增加直接根据buffer创建纹理

This commit is contained in:
hyzboy 2019-06-26 18:38:35 +08:00
parent 2c3c5294c6
commit b9efaff10c
3 changed files with 44 additions and 11 deletions

View File

@ -67,8 +67,6 @@ public:
public:
const uint32_t GetSwapChainImageCount ()const {return attr->sc_texture.GetCount();}
//ImageView *GetColorImageView (int index) {return attr->sc_image_views[index];}
//ImageView *GetDepthImageView () {return attr->depth.view;}
RenderPass * GetRenderPass () {return main_rp;}
Framebuffer * GetFramebuffer (int index) {return render_frame[index];}
@ -148,11 +146,17 @@ public: //material相关
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
}
Texture2D *CreateTexture2D( const VkFormat video_format,Buffer *buf,uint32_t width,uint32_t height,
const VkImageAspectFlags aspectMask =VK_IMAGE_ASPECT_COLOR_BIT,
const uint usage =VK_IMAGE_USAGE_TRANSFER_DST_BIT|VK_IMAGE_USAGE_SAMPLED_BIT,
const VkImageLayout image_layout=VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
Texture2D *CreateTexture2D( const VkFormat video_format,void *data,uint32_t width,uint32_t height,uint32_t size,
const VkImageAspectFlags aspectMask =VK_IMAGE_ASPECT_COLOR_BIT,
const uint usage =VK_IMAGE_USAGE_TRANSFER_DST_BIT|VK_IMAGE_USAGE_SAMPLED_BIT,
const VkImageLayout image_layout=VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
bool ChangeTexture2D(Texture2D *,Buffer *buf,uint32_t left,uint32_t top,uint32_t width,uint32_t height);
bool ChangeTexture2D(Texture2D *,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size);
Sampler *CreateSampler(VkSamplerCreateInfo *);

View File

@ -30,6 +30,8 @@ namespace
vb.info.offset =0;
vb.info.range =size;
vb.memory =dm;
if(!data)
return(true);

View File

@ -31,28 +31,39 @@ Texture2D *Device::CreateTexture2D(const VkFormat format,uint32_t width,uint32_t
return VK_NAMESPACE::CreateTexture2D(attr->device,attr->physical_device,format,width,height,aspectMask,usage,image_layout,(fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)?VK_IMAGE_TILING_OPTIMAL:VK_IMAGE_TILING_LINEAR);
}
Texture2D *Device::CreateTexture2D(const VkFormat format,void *data,uint32_t width,uint32_t height,uint32_t size,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout)
Texture2D *Device::CreateTexture2D(const VkFormat format,Buffer *buf,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout)
{
if(!buf)return(nullptr);
Texture2D *tex=CreateTexture2D(format,width,height,aspectMask,usage,image_layout);
if(!tex)return(nullptr);
ChangeTexture2D(tex,data,0,0,width,height,size);
ChangeTexture2D(tex,buf,0,0,width,height);
return(tex);
}
bool Device::ChangeTexture2D(Texture2D *tex,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size)
Texture2D *Device::CreateTexture2D(const VkFormat format,void *data,uint32_t width,uint32_t height,uint32_t size,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout)
{
if(!tex||!data
Buffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
if(!buf)return(nullptr);
Texture2D *tex=CreateTexture2D(format,buf,width,height,aspectMask,image_layout);
delete buf;
return(tex);
}
bool Device::ChangeTexture2D(Texture2D *tex,Buffer *buf,uint32_t left,uint32_t top,uint32_t width,uint32_t height)
{
if(!tex||!buf
||left<0||left+width>tex->GetWidth()
||top<0||top+height>tex->GetHeight()
||width<=0||height<=0
||size<=0)
||width<=0||height<=0)
return(false);
Buffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
VkBufferImageCopy buffer_image_copy;
buffer_image_copy.bufferOffset = 0;
buffer_image_copy.bufferRowLength = 0;
@ -118,9 +129,25 @@ bool Device::ChangeTexture2D(Texture2D *tex,void *data,uint32_t left,uint32_t to
texture_cmd_buf->End();
SubmitTexture(*texture_cmd_buf);
return(true);
}
bool Device::ChangeTexture2D(Texture2D *tex,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size)
{
if(!tex||!data
||left<0||left+width>tex->GetWidth()
||top<0||top+height>tex->GetHeight()
||width<=0||height<=0
||size<=0)
return(false);
Buffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
bool result=ChangeTexture2D(tex,buf,left,top,width,height);
delete buf;
return(true);
return(result);
}
bool Device::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count)