created RenderTargetManager they are codes from TextureManager
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2
CMCore
2
CMCore
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Subproject commit ea101386d3705ee56b7a457b5b828c9f7894487d
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Subproject commit dbbd145f03cd3d56c8535b9291b710e595d3b625
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Subproject commit 441ca9ce5558d6825c92c7dd1b9f93b80404fb41
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Subproject commit b2f29ef0cfaed232226f5c8460b1694b98fc25bd
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2
CMUtil
2
CMUtil
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Subproject commit 6582b635c9b93284c29dd7e1bc6dc5ecf59a8705
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Subproject commit 5a05612f537391db5cbf4001b93ecbef591e4c2e
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@ -26,7 +26,7 @@ private:
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GRAPH_MODULE_CONSTRUCT(RenderPassManager)
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~RenderPassManager();
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bool Init(GraphModulesMap *) override;
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bool Init() override;
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private:
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27
inc/hgl/graph/manager/RenderTargetManager.h
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inc/hgl/graph/manager/RenderTargetManager.h
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@ -0,0 +1,27 @@
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#pragma once
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#include<hgl/graph/module/GraphModule.h>
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VK_NAMESPACE_BEGIN
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class RenderTargetManager:public GraphModule
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{
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public:
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GRAPH_MODULE_CONSTRUCT(RenderTargetManager)
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virtual ~RenderTargetManager();
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public: //FrameBuffer相关
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Framebuffer *CreateFBO(RenderPass *rp,ImageView **color_list,const uint image_count,ImageView *depth);
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// Framebuffer *CreateFBO(RenderPass *,List<ImageView *> &color,ImageView *depth);
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Framebuffer *CreateFBO(RenderPass *,ImageView *color,ImageView *depth);
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Framebuffer *CreateFBO(RenderPass *,ImageView *);
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public:
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RenderTarget *CreateRT( const FramebufferInfo *fbi,RenderPass *,const uint32_t fence_count=1);
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RenderTarget *CreateRT( const FramebufferInfo *fbi,const uint32_t fence_count=1);
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};//class RenderTargetManager
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VK_NAMESPACE_END
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@ -12,8 +12,6 @@ VK_NAMESPACE_BEGIN
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class TextureManager:public GraphModule
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{
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RenderPassManager *rp_manager=nullptr;
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DeviceQueue *texture_queue=nullptr;
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TextureCmdBuffer *texture_cmd_buf=nullptr;
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@ -126,18 +124,5 @@ public: // Load
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Texture2DArray * CreateTexture2DArray(const AnsiString &name,const uint32_t width,const uint32_t height,const uint32_t layer,const VkFormat &fmt,bool auto_mipmaps=false);
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bool LoadTexture2DToArray(Texture2DArray *,const uint32_t layer,const OSString &);
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public: //FrameBuffer相关
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Framebuffer *CreateFBO(RenderPass *rp,ImageView **color_list,const uint image_count,ImageView *depth);
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// Framebuffer *CreateFBO(RenderPass *,List<ImageView *> &color,ImageView *depth);
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Framebuffer *CreateFBO(RenderPass *,ImageView *color,ImageView *depth);
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Framebuffer *CreateFBO(RenderPass *,ImageView *);
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public:
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RenderTarget *CreateRT( const FramebufferInfo *fbi,RenderPass *,const uint32_t fence_count=1);
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RenderTarget *CreateRT( const FramebufferInfo *fbi,const uint32_t fence_count=1);
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};//class TextureManager
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VK_NAMESPACE_END
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@ -38,9 +38,11 @@ public:
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}
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template<typename T>
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const bool Get(T *&gm)const
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T *Get()const
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{
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return gm_map_by_hash.Get(GetTypeHash<T>(),gm);
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GraphModule *gm;
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return gm_map_by_hash.Get(GetTypeHash<T>(),gm)?(T *)gm:nullptr;
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}
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const bool IsLoaded(const AnsiIDName &name)const{return gm_map_by_name.ContainsKey(name);}
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@ -101,8 +103,6 @@ class GraphModule:public Comparator<GraphModule>
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bool module_enabled;
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bool module_ready;
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GraphModulesMap dependent_modules;
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protected:
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//GraphModule *GetModule(const AnsiIDName &name){return module_manager->GetModule(name,true);} ///<获取指定名称的模块
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@ -145,7 +145,10 @@ public:
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virtual const size_t GetTypeHash()const=0;
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virtual bool InitDependentModules(GraphModulesMap *); ///<初始化依赖的模块
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/**
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* 依赖的模块是在模板new之前就获取的,当前函数仅用于传递这些数据
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*/
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virtual bool InitDependentModules(GraphModulesMap &){module_inited_dependent=true;return true;} ///<初始化依赖的模块
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virtual bool Init()=0; ///<初始化当前模块
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@ -163,13 +166,6 @@ public:
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return(dependent_modules_name.Contains(gm.module_name)?1:-1); //如果我依赖于他,那么我比他大
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}
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public:
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GraphModule * GetDependentModule(const AnsiIDName &name){return dependent_modules.Get(name);} ///<获取指定名称的模块
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template<typename T>
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T * GetDependentModule(){return dependent_modules.Get<T>();} ///<获取指定类型的模块
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public: //回调事件
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virtual void OnRenderTarget(RenderTarget *){} ///<设置渲染目标
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@ -48,9 +48,9 @@ public:
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}
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}
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GraphModule *gm=new T(gmm,dgm_map);
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GraphModule *gm=new T(gmm);
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if(!gm->InitDependentModules(gmm))
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if(!gm->InitDependentModules(dgm))
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{
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delete gm;
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return(nullptr);
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@ -32,7 +32,9 @@ public:
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GRAPH_MODULE_CONSTRUCT(SwapchainModule)
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virtual ~SwapchainModule();
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bool Init(GraphModulesMap *) override;
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bool InitDependentModules(GraphModulesMap &) override;
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bool Init() override;
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bool BeginFrame();
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void EndFrame();
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@ -164,9 +164,7 @@ SET(VK_DEVICE_CREATER_SOURCE ${SG_INCLUDE_PATH}/VKDevice.h
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SET(VK_DEVICE_SOURCE Vulkan/VKDeviceMemory.cpp
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Vulkan/VKDeviceBuffer.cpp
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Vulkan/VKDeviceSampler.cpp
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Vulkan/VKDeviceMaterial.cpp
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Vulkan/VKDeviceFramebuffer.cpp
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Vulkan/VKDeviceRenderTarget.cpp)
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Vulkan/VKDeviceMaterial.cpp)
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SET(VK_PHYSICAL_DEVICE_SOURCE ${SG_INCLUDE_PATH}/VKPhysicalDevice.h
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Vulkan/VKPhysicalDevice.cpp
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@ -297,11 +295,14 @@ SET(SG_MANAGER_HEADER_PATH ${SG_INCLUDE_PATH}/manager)
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SET(GRAPH_MANAGER_HEADER ${SG_MANAGER_HEADER_PATH}/TextureManager.h
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${SG_MANAGER_HEADER_PATH}/RenderPassManager.h
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${SG_MANAGER_HEADER_PATH}/RenderTargetManager.h
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${SG_MANAGER_HEADER_PATH}/MaterialManager.h
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)
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SET(GRAPH_MANAGER_SOURCE manager/TextureManager.cpp
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manager/RenderPassManager.cpp
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manager/RenderTargetManager.cpp
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manager/RenderTargetManagerFBO.cpp
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manager/MaterialManager.cpp
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)
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@ -184,13 +184,8 @@ bool CreateDepthAttachment( List<VkAttachmentReference> &ref_list,List<VkAttachm
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return(true);
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}
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bool RenderPassManager::Init(GraphModulesMap *gmm)
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bool RenderPassManager::Init()
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{
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if(!GraphModule::Init(gmm))
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return(false);
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gmm->Get(rp_manager);
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pipeline_cache=GetDeviceAttribute()->pipeline_cache;
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hash=CreateRenderPassHash();
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/manager/TextureManager.h>
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#include<hgl/graph/manager/RenderPassManager.h>
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#include<hgl/graph/manager/RenderTargetManager.h>
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VK_NAMESPACE_BEGIN
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RenderTarget *TextureManager::CreateRT(const FramebufferInfo *fbi,RenderPass *rp,const uint32_t fence_count)
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RenderTarget *RenderTargetManager::CreateRT(const FramebufferInfo *fbi,RenderPass *rp,const uint32_t fence_count)
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{
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if(!fbi)return(nullptr);
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if(!rp)return(nullptr);
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@ -50,7 +49,7 @@ RenderTarget *TextureManager::CreateRT(const FramebufferInfo *fbi,RenderPass *rp
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return nullptr;
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}
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RenderTarget *TextureManager::CreateRT(const FramebufferInfo *fbi,const uint32_t fence_count)
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RenderTarget *RenderTargetManager::CreateRT(const FramebufferInfo *fbi,const uint32_t fence_count)
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{
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if(!fbi)return(nullptr);
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@ -1,5 +1,4 @@
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/manager/TextureManager.h>
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#include<hgl/graph/manager/RenderTargetManager.h>
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VK_NAMESPACE_BEGIN
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VkFramebuffer CreateVulkanFramebuffer(VkDevice device,RenderPass *rp,const VkExtent2D &extent,VkImageView *attachments,const uint attachmentCount)
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@ -21,7 +20,7 @@ VkFramebuffer CreateVulkanFramebuffer(VkDevice device,RenderPass *rp,const VkExt
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return fb;
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}
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Framebuffer *TextureManager::CreateFBO(RenderPass *rp,ImageView **color_list,const uint image_count,ImageView *depth)
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Framebuffer *RenderTargetManager::CreateFBO(RenderPass *rp,ImageView **color_list,const uint image_count,ImageView *depth)
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{
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uint att_count=image_count;
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@ -90,7 +89,7 @@ Framebuffer *TextureManager::CreateFBO(RenderPass *rp,ImageView **color_list,con
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// return CreateFBO(rp,color.GetData(),color.GetCount(),depth);
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//}
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Framebuffer *TextureManager::CreateFBO(RenderPass *rp,ImageView *color,ImageView *depth)
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Framebuffer *RenderTargetManager::CreateFBO(RenderPass *rp,ImageView *color,ImageView *depth)
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{
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if(!rp)return(nullptr);
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if(!color&&!depth)return(nullptr);
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@ -98,7 +97,7 @@ Framebuffer *TextureManager::CreateFBO(RenderPass *rp,ImageView *color,ImageView
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return CreateFBO(rp,&color,1,depth);
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}
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Framebuffer *TextureManager::CreateFBO(RenderPass *rp,ImageView *iv)
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Framebuffer *RenderTargetManager::CreateFBO(RenderPass *rp,ImageView *iv)
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{
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if(!rp)return(nullptr);
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if(!iv)return(nullptr);
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@ -111,4 +110,4 @@ Framebuffer *TextureManager::CreateFBO(RenderPass *rp,ImageView *iv)
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else
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return nullptr;
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}
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VK_NAMESPACE_END
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VK_NAMESPACE_END
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@ -31,33 +31,4 @@ GraphModule::~GraphModule()
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LOG_INFO("GraphModule::~GraphModule: "+AnsiString(module_name.GetName()))
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}
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bool GraphModule::InitDependentModules(GraphModulesMap *)
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{
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auto dm_list=GetDependentModules();
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if(!dm_list.IsEmpty())
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{
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if(!gmm)
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return(false);
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if(gmm->IsEmpty())
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return(false);
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for(auto dm_name:dm_list)
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{
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GraphModule *dm=gmm->Get(dm_name);
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if(dm&&dm->IsInited())
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{
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dependent_modules.Add(dm);
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continue;
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}
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return(false);
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}
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}
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return(true);
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}
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VK_NAMESPACE_END
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@ -1,4 +1,4 @@
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#include<hgl/graph/module/SwapchainModule.h>
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#include<hgl/graph/module/SwapchainModule.h>
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#include<hgl/graph/module/GraphModuleFactory.h>
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#include<hgl/graph/manager/RenderPassManager.h>
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#include<hgl/graph/manager/TextureManager.h>
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@ -230,6 +230,18 @@ SwapchainModule::~SwapchainModule()
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delete swapchain;
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}
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bool SwapchainModule::InitDependentModules(GraphModulesMap &dep_gmm)
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{
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RenderPassManager *rp_manager=dep_gmm.Get<RenderPassManager>();
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if(!rp_manager)
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return(false);
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SwapchainRenderbufferInfo rbi(swapchain->surface_format.format,swapchain->depth_format);
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swapchain_rp=rp_manager->AcquireRenderPass(&rbi);
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}
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bool SwapchainModule::Init()
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{
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if(!CreateSwapchain())
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@ -240,10 +252,6 @@ bool SwapchainModule::Init()
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if(!rpm)
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return(false);
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SwapchainRenderbufferInfo rbi(swapchain->surface_format.format,swapchain->depth_format);
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swapchain_rp=rpm->AcquireRenderPass(&rbi);
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//#ifdef _DEBUG
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// if(dev_attr->debug_utils)
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// dev_attr->debug_utils->SetRenderPass(swapchain_rp->GetVkRenderPass(),"SwapchainRenderPass");
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