增加InlineGeometry

This commit is contained in:
hyzboy 2019-05-24 19:28:27 +08:00
parent d97daabbc8
commit c912377dc3
8 changed files with 206 additions and 168 deletions

View File

@ -4,9 +4,8 @@
// 二、试验动态合并材质渲染机制、包括普通合并与Instance
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/VertexBuffer.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/type/ResManage.h>
using namespace hgl;
@ -23,38 +22,29 @@ struct WorldConfig
Matrix4f mvp;
}world;
struct RectangleCreateInfo
{
RectScope2f scope;
};
VK_NAMESPACE_BEGIN
using MaterialID=int;
using PipelineID=int;
using DescriptorSetsID=int;
using RenderableID=int;
/**
* DB
*/
class SceneDatabase
{
IDResManage<MaterialID, Material> rm_material; ///<材质合集
IDResManage<PipelineID, Pipeline> rm_pipeline; ///<管线合集
IDResManage<DescriptorSetsID, DescriptorSets> rm_desc_sets; ///<描述符合集
IDResManage<RenderableID, Renderable> rm_renderable; ///<可渲染对象合集
public:
MaterialID Add(Material *mtl)
{
if(!mtl)return(-1);
rm_material.Add(mtl);
}
PipelineID
};//class SceneDatabase
//using MaterialID=int;
//using PipelineID=int;
//using DescriptorSetsID=int;
//using RenderableID=int;
//
///**
// * 场景DB用于管理场景内所需的所有数据
// */
//class SceneDatabase
//{
// IDResManage<MaterialID, Material> rm_material; ///<材质合集
// IDResManage<PipelineID, Pipeline> rm_pipeline; ///<管线合集
// IDResManage<DescriptorSetsID, DescriptorSets> rm_desc_sets; ///<描述符合集
// IDResManage<RenderableID, Renderable> rm_renderable; ///<可渲染对象合集
//
//public:
//
// MaterialID Add(Material * mtl ){return rm_material.Add(mtl);}
// PipelineID Add(Pipeline * p ){return rm_pipeline.Add(p);}
// DescriptorSetsID Add(DescriptorSets *ds ){return rm_desc_sets.Add(ds);}
// RenderableID Add(Renderable * r ){return rm_renderable.Add(r);}
//};//class SceneDatabase
/**
*
@ -84,17 +74,6 @@ public:
// Adreno/NV/AMD: AlphaTest、不透明、半透明
// PowerVR: 同Adreno/NV/AMD但不透明部分可以不排序
if(pipeline->IsAlphaTest())
{
if(!ri->pipeline->IsAlphaTest())
return -1;
}
else
{
if(ri->pipeline->IsAlphaTest())
return 1;
}
if(pipeline->IsAlphaBlend())
{
if(!ri->pipeline->IsAlphaBlend())
@ -106,6 +85,17 @@ public:
return -1;
}
if(pipeline->IsAlphaTest())
{
if(!ri->pipeline->IsAlphaTest())
return 1;
}
else
{
if(ri->pipeline->IsAlphaTest())
return -1;
}
if(pipeline!=ri->pipeline)
return pipeline-ri->pipeline;
@ -121,124 +111,6 @@ VK_NAMESPACE_END
constexpr uint32_t VERTEX_COUNT=4;
vulkan::Renderable *CreateRectangle(vulkan::Device *device,vulkan::Material *mtl,const RectangleCreateInfo *rci)
{
const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
vulkan::Renderable *render_obj=mtl->CreateRenderable(VERTEX_COUNT);
const int vertex_binding=vsm->GetStageInputBinding("Vertex");
if(vertex_binding!=-1)
{
VB2f *vertex=new VB2f(VERTEX_COUNT);
vertex->Begin();
vertex->WriteRectFan(rci->scope);
vertex->End();
render_obj->Set(vertex_binding,device->CreateVBO(vertex));
delete vertex;
}
else
{
delete render_obj;
return nullptr;
}
return render_obj;
}
struct RoundRectangleCreateInfo:public RectangleCreateInfo
{
float radius; //圆角半径
uint32_t round_per; //圆角精度
};
vulkan::Renderable *CreateRoundRectangle(vulkan::Device *device,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
{
const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
vulkan::Renderable *render_obj=nullptr;
const int vertex_binding=vsm->GetStageInputBinding("Vertex");
if(vertex_binding==-1)
return(nullptr);
VB2f *vertex=nullptr;
if(rci->radius==0||rci->round_per<=1) //这是要画矩形
{
vertex=new VB2f(4);
vertex->Begin();
vertex->WriteRectFan(rci->scope);
vertex->End();
}
else
{
float radius=rci->radius;
if(radius>rci->scope.GetWidth()/2.0f)radius=rci->scope.GetWidth()/2.0f;
if(radius>rci->scope.GetHeight()/2.0f)radius=rci->scope.GetHeight()/2.0f;
vertex=new VB2f(1+rci->round_per*4);
vertex->Begin();
vec2<float> *coord=new vec2<float>[rci->round_per];
for(uint i=0;i<rci->round_per;i++)
{
float ang=float(i)/float(rci->round_per-1)*90.0f;
float x=sin(hgl_ang2rad(ang))*radius;
float y=cos(hgl_ang2rad(ang))*radius;
coord[i].x=x;
coord[i].y=y;
//生成的是右上角的
vertex->Write( rci->scope.GetRight()-radius+x,
rci->scope.GetTop()+radius-y);
}
//右下角
for(uint i=0;i<rci->round_per;i++)
{
vertex->Write(rci->scope.GetRight() -radius+coord[rci->round_per-1-i].x,
rci->scope.GetBottom()-radius+coord[rci->round_per-1-i].y);
}
//左下角
for(uint i=0;i<rci->round_per;i++)
{
vertex->Write(rci->scope.GetLeft() +radius-coord[i].x,
rci->scope.GetBottom()-radius+coord[i].y);
}
//左上角
for(uint i=0;i<rci->round_per;i++)
{
vertex->Write(rci->scope.GetLeft() +radius-coord[rci->round_per-1-i].x,
rci->scope.GetTop() +radius-coord[rci->round_per-1-i].y);
}
vertex->Write(rci->scope.GetRight() -radius+coord[0].x,
rci->scope.GetTop() +radius-coord[0].y);
delete[] coord;
vertex->End();
}
render_obj=mtl->CreateRenderable(vertex->GetCount());
render_obj->Set(vertex_binding,device->CreateVBO(vertex));
delete vertex;
return render_obj;
}
class TestApp:public VulkanApplicationFramework
{

View File

@ -73,7 +73,7 @@ private:
if(!material)
return(false);
render_obj=material->CreateRenderable();
render_obj=material->CreateRenderable(VERTEX_COUNT);
descriptor_sets=material->CreateDescriptorSets();
return(true);
}

View File

@ -74,7 +74,7 @@ private:
if(!material)
return(false);
render_obj=material->CreateRenderable();
render_obj=material->CreateRenderable(VERTEX_COUNT);
descriptor_sets=material->CreateDescriptorSets();
return(true);
}

View File

@ -93,7 +93,7 @@ private:
if(!material)
return(false);
render_obj=material->CreateRenderable();
render_obj=material->CreateRenderable(VERTEX_COUNT);
desciptor_sets=material->CreateDescriptorSets();
texture=vulkan::LoadTGATexture(OS_TEXT("lena.tga"),device);

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@ -0,0 +1,42 @@
#ifndef HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
#define HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
#include<hgl/graph/vulkan/VK.h>
#include<hgl/math/Vector.h>
#include<hgl/type/RectScope.h>
namespace hgl
{
namespace graph
{
/**
*
*/
struct RectangleCreateInfo
{
RectScope2f scope;
};
vulkan::Renderable *CreateRectangle(vulkan::Device *device,vulkan::Material *mtl,const RectangleCreateInfo *rci);
/**
*
*/
struct RoundRectangleCreateInfo:public RectangleCreateInfo
{
float radius; //圆角半径
uint32_t round_per; //圆角精度
};
vulkan::Renderable *CreateRoundRectangle(vulkan::Device *device,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci);
/**
*
*/
struct CircleCreateInfo
{
Vector2f center;
uint field_count; //分段次数
};
}//namespace graph
};//namespace hgl
#endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE

View File

@ -18,7 +18,8 @@
Android/NativeActivitySupport.cpp)
SET(PLATFORM_FILE_SOURCE ${PLATFORM_FILE_SOURCE}
Android/ProgramPath.cpp)
Android/ProgramPath.cpp
Android/AssetManage.cpp)
SET(PLATFORM_MULTI_THREAD_SOURCE ${PLATFORM_MULTI_THREAD_SOURCE}
UNIX/Semaphore.cpp)

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@ -4,13 +4,15 @@ SET(SCENE_GRAPH_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/AABox.h
${ROOT_INCLUDE_PATH}/hgl/graph/SceneNode.h
${ROOT_INCLUDE_PATH}/hgl/graph/SceneOrient.h
${ROOT_INCLUDE_PATH}/hgl/graph/VertexBufferCreater.h
${ROOT_INCLUDE_PATH}/hgl/graph/VertexBuffer.h)
${ROOT_INCLUDE_PATH}/hgl/graph/VertexBuffer.h
${ROOT_INCLUDE_PATH}/hgl/graph/InlineGeometry.h)
SET(SCENE_GRAPH_SOURCE AABox.cpp
Camera.cpp
# RenderList.cpp
SceneNode.cpp
SceneOrient.cpp)
SceneOrient.cpp
InlineGeometry.cpp)
SOURCE_GROUP("Header Files" FILES ${SCENE_GRAPH_HEADER})
SOURCE_GROUP("Source Files" FILES ${SCENE_GRAPH_SOURCE})

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@ -0,0 +1,121 @@
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/VertexBuffer.h>
#include<hgl/graph/vulkan/VKDevice.h>
#include<hgl/graph/vulkan/VKMaterial.h>
#include<hgl/graph/vulkan/VKRenderable.h>
#include<hgl/graph/vulkan/VKShaderModule.h>
namespace hgl
{
namespace graph
{
vulkan::Renderable *CreateRectangle(vulkan::Device *device,vulkan::Material *mtl,const RectangleCreateInfo *rci)
{
const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
vulkan::Renderable *render_obj=mtl->CreateRenderable(4);
const int vertex_binding=vsm->GetStageInputBinding("Vertex");
if(vertex_binding!=-1)
{
VB2f *vertex=new VB2f(4);
vertex->Begin();
vertex->WriteRectFan(rci->scope);
vertex->End();
render_obj->Set(vertex_binding,device->CreateVBO(vertex));
delete vertex;
}
else
{
delete render_obj;
return nullptr;
}
return render_obj;
}
vulkan::Renderable *CreateRoundRectangle(vulkan::Device *device,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
{
const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
vulkan::Renderable *render_obj=nullptr;
const int vertex_binding=vsm->GetStageInputBinding("Vertex");
if(vertex_binding==-1)
return(nullptr);
VB2f *vertex=nullptr;
if(rci->radius==0||rci->round_per<=1) //这是要画矩形
{
vertex=new VB2f(4);
vertex->Begin();
vertex->WriteRectFan(rci->scope);
vertex->End();
}
else
{
float radius=rci->radius;
if(radius>rci->scope.GetWidth()/2.0f)radius=rci->scope.GetWidth()/2.0f;
if(radius>rci->scope.GetHeight()/2.0f)radius=rci->scope.GetHeight()/2.0f;
vertex=new VB2f(rci->round_per*4);
vertex->Begin();
vec2<float> *coord=new vec2<float>[rci->round_per];
for(uint i=0;i<rci->round_per;i++)
{
float ang=float(i)/float(rci->round_per-1)*90.0f;
float x=sin(hgl_ang2rad(ang))*radius;
float y=cos(hgl_ang2rad(ang))*radius;
coord[i].x=x;
coord[i].y=y;
//右上角
vertex->Write( rci->scope.GetRight()-radius+x,
rci->scope.GetTop()+radius-y);
}
//右下角
for(uint i=0;i<rci->round_per;i++)
{
vertex->Write(rci->scope.GetRight() -radius+coord[rci->round_per-1-i].x,
rci->scope.GetBottom()-radius+coord[rci->round_per-1-i].y);
}
//左下角
for(uint i=0;i<rci->round_per;i++)
{
vertex->Write(rci->scope.GetLeft() +radius-coord[i].x,
rci->scope.GetBottom()-radius+coord[i].y);
}
//左上角
for(uint i=0;i<rci->round_per;i++)
{
vertex->Write(rci->scope.GetLeft() +radius-coord[rci->round_per-1-i].x,
rci->scope.GetTop() +radius-coord[rci->round_per-1-i].y);
}
delete[] coord;
vertex->End();
}
render_obj=mtl->CreateRenderable(vertex->GetCount());
render_obj->Set(vertex_binding,device->CreateVBO(vertex));
delete vertex;
return render_obj;
}
}//namespace graph
}//namespace hgl