From c5fd711c091ee3eee073fbd36da8258a2c77efc0 Mon Sep 17 00:00:00 2001 From: hyzboy Date: Sat, 9 Nov 2024 00:13:21 +0800 Subject: [PATCH] renamed to RenderPassManager from DeviceRenderPassManage --- inc/hgl/graph/VK.h | 2 +- inc/hgl/graph/VKDevice.h | 2 +- inc/hgl/graph/VKDeviceRenderPassManage.h | 10 +++++----- inc/hgl/graph/VKRenderPass.h | 2 +- src/SceneGraph/Vulkan/VKDeviceRenderPass.cpp | 2 +- src/SceneGraph/Vulkan/VKDeviceRenderPassManage.cpp | 8 ++++---- 6 files changed, 13 insertions(+), 13 deletions(-) diff --git a/inc/hgl/graph/VK.h b/inc/hgl/graph/VK.h index 716e654e..884abfe5 100644 --- a/inc/hgl/graph/VK.h +++ b/inc/hgl/graph/VK.h @@ -90,7 +90,7 @@ class RenderCmdBuffer; class TextureCmdBuffer; class RenderPass; -class DeviceRenderPassManage; +class RenderPassManager; class Fence; class Semaphore; diff --git a/inc/hgl/graph/VKDevice.h b/inc/hgl/graph/VKDevice.h index 7bb7ae30..92be5a97 100644 --- a/inc/hgl/graph/VKDevice.h +++ b/inc/hgl/graph/VKDevice.h @@ -37,7 +37,7 @@ private: private: - DeviceRenderPassManage *render_pass_manage; + RenderPassManager *render_pass_manage; RenderPass *device_render_pass; void InitRenderPassManage(); diff --git a/inc/hgl/graph/VKDeviceRenderPassManage.h b/inc/hgl/graph/VKDeviceRenderPassManage.h index 2764569a..d0db0b1c 100644 --- a/inc/hgl/graph/VKDeviceRenderPassManage.h +++ b/inc/hgl/graph/VKDeviceRenderPassManage.h @@ -7,7 +7,7 @@ VK_NAMESPACE_BEGIN using RenderPassHASHCode=util::HashCodeSHA1LE; -class DeviceRenderPassManage:public GraphModule +class RenderPassManager:public GraphModule { VkPipelineCache pipeline_cache; @@ -19,9 +19,9 @@ private: friend class GPUDevice; - //DeviceRenderPassManage(VkDevice,VkPipelineCache); - GRAPH_MODULE_CONSTRUCT(DeviceRenderPassManage) - ~DeviceRenderPassManage(); + //RenderPassManager(VkDevice,VkPipelineCache); + GRAPH_MODULE_CONSTRUCT(RenderPassManager) + ~RenderPassManager(); bool Init() override; @@ -33,5 +33,5 @@ private: const RenderbufferInfo *); RenderPass * AcquireRenderPass( const RenderbufferInfo *,const uint subpass_count=2); -};//class DeviceRenderPassManage +};//class RenderPassManager VK_NAMESPACE_END diff --git a/inc/hgl/graph/VKRenderPass.h b/inc/hgl/graph/VKRenderPass.h index b83a7f8b..46ae3d06 100644 --- a/inc/hgl/graph/VKRenderPass.h +++ b/inc/hgl/graph/VKRenderPass.h @@ -29,7 +29,7 @@ protected: private: - friend class DeviceRenderPassManage; + friend class RenderPassManager; RenderPass(VkDevice d,VkPipelineCache pc,VkRenderPass rp,const List &cf,VkFormat df); diff --git a/src/SceneGraph/Vulkan/VKDeviceRenderPass.cpp b/src/SceneGraph/Vulkan/VKDeviceRenderPass.cpp index 6d7f930f..57647b2e 100644 --- a/src/SceneGraph/Vulkan/VKDeviceRenderPass.cpp +++ b/src/SceneGraph/Vulkan/VKDeviceRenderPass.cpp @@ -6,7 +6,7 @@ VK_NAMESPACE_BEGIN void GPUDevice::InitRenderPassManage() { - render_pass_manage=new DeviceRenderPassManage(attr->device,attr->pipeline_cache); + render_pass_manage=new RenderPassManager(attr->device,attr->pipeline_cache); SwapchainRenderbufferInfo rbi(attr->surface_format.format,attr->physical_device->GetDepthFormat()); diff --git a/src/SceneGraph/Vulkan/VKDeviceRenderPassManage.cpp b/src/SceneGraph/Vulkan/VKDeviceRenderPassManage.cpp index eb373b28..1644e1f2 100644 --- a/src/SceneGraph/Vulkan/VKDeviceRenderPassManage.cpp +++ b/src/SceneGraph/Vulkan/VKDeviceRenderPassManage.cpp @@ -184,7 +184,7 @@ bool CreateDepthAttachment( List &ref_list,Listpipeline_cache; @@ -193,7 +193,7 @@ bool DeviceRenderPassManage::Init() return(true); } -DeviceRenderPassManage::~DeviceRenderPassManage() +RenderPassManager::~RenderPassManager() { SAFE_CLEAR(hash); @@ -266,7 +266,7 @@ namespace } } -RenderPass *DeviceRenderPassManage::CreateRenderPass( const List &desc_list, +RenderPass *RenderPassManager::CreateRenderPass( const List &desc_list, const List &subpass, const List &dependency, const RenderbufferInfo *rbi) @@ -292,7 +292,7 @@ RenderPass *DeviceRenderPassManage::CreateRenderPass( const ListGetColorFormatList(),depth_format)); } -RenderPass *DeviceRenderPassManage::AcquireRenderPass(const RenderbufferInfo *rbi,const uint subpass_count) +RenderPass *RenderPassManager::AcquireRenderPass(const RenderbufferInfo *rbi,const uint subpass_count) { RenderPassHASHCode hash; RenderPass *rp=nullptr;