修改renderpass默认将depth缓冲区在最后保留下来。
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@ -113,7 +113,7 @@ bool CreateAttachmentDescription(List<VkAttachmentDescription> &desc_list,const
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desc->finalLayout = depth_final_layout;
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desc->format = depth_format;
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desc->storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; //深度缓冲区不用于显示也不用于下一帧,所以结束后不用保存
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desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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return(true);
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}
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