texture_rect_array was run OK!

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-09-25 21:49:35 +08:00
parent 9a7e711658
commit c15fbf8252
13 changed files with 247 additions and 123 deletions

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@ -8,6 +8,7 @@
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
#include<hgl/math/Math.h>
#include<hgl/filesystem/Filename.h>
using namespace hgl;
using namespace hgl::graph;
@ -16,15 +17,15 @@ VK_NAMESPACE_BEGIN
//Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename);
VK_NAMESPACE_END
constexpr uint32_t SCREEN_WIDTH=512;
constexpr uint32_t SCREEN_WIDTH=256;
constexpr uint32_t SCREEN_HEIGHT=256;
constexpr float position_data[4]=
float position_data[4]=
{
0, //left
0, //top
0.5, //right
1 //bottom
0, //left
0, //top
1, //right
1 //bottom
};
constexpr float tex_coord_data[4]=
@ -33,100 +34,154 @@ constexpr float tex_coord_data[4]=
1,1
};
constexpr const os_char *tex_filename[]=
{
OS_TEXT("001-online resume.Tex2D"),
OS_TEXT("002-salary.Tex2D"),
OS_TEXT("003-application.Tex2D"),
OS_TEXT("004-job interview.Tex2D")
};
constexpr const size_t TexCount=sizeof(tex_filename)/sizeof(os_char *);
class TestApp:public VulkanApplicationFramework
{
private:
SceneNode render_root;
RenderList * render_list =nullptr;
Texture2DArray * texture =nullptr;
Sampler * sampler =nullptr;
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
Pipeline * pipeline =nullptr;
Material * material =nullptr;
Pipeline * pipeline =nullptr;
DeviceBuffer * tex_id_ubo =nullptr;
struct
{
MaterialInstance * mi;
Renderable * r;
}render_obj[TexCount]{};
private:
bool InitTexture()
{
texture=db->CreateTexture2DArray( 512,512, ///<纹理尺寸
TexCount, ///<纹理层数
PF_BC1_RGBAUN, ///<纹理格式
false); ///<是否自动产生mipmaps
if(!texture)return(false);
OSString filename;
for(uint i=0;i<TexCount;i++)
{
filename=filesystem::MergeFilename(OS_TEXT("res/image/icon/freepik"),tex_filename[i]);
if(!db->LoadTexture2DToArray(texture,i,filename))
return(false);
}
return(true);
}
bool InitMaterial()
{
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"RectTexture2DArray");
cfg.coordinate_system=CoordinateSystem2D::ZeroToOne;
cfg.local_to_world=false;
cfg.local_to_world=true;
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateRectTexture2DArray(&cfg);
material_instance=db->CreateMaterialInstance(mci);
material=db->CreateMaterial(mci);
if(!material_instance)
if(!material)
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::SolidRectangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::SolidRectangles); //等同上一行为Framework重载默认使用swapchain的render target
if(!pipeline)
return(false);
texture=this->device->CreateTexture2DArray( 512,512, ///<纹理尺寸
2, ///<纹理层数
PF_BC1_RGBAUN, ///<纹理格式
false); ///<是否自动产生mipmaps
if(!texture)return(false);
db->LoadTexture2DToArray(texture,0,OS_TEXT("res/image/icon/freepik/001-online resume.Tex2D"));
db->LoadTexture2DToArray(texture,1,OS_TEXT("res/image/icon/freepik/002-salary.Tex2D"));
sampler=db->CreateSampler();
if(!material_instance->BindImageSampler(DescriptorSetType::PerMaterial, ///<描述符合集
mtl::SamplerName::Color, ///<采样器名称
texture, ///<纹理
sampler)) ///<采样器
if(!material->BindImageSampler( DescriptorSetType::PerMaterial, ///<描述符合集
mtl::SamplerName::Color, ///<采样器名称
texture, ///<纹理
sampler)) ///<采样器
return(false);
for(uint32_t i=0;i<TexCount;i++)
{
render_obj[i].mi=db->CreateMaterialInstance(material);
if(!render_obj[i].mi)
return(false);
render_obj[i].mi->WriteMIData(i); //设置MaterialInstance的数据
}
return(true);
}
bool InitUBO()
{
tex_id_ubo=db->CreateUBO(sizeof(uint32_t));
uint id=0;
tex_id_ubo->Write(&id,sizeof(uint32_t));
return material_instance->BindUBO(DescriptorSetType::Global,"TexID",tex_id_ubo);
}
bool InitVBO()
bool InitVBOAndRenderList()
{
RenderablePrimitiveCreater rpc(db,1);
position_data[2]=1.0f/float(TexCount);
if(!rpc.SetVBO(VAN::Position,VF_V4F,position_data))return(false);
if(!rpc.SetVBO(VAN::TexCoord,VF_V4F,tex_coord_data))return(false);
render_obj=rpc.Create(material_instance,pipeline);
return(render_obj);
Vector3f offset(1.0f/float(TexCount),0,0);
for(uint32_t i=0;i<TexCount;i++)
{
render_obj[i].r=rpc.Create(render_obj[i].mi,pipeline);
if(!render_obj[i].r)
return(false);
offset.x=position_data[2]*float(i);
render_root.CreateSubNode(translate(offset),render_obj[i].r);
}
render_root.RefreshMatrix();
render_list->Expend(&render_root);
return(true);
}
public:
~TestApp()
{
SAFE_CLEAR(render_list);
}
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH*TexCount,SCREEN_HEIGHT))
return(false);
render_list=new RenderList(device);
if(!InitTexture())
return(false);
if(!InitMaterial())
return(false);
if(!InitUBO())
if(!InitVBOAndRenderList())
return(false);
if(!InitVBO())
return(false);
BuildCommandBuffer(render_obj);
BuildCommandBuffer(render_list);
return(true);
}
@ -135,7 +190,7 @@ public:
{
VulkanApplicationFramework::Resize(w,h);
BuildCommandBuffer(render_obj);
BuildCommandBuffer(render_list);
}
};//class TestApp:public VulkanApplicationFramework

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@ -510,9 +510,9 @@ public:
return ubo_camera_info;
}
bool BindCameraUBO(MaterialInstance *mi)
bool BindCameraUBO(Material *mtl)
{
return mi->BindUBO(DescriptorSetType::Global,"g_camera",ubo_camera_info);
return mtl->BindUBO(DescriptorSetType::Global,"g_camera",ubo_camera_info);
}
virtual void BuildCommandBuffer(uint32_t index)=0;

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@ -75,6 +75,12 @@ public:
bool Release(VIL *);
const uint GetVILCount();
public:
bool BindUBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
bool BindSSBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
bool BindImageSampler(const DescriptorSetType &type,const AnsiString &name,Texture *tex,Sampler *sampler);
public:
const bool HasMI ()const{return mi_data_bytes>0;}

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@ -77,10 +77,6 @@ public:
template<typename T>
void WriteMIData (const T &data){WriteMIData(&data,sizeof(T));} ///<写入材质实例数据
bool BindUBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
bool BindSSBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
bool BindImageSampler(const DescriptorSetType &type,const AnsiString &name,Texture *tex,Sampler *sampler);
};//class MaterialInstance
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE

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@ -117,6 +117,7 @@ public: //texture
Texture2D * LoadTexture2D(const OSString &,bool auto_mipmaps=false);
TextureCube * LoadTextureCube(const OSString &,bool auto_mipmaps=false);
Texture2DArray * CreateTexture2DArray(const uint32_t width,const uint32_t height,const uint32_t layer,const VkFormat &fmt,bool auto_mipmaps=false);
bool LoadTexture2DToArray(Texture2DArray *,const uint32_t layer,const OSString &);
public: //Get

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@ -33,8 +33,10 @@ void RenderAssignBuffer::Bind(MaterialInstance *mi)const
if(assign_binding_count<=0)return;
mi->BindUBO(DescriptorSetType::PerFrame,mtl::SBS_LocalToWorld.name,ubo_l2w);
mi->BindUBO(DescriptorSetType::MaterialInstance,mtl::SBS_MaterialInstance.name,ubo_mi);
Material *mtl=mi->GetMaterial();
mtl->BindUBO(DescriptorSetType::PerFrame,mtl::SBS_LocalToWorld.name,ubo_l2w);
mtl->BindUBO(DescriptorSetType::MaterialInstance,mtl::SBS_MaterialInstance.name,ubo_mi);
}
void RenderAssignBuffer::Clear()

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@ -66,4 +66,43 @@ const uint Material::GetVILCount()
{
return vertex_input->GetInstanceCount();
}
bool Material::BindUBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
{
MaterialParameters *mp=GetMP(type);
if(!mp)
return(false);
if(!mp->BindUBO(name,ubo,dynamic))return(false);
mp->Update();
return(true);
}
bool Material::BindSSBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
{
MaterialParameters *mp=GetMP(type);
if(!mp)
return(false);
if(!mp->BindSSBO(name,ubo,dynamic))return(false);
mp->Update();
return(true);
}
bool Material::BindImageSampler(const DescriptorSetType &type,const AnsiString &name,Texture *tex,Sampler *sampler)
{
MaterialParameters *mp=GetMP(type);
if(!mp)
return(false);
if(!mp->BindImageSampler(name,tex,sampler))return(false);
mp->Update();
return(true);
}
VK_NAMESPACE_END

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@ -54,43 +54,4 @@ MaterialInstance::MaterialInstance(Material *mtl,VIL *v,const int id)
mi_id=id;
}
bool MaterialInstance::BindUBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
{
MaterialParameters *mp=material->GetMP(type);
if(!mp)
return(false);
if(!mp->BindUBO(name,ubo,dynamic))return(false);
mp->Update();
return(true);
}
bool MaterialInstance::BindSSBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
{
MaterialParameters *mp=material->GetMP(type);
if(!mp)
return(false);
if(!mp->BindSSBO(name,ubo,dynamic))return(false);
mp->Update();
return(true);
}
bool MaterialInstance::BindImageSampler(const DescriptorSetType &type,const AnsiString &name,Texture *tex,Sampler *sampler)
{
MaterialParameters *mp=material->GetMP(type);
if(!mp)
return(false);
if(!mp->BindImageSampler(name,tex,sampler))return(false);
mp->Update();
return(true);
}
VK_NAMESPACE_END

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@ -147,6 +147,16 @@ Texture2D *RenderResource::LoadTexture2D(const OSString &filename,bool auto_mipm
return tex;
}
Texture2DArray *RenderResource::CreateTexture2DArray(const uint32_t width,const uint32_t height,const uint32_t layer,const VkFormat &fmt,bool auto_mipmaps)
{
Texture2DArray *ta=device->CreateTexture2DArray(width,height,layer,fmt,auto_mipmaps);
if(ta)
Add(ta);
return ta;
}
bool LoadTexture2DLayerFromFile(GPUDevice *device,Texture2DArray *t2d,const uint32_t layer,const OSString &filename,bool auto_mipmaps);
bool RenderResource::LoadTexture2DToArray(Texture2DArray *ta,const uint32_t layer,const OSString &filename)

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@ -7,9 +7,13 @@
STD_MTL_NAMESPACE_BEGIN
namespace
{
constexpr const char mi_codes[]="uvec4 id;"; //材质实例代码
constexpr const uint32_t mi_bytes=sizeof(Vector4u); //材质实例数据大小
constexpr const char vs_main[]=R"(
void main()
{
HandoverMI();
Output.TexCoord=TexCoord;
gl_Position=GetPosition2D();
@ -26,26 +30,20 @@ void main()
vec2 tlt=Input[0].TexCoord.xy;
vec2 trb=Input[0].TexCoord.zw;
gl_Position=vec4(vlt, vec2(0,1));Output.TexCoord=tlt; EmitVertex();
gl_Position=vec4(vlt.x, vrb.y, vec2(0,1));Output.TexCoord=vec2(tlt.x,trb.y); EmitVertex();
gl_Position=vec4(vrb.x, vlt.y, vec2(0,1));Output.TexCoord=vec2(trb.x,tlt.y); EmitVertex();
gl_Position=vec4(vrb, vec2(0,1));Output.TexCoord=trb; EmitVertex();
HandoverMI();gl_Position=vec4(vlt, vec2(0,1));Output.TexCoord=tlt; EmitVertex();
HandoverMI();gl_Position=vec4(vlt.x, vrb.y, vec2(0,1));Output.TexCoord=vec2(tlt.x,trb.y); EmitVertex();
HandoverMI();gl_Position=vec4(vrb.x, vlt.y, vec2(0,1));Output.TexCoord=vec2(trb.x,tlt.y); EmitVertex();
HandoverMI();gl_Position=vec4(vrb, vec2(0,1));Output.TexCoord=trb; EmitVertex();
EndPrimitive();
})";
constexpr const ShaderBufferSource SBS_TextureID=
{
"TextureID",
"TexID",
"uint id;"
};
constexpr const char fs_main[]=R"(
void main()
{
Color=texture(TextureColor,vec3(Input.TexCoord,TexID.id));
MaterialInstance mi=GetMI();
Color=texture(TextureColor,vec3(Input.TexCoord,mi.id.x));
})";
class MaterialRectTexture2D:public Std2DMaterial
@ -57,19 +55,26 @@ void main()
bool CustomVertexShader(ShaderCreateInfoVertex *vsc) override
{
RANGE_CHECK_RETURN_FALSE(cfg->coordinate_system)
vsc->AddInput(VAT_VEC4,VAN::Position);
if(cfg->local_to_world)
{
RANGE_CHECK_RETURN_FALSE(cfg->coordinate_system)
mci->SetLocalToWorld(VK_SHADER_STAGE_ALL_GRAPHICS);
vsc->AddInput(VAT_VEC4,VAN::Position);
vsc->AddAssign();
vsc->AddFunction(func::GetPosition2DRectL2W[size_t(cfg->coordinate_system)]);
}
else
vsc->AddFunction(func::GetPosition2DRect[size_t(cfg->coordinate_system)]);
if(cfg->coordinate_system==CoordinateSystem2D::Ortho)
{
mci->AddUBO(VK_SHADER_STAGE_VERTEX_BIT,
DescriptorSetType::Global,
SBS_ViewportInfo);
}
if(cfg->coordinate_system==CoordinateSystem2D::Ortho)
{
mci->AddUBO(VK_SHADER_STAGE_VERTEX_BIT,
DescriptorSetType::Global,
SBS_ViewportInfo);
}
vsc->AddInput(VAT_VEC4,VAN::TexCoord);
@ -92,10 +97,6 @@ void main()
bool CustomFragmentShader(ShaderCreateInfoFragment *fsc) override
{
mci->AddUBO(VK_SHADER_STAGE_FRAGMENT_BIT,
DescriptorSetType::Global,
SBS_TextureID);
mci->AddSampler(VK_SHADER_STAGE_FRAGMENT_BIT,DescriptorSetType::PerMaterial,SamplerType::Sampler2DArray,mtl::SamplerName::Color);
fsc->AddOutput(VAT_VEC4,"Color"); //Fragment shader的输出等于最终的RT了所以这个名称其实随便起。
@ -103,6 +104,16 @@ void main()
fsc->SetMain(fs_main);
return(true);
}
bool EndCustomShader() override
{
mci->SetMaterialInstance( mi_codes, //材质实例glsl代码
mi_bytes, //材质实例数据大小
VK_SHADER_STAGE_FRAGMENT_BIT); //只在Fragment Shader中使用材质实例最终数据
return(true);
}
};//class MaterialRectTexture2D:public Std2DMaterial
}//namespace

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@ -242,6 +242,9 @@ bool MaterialCreateInfo::CreateShader()
if(sc->GetShaderStage()==VK_SHADER_STAGE_VERTEX_BIT)
sc->AddFunction(mtl::func::HandoverMI_VS);
else
if(sc->GetShaderStage()==VK_SHADER_STAGE_GEOMETRY_BIT)
sc->AddFunction(mtl::func::HandoverMI_GS);
else
sc->AddFunction(mtl::func::HandoverMI);
}

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@ -21,10 +21,17 @@ void HandoverMI()
}
)";
constexpr const char HandoverMI_GS[]=R"(
void HandoverMI()
{
Output.MaterialInstanceID=Input[0].MaterialInstanceID;
}
)";
constexpr const char HandoverMI[]=R"(
void HandoverMI()
{
Output.MaterialInstanceID=Assign.y;
Output.MaterialInstanceID=Input.MaterialInstanceID;
}
)";

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@ -29,6 +29,39 @@ vec4 GetPosition2D()
return vec4(lt.xy,rb.xy);
}
)"
};
constexpr const char *GetPosition2DRectL2W[size_t(CoordinateSystem2D::RANGE_SIZE)]=
{
R"(
vec4 GetPosition2D()
{
vec4 lt=GetLocalToWorld()*vec4(Position.xy,0,1);
vec4 rb=GetLocalToWorld()*vec4(Position.zw,0,1);
return vec4(lt.xy,rb.xy);
}
)",
R"(
vec4 GetPosition2D()
{
vec4 lt=GetLocalToWorld()*vec4(Position.xy,0,1);
vec4 rb=GetLocalToWorld()*vec4(Position.zw,0,1);
return vec4(lt.xy,rb.xy)*2-1;
}
)",
R"(
vec4 GetPosition2D()
{
vec4 lt=viewport.ortho_matrix*GetLocalToWorld()*vec4(Position.xy,0,1);
vec4 rb=viewport.ortho_matrix*GetLocalToWorld()*vec4(Position.zw,0,1);
return vec4(lt.xy,rb.xy);
}
)"
};
}//namespace func