Geometry2D资源以及InlineGeometry资源改用SceneDB管理

This commit is contained in:
hyzboy 2019-05-27 15:15:39 +08:00
parent 8eb1f53e9f
commit ba283ff0ab
9 changed files with 99 additions and 40 deletions

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@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.0)
cmake_minimum_required(VERSION 3.0)
PROJECT(ULRE)

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@ -11,6 +11,7 @@
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++14")
add_compile_options(/GR- /arch:AVX2)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
ELSE()
IF(NOT ANDROID)

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@ -6,7 +6,8 @@
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/type/ResManage.h>
#include<hgl/graph/SceneDB.h>
#include<hgl/graph/RenderableNode.h>
using namespace hgl;
using namespace hgl::graph;
@ -28,32 +29,27 @@ private:
uint swap_chain_count=0;
SceneDB * db =nullptr;
vulkan::Material * material =nullptr;
vulkan::DescriptorSets * descriptor_sets =nullptr;
vulkan::Renderable * render_obj =nullptr;
vulkan::RenderableInstance *render_instance =nullptr;
RenderableNode * render_node =nullptr;
vulkan::Buffer * ubo_mvp =nullptr;
vulkan::Pipeline * pipeline =nullptr;
vulkan::CommandBuffer ** cmd_buf =nullptr;
vulkan::VertexBuffer * vertex_buffer =nullptr;
vulkan::VertexBuffer * color_buffer =nullptr;
public:
~TestApp()
{
SAFE_CLEAR(render_instance);
SAFE_CLEAR(color_buffer);
SAFE_CLEAR(vertex_buffer);
SAFE_CLEAR(render_node);
SAFE_CLEAR(db);
SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count);
SAFE_CLEAR(pipeline);
SAFE_CLEAR(ubo_mvp);
SAFE_CLEAR(render_obj);
SAFE_CLEAR(descriptor_sets);
SAFE_CLEAR(material);
}
private:
@ -66,6 +62,9 @@ private:
return(false);
descriptor_sets=material->CreateDescriptorSets();
db->Add(material);
db->Add(descriptor_sets);
return(true);
}
@ -95,7 +94,7 @@ private:
cci.field_count=8;
render_obj=CreateCircle(device,material,&cci);
render_obj=CreateCircle(db,material,&cci);
return render_obj;
}
@ -106,7 +105,7 @@ private:
world.mvp=ortho(extent.width,extent.height);
ubo_mvp=device->CreateUBO(sizeof(WorldConfig),&world);
ubo_mvp=db->CreateUBO(sizeof(WorldConfig),&world);
if(!ubo_mvp)
return(false);
@ -130,14 +129,14 @@ private:
pipeline_creater->Set(PRIM_TRIANGLE_FAN);
pipeline=pipeline_creater->Create();
db->Add(pipeline);
delete pipeline_creater;
}
return pipeline;
}
void Draw(vulkan::CommandBuffer *cb,vulkan::RenderableInstance *ri)
void Draw(vulkan::CommandBuffer *cb,RenderableNode *ri)
{
cb->Bind(ri->GetPipeline());
cb->Bind(ri->GetDescriptorSets());
@ -171,7 +170,7 @@ private:
cmd_buf[i]->Begin();
cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i));
Draw(cmd_buf[i],render_instance);
Draw(cmd_buf[i],render_node);
cmd_buf[i]->EndRenderPass();
cmd_buf[i]->End();
}
@ -188,6 +187,8 @@ public:
swap_chain_count=device->GetSwapChainImageCount();
db=new SceneDB(device);
if(!InitMaterial())
return(false);
@ -200,7 +201,7 @@ public:
if(!InitPipeline())
return(false);
render_instance=new vulkan::RenderableInstance(pipeline,descriptor_sets,render_obj);
render_node=new RenderableNode(pipeline,descriptor_sets,render_obj);
if(!InitCommandBuffer())
return(false);

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@ -8,6 +8,8 @@ namespace hgl
{
namespace graph
{
class SceneDB;
/**
*
*/
@ -16,7 +18,7 @@ namespace hgl
RectScope2f scope;
};
vulkan::Renderable *CreateRectangle(vulkan::Device *device,vulkan::Material *mtl,const RectangleCreateInfo *rci);
vulkan::Renderable *CreateRectangle(SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci);
/**
*
@ -27,7 +29,7 @@ namespace hgl
uint32_t round_per; //圆角精度
};
vulkan::Renderable *CreateRoundRectangle(vulkan::Device *device,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci);
vulkan::Renderable *CreateRoundRectangle(SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci);
/**
*
@ -39,7 +41,7 @@ namespace hgl
uint field_count; //分段次数
};
vulkan::Renderable *CreateCircle(vulkan::Device *device,vulkan::Material *mtl,const CircleCreateInfo *rci);
vulkan::Renderable *CreateCircle(SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *rci);
}//namespace graph
};//namespace hgl
#endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE

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@ -1,7 +1,12 @@
#ifndef HGL_GRAPH_SCENE_DATABASE_INCLUDE
#define HGL_GRAPH_SCENE_DATABASE_INCLUDE
#include<hgl/graph/vulkan/VK.h>
#include<hgl/graph/vulkan/VKMaterial.h>
#include<hgl/graph/vulkan/VKPipeline.h>
#include<hgl/graph/vulkan/VKDescriptorSets.h>
#include<hgl/graph/vulkan/VKRenderable.h>
#include<hgl/graph/vulkan/VKBuffer.h>
#include<hgl/graph/VertexBufferCreater.h>
#include<hgl/type/ResManage.h>
namespace hgl
{
@ -13,11 +18,15 @@ namespace hgl
using RenderableID =int;
using BufferID =int;
class VertexBufferCreater;
/**
* DB
*/
class SceneDB
{
vulkan::Device *device;
IDResManage<MaterialID, vulkan::Material> rm_material; ///<材质合集
IDResManage<PipelineID, vulkan::Pipeline> rm_pipeline; ///<管线合集
IDResManage<DescriptorSetsID, vulkan::DescriptorSets> rm_desc_sets; ///<描述符合集
@ -26,7 +35,7 @@ namespace hgl
public:
SceneDB()=default;
SceneDB(vulkan::Device *dev):device(dev){}
virtual ~SceneDB()=default;
MaterialID Add(vulkan::Material * mtl ){return rm_material.Add(mtl);}
@ -35,6 +44,19 @@ namespace hgl
RenderableID Add(vulkan::Renderable * r ){return rm_renderables.Add(r);}
BufferID Add(vulkan::Buffer * buf ){return rm_buffers.Add(buf);}
vulkan::VertexBuffer *CreateVBO(VkFormat format,uint32_t count,const void *data,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE);
vulkan::VertexBuffer *CreateVBO(VkFormat format,uint32_t count,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateVBO(format,count,nullptr,sharing_mode);}
vulkan::VertexBuffer *CreateVBO(const VertexBufferCreater *vbc,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateVBO(vbc->GetDataType(),vbc->GetCount(),vbc->GetData(),sharing_mode);}
#define SCENE_DB_CREATE_FUNC(name) vulkan::Buffer *Create##name(VkDeviceSize size,void *data,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE); \
vulkan::Buffer *Create##name(VkDeviceSize size,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE);
SCENE_DB_CREATE_FUNC(UBO)
SCENE_DB_CREATE_FUNC(SSBO)
SCENE_DB_CREATE_FUNC(INBO)
#undef SCENE_DB_CREATE_FUNC
vulkan::Material * GetMaterial (const MaterialID &id){return rm_material.Get(id);}
vulkan::Pipeline * GetPipeline (const PipelineID &id){return rm_pipeline.Get(id);}
vulkan::DescriptorSets *GetDescSets (const DescriptorSetsID &id){return rm_desc_sets.Get(id);}

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@ -1,5 +0,0 @@
[Dolphin]
PreviewsShown=false
Timestamp=2018,11,27,14,36,21
Version=4
ViewMode=1

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@ -1,4 +1,4 @@
#ifndef HGL_COMPILER_MICROSOFT_INCLUDE
#ifndef HGL_COMPILER_MICROSOFT_INCLUDE
#define HGL_COMPILER_MICROSOFT_INCLUDE
//--------------------------------------------------------------------------------------------------
#define HGL_COMPILER_NAME OS_TEXT("Microsoft C/C++")

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@ -1,14 +1,13 @@
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/VertexBuffer.h>
#include<hgl/graph/vulkan/VKDevice.h>
#include<hgl/graph/vulkan/VKMaterial.h>
#include<hgl/graph/vulkan/VKRenderable.h>
#include<hgl/graph/vulkan/VKShaderModule.h>
#include<hgl/graph/SceneDB.h>
namespace hgl
{
namespace graph
{
vulkan::Renderable *CreateRectangle(vulkan::Device *device,vulkan::Material *mtl,const RectangleCreateInfo *rci)
vulkan::Renderable *CreateRectangle(SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci)
{
const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
@ -24,14 +23,15 @@ namespace hgl
vertex->End();
vulkan::Renderable *render_obj=mtl->CreateRenderable(vertex->GetCount());
render_obj->Set(vertex_binding,device->CreateVBO(vertex));
render_obj->Set(vertex_binding,db->CreateVBO(vertex));
render_obj->SetBoundingBox(vertex->GetAABB());
delete vertex;
db->Add(render_obj);
return render_obj;
}
vulkan::Renderable *CreateRoundRectangle(vulkan::Device *device,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
vulkan::Renderable *CreateRoundRectangle(SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
{
const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
@ -111,14 +111,15 @@ namespace hgl
}
render_obj=mtl->CreateRenderable(vertex->GetCount());
render_obj->Set(vertex_binding,device->CreateVBO(vertex));
render_obj->Set(vertex_binding,db->CreateVBO(vertex));
render_obj->SetBoundingBox(vertex->GetAABB());
delete vertex;
db->Add(render_obj);
return render_obj;
}
vulkan::Renderable *CreateCircle(vulkan::Device *device,vulkan::Material *mtl,const CircleCreateInfo *cci)
vulkan::Renderable *CreateCircle(SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *cci)
{
const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
@ -146,10 +147,11 @@ namespace hgl
vertex->End();
vulkan::Renderable *render_obj=mtl->CreateRenderable(vertex->GetCount());
render_obj->Set(vertex_binding,device->CreateVBO(vertex));
render_obj->Set(vertex_binding,db->CreateVBO(vertex));
render_obj->SetBoundingBox(vertex->GetAABB());
delete vertex;
db->Add(render_obj);
return render_obj;
}
}//namespace graph

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@ -1,8 +1,44 @@
#include<hgl/graph/SceneDB.h>
#include<hgl/graph/vulkan/VKDevice.h>
namespace hgl
{
namespace graph
{
vulkan::VertexBuffer *SceneDB::CreateVBO(VkFormat format,uint32_t count,const void *data,VkSharingMode sharing_mode)
{
vulkan::VertexBuffer *vb=device->CreateVBO(format,count,data,sharing_mode);
if(!vb)
return(nullptr);
rm_buffers.Add(vb);
return vb;
}
#define SCENE_DB_CREATE_BUFFER(name) vulkan::Buffer *SceneDB::Create##name(VkDeviceSize size,void *data,VkSharingMode sharing_mode) \
{ \
vulkan::Buffer *buf=device->Create##name(size,data,sharing_mode); \
\
if(!buf)return(nullptr); \
rm_buffers.Add(buf); \
return(buf); \
} \
\
vulkan::Buffer *SceneDB::Create##name(VkDeviceSize size,VkSharingMode sharing_mode) \
{ \
vulkan::Buffer *buf=device->Create##name(size,sharing_mode); \
\
if(!buf)return(nullptr); \
rm_buffers.Add(buf); \
return(buf); \
}
SCENE_DB_CREATE_BUFFER(UBO)
SCENE_DB_CREATE_BUFFER(SSBO)
SCENE_DB_CREATE_BUFFER(INBO)
#undef SCENE_DB_CREATE_BUFFER
}//namespace graph
}//namespace hgl