suppported newly codes about Hash
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#pragma once
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#pragma once
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#include<hgl/graph/module/GraphModule.h>
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#include<hgl/graph/module/GraphModule.h>
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#include<hgl/type/Map.h>
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#include<hgl/type/Map.h>
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#include<hgl/util/hash/Hash.h>
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#include<hgl/util/hash/Hash.h>
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VK_NAMESPACE_BEGIN
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VK_NAMESPACE_BEGIN
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using RenderPassHASHCode=util::HashCodeXXH3_128;
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using RenderPassHASHCode=util::HashCode<128/8>;
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#define CreateRenderPassHash util::CreateXXH3_128Hash
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inline util::Hash *CreateRenderPassHash()
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{
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return util::CreateHash(util::HASH::xxH3_128);
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}
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class RenderPassManager:public GraphModule
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class RenderPassManager:public GraphModule
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{
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{
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