little codes of RenderFramework/RenderModule

This commit is contained in:
hyzboy 2024-10-23 01:13:15 +08:00
parent 7a373d6bc0
commit c3522da518
3 changed files with 36 additions and 72 deletions

View File

@ -60,12 +60,12 @@ enum class RenderOrder
ENUM_CLASS_RANGE(First,Last)
};//enum class RenderOrder
class RenderModule;
class GraphModule;
/**
*
*/
class RenderModuleWorkConfig
class GraphModuleWorkConfig
{
/**
*
@ -73,7 +73,7 @@ class RenderModuleWorkConfig
* RenderModule返回的名称有可能一样
*/
AnsiString render_module_name;
RenderModule *render_module=nullptr;
GraphModule *render_module=nullptr;
BlendMode blend_mode;
RenderOrder render_order;
@ -82,72 +82,20 @@ public:
const AnsiString &GetModuleName()const{return render_module_name;} ///<取得渲染模块名称
RenderModule *GetModule(){return render_module;} ///<取得渲染模块
GraphModule *GetModule(){return render_module;} ///<取得渲染模块
public:
RenderModuleWorkConfig();
virtual ~RenderModuleWorkConfig()=default;
};//class RenderModuleWorkConfig
/**
*
*/
class RenderingModeConfig
{
};//class RenderingModeConfig
enum class RenderingMode
{
/**
*
*
*/
Forward, ///<前向渲染
/**
* Early-Z pass以及光线剔除的直接渲染
*/
ForwardPlus, ///<增强型前向渲染
/**
*
* pass生成GBuffer(BaseColor/Normal等)pass渲染渲染透明
*/
GBufferDeferred, ///<延迟渲染
VisbilityDeferred, ///<可见性延迟渲染
ENUM_CLASS_RANGE(Forward,Visbility)
};//enum class RenderingMode
enum class RenderPhase
{
PreRender, ///<渲染前
Physics, ///<物理
Anim, ///<动画前
Depth, ///<渲染深度(一般用于Early-Z pass)
GBuffer, ///<生成GBuffer
Transparent, ///<渲染透明物件
PostProcess, ///<后处理
Submit, ///<提交指令队列
Present, ///<呈现
ENUM_CLASS_RANGE(PreRender,Present)
};//enum class RenderPhase
GraphModuleWorkConfig();
virtual ~GraphModuleWorkConfig()=default;
};//class GraphModuleWorkConfig
/**
*
*/
class RenderFramework
{
ObjectList<RenderModule> module_list;
ObjectList<GraphModule> module_list;
protected:
@ -165,6 +113,9 @@ protected:
private:
double last_time =0;
double cur_time =0;
uint64 frame_count =0;
public:
@ -179,6 +130,8 @@ public:
RenderFramework(){}
virtual ~RenderFramework()=default;
virtual void StartTime();
/**
* @pragma delta_time
*/

View File

@ -11,6 +11,11 @@ VK_NAMESPACE_BEGIN
class RenderModule:public GraphModule
{
VkExtent2D current_extent;
RenderTarget *render_target;
public:
const bool IsRender()const noexcept{return true;}
public:
@ -18,15 +23,8 @@ public:
RenderModule(const AnsiString &name):GraphModule(name){}
virtual ~RenderModule()=default;
virtual void OnRenderTarget(RenderTarget *rt)override{render_target=rt;}
virtual bool Init()override{return true;}
virtual void Execute(const double,RenderCmdBuffer *)override{}
virtual void OnResize(const VkExtent2D &ext){current_extent=ext;}
virtual void OnFocusLost(){}
virtual void OnPreFrame(){}
virtual void OnPostFrame(){}
virtual void OnResize(const VkExtent2D &ext)override{current_extent=ext;}
};//class RenderModule

View File

@ -1,10 +1,21 @@
#include<hgl/graph/RenderFramework.h>
#include<hgl/graph/RenderModule.h>
#include<hgl/graph/module/GraphModule.h>
#include<hgl/Time.h>
VK_NAMESPACE_BEGIN
void RenderFramework::StartTime()
{
last_time=cur_time=GetDoubleTime();
frame_count++;
}
void RenderFramework::MainLoop()
{
cur_time=GetDoubleTime();
const double delta_time=cur_time-last_time;
for(auto rm:module_list)
{
if(rm->IsEnable())
@ -16,7 +27,7 @@ void RenderFramework::MainLoop()
for(auto rm:module_list)
{
if(rm->IsEnable())
rm->Execute(0,nullptr);
rm->OnExecute(delta_time,nullptr);
}
for(auto rm:module_list)
@ -26,6 +37,8 @@ void RenderFramework::MainLoop()
}
EndFrame();
last_time=cur_time;
++frame_count;
}
VK_NAMESPACE_END