隐藏VKShaderParse.h到src目录
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@ -19,7 +19,6 @@
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${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKSemaphore.h
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${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKShaderModule.h
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${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKShaderModuleManage.h
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${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKShaderParse.h
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${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKSurfaceExtensionName.h
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${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKVertexAttributeBinding.h)
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@ -37,6 +36,7 @@ SET(RENDER_DEVICE_VULKAN_SOURCE VKFormat.cpp
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VKDescriptorSetLayoutCreater.cpp
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VKDescriptorSetLayoutCreater.h
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VKRenderPass.cpp
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VKShaderParse.h
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VKShaderModule.cpp
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VKShaderModuleManage.cpp
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VKVertexAttributeBinding.cpp
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@ -54,6 +54,6 @@ SOURCE_GROUP("Header Files" FILES ${RENDER_DEVICE_VULKAN_HEADER})
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SOURCE_GROUP("Source Files" FILES ${RENDER_DEVICE_VULKAN_SOURCE})
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#SOURCE_GROUP("JSON Source Files" FILES ${RENDER_DEVICE_VULKAN_JSON_SOURCE})
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add_library(ULRE.RenderDevice.Vulkan STATIC ${RENDER_DEVICE_VULKAN_HEADER}
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add_library(ULRE.RenderDevice.Vulkan STATIC ${RENDER_DEVICE_VULKAN_HEADER}
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${RENDER_DEVICE_VULKAN_SOURCE}
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${RENDER_DEVICE_VULKAN_JSON_SOURCE})
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@ -1,6 +1,6 @@
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#include<hgl/graph/vulkan/VKShaderModule.h>
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#include<hgl/graph/vulkan/VKVertexAttributeBinding.h>
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#include<hgl/graph/vulkan/VKShaderParse.h>
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#include"VKShaderParse.h"
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VK_NAMESPACE_BEGIN
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ShaderModule::ShaderModule(VkDevice dev,int id,VkPipelineShaderStageCreateInfo *sci,const ShaderParse *sp)
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@ -2,7 +2,7 @@
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#include<hgl/graph/vulkan/VKShaderModule.h>
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#include<hgl/graph/vulkan/VKMaterial.h>
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#include<hgl/graph/vulkan/VKDevice.h>
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#include<hgl/graph/vulkan/VKShaderParse.h>
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#include"VKShaderParse.h"
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#include<hgl/filesystem/FileSystem.h>
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VK_NAMESPACE_BEGIN
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