fix file's encode

This commit is contained in:
hyzboy 2024-07-15 01:21:28 +08:00
parent 006929e86f
commit ba7be3ff17
2 changed files with 12 additions and 12 deletions

View File

@ -86,11 +86,11 @@ bool CreateAttachmentDescription(List<VkAttachmentDescription> &desc_list,const
{
desc->flags = 0;
desc->samples = VK_SAMPLE_COUNT_1_BIT;
desc->loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; //LOAD_OP_CLEAR代表LOAD时清空内容
desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE; //STORE_OP_STROE代表SOTRE时储存内容
desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; //DONT CARE表示不在意
desc->loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; //LOAD_OP_CLEAR代表LOAD时清空内容
desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE; //STORE_OP_STROE代表SOTRE时储存内容
desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; //DONT CARE表示不在意
desc->stencilStoreOp= VK_ATTACHMENT_STORE_OP_DONT_CARE;
desc->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //代表不关心初始布局
desc->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //代表不关心初始布局
++desc;
}
@ -138,11 +138,11 @@ bool CreateColorAttachment( List<VkAttachmentReference> &ref_list,List<VkAttachm
{
desc->flags = 0;
desc->samples = VK_SAMPLE_COUNT_1_BIT;
desc->loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; //LOAD_OP_CLEAR代表LOAD时清空内容
desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE; //STORE_OP_STROE代表SOTRE时储存内容
desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; //DONT CARE表示不在意
desc->loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; //LOAD_OP_CLEAR代表LOAD时清空内容
desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE; //STORE_OP_STROE代表SOTRE时储存内容
desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; //DONT CARE表示不在意
desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
desc->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //代表不关心初始布局
desc->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //代表不关心初始布局
desc->finalLayout = color_final_layout;
++desc;
@ -173,11 +173,11 @@ bool CreateDepthAttachment( List<VkAttachmentReference> &ref_list,List<VkAttachm
desc->flags = 0;
desc->samples = VK_SAMPLE_COUNT_1_BIT;
desc->loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; //LOAD_OP_CLEAR代表LOAD时清空内容
desc->storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; //DONT CARE表示不在意
desc->loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; //LOAD_OP_CLEAR代表LOAD时清空内容
desc->storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; //DONT CARE表示不在意
desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
desc->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //代表不关心初始布局
desc->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //代表不关心初始布局
desc->finalLayout = depth_final_layout;
}

View File

@ -12,7 +12,7 @@ namespace
ObjectMap<AnsiString,UTF8String> shader_library;
}
// 因为是Debug阶段所以现在直接从文件系统加载
// 因为是Debug阶段所以现在直接从文件系统加载
const AnsiString *LoadShader(const AnsiString &shader_name)
{