function renamed from CreateTextureFromFile to CreateTexture2DFromFile

This commit is contained in:
hyzboy 2021-12-14 15:34:21 +08:00
parent b2b625ef92
commit b95bc28f72
5 changed files with 6 additions and 6 deletions

View File

@ -16,7 +16,7 @@ using namespace hgl;
using namespace hgl::graph;
VK_NAMESPACE_BEGIN
Texture2D *CreateTextureFromFile(GPUDevice *device,const OSString &filename);
Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename);
VK_NAMESPACE_END
constexpr uint32_t SCREEN_WIDTH=1280;

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@ -10,7 +10,7 @@ using namespace hgl;
using namespace hgl::graph;
VK_NAMESPACE_BEGIN
Texture2D *CreateTextureFromFile(GPUDevice *device,const OSString &filename);
Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename);
VK_NAMESPACE_END
constexpr uint32_t SCREEN_SIZE=512;

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@ -11,7 +11,7 @@ using namespace hgl;
using namespace hgl::graph;
VK_NAMESPACE_BEGIN
Texture2D *CreateTextureFromFile(GPUDevice *device,const OSString &filename);
Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename);
VK_NAMESPACE_END
constexpr uint32_t SCREEN_WIDTH=256;

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@ -129,7 +129,7 @@ Sampler *RenderResource::CreateSampler(Texture *tex)
return s;
}
Texture2D *CreateTextureFromFile(GPUDevice *device,const OSString &filename,bool auto_mipmaps);
Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename,bool auto_mipmaps);
Texture2D *RenderResource::LoadTexture2D(const OSString &filename,bool auto_mipmaps)
{
@ -138,7 +138,7 @@ Texture2D *RenderResource::LoadTexture2D(const OSString &filename,bool auto_mipm
if(texture_by_name.Get(filename,(Texture *&)tex))
return tex;
tex=CreateTextureFromFile(device,filename,auto_mipmaps);
tex=CreateTexture2DFromFile(device,filename,auto_mipmaps);
if(tex)
{

View File

@ -90,7 +90,7 @@ namespace
};//class VkTexture2DLoader
}//namespace
Texture2D *CreateTextureFromFile(GPUDevice *device,const OSString &filename,bool auto_mipmaps)
Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename,bool auto_mipmaps)
{
VkTexture2DLoader loader(device,auto_mipmaps);