created RenderTargetManager they are codes from TextureManager

This commit is contained in:
hyzboy 2024-12-24 13:10:01 +08:00
parent 2516e9cfc1
commit c7ae16b2c8
15 changed files with 71 additions and 88 deletions

2
CMCore

@ -1 +1 @@
Subproject commit ea101386d3705ee56b7a457b5b828c9f7894487d Subproject commit dbbd145f03cd3d56c8535b9291b710e595d3b625

@ -1 +1 @@
Subproject commit 441ca9ce5558d6825c92c7dd1b9f93b80404fb41 Subproject commit b2f29ef0cfaed232226f5c8460b1694b98fc25bd

2
CMUtil

@ -1 +1 @@
Subproject commit 6582b635c9b93284c29dd7e1bc6dc5ecf59a8705 Subproject commit 5a05612f537391db5cbf4001b93ecbef591e4c2e

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@ -26,7 +26,7 @@ private:
GRAPH_MODULE_CONSTRUCT(RenderPassManager) GRAPH_MODULE_CONSTRUCT(RenderPassManager)
~RenderPassManager(); ~RenderPassManager();
bool Init(GraphModulesMap *) override; bool Init() override;
private: private:

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@ -0,0 +1,27 @@
#pragma once
#include<hgl/graph/module/GraphModule.h>
VK_NAMESPACE_BEGIN
class RenderTargetManager:public GraphModule
{
public:
GRAPH_MODULE_CONSTRUCT(RenderTargetManager)
virtual ~RenderTargetManager();
public: //FrameBuffer相关
Framebuffer *CreateFBO(RenderPass *rp,ImageView **color_list,const uint image_count,ImageView *depth);
// Framebuffer *CreateFBO(RenderPass *,List<ImageView *> &color,ImageView *depth);
Framebuffer *CreateFBO(RenderPass *,ImageView *color,ImageView *depth);
Framebuffer *CreateFBO(RenderPass *,ImageView *);
public:
RenderTarget *CreateRT( const FramebufferInfo *fbi,RenderPass *,const uint32_t fence_count=1);
RenderTarget *CreateRT( const FramebufferInfo *fbi,const uint32_t fence_count=1);
};//class RenderTargetManager
VK_NAMESPACE_END

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@ -12,8 +12,6 @@ VK_NAMESPACE_BEGIN
class TextureManager:public GraphModule class TextureManager:public GraphModule
{ {
RenderPassManager *rp_manager=nullptr;
DeviceQueue *texture_queue=nullptr; DeviceQueue *texture_queue=nullptr;
TextureCmdBuffer *texture_cmd_buf=nullptr; TextureCmdBuffer *texture_cmd_buf=nullptr;
@ -126,18 +124,5 @@ public: // Load
Texture2DArray * CreateTexture2DArray(const AnsiString &name,const uint32_t width,const uint32_t height,const uint32_t layer,const VkFormat &fmt,bool auto_mipmaps=false); Texture2DArray * CreateTexture2DArray(const AnsiString &name,const uint32_t width,const uint32_t height,const uint32_t layer,const VkFormat &fmt,bool auto_mipmaps=false);
bool LoadTexture2DToArray(Texture2DArray *,const uint32_t layer,const OSString &); bool LoadTexture2DToArray(Texture2DArray *,const uint32_t layer,const OSString &);
public: //FrameBuffer相关
Framebuffer *CreateFBO(RenderPass *rp,ImageView **color_list,const uint image_count,ImageView *depth);
// Framebuffer *CreateFBO(RenderPass *,List<ImageView *> &color,ImageView *depth);
Framebuffer *CreateFBO(RenderPass *,ImageView *color,ImageView *depth);
Framebuffer *CreateFBO(RenderPass *,ImageView *);
public:
RenderTarget *CreateRT( const FramebufferInfo *fbi,RenderPass *,const uint32_t fence_count=1);
RenderTarget *CreateRT( const FramebufferInfo *fbi,const uint32_t fence_count=1);
};//class TextureManager };//class TextureManager
VK_NAMESPACE_END VK_NAMESPACE_END

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@ -38,9 +38,11 @@ public:
} }
template<typename T> template<typename T>
const bool Get(T *&gm)const T *Get()const
{ {
return gm_map_by_hash.Get(GetTypeHash<T>(),gm); GraphModule *gm;
return gm_map_by_hash.Get(GetTypeHash<T>(),gm)?(T *)gm:nullptr;
} }
const bool IsLoaded(const AnsiIDName &name)const{return gm_map_by_name.ContainsKey(name);} const bool IsLoaded(const AnsiIDName &name)const{return gm_map_by_name.ContainsKey(name);}
@ -101,8 +103,6 @@ class GraphModule:public Comparator<GraphModule>
bool module_enabled; bool module_enabled;
bool module_ready; bool module_ready;
GraphModulesMap dependent_modules;
protected: protected:
//GraphModule *GetModule(const AnsiIDName &name){return module_manager->GetModule(name,true);} ///<获取指定名称的模块 //GraphModule *GetModule(const AnsiIDName &name){return module_manager->GetModule(name,true);} ///<获取指定名称的模块
@ -145,7 +145,10 @@ public:
virtual const size_t GetTypeHash()const=0; virtual const size_t GetTypeHash()const=0;
virtual bool InitDependentModules(GraphModulesMap *); ///<初始化依赖的模块 /**
* new之前就获取的
*/
virtual bool InitDependentModules(GraphModulesMap &){module_inited_dependent=true;return true;} ///<初始化依赖的模块
virtual bool Init()=0; ///<初始化当前模块 virtual bool Init()=0; ///<初始化当前模块
@ -163,13 +166,6 @@ public:
return(dependent_modules_name.Contains(gm.module_name)?1:-1); //如果我依赖于他,那么我比他大 return(dependent_modules_name.Contains(gm.module_name)?1:-1); //如果我依赖于他,那么我比他大
} }
public:
GraphModule * GetDependentModule(const AnsiIDName &name){return dependent_modules.Get(name);} ///<获取指定名称的模块
template<typename T>
T * GetDependentModule(){return dependent_modules.Get<T>();} ///<获取指定类型的模块
public: //回调事件 public: //回调事件
virtual void OnRenderTarget(RenderTarget *){} ///<设置渲染目标 virtual void OnRenderTarget(RenderTarget *){} ///<设置渲染目标

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@ -48,9 +48,9 @@ public:
} }
} }
GraphModule *gm=new T(gmm,dgm_map); GraphModule *gm=new T(gmm);
if(!gm->InitDependentModules(gmm)) if(!gm->InitDependentModules(dgm))
{ {
delete gm; delete gm;
return(nullptr); return(nullptr);

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@ -32,7 +32,9 @@ public:
GRAPH_MODULE_CONSTRUCT(SwapchainModule) GRAPH_MODULE_CONSTRUCT(SwapchainModule)
virtual ~SwapchainModule(); virtual ~SwapchainModule();
bool Init(GraphModulesMap *) override; bool InitDependentModules(GraphModulesMap &) override;
bool Init() override;
bool BeginFrame(); bool BeginFrame();
void EndFrame(); void EndFrame();

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@ -164,9 +164,7 @@ SET(VK_DEVICE_CREATER_SOURCE ${SG_INCLUDE_PATH}/VKDevice.h
SET(VK_DEVICE_SOURCE Vulkan/VKDeviceMemory.cpp SET(VK_DEVICE_SOURCE Vulkan/VKDeviceMemory.cpp
Vulkan/VKDeviceBuffer.cpp Vulkan/VKDeviceBuffer.cpp
Vulkan/VKDeviceSampler.cpp Vulkan/VKDeviceSampler.cpp
Vulkan/VKDeviceMaterial.cpp Vulkan/VKDeviceMaterial.cpp)
Vulkan/VKDeviceFramebuffer.cpp
Vulkan/VKDeviceRenderTarget.cpp)
SET(VK_PHYSICAL_DEVICE_SOURCE ${SG_INCLUDE_PATH}/VKPhysicalDevice.h SET(VK_PHYSICAL_DEVICE_SOURCE ${SG_INCLUDE_PATH}/VKPhysicalDevice.h
Vulkan/VKPhysicalDevice.cpp Vulkan/VKPhysicalDevice.cpp
@ -297,11 +295,14 @@ SET(SG_MANAGER_HEADER_PATH ${SG_INCLUDE_PATH}/manager)
SET(GRAPH_MANAGER_HEADER ${SG_MANAGER_HEADER_PATH}/TextureManager.h SET(GRAPH_MANAGER_HEADER ${SG_MANAGER_HEADER_PATH}/TextureManager.h
${SG_MANAGER_HEADER_PATH}/RenderPassManager.h ${SG_MANAGER_HEADER_PATH}/RenderPassManager.h
${SG_MANAGER_HEADER_PATH}/RenderTargetManager.h
${SG_MANAGER_HEADER_PATH}/MaterialManager.h ${SG_MANAGER_HEADER_PATH}/MaterialManager.h
) )
SET(GRAPH_MANAGER_SOURCE manager/TextureManager.cpp SET(GRAPH_MANAGER_SOURCE manager/TextureManager.cpp
manager/RenderPassManager.cpp manager/RenderPassManager.cpp
manager/RenderTargetManager.cpp
manager/RenderTargetManagerFBO.cpp
manager/MaterialManager.cpp manager/MaterialManager.cpp
) )

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@ -184,13 +184,8 @@ bool CreateDepthAttachment( List<VkAttachmentReference> &ref_list,List<VkAttachm
return(true); return(true);
} }
bool RenderPassManager::Init(GraphModulesMap *gmm) bool RenderPassManager::Init()
{ {
if(!GraphModule::Init(gmm))
return(false);
gmm->Get(rp_manager);
pipeline_cache=GetDeviceAttribute()->pipeline_cache; pipeline_cache=GetDeviceAttribute()->pipeline_cache;
hash=CreateRenderPassHash(); hash=CreateRenderPassHash();

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@ -1,9 +1,8 @@
#include<hgl/graph/VKDevice.h> #include<hgl/graph/manager/RenderTargetManager.h>
#include<hgl/graph/manager/TextureManager.h>
#include<hgl/graph/manager/RenderPassManager.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
RenderTarget *TextureManager::CreateRT(const FramebufferInfo *fbi,RenderPass *rp,const uint32_t fence_count)
RenderTarget *RenderTargetManager::CreateRT(const FramebufferInfo *fbi,RenderPass *rp,const uint32_t fence_count)
{ {
if(!fbi)return(nullptr); if(!fbi)return(nullptr);
if(!rp)return(nullptr); if(!rp)return(nullptr);
@ -50,7 +49,7 @@ RenderTarget *TextureManager::CreateRT(const FramebufferInfo *fbi,RenderPass *rp
return nullptr; return nullptr;
} }
RenderTarget *TextureManager::CreateRT(const FramebufferInfo *fbi,const uint32_t fence_count) RenderTarget *RenderTargetManager::CreateRT(const FramebufferInfo *fbi,const uint32_t fence_count)
{ {
if(!fbi)return(nullptr); if(!fbi)return(nullptr);

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@ -1,5 +1,4 @@
#include<hgl/graph/VKDevice.h> #include<hgl/graph/manager/RenderTargetManager.h>
#include<hgl/graph/manager/TextureManager.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
VkFramebuffer CreateVulkanFramebuffer(VkDevice device,RenderPass *rp,const VkExtent2D &extent,VkImageView *attachments,const uint attachmentCount) VkFramebuffer CreateVulkanFramebuffer(VkDevice device,RenderPass *rp,const VkExtent2D &extent,VkImageView *attachments,const uint attachmentCount)
@ -21,7 +20,7 @@ VkFramebuffer CreateVulkanFramebuffer(VkDevice device,RenderPass *rp,const VkExt
return fb; return fb;
} }
Framebuffer *TextureManager::CreateFBO(RenderPass *rp,ImageView **color_list,const uint image_count,ImageView *depth) Framebuffer *RenderTargetManager::CreateFBO(RenderPass *rp,ImageView **color_list,const uint image_count,ImageView *depth)
{ {
uint att_count=image_count; uint att_count=image_count;
@ -90,7 +89,7 @@ Framebuffer *TextureManager::CreateFBO(RenderPass *rp,ImageView **color_list,con
// return CreateFBO(rp,color.GetData(),color.GetCount(),depth); // return CreateFBO(rp,color.GetData(),color.GetCount(),depth);
//} //}
Framebuffer *TextureManager::CreateFBO(RenderPass *rp,ImageView *color,ImageView *depth) Framebuffer *RenderTargetManager::CreateFBO(RenderPass *rp,ImageView *color,ImageView *depth)
{ {
if(!rp)return(nullptr); if(!rp)return(nullptr);
if(!color&&!depth)return(nullptr); if(!color&&!depth)return(nullptr);
@ -98,7 +97,7 @@ Framebuffer *TextureManager::CreateFBO(RenderPass *rp,ImageView *color,ImageView
return CreateFBO(rp,&color,1,depth); return CreateFBO(rp,&color,1,depth);
} }
Framebuffer *TextureManager::CreateFBO(RenderPass *rp,ImageView *iv) Framebuffer *RenderTargetManager::CreateFBO(RenderPass *rp,ImageView *iv)
{ {
if(!rp)return(nullptr); if(!rp)return(nullptr);
if(!iv)return(nullptr); if(!iv)return(nullptr);

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@ -31,33 +31,4 @@ GraphModule::~GraphModule()
LOG_INFO("GraphModule::~GraphModule: "+AnsiString(module_name.GetName())) LOG_INFO("GraphModule::~GraphModule: "+AnsiString(module_name.GetName()))
} }
bool GraphModule::InitDependentModules(GraphModulesMap *)
{
auto dm_list=GetDependentModules();
if(!dm_list.IsEmpty())
{
if(!gmm)
return(false);
if(gmm->IsEmpty())
return(false);
for(auto dm_name:dm_list)
{
GraphModule *dm=gmm->Get(dm_name);
if(dm&&dm->IsInited())
{
dependent_modules.Add(dm);
continue;
}
return(false);
}
}
return(true);
}
VK_NAMESPACE_END VK_NAMESPACE_END

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@ -1,4 +1,4 @@
#include<hgl/graph/module/SwapchainModule.h> #include<hgl/graph/module/SwapchainModule.h>
#include<hgl/graph/module/GraphModuleFactory.h> #include<hgl/graph/module/GraphModuleFactory.h>
#include<hgl/graph/manager/RenderPassManager.h> #include<hgl/graph/manager/RenderPassManager.h>
#include<hgl/graph/manager/TextureManager.h> #include<hgl/graph/manager/TextureManager.h>
@ -230,6 +230,18 @@ SwapchainModule::~SwapchainModule()
delete swapchain; delete swapchain;
} }
bool SwapchainModule::InitDependentModules(GraphModulesMap &dep_gmm)
{
RenderPassManager *rp_manager=dep_gmm.Get<RenderPassManager>();
if(!rp_manager)
return(false);
SwapchainRenderbufferInfo rbi(swapchain->surface_format.format,swapchain->depth_format);
swapchain_rp=rp_manager->AcquireRenderPass(&rbi);
}
bool SwapchainModule::Init() bool SwapchainModule::Init()
{ {
if(!CreateSwapchain()) if(!CreateSwapchain())
@ -240,10 +252,6 @@ bool SwapchainModule::Init()
if(!rpm) if(!rpm)
return(false); return(false);
SwapchainRenderbufferInfo rbi(swapchain->surface_format.format,swapchain->depth_format);
swapchain_rp=rpm->AcquireRenderPass(&rbi);
//#ifdef _DEBUG //#ifdef _DEBUG
// if(dev_attr->debug_utils) // if(dev_attr->debug_utils)
// dev_attr->debug_utils->SetRenderPass(swapchain_rp->GetVkRenderPass(),"SwapchainRenderPass"); // dev_attr->debug_utils->SetRenderPass(swapchain_rp->GetVkRenderPass(),"SwapchainRenderPass");