renamed MaterialInstance to MaterialParameters.
This commit is contained in:
parent
0f42ab3987
commit
bc8848afa6
@ -35,7 +35,7 @@ private:
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Camera cam;
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MaterialInstance * material_instance =nullptr;
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MaterialParameters * material_instance =nullptr;
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RenderableInstance *render_instance =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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GPUBuffer * ubo_color_material =nullptr;
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@ -37,7 +37,7 @@ private:
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SceneNode render_root;
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RenderList render_list;
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MaterialInstance * material_instance =nullptr;
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MaterialParameters * material_instance =nullptr;
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Pipeline * pipeline_solid =nullptr;
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GPUBuffer * ubo_atomsphere =nullptr;
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@ -70,7 +70,7 @@ private:
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struct SubpassParam
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{
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Material * material;
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MaterialInstance * material_instance;
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MaterialParameters * material_instance;
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Pipeline * pipeline_fan;
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Pipeline * pipeline_triangles;
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};//
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@ -27,7 +27,7 @@ class TestApp:public VulkanApplicationFramework
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private:
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Sampler * sampler =nullptr;
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MaterialInstance * material_instance =nullptr;
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MaterialParameters * material_instance =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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GPUBuffer * ubo_color =nullptr;
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@ -39,7 +39,7 @@ class TestApp:public VulkanApplicationFramework
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private:
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Sampler * sampler =nullptr;
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MaterialInstance * material_instance =nullptr;
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MaterialParameters * material_instance =nullptr;
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Renderable * render_obj =nullptr;
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RenderableInstance *render_instance =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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@ -26,7 +26,7 @@ private:
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Camera cam;
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MaterialInstance * material_instance =nullptr;
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MaterialParameters * material_instance =nullptr;
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RenderableInstance *renderable_instance =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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@ -29,7 +29,7 @@ private:
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RenderList render_list;
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Material * material =nullptr;
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MaterialInstance * material_instance =nullptr;
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MaterialParameters * material_instance =nullptr;
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Renderable * ro_rectangle =nullptr;
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Renderable * ro_circle =nullptr;
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@ -27,7 +27,7 @@ private:
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struct MDP
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{
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Material * material =nullptr;
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MaterialInstance * material_instance =nullptr;
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MaterialParameters * material_instance =nullptr;
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Pipeline * pipeline =nullptr;
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}m3d,m2d;
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@ -54,7 +54,7 @@ private:
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struct MIR
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{
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MaterialInstance * material_instance =nullptr;
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MaterialParameters * material_instance =nullptr;
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RenderableInstance *renderable_instance =nullptr;
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}mir_nearest,mir_linear,mir_nearest_hq,mir_linear_hq;
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@ -41,10 +41,10 @@ private:
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RenderList render_list;
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Material * material =nullptr;
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MaterialInstance * material_instance =nullptr;
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MaterialParameters * material_instance =nullptr;
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Material * axis_material =nullptr;
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MaterialInstance * axis_mi =nullptr;
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MaterialParameters * axis_mi =nullptr;
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PipelineData * pipeline_data =nullptr;
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Pipeline * axis_pipeline =nullptr;
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@ -15,7 +15,7 @@ class TestApp:public CameraAppFramework
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{
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Camera cam;
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MaterialInstance * material_instance =nullptr;
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MaterialParameters * material_instance =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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};
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@ -38,7 +38,7 @@ private:
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Texture2D * texture =nullptr;
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Sampler * sampler =nullptr;
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MaterialInstance * material_instance =nullptr;
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MaterialParameters * material_instance =nullptr;
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Renderable * render_obj =nullptr;
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RenderableInstance *render_instance =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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@ -33,7 +33,7 @@ private:
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Camera cam;
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MaterialInstance * material_instance =nullptr;
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MaterialParameters * material_instance =nullptr;
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RenderableInstance *render_instance =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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@ -36,7 +36,7 @@ private:
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Camera cam;
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MaterialInstance * material_instance =nullptr;
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MaterialParameters * material_instance =nullptr;
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RenderableInstance *renderable_instance =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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@ -51,7 +51,7 @@ private:
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Texture2D * texture =nullptr;
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Sampler * sampler =nullptr;
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MaterialInstance * material_instance =nullptr;
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MaterialParameters * material_instance =nullptr;
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RenderableInstance *renderable_instance =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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Pipeline * pipeline =nullptr;
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@ -36,7 +36,7 @@ private:
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SceneNode render_root;
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RenderList render_list;
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MaterialInstance * material_instance =nullptr;
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MaterialParameters * material_instance =nullptr;
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RenderableInstance *render_instance =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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@ -36,7 +36,7 @@ namespace hgl
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private:
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Pipeline * last_pipeline;
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MaterialInstance * last_mi;
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MaterialParameters * last_mi;
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uint32_t last_vbo;
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void Render(RenderableInstance *);
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@ -20,7 +20,7 @@ namespace hgl
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{
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using PipelineSets =Sets<Pipeline *>;
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using MaterialSets =Sets<Material *>;
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using MatInstSets =Sets<MaterialInstance *>;
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using MatInstSets =Sets<MaterialParameters *>;
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protected:
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@ -62,7 +62,7 @@ class ShaderResource;
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class ShaderModule;
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class VertexShaderModule;
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class Material;
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class MaterialInstance;
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class MaterialParameters;
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class PipelineLayout;
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struct PipelineData;
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enum class InlinePipeline;
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@ -75,7 +75,7 @@ public:
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public:
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MaterialInstance * CreateInstance ();
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MaterialParameters * CreateInstance ();
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};//class Material
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
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@ -1,35 +1,48 @@
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#ifndef HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE
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#define HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE
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#ifndef HGL_GRAPH_VULKAN_MATERIAL_PARAMETERS_INCLUDE
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#define HGL_GRAPH_VULKAN_MATERIAL_PARAMETERS_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/type/String.h>
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VK_NAMESPACE_BEGIN
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class MaterialInstance
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class MaterialParameters
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{
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Material *material;
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DescriptorSetsType ds_type;
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DescriptorSets *descriptor_sets;
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private:
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friend class Material;
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MaterialInstance(Material *,DescriptorSets *);
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MaterialParameters(Material *,const DescriptorSetsType &type,DescriptorSets *);
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public:
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Material * GetMaterial (){return material;}
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DescriptorSets *GetDescriptorSets (){return descriptor_sets;}
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Material * GetMaterial (){return material;}
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const DescriptorSetsType GetType (){return ds_type;}
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DescriptorSets * GetDescriptorSets(){return descriptor_sets;}
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public:
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~MaterialInstance();
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#define MP_TYPE_IS(name) const bool is##name()const{return ds_type==DescriptorSetsType::name;}
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MP_TYPE_IS(Material)
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MP_TYPE_IS(Texture)
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MP_TYPE_IS(Values)
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MP_TYPE_IS(Renderable)
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MP_TYPE_IS(Global)
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#undef MP_TYPE_IS
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public:
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virtual ~MaterialParameters();
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bool BindUBO(const AnsiString &name,GPUBuffer *ubo,bool dynamic=false);
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bool BindSSBO(const AnsiString &name,GPUBuffer *ubo,bool dynamic=false);
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bool BindSampler(const AnsiString &name,Texture *tex,Sampler *sampler);
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void Update();
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};//class MaterialInstance
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};//class MaterialParameters
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE
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#endif//HGL_GRAPH_VULKAN_MATERIAL_PARAMETERS_INCLUDE
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@ -37,7 +37,7 @@ class RenderResource
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Map<OSString,Texture *> texture_by_name;
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IDResManage<MaterialID, Material> rm_material; ///<材质合集
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IDResManage<MaterialInstanceID, MaterialInstance> rm_material_instance; ///<材质实例合集
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IDResManage<MaterialInstanceID, MaterialParameters> rm_material_instance; ///<材质实例合集
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IDResManage<DescriptorSetsID, DescriptorSets> rm_desc_sets; ///<描述符合集
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IDResManage<RenderableID, Renderable> rm_renderables; ///<可渲染对象合集
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IDResManage<BufferID, GPUBuffer> rm_buffers; ///<顶点缓冲区合集
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@ -53,7 +53,7 @@ public:
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public: //Add
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MaterialID Add(Material * mtl ){return rm_material.Add(mtl);}
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MaterialInstanceID Add(MaterialInstance * mi ){return rm_material_instance.Add(mi);}
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MaterialInstanceID Add(MaterialParameters * mi ){return rm_material_instance.Add(mi);}
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DescriptorSetsID Add(DescriptorSets * ds ){return rm_desc_sets.Add(ds);}
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RenderableID Add(Renderable * r ){return rm_renderables.Add(r);}
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BufferID Add(GPUBuffer * buf ){return rm_buffers.Add(buf);}
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@ -93,13 +93,13 @@ public: //Material
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Material * CreateMaterial(const UTF8String &mtl_name,const OSString &vertex_shader_filename,const OSString &geometry_shader_filename,const OSString &fragment_shader_filename);
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Material * CreateMaterial(const OSString &);
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MaterialInstance * CreateMaterialInstance(Material *);
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MaterialInstance * CreateMaterialInstance(const OSString &);
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MaterialParameters * CreateMaterialInstance(Material *);
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MaterialParameters * CreateMaterialInstance(const OSString &);
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Renderable * CreateRenderable(const uint32_t vertex_count=0);
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TextRenderable * CreateTextRenderable(Material *);
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RenderableInstance *CreateRenderableInstance(Renderable *r,MaterialInstance *mi,Pipeline *p);
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RenderableInstance *CreateRenderableInstance(Renderable *r,MaterialParameters *mi,Pipeline *p);
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Sampler * CreateSampler(VkSamplerCreateInfo *sci=nullptr);
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@ -110,7 +110,7 @@ public: //texture
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public: //Get
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Material * GetMaterial (const MaterialID &id){return rm_material.Get(id);}
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MaterialInstance * GetMaterialInstance (const MaterialInstanceID &id){return rm_material_instance.Get(id);}
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MaterialParameters * GetMaterialInstance (const MaterialInstanceID &id){return rm_material_instance.Get(id);}
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DescriptorSets * GetDescSets (const DescriptorSetsID &id){return rm_desc_sets.Get(id);}
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Renderable * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}
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GPUBuffer * GetBuffer (const BufferID &id){return rm_buffers.Get(id);}
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@ -13,7 +13,7 @@ VK_NAMESPACE_BEGIN
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class RenderableInstance ///可渲染对象实例
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{
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Pipeline * pipeline;
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MaterialInstance * mat_inst;
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MaterialParameters * mat_inst;
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Renderable * render_obj;
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DescriptorSets * descriptor_sets; ///<渲染实例专用描述符合集,一般用于存LocalToWorld等等
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@ -26,16 +26,16 @@ class RenderableInstance
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private:
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friend RenderableInstance *CreateRenderableInstance(Renderable *,MaterialInstance *,Pipeline *);
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friend RenderableInstance *CreateRenderableInstance(Renderable *,MaterialParameters *,Pipeline *);
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RenderableInstance(Renderable *,MaterialInstance *,Pipeline *,const uint32_t,VkBuffer *,VkDeviceSize *);
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RenderableInstance(Renderable *,MaterialParameters *,Pipeline *,const uint32_t,VkBuffer *,VkDeviceSize *);
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public:
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virtual ~RenderableInstance();
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Pipeline * GetPipeline (){return pipeline;}
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MaterialInstance * GetMaterialInstance (){return mat_inst;}
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MaterialParameters * GetMaterialInstance (){return mat_inst;}
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Renderable * GetRenderable (){return render_obj;}
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const AABB & GetBoundingBox ()const{return render_obj->GetBoundingBox();}
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@ -95,6 +95,6 @@ public:
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CompOperator(const RenderableInstance *,Comp)
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};//class RenderableInstance
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RenderableInstance *CreateRenderableInstance(Renderable *,MaterialInstance *,Pipeline *);
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RenderableInstance *CreateRenderableInstance(Renderable *,MaterialParameters *,Pipeline *);
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_RENDERABLE_INSTANCE_INCLUDE
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@ -55,11 +55,11 @@ enum class DescriptorSetsType
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{
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//设计使其对应shader中的sets
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Material=0, ///<材质中永远不变的参数
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MaterialTexture, ///<材质中的纹理参数
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MaterialValues, ///<材质中的变量参数
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RenderableInstance, ///<渲染实例参数
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Global, ///<全局参数
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Material=0, ///<材质中永远不变的参数
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Texture, ///<材质中的纹理参数
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Values, ///<材质中的变量参数
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Renderable, ///<渲染实例参数(如Local2World matrix)
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Global, ///<全局参数(如太阳光等)
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};//
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#ifndef VK_DESCRIPTOR_TYPE_BEGIN_RANGE
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@ -44,7 +44,7 @@ namespace hgl
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}
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{
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MaterialInstance *mi=ri->GetMaterialInstance();
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MaterialParameters *mi=ri->GetMaterialInstance();
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if(mi!=last_mi)
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{
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@ -18,8 +18,8 @@ int Comparator<RenderNodePointer>::compare(const RenderNodePointer &obj_one,cons
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int off;
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//比较材质
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hgl::graph::MaterialInstance *mi1=obj_one->ri->GetMaterialInstance();
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hgl::graph::MaterialInstance *mi2=obj_two->ri->GetMaterialInstance();
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hgl::graph::MaterialParameters *mi1=obj_one->ri->GetMaterialInstance();
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hgl::graph::MaterialParameters *mi2=obj_two->ri->GetMaterialInstance();
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off=mi1->GetMaterial()-mi2->GetMaterial();
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@ -4,18 +4,18 @@
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#include<hgl/graph/VKDescriptorSets.h>
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VK_NAMESPACE_BEGIN
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MaterialInstance::MaterialInstance(Material *m,DescriptorSets *ds)
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MaterialParameters::MaterialParameters(Material *m,DescriptorSets *ds)
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{
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material=m;
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descriptor_sets=ds;
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}
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MaterialInstance::~MaterialInstance()
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MaterialParameters::~MaterialParameters()
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{
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delete descriptor_sets;
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}
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bool MaterialInstance::BindUBO(const AnsiString &name,GPUBuffer *ubo,bool dynamic)
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bool MaterialParameters::BindUBO(const AnsiString &name,GPUBuffer *ubo,bool dynamic)
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{
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if(name.IsEmpty()||!ubo)
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return(false);
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@ -31,7 +31,7 @@ bool MaterialInstance::BindUBO(const AnsiString &name,GPUBuffer *ubo,bool dynami
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return(true);
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}
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bool MaterialInstance::BindSSBO(const AnsiString &name,GPUBuffer *ssbo,bool dynamic)
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bool MaterialParameters::BindSSBO(const AnsiString &name,GPUBuffer *ssbo,bool dynamic)
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{
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if(name.IsEmpty()||!ssbo)
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return(false);
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@ -47,7 +47,7 @@ bool MaterialInstance::BindSSBO(const AnsiString &name,GPUBuffer *ssbo,bool dyna
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return(true);
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}
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bool MaterialInstance::BindSampler(const AnsiString &name,Texture *tex,Sampler *sampler)
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bool MaterialParameters::BindSampler(const AnsiString &name,Texture *tex,Sampler *sampler)
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{
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if(name.IsEmpty()||!tex||!sampler)
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return(false);
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@ -63,17 +63,17 @@ bool MaterialInstance::BindSampler(const AnsiString &name,Texture *tex,Sampler *
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return(true);
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}
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void MaterialInstance::Update()
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void MaterialParameters::Update()
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{
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descriptor_sets->Update();
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}
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MaterialInstance *Material::CreateInstance()
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MaterialParameters *Material::CreateInstance()
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{
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DescriptorSets *ds=CreateMIDescriptorSets();
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if(!ds)return(nullptr);
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return(new MaterialInstance(this,ds));
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return(new MaterialParameters(this,ds));
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}
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VK_NAMESPACE_END
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@ -50,11 +50,11 @@ IndexBuffer *RenderResource::CreateIBO(IndexType index_type,uint32_t count,const
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return(buf);
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}
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MaterialInstance *RenderResource::CreateMaterialInstance(Material *mtl)
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MaterialParameters *RenderResource::CreateMaterialInstance(Material *mtl)
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{
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if(!mtl)return(nullptr);
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MaterialInstance *mi=mtl->CreateInstance();
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MaterialParameters *mi=mtl->CreateInstance();
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if(mi)
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Add(mi);
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@ -62,7 +62,7 @@ MaterialInstance *RenderResource::CreateMaterialInstance(Material *mtl)
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return mi;
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}
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MaterialInstance *RenderResource::CreateMaterialInstance(const OSString &mtl_filename)
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MaterialParameters *RenderResource::CreateMaterialInstance(const OSString &mtl_filename)
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{
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Material *mtl=this->CreateMaterial(mtl_filename);
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@ -96,7 +96,7 @@ TextRenderable *RenderResource::CreateTextRenderable(Material *mtl)
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return tr;
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}
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RenderableInstance *RenderResource::CreateRenderableInstance(Renderable *r,MaterialInstance *mi,Pipeline *p)
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RenderableInstance *RenderResource::CreateRenderableInstance(Renderable *r,MaterialParameters *mi,Pipeline *p)
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{
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if(!p||!mi||!r)
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return(nullptr);
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@ -21,7 +21,7 @@ Pipeline *RenderTarget::CreatePipeline(Material *mtl,const InlinePipeline &ip,co
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return p;
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}
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Pipeline *RenderTarget::CreatePipeline(MaterialInstance *mi,const InlinePipeline &ip,const Prim &prim,const bool prim_restart)
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Pipeline *RenderTarget::CreatePipeline(MaterialParameters *mi,const InlinePipeline &ip,const Prim &prim,const bool prim_restart)
|
||||
{
|
||||
if(!mi)return(nullptr);
|
||||
|
||||
@ -40,7 +40,7 @@ Pipeline *RenderTarget::CreatePipeline(Material *mtl,PipelineData *pd,const Prim
|
||||
return(p);
|
||||
}
|
||||
|
||||
Pipeline *RenderTarget::CreatePipeline(MaterialInstance *mi,PipelineData *pd,const Prim &prim,const bool prim_restart)
|
||||
Pipeline *RenderTarget::CreatePipeline(MaterialParameters *mi,PipelineData *pd,const Prim &prim,const bool prim_restart)
|
||||
{
|
||||
return CreatePipeline(mi->GetMaterial(),pd,prim,prim_restart);
|
||||
}
|
||||
@ -54,7 +54,7 @@ Pipeline *RenderTarget::CreatePipeline(Material *mtl,const OSString &pipeline_fi
|
||||
return CreatePipeline(mtl,pd,prim,prim_restart);
|
||||
}
|
||||
|
||||
Pipeline *RenderTarget::CreatePipeline(MaterialInstance *mi,const OSString &filename,const Prim &prim,const bool prim_restart)
|
||||
Pipeline *RenderTarget::CreatePipeline(MaterialParameters *mi,const OSString &filename,const Prim &prim,const bool prim_restart)
|
||||
{
|
||||
return CreatePipeline(mi->GetMaterial(),filename,prim,prim_restart);
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ VK_NAMESPACE_BEGIN
|
||||
|
||||
using namespace util;
|
||||
|
||||
RenderableInstance::RenderableInstance(Renderable *r,MaterialInstance *mi,Pipeline *p,const uint32_t count,VkBuffer *bl,VkDeviceSize *bs)
|
||||
RenderableInstance::RenderableInstance(Renderable *r,MaterialParameters *mi,Pipeline *p,const uint32_t count,VkBuffer *bl,VkDeviceSize *bs)
|
||||
{
|
||||
render_obj=r;
|
||||
mat_inst=mi;
|
||||
@ -35,7 +35,7 @@ RenderableInstance::~RenderableInstance()
|
||||
delete[] buffer_size;
|
||||
}
|
||||
|
||||
RenderableInstance *CreateRenderableInstance(Renderable *r,MaterialInstance *mi,Pipeline *p)
|
||||
RenderableInstance *CreateRenderableInstance(Renderable *r,MaterialParameters *mi,Pipeline *p)
|
||||
{
|
||||
if(!r||!mi||!p)return(nullptr);
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user