, VF_V4UN8,color_data}
{VAN::Position,POSITION_DATA_FORMAT,position_data},
{VAN::Color, COLOR_DATA_FORMAT, color_data}
});
return(render_obj);
}