renew auto_merge_material_instance.cpp

This commit is contained in:
hyzboy 2025-03-14 00:17:54 +08:00
parent b6a92e8cd3
commit be3a8a2b00
2 changed files with 20 additions and 47 deletions

View File

@ -9,9 +9,6 @@
using namespace hgl; using namespace hgl;
using namespace hgl::graph; using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1024;
constexpr uint32_t SCREEN_HEIGHT=1024;
constexpr uint32_t VERTEX_COUNT=3; constexpr uint32_t VERTEX_COUNT=3;
constexpr uint32_t TRIANGLE_NUMBER=12; constexpr uint32_t TRIANGLE_NUMBER=12;

View File

@ -1,18 +1,14 @@
// 该范例主要演示使用一个材质下的不同材质实例传递颜色参数绘制三角形并依赖RenderList中的自动合并功能让同一材质下所有不同材质实例的对象一次渲染完成。 // 该范例主要演示使用一个材质下的不同材质实例传递颜色参数绘制三角形并依赖RenderList中的自动合并功能让同一材质下所有不同材质实例的对象一次渲染完成。
#include"VulkanAppFramework.h" #include<hgl/WorkManager.h>
#include<hgl/math/Math.h> #include<hgl/math/Math.h>
#include<hgl/filesystem/FileSystem.h> #include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/mtl/Material2DCreateConfig.h> #include<hgl/graph/mtl/Material2DCreateConfig.h>
#include<hgl/graph/RenderList.h>
#include<hgl/color/Color.h> #include<hgl/color/Color.h>
using namespace hgl; using namespace hgl;
using namespace hgl::graph; using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1024;
constexpr uint32_t SCREEN_HEIGHT=1024;
constexpr uint32_t VERTEX_COUNT=3; constexpr uint32_t VERTEX_COUNT=3;
constexpr float position_data[VERTEX_COUNT*2]= constexpr float position_data[VERTEX_COUNT*2]=
@ -26,12 +22,15 @@ constexpr uint DRAW_OBJECT_COUNT=12;
#define USE_MATERIAL_FILE true //是否使用材质文件 #define USE_MATERIAL_FILE true //是否使用材质文件
class TestApp:public VulkanApplicationFramework class TestApp:public WorkObject
{ {
Color4f clear_color =Color4f(0.2f,0.2f,0.2f,1.0f);
private: private:
AutoDelete<RenderList> render_list =nullptr;
SceneNode render_root; SceneNode render_root;
RenderList * render_list =nullptr;
Material * material =nullptr; Material * material =nullptr;
@ -48,7 +47,7 @@ private:
bool InitMaterial() bool InitMaterial()
{ {
{ {
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"PureColor2D",Prim::Triangles); mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"PureColor2D",Prim::Triangles);
cfg.coordinate_system=CoordinateSystem2D::NDC; cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=true; cfg.local_to_world=true;
@ -83,15 +82,9 @@ private:
bool InitVBOAndRenderList() bool InitVBOAndRenderList()
{ {
PrimitiveCreater pc(device,material->GetDefaultVIL()); Primitive *prim=CreatePrimitive("Triangle",VERTEX_COUNT,material->GetDefaultVIL(),
{{VAN::Position, VF_V2F, position_data}});
if(!pc.Init("Triangle",VERTEX_COUNT))
return(false);
if(!pc.WriteVAB(VAN::Position, VF_V2F, position_data))
return(false);
Primitive *prim=pc.Create();
if(!prim) if(!prim)
return(false); return(false);
@ -120,45 +113,28 @@ private:
public: public:
~TestApp() TestApp(RenderFramework *rf):WorkObject(rf,rf->GetSwapchainRenderTarget())
{ {
SAFE_CLEAR(render_list); render_list=rf->CreateRenderList();
}
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
render_list=new RenderList(device);
if(!InitMaterial()) if(!InitMaterial())
return(false); return;
if(!InitVBOAndRenderList()) if(!InitVBOAndRenderList())
return(false); return;
BuildCommandBuffer(render_list);
return(true);
} }
void Resize(uint w,uint h)override void Render(double delta_time,graph::RenderCmdBuffer *cmd)override
{ {
VulkanApplicationFramework::Resize(w,h); cmd->SetClearColor(0,clear_color);
BuildCommandBuffer(render_list); cmd->BeginRenderPass();
render_list->Render(cmd);
cmd->EndRenderPass();
} }
};//class TestApp:public VulkanApplicationFramework };//class TestApp:public VulkanApplicationFramework
int main(int,char **) int os_main(int,os_char **)
{ {
TestApp app; return RunFramework<TestApp>(OS_TEXT("AutoInstance"),1024,1024);
if(!app.Init())
return(-1);
while(app.Run());
return 0;
} }