Geometry2D资源以及InlineGeometry资源改用SceneDB管理
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8eb1f53e9f
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@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.0)
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cmake_minimum_required(VERSION 3.0)
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PROJECT(ULRE)
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@ -11,6 +11,7 @@
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++14")
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add_compile_options(/GR- /arch:AVX2)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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ELSE()
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IF(NOT ANDROID)
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@ -6,7 +6,8 @@
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/type/ResManage.h>
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#include<hgl/graph/SceneDB.h>
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#include<hgl/graph/RenderableNode.h>
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using namespace hgl;
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using namespace hgl::graph;
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@ -28,32 +29,27 @@ private:
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uint swap_chain_count=0;
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SceneDB * db =nullptr;
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vulkan::Material * material =nullptr;
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vulkan::DescriptorSets * descriptor_sets =nullptr;
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vulkan::Renderable * render_obj =nullptr;
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vulkan::RenderableInstance *render_instance =nullptr;
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RenderableNode * render_node =nullptr;
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vulkan::Buffer * ubo_mvp =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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vulkan::CommandBuffer ** cmd_buf =nullptr;
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vulkan::VertexBuffer * vertex_buffer =nullptr;
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vulkan::VertexBuffer * color_buffer =nullptr;
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public:
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~TestApp()
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{
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SAFE_CLEAR(render_instance);
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SAFE_CLEAR(color_buffer);
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SAFE_CLEAR(vertex_buffer);
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SAFE_CLEAR(render_node);
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SAFE_CLEAR(db);
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SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count);
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SAFE_CLEAR(pipeline);
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SAFE_CLEAR(ubo_mvp);
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SAFE_CLEAR(render_obj);
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SAFE_CLEAR(descriptor_sets);
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SAFE_CLEAR(material);
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}
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private:
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@ -66,6 +62,9 @@ private:
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return(false);
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descriptor_sets=material->CreateDescriptorSets();
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db->Add(material);
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db->Add(descriptor_sets);
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return(true);
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}
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@ -95,7 +94,7 @@ private:
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cci.field_count=8;
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render_obj=CreateCircle(device,material,&cci);
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render_obj=CreateCircle(db,material,&cci);
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return render_obj;
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}
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@ -106,7 +105,7 @@ private:
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world.mvp=ortho(extent.width,extent.height);
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ubo_mvp=device->CreateUBO(sizeof(WorldConfig),&world);
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ubo_mvp=db->CreateUBO(sizeof(WorldConfig),&world);
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if(!ubo_mvp)
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return(false);
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@ -130,14 +129,14 @@ private:
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pipeline_creater->Set(PRIM_TRIANGLE_FAN);
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pipeline=pipeline_creater->Create();
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db->Add(pipeline);
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delete pipeline_creater;
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}
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return pipeline;
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}
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void Draw(vulkan::CommandBuffer *cb,vulkan::RenderableInstance *ri)
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void Draw(vulkan::CommandBuffer *cb,RenderableNode *ri)
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{
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cb->Bind(ri->GetPipeline());
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cb->Bind(ri->GetDescriptorSets());
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@ -171,7 +170,7 @@ private:
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cmd_buf[i]->Begin();
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cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i));
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Draw(cmd_buf[i],render_instance);
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Draw(cmd_buf[i],render_node);
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cmd_buf[i]->EndRenderPass();
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cmd_buf[i]->End();
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}
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@ -188,6 +187,8 @@ public:
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swap_chain_count=device->GetSwapChainImageCount();
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db=new SceneDB(device);
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if(!InitMaterial())
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return(false);
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@ -200,7 +201,7 @@ public:
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if(!InitPipeline())
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return(false);
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render_instance=new vulkan::RenderableInstance(pipeline,descriptor_sets,render_obj);
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render_node=new RenderableNode(pipeline,descriptor_sets,render_obj);
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if(!InitCommandBuffer())
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return(false);
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@ -8,6 +8,8 @@ namespace hgl
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{
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namespace graph
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{
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class SceneDB;
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/**
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* 矩形创建信息
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*/
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@ -16,7 +18,7 @@ namespace hgl
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RectScope2f scope;
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};
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vulkan::Renderable *CreateRectangle(vulkan::Device *device,vulkan::Material *mtl,const RectangleCreateInfo *rci);
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vulkan::Renderable *CreateRectangle(SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci);
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/**
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* 圆角矩形创建信息
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@ -27,7 +29,7 @@ namespace hgl
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uint32_t round_per; //圆角精度
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};
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vulkan::Renderable *CreateRoundRectangle(vulkan::Device *device,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci);
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vulkan::Renderable *CreateRoundRectangle(SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci);
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/**
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* 圆形创建信息
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@ -39,7 +41,7 @@ namespace hgl
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uint field_count; //分段次数
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};
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vulkan::Renderable *CreateCircle(vulkan::Device *device,vulkan::Material *mtl,const CircleCreateInfo *rci);
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vulkan::Renderable *CreateCircle(SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *rci);
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}//namespace graph
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};//namespace hgl
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#endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
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@ -1,7 +1,12 @@
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#ifndef HGL_GRAPH_SCENE_DATABASE_INCLUDE
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#define HGL_GRAPH_SCENE_DATABASE_INCLUDE
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#include<hgl/graph/vulkan/VK.h>
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#include<hgl/graph/vulkan/VKMaterial.h>
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#include<hgl/graph/vulkan/VKPipeline.h>
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#include<hgl/graph/vulkan/VKDescriptorSets.h>
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#include<hgl/graph/vulkan/VKRenderable.h>
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#include<hgl/graph/vulkan/VKBuffer.h>
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#include<hgl/graph/VertexBufferCreater.h>
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#include<hgl/type/ResManage.h>
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namespace hgl
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{
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@ -13,20 +18,24 @@ namespace hgl
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using RenderableID =int;
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using BufferID =int;
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class VertexBufferCreater;
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/**
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* 场景DB,用于管理场景内所需的所有数据
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*/
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class SceneDB
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{
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vulkan::Device *device;
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IDResManage<MaterialID, vulkan::Material> rm_material; ///<材质合集
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IDResManage<PipelineID, vulkan::Pipeline> rm_pipeline; ///<管线合集
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IDResManage<DescriptorSetsID, vulkan::DescriptorSets> rm_desc_sets; ///<描述符合集
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IDResManage<RenderableID, vulkan::Renderable> rm_renderables; ///<可渲染对象合集
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IDResManage<RenderableID, vulkan::Renderable> rm_renderables; ///<可渲染对象合集
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IDResManage<BufferID, vulkan::Buffer> rm_buffers; ///<顶点缓冲区集合
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public:
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SceneDB()=default;
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SceneDB(vulkan::Device *dev):device(dev){}
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virtual ~SceneDB()=default;
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MaterialID Add(vulkan::Material * mtl ){return rm_material.Add(mtl);}
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@ -35,6 +44,19 @@ namespace hgl
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RenderableID Add(vulkan::Renderable * r ){return rm_renderables.Add(r);}
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BufferID Add(vulkan::Buffer * buf ){return rm_buffers.Add(buf);}
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vulkan::VertexBuffer *CreateVBO(VkFormat format,uint32_t count,const void *data,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE);
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vulkan::VertexBuffer *CreateVBO(VkFormat format,uint32_t count,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateVBO(format,count,nullptr,sharing_mode);}
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vulkan::VertexBuffer *CreateVBO(const VertexBufferCreater *vbc,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateVBO(vbc->GetDataType(),vbc->GetCount(),vbc->GetData(),sharing_mode);}
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#define SCENE_DB_CREATE_FUNC(name) vulkan::Buffer *Create##name(VkDeviceSize size,void *data,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE); \
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vulkan::Buffer *Create##name(VkDeviceSize size,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE);
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SCENE_DB_CREATE_FUNC(UBO)
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SCENE_DB_CREATE_FUNC(SSBO)
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SCENE_DB_CREATE_FUNC(INBO)
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#undef SCENE_DB_CREATE_FUNC
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vulkan::Material * GetMaterial (const MaterialID &id){return rm_material.Get(id);}
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vulkan::Pipeline * GetPipeline (const PipelineID &id){return rm_pipeline.Get(id);}
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vulkan::DescriptorSets *GetDescSets (const DescriptorSetsID &id){return rm_desc_sets.Get(id);}
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@ -1,5 +0,0 @@
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[Dolphin]
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PreviewsShown=false
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Timestamp=2018,11,27,14,36,21
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Version=4
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ViewMode=1
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#ifndef HGL_COMPILER_MICROSOFT_INCLUDE
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#ifndef HGL_COMPILER_MICROSOFT_INCLUDE
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#define HGL_COMPILER_MICROSOFT_INCLUDE
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//--------------------------------------------------------------------------------------------------
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#define HGL_COMPILER_NAME OS_TEXT("Microsoft C/C++")
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VertexBuffer.h>
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#include<hgl/graph/vulkan/VKDevice.h>
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#include<hgl/graph/vulkan/VKMaterial.h>
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#include<hgl/graph/vulkan/VKRenderable.h>
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#include<hgl/graph/vulkan/VKShaderModule.h>
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#include<hgl/graph/SceneDB.h>
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namespace hgl
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{
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namespace graph
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{
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vulkan::Renderable *CreateRectangle(vulkan::Device *device,vulkan::Material *mtl,const RectangleCreateInfo *rci)
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vulkan::Renderable *CreateRectangle(SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci)
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{
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const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
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@ -24,14 +23,15 @@ namespace hgl
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vertex->End();
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vulkan::Renderable *render_obj=mtl->CreateRenderable(vertex->GetCount());
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render_obj->Set(vertex_binding,device->CreateVBO(vertex));
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render_obj->Set(vertex_binding,db->CreateVBO(vertex));
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render_obj->SetBoundingBox(vertex->GetAABB());
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delete vertex;
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db->Add(render_obj);
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return render_obj;
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}
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vulkan::Renderable *CreateRoundRectangle(vulkan::Device *device,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
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vulkan::Renderable *CreateRoundRectangle(SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
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{
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const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
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@ -111,14 +111,15 @@ namespace hgl
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}
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render_obj=mtl->CreateRenderable(vertex->GetCount());
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render_obj->Set(vertex_binding,device->CreateVBO(vertex));
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render_obj->Set(vertex_binding,db->CreateVBO(vertex));
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render_obj->SetBoundingBox(vertex->GetAABB());
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delete vertex;
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db->Add(render_obj);
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return render_obj;
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}
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vulkan::Renderable *CreateCircle(vulkan::Device *device,vulkan::Material *mtl,const CircleCreateInfo *cci)
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vulkan::Renderable *CreateCircle(SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *cci)
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{
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const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
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@ -146,10 +147,11 @@ namespace hgl
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vertex->End();
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vulkan::Renderable *render_obj=mtl->CreateRenderable(vertex->GetCount());
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render_obj->Set(vertex_binding,device->CreateVBO(vertex));
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render_obj->Set(vertex_binding,db->CreateVBO(vertex));
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render_obj->SetBoundingBox(vertex->GetAABB());
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delete vertex;
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db->Add(render_obj);
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return render_obj;
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}
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}//namespace graph
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#include<hgl/graph/SceneDB.h>
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#include<hgl/graph/vulkan/VKDevice.h>
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namespace hgl
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{
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namespace graph
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{
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vulkan::VertexBuffer *SceneDB::CreateVBO(VkFormat format,uint32_t count,const void *data,VkSharingMode sharing_mode)
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{
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vulkan::VertexBuffer *vb=device->CreateVBO(format,count,data,sharing_mode);
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if(!vb)
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return(nullptr);
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rm_buffers.Add(vb);
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return vb;
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}
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#define SCENE_DB_CREATE_BUFFER(name) vulkan::Buffer *SceneDB::Create##name(VkDeviceSize size,void *data,VkSharingMode sharing_mode) \
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{ \
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vulkan::Buffer *buf=device->Create##name(size,data,sharing_mode); \
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\
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if(!buf)return(nullptr); \
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rm_buffers.Add(buf); \
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return(buf); \
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} \
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\
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vulkan::Buffer *SceneDB::Create##name(VkDeviceSize size,VkSharingMode sharing_mode) \
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{ \
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vulkan::Buffer *buf=device->Create##name(size,sharing_mode); \
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\
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if(!buf)return(nullptr); \
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rm_buffers.Add(buf); \
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return(buf); \
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}
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SCENE_DB_CREATE_BUFFER(UBO)
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SCENE_DB_CREATE_BUFFER(SSBO)
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SCENE_DB_CREATE_BUFFER(INBO)
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#undef SCENE_DB_CREATE_BUFFER
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}//namespace graph
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}//namespace hgl
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