function renamed from CreateTextureFromFile to CreateTexture2DFromFile
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b2b625ef92
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@ -16,7 +16,7 @@ using namespace hgl;
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using namespace hgl::graph;
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using namespace hgl::graph;
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VK_NAMESPACE_BEGIN
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VK_NAMESPACE_BEGIN
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Texture2D *CreateTextureFromFile(GPUDevice *device,const OSString &filename);
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Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename);
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VK_NAMESPACE_END
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VK_NAMESPACE_END
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_WIDTH=1280;
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@ -10,7 +10,7 @@ using namespace hgl;
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using namespace hgl::graph;
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using namespace hgl::graph;
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VK_NAMESPACE_BEGIN
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VK_NAMESPACE_BEGIN
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Texture2D *CreateTextureFromFile(GPUDevice *device,const OSString &filename);
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Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename);
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VK_NAMESPACE_END
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VK_NAMESPACE_END
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constexpr uint32_t SCREEN_SIZE=512;
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constexpr uint32_t SCREEN_SIZE=512;
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@ -11,7 +11,7 @@ using namespace hgl;
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using namespace hgl::graph;
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using namespace hgl::graph;
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VK_NAMESPACE_BEGIN
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VK_NAMESPACE_BEGIN
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Texture2D *CreateTextureFromFile(GPUDevice *device,const OSString &filename);
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Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename);
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VK_NAMESPACE_END
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VK_NAMESPACE_END
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constexpr uint32_t SCREEN_WIDTH=256;
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constexpr uint32_t SCREEN_WIDTH=256;
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@ -129,7 +129,7 @@ Sampler *RenderResource::CreateSampler(Texture *tex)
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return s;
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return s;
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}
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}
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Texture2D *CreateTextureFromFile(GPUDevice *device,const OSString &filename,bool auto_mipmaps);
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Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename,bool auto_mipmaps);
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Texture2D *RenderResource::LoadTexture2D(const OSString &filename,bool auto_mipmaps)
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Texture2D *RenderResource::LoadTexture2D(const OSString &filename,bool auto_mipmaps)
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{
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{
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@ -138,7 +138,7 @@ Texture2D *RenderResource::LoadTexture2D(const OSString &filename,bool auto_mipm
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if(texture_by_name.Get(filename,(Texture *&)tex))
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if(texture_by_name.Get(filename,(Texture *&)tex))
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return tex;
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return tex;
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tex=CreateTextureFromFile(device,filename,auto_mipmaps);
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tex=CreateTexture2DFromFile(device,filename,auto_mipmaps);
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if(tex)
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if(tex)
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{
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{
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@ -90,7 +90,7 @@ namespace
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};//class VkTexture2DLoader
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};//class VkTexture2DLoader
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}//namespace
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}//namespace
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Texture2D *CreateTextureFromFile(GPUDevice *device,const OSString &filename,bool auto_mipmaps)
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Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename,bool auto_mipmaps)
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{
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{
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VkTexture2DLoader loader(device,auto_mipmaps);
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VkTexture2DLoader loader(device,auto_mipmaps);
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