增加RenderPass封装

This commit is contained in:
HuYingzhuo 2019-04-12 16:39:22 +08:00
parent b9401d70a7
commit bcb3a4a6be
6 changed files with 137 additions and 9 deletions

View File

@ -12,7 +12,11 @@ SET(VULKAN_TEST_SOURCE_FILES main.cpp
RenderSurfaceAttribute.cpp
RenderSurfaceCreater.cpp
RenderSurface.cpp
VKBuffer.cpp)
VKBuffer.cpp
# VKPipelineLayout.cpp
# VKDescriptorSet.cpp
VKRenderPass.cpp
)
SET(VULKAN_TEST_HEADER_FILES VK.h
VKInstance.h
@ -20,6 +24,9 @@ SET(VULKAN_TEST_HEADER_FILES VK.h
RenderSurfaceAttribute.h
RenderSurface.h
VKBuffer.h
# VKPipelineLayout.h
# VKDescriptorSet.h
VKRenderPass.h
Window.h)
SET(SHADER_FILES shader_compile.bat

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@ -24,7 +24,7 @@ Buffer *RenderSurface::CreateBuffer(VkBufferUsageFlags buf_usage,VkDeviceSize si
VkMemoryAllocateInfo alloc_info={};
alloc_info.sType=VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.pNext=NULL;
alloc_info.pNext=nullptr;
alloc_info.memoryTypeIndex=0;
alloc_info.allocationSize=mem_reqs.size;
@ -75,4 +75,79 @@ CommandBuffer *RenderSurface::CreateCommandBuffer()
return(new CommandBuffer(rsa->device,rsa->cmd_pool,cmd_buf));
}
//DescriptorSet *RenderSurface::CreateDescSet(int count)
//{
// VkDescriptorSetAllocateInfo alloc_info[1];
// alloc_info[0].sType=VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
// alloc_info[0].pNext=nullptr;
// alloc_info[0].descriptorPool=rsa->desc_pool;
// alloc_info[0].descriptorSetCount=count;
// alloc_info[0].pSetLayouts=desc_layout.data();
//
// VkDescriptorSet desc_set;
//
// desc_set.resize(count);
// res=vkAllocateDescriptorSets(info.device,alloc_info,info.desc_set.data());
//}
RenderPass *RenderSurface::CreateRenderPass()
{
VkAttachmentDescription attachments[2];
attachments[0].format=rsa->format;
attachments[0].samples=VK_SAMPLE_COUNT_1_BIT;
attachments[0].loadOp=VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[0].storeOp=VK_ATTACHMENT_STORE_OP_STORE;
attachments[0].stencilLoadOp=VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[0].stencilStoreOp=VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[0].initialLayout=VK_IMAGE_LAYOUT_UNDEFINED;
attachments[0].finalLayout=VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
attachments[0].flags=0;
attachments[1].format=rsa->depth.format;
attachments[1].samples=VK_SAMPLE_COUNT_1_BIT;
attachments[1].loadOp=VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[1].storeOp=VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[1].stencilLoadOp=VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[1].stencilStoreOp=VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[1].initialLayout=VK_IMAGE_LAYOUT_UNDEFINED;
attachments[1].finalLayout=VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachments[1].flags=0;
VkAttachmentReference color_reference={};
color_reference.attachment=0;
color_reference.layout=VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference depth_reference={};
depth_reference.attachment=1;
depth_reference.layout=VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass={};
subpass.pipelineBindPoint=VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.flags=0;
subpass.inputAttachmentCount=0;
subpass.pInputAttachments=nullptr;
subpass.colorAttachmentCount=1;
subpass.pColorAttachments=&color_reference;
subpass.pResolveAttachments=nullptr;
subpass.pDepthStencilAttachment=&depth_reference;
subpass.preserveAttachmentCount=0;
subpass.pPreserveAttachments=nullptr;
VkRenderPassCreateInfo rp_info={};
rp_info.sType=VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
rp_info.pNext=nullptr;
rp_info.attachmentCount=2;
rp_info.pAttachments=attachments;
rp_info.subpassCount=1;
rp_info.pSubpasses=&subpass;
rp_info.dependencyCount=0;
rp_info.pDependencies=nullptr;
VkRenderPass render_pass;
if(vkCreateRenderPass(rsa->device,&rp_info,nullptr,&render_pass)!=VK_SUCCESS)
return(nullptr);
return(new RenderPass(rsa->device,render_pass));
}
VK_NAMESPACE_END

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@ -7,6 +7,8 @@
#include"RenderSurfaceAttribute.h"
#include"VKBuffer.h"
#include"VKCommandBuffer.h"
//#include"VKDescriptorSet.h"
#include"VKRenderPass.h"
VK_NAMESPACE_BEGIN
@ -47,6 +49,10 @@ public:
#undef CREATE_BUFFER_OBJECT
CommandBuffer * CreateCommandBuffer ();
// DescriptorSet * CreateDescSet(int);
RenderPass *CreateRenderPass();
};//class RenderSurface
VK_NAMESPACE_END
#endif//HGL_GRAPH_RENDER_SURFACE_INCLUDE

View File

@ -0,0 +1,7 @@
#include"VKRenderPass.h"
VK_NAMESPACE_BEGIN
RenderPass::~RenderPass()
{
vkDestroyRenderPass(device,render_pass,nullptr);
}
VK_NAMESPACE_END

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@ -0,0 +1,21 @@
#ifndef HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE
#define HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE
#include"VK.h"
VK_NAMESPACE_BEGIN
class RenderPass
{
VkDevice device;
VkRenderPass render_pass;
public:
RenderPass(VkDevice d,VkRenderPass rp)
{
device=d;
render_pass=rp;
}
virtual ~RenderPass();
};//class RenderPass
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE

View File

@ -20,6 +20,14 @@ int main(int,char **)
}
vulkan::RenderSurface *render=inst->CreateSurface(win);
if(!render)
{
delete inst;
delete win;
return(-2);
}
vulkan::CommandBuffer *cmd_buf=render->CreateCommandBuffer();
vulkan::Buffer *ubo=render->CreateUBO(1024);
@ -32,6 +40,10 @@ int main(int,char **)
ubo->Unmap();
}
vulkan::RenderPass *rp=render->CreateRenderPass();
delete rp;
delete ubo;
delete cmd_buf;