adjusted order of codes in Std2DMaterialLoader.cpp and Std3DMaterialLoader.cpp

This commit is contained in:
hyzboy 2024-03-12 23:29:06 +08:00
parent dd6b2f4fb3
commit c469fde84a
2 changed files with 6 additions and 6 deletions

View File

@ -73,12 +73,12 @@ namespace
bool CustomVertexShader(ShaderCreateInfoVertex *vsc) override bool CustomVertexShader(ShaderCreateInfoVertex *vsc) override
{ {
if(!Std2DMaterial::CustomVertexShader(vsc))
return(false);
for(auto &ua:mfd->vi) for(auto &ua:mfd->vi)
vsc->AddInput(ua.vat,ua.name); vsc->AddInput(ua.vat,ua.name);
if(!Std2DMaterial::CustomVertexShader(vsc))
return(false);
return CommonProc(VK_SHADER_STAGE_VERTEX_BIT,vsc); return CommonProc(VK_SHADER_STAGE_VERTEX_BIT,vsc);
} }

View File

@ -73,12 +73,12 @@ public:
bool CustomVertexShader(ShaderCreateInfoVertex* vsc) override bool CustomVertexShader(ShaderCreateInfoVertex* vsc) override
{ {
if (!Std3DMaterial::CustomVertexShader(vsc))
return (false);
for (auto& ua : mfd->vi) for (auto& ua : mfd->vi)
vsc->AddInput(ua.vat, ua.name); vsc->AddInput(ua.vat, ua.name);
if (!Std3DMaterial::CustomVertexShader(vsc))
return (false);
return CommonProc(VK_SHADER_STAGE_VERTEX_BIT, vsc); return CommonProc(VK_SHADER_STAGE_VERTEX_BIT, vsc);
} }