temporary to disable the RenderList and RenderNode

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-04-28 11:10:50 +08:00
parent db0a8ee256
commit c232feb40a
8 changed files with 44 additions and 50 deletions

View File

@ -98,7 +98,7 @@ private:
bool InitAutoMaterial()
{
AutoDelete<MaterialCreateInfo> mci=mtl::CreateVertexColor2D(CoordinateSystem2D::NDC);
AutoDelete<MaterialCreateInfo> mci=mtl::CreateVertexColor2D(mtl::CoordinateSystem2D::NDC);
material_instance=db->CreateMaterialInstance(mci,&vil_config);

View File

@ -19,7 +19,7 @@
#include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VKRenderTarget.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/RenderList2D.h>
//#include<hgl/graph/RenderList2D.h>
#include<hgl/graph/mtl/StdMaterial.h>
#include<hgl/color/Color.h>
#include<hgl/Time.h>
@ -142,7 +142,7 @@ public:
ubo_vp_info=db->CreateUBO(sizeof(ViewportInfo),&vp_info);
db->global_descriptor.AddUBO(InlineDescriptor::ViewportInfo.name,ubo_vp_info);
db->global_descriptor.AddUBO(mtl::SBS_ViewportInfo.name,ubo_vp_info);
}
return(true);
@ -248,31 +248,31 @@ public:
return BuildCommandBuffer(sc_render_target->GetCurrentFrameIndices(),ri);
}
void BuildCommandBuffer(uint32_t index,RenderList2D *rl)
{
if(!rl)return;
//void BuildCommandBuffer(uint32_t index,RenderList2D *rl)
//{
// if(!rl)return;
RenderCmdBuffer *cb=cmd_buf[index];
// RenderCmdBuffer *cb=cmd_buf[index];
cb->Begin();
cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));
cb->SetClearColor(0,clear_color);
cb->BeginRenderPass();
rl->Render(cb);
cb->EndRenderPass();
cb->End();
}
// cb->Begin();
// cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));
// cb->SetClearColor(0,clear_color);
// cb->BeginRenderPass();
// rl->Render(cb);
// cb->EndRenderPass();
// cb->End();
//}
void BuildCommandBuffer(RenderList2D *rl)
{
for(int32_t i=0;i<swap_chain_count;i++)
BuildCommandBuffer(i,rl);
}
//void BuildCommandBuffer(RenderList2D *rl)
//{
// for(int32_t i=0;i<swap_chain_count;i++)
// BuildCommandBuffer(i,rl);
//}
void BuildCurrentCommandBuffer(RenderList2D *rl)
{
BuildCommandBuffer(sc_render_target->GetCurrentFrameIndices(),rl);
}
//void BuildCurrentCommandBuffer(RenderList2D *rl)
//{
// BuildCommandBuffer(sc_render_target->GetCurrentFrameIndices(),rl);
//}
template<typename ...ARGS>
Pipeline *CreatePipeline(ARGS...args){return device_render_pass->CreatePipeline(args...);}

View File

@ -10,7 +10,7 @@ namespace hgl
struct ShaderBufferSource
{
const char *struct_name;
const char *value_name;
const char *name;
const char *codes;
};
}//namespace graph

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@ -53,5 +53,4 @@ vec3 world_up;
float znear,zfar;)"
};
STD_MTL_NAMESPACE_END

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@ -66,7 +66,7 @@ public:
if(!mdi.hasStruct(ss.struct_name))
mdi.AddStruct(ss.struct_name,ss.codes);
return AddUBO(flag_bits,set_type,ss.struct_name,ss.value_name);
return AddUBO(flag_bits,set_type,ss.struct_name,ss.name);
}
bool CreateShader();

View File

@ -268,8 +268,8 @@ SET(VULKAN_RENDER_SOURCE ${VK_RR_SOURCE}
${VK_RENDERABLE_SOURCE}
${VK_RENDER_DEVICE_SOURCE})
add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
${SCENE_GRAPH_SOURCE}
add_cm_library(ULRE.SceneGraph "ULRE" #${SCENE_GRAPH_HEADER}
#${SCENE_GRAPH_SOURCE}
${GEOMETRY_FILES}
${LIGHT_FILES}

View File

@ -30,18 +30,13 @@ int Comparator<hgl::graph::RenderNode2D>::compare(const hgl::graph::RenderNode2D
}
//比较材质实例
//{
// for(int i =(int)hgl::graph::DescriptorSetType::BEGIN_RANGE;
// i<=(int)hgl::graph::DescriptorSetType::END_RANGE;
// i++)
// {
// off=ri_one->GetMP((hgl::graph::DescriptorSetType)i)
// -ri_two->GetMP((hgl::graph::DescriptorSetType)i);
{
off=ri_one->GetMaterialInstance()
-ri_two->GetMaterialInstance();
// if(off)
// return off;
// }
//}
if(off)
return off;
}
//比较vbo+ebo
{
@ -78,9 +73,9 @@ namespace hgl
Sort(rn_list,&rnc);
}
//创建UBO/SSBO绑定数据
//生成mvp数据
{
mtl->
}
}
}//namespace graph

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@ -60,20 +60,20 @@ void LoadShaderDescriptor(io::ConstBufferReader &cbr,ShaderDescriptor *sd_list,c
if(ver==2) //以下是旧的,未来不用了,现仅保证能运行
{
if(sd->name[0]=='g')sd->set_type=DescriptorSetType::Global;else
if(sd->name[0]=='m')sd->set_type=DescriptorSetType::PerMaterial;else
if(sd->name[0]=='r')sd->set_type=DescriptorSetType::PerObject;else
sd->set_type=DescriptorSetType::PerFrame;
//if(sd->name[0]=='m')sd->set_type=DescriptorSetType::PerMaterial;else
//if(sd->name[0]=='r')sd->set_type=DescriptorSetType::PerObject;else
sd->set_type=DescriptorSetType::PerMaterial;
}
cbr.Read(sd->set);
cbr.Read(sd->binding);
cbr.Read(sd->stage_flag);
if(sd->set_type>=DescriptorSetType::PerObject)
{
if(sd->desc_type==VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)sd->desc_type=VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;else
if(sd->desc_type==VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)sd->desc_type=VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
}
//if(sd->set_type>=DescriptorSetType::PerObject)
//{
// if(sd->desc_type==VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)sd->desc_type=VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;else
// if(sd->desc_type==VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)sd->desc_type=VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
//}
++sd;
}