optimized to get normal in AutoShader
This commit is contained in:
parent
c469fde84a
commit
b9f5c69f85
@ -42,7 +42,7 @@ Code
|
||||
|
||||
void main()
|
||||
{
|
||||
Output.Normal =GetNormal(GetNormalMatrix(),Normal);
|
||||
Output.Normal =GetNormal();
|
||||
Output.Position =GetPosition3D();
|
||||
|
||||
HandoverMI();
|
||||
|
@ -122,18 +122,18 @@ private:
|
||||
{
|
||||
using namespace inline_geometry;
|
||||
|
||||
//Plane Grid
|
||||
{
|
||||
struct PlaneGridCreateInfo pgci;
|
||||
////Plane Grid
|
||||
//{
|
||||
// struct PlaneGridCreateInfo pgci;
|
||||
|
||||
pgci.grid_size.Set(32,32);
|
||||
pgci.sub_count.Set(8,8);
|
||||
// pgci.grid_size.Set(32,32);
|
||||
// pgci.sub_count.Set(8,8);
|
||||
|
||||
pgci.lum=0.5;
|
||||
pgci.sub_lum=0.75;
|
||||
// pgci.lum=0.5;
|
||||
// pgci.sub_lum=0.75;
|
||||
|
||||
prim_plane_grid=CreatePlaneGrid(db,mtl_vertex_lum->GetDefaultVIL(),&pgci);
|
||||
}
|
||||
// prim_plane_grid=CreatePlaneGrid(db,mtl_vertex_lum->GetDefaultVIL(),&pgci);
|
||||
//}
|
||||
|
||||
//Sphere
|
||||
{
|
||||
@ -145,7 +145,7 @@ private:
|
||||
|
||||
bool InitScene()
|
||||
{
|
||||
Add(prim_plane_grid,mi_plane_grid,p_line);
|
||||
//Add(prim_plane_grid,mi_plane_grid,p_line);
|
||||
Add(prim_sphere,mi_sphere,p_sphere);
|
||||
|
||||
camera->pos=Vector3f(32,32,32);
|
||||
@ -165,8 +165,8 @@ public:
|
||||
if(!SceneAppFramework::Init(w,h))
|
||||
return(false);
|
||||
|
||||
if(!InitVertexLumMP())
|
||||
return(false);
|
||||
//if(!InitVertexLumMP())
|
||||
// return(false);
|
||||
|
||||
if(!CreateBlinnPhongUBO())
|
||||
return(false);
|
||||
|
@ -35,7 +35,9 @@ bool Std3DMaterial::CustomVertexShader(ShaderCreateInfoVertex *vsc)
|
||||
{
|
||||
vsc->AddFunction(func::GetNormalMatrix);
|
||||
vsc->AddFunction(func::GetNormal);
|
||||
// vsc->AddFunction(func::GetNormalVS);
|
||||
|
||||
if(vsc->hasInput(VAN::Normal))
|
||||
vsc->AddFunction(func::GetNormalVS);
|
||||
}
|
||||
|
||||
mci->AddStruct(SBS_ViewportInfo);
|
||||
|
Loading…
x
Reference in New Issue
Block a user