append codes that they can output queue family properties of physical device.

This commit is contained in:
hyzboy 2021-12-16 17:27:33 +08:00
parent 4a24a05360
commit c9b50e35c7
8 changed files with 139 additions and 48 deletions

View File

@ -27,6 +27,18 @@ namespace hgl
}//namespace hgl
VK_NAMESPACE_BEGIN
/*
* GPU设备创建信息
*/
struct GPUDeviceCreateInfo
{
VkPhysicalDeviceType device_type =VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM;
uint32_t swapchain_image_count =0;
VkSurfaceFormatKHR color_format ={PF_A2BGR10UN,VK_COLOR_SPACE_SRGB_NONLINEAR_KHR};
VkFormat depth_format =VK_FORMAT_UNDEFINED;
};//struct GPUDeviceCreateInfo
class GPUDevice
{
GPUDeviceAttribute *attr;

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@ -59,8 +59,9 @@ public:
private:
void RefreshSurface();
void RefreshQueueFamily();
void GetSurfaceFormatList();
void GetSurfacePresentMode();
void GetQueueFamily();
public:

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@ -15,6 +15,7 @@ class GPUPhysicalDevice
VkPhysicalDeviceMemoryProperties memory_properties;
List<VkLayerProperties> layer_properties;
List<VkExtensionProperties> extension_properties;
List<VkQueueFamilyProperties> queue_family_properties;
public:
@ -48,20 +49,6 @@ public:
const uint32_t GetConstantSize ()const{return properties.limits.maxPushConstantsSize;}
// support != open, so please don't direct use GetFeatures().
// open any features in CreateDevice()&SetDeviceFeatures() functions.
const bool IsSupportMDI ()const
{
// I found a few device support MDI, but its MaxDrawIndirectCount is 1.
return (features.multiDrawIndirect&&properties.limits.maxDrawIndirectCount>1);
}
const uint32_t GetMaxMDICount ()const
{
return properties.limits.maxDrawIndirectCount;
}
public:
/**
@ -112,9 +99,23 @@ public:
public:
const VkBool32 SupportGeometryShader ()const{return features.geometryShader;}
const VkBool32 SupportMultiDrawIndirect ()const{return features.multiDrawIndirect;}
const VkBool32 SupportCubeMapArray ()const{return features.imageCubeArray;}
// support != open, so please don't direct use GetFeatures().
// open any features in CreateDevice()&SetDeviceFeatures() functions.
const bool SupportMDI ()const
{
// I found a few device support MDI, but its MaxDrawIndirectCount is 1.
return (features.multiDrawIndirect&&properties.limits.maxDrawIndirectCount>1);
}
const uint32_t GetMaxMDICount ()const
{
return properties.limits.maxDrawIndirectCount;
}
const uint32_t GetMaxImage1D ()const{return properties.limits.maxImageDimension1D;}
const uint32_t GetMaxImage2D ()const{return properties.limits.maxImageDimension2D;}
const uint32_t GetMaxImage3D ()const{return properties.limits.maxImageDimension3D;}

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@ -170,7 +170,7 @@ void RenderCmdBuffer::DrawIndirect( VkBuffer buffer,
uint32_t drawCount,
uint32_t stride)
{
if(this->dev_attr->physical_device->IsSupportMDI())
if(this->dev_attr->physical_device->SupportMDI())
vkCmdDrawIndirect(cmd_buf,buffer,offset,drawCount,stride);
else
for(uint32_t i=0;i<drawCount;i++)
@ -182,7 +182,7 @@ void RenderCmdBuffer::DrawIndexedIndirect( VkBuffer buffer,
uint32_t drawCount,
uint32_t stride)
{
if(this->dev_attr->physical_device->IsSupportMDI())
if(this->dev_attr->physical_device->SupportMDI())
vkCmdDrawIndexedIndirect(cmd_buf,buffer,offset,drawCount,stride);
else
for(uint32_t i=0;i<drawCount;i++)

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@ -14,8 +14,9 @@ GPUDeviceAttribute::GPUDeviceAttribute(VulkanInstance *inst,const GPUPhysicalDev
surface=s;
RefreshSurfaceCaps();
RefreshSurface();
RefreshQueueFamily();
GetSurfaceFormatList();
GetSurfacePresentMode();
GetQueueFamily();
}
GPUDeviceAttribute::~GPUDeviceAttribute()
@ -49,11 +50,6 @@ void GPUDeviceAttribute::RefreshSurfaceCaps()
VkPhysicalDevice pdevice = *physical_device;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(pdevice, surface, &surface_caps);
}
void GPUDeviceAttribute::RefreshSurface()
{
VkPhysicalDevice pdevice = *physical_device;
{
if (surface_caps.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR)
@ -63,10 +59,13 @@ void GPUDeviceAttribute::RefreshSurface()
}
{
constexpr VkCompositeAlphaFlagBitsKHR compositeAlphaFlags[4]={VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR,
VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR,
VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR };
constexpr VkCompositeAlphaFlagBitsKHR compositeAlphaFlags[4]=
{
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR,
VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR,
VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR
};
for(auto flags:compositeAlphaFlags)
if (surface_caps.supportedCompositeAlpha & flags)
@ -75,6 +74,11 @@ void GPUDeviceAttribute::RefreshSurface()
break;
}
}
}
void GPUDeviceAttribute::GetSurfaceFormatList()
{
VkPhysicalDevice pdevice = *physical_device;
{
uint32_t format_count;
@ -113,19 +117,24 @@ void GPUDeviceAttribute::RefreshSurface()
//}
}
}
{
uint32_t mode_count;
if (vkGetPhysicalDeviceSurfacePresentModesKHR(pdevice, surface, &mode_count, nullptr) == VK_SUCCESS)
{
present_modes.SetCount(mode_count);
if (vkGetPhysicalDeviceSurfacePresentModesKHR(pdevice, surface, &mode_count, present_modes.GetData()) != VK_SUCCESS)
present_modes.Clear();
}
}
}
void GPUDeviceAttribute::RefreshQueueFamily()
void GPUDeviceAttribute::GetSurfacePresentMode()
{
uint32_t mode_count;
VkPhysicalDevice pdevice = *physical_device;
if (!vkGetPhysicalDeviceSurfacePresentModesKHR(pdevice, surface, &mode_count, nullptr) == VK_SUCCESS)
return;
present_modes.SetCount(mode_count);
if (vkGetPhysicalDeviceSurfacePresentModesKHR(pdevice, surface, &mode_count, present_modes.GetData()) != VK_SUCCESS)
present_modes.Clear();
}
void GPUDeviceAttribute::GetQueueFamily()
{
VkPhysicalDevice pdevice = *physical_device;

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@ -49,9 +49,13 @@ namespace
FEATURE_COPY(geometryShader);
FEATURE_COPY(multiDrawIndirect);
// FEATURE_COPY(imageCubeArray);
FEATURE_COPY(samplerAnisotropy);
// FEATURE_COPY(imageCubeArray);
// FEATURE_COPY(fullDrawIndexUint32);
// FEATURE_COPY(wideLines)
// FEATURE_COPY(largePoints)
#undef FEATURE_COPY
}

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@ -31,7 +31,6 @@ VulkanInstance *CreateInstance(const AnsiString &app_name,VKDebugOut *out,Create
VK_EXT_DEBUG_REPORT_EXTENSION_NAME,
VK_EXT_DEBUG_UTILS_EXTENSION_NAME,
#endif//_DEBUG
VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME,
};
for(const char *ext_name:require_ext_list)

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@ -2,11 +2,69 @@
#include<hgl/graph/VKInstance.h>
VK_NAMESPACE_BEGIN
namespace
{
void debug_queue_family_properties_out(const char *front,const List<VkQueueFamilyProperties> &qfp_list)
{
constexpr char *queue_bit_name[]=
{
"Graphics",
"Compute",
"Transfer",
"SparseBinding",
"Protected",
"VideoDecode",
"VideoEncode"
};
const int count=qfp_list.GetCount();
if(count<=0)return;
const VkQueueFamilyProperties *p=qfp_list.GetData();
for(int i=0;i<count;i++)
{
std::cout<<front<<" Queue Family ["<<i<<"] count: "<<p->queueCount
<<", timestampValidBits: "<<p->timestampValidBits
<<", minImageTransferGranularity [" <<p->minImageTransferGranularity.width<<","
<<p->minImageTransferGranularity.height<<","
<<p->minImageTransferGranularity.depth<<"], queueFlags[";
uint32_t bits=p->queueFlags;
for(uint i=0;i<7;i++)
{
if(bits&1)
{
std::cout<<queue_bit_name[i];
bits>>=1;
if(bits>0)std::cout<<",";
}
else
{
bits>>=1;
}
}
std::cout<<"]"<<std::endl;
++p;
}
}
}
GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
{
instance=inst;
physical_device=pd;
vkGetPhysicalDeviceFeatures(physical_device,&features);
vkGetPhysicalDeviceMemoryProperties(physical_device,&memory_properties);
vkGetPhysicalDeviceProperties(physical_device,&properties);
std::string debug_front="PhysicalDevice["+std::string(properties.deviceName)+"]";
{
uint32_t property_count;
@ -15,7 +73,7 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
layer_properties.SetCount(property_count);
vkEnumerateDeviceLayerProperties(physical_device,&property_count,layer_properties.GetData());
debug_out("PhysicalDevice",layer_properties);
debug_out(debug_front.c_str(),layer_properties);
}
{
@ -26,12 +84,19 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
extension_properties.SetCount(exten_count);
vkEnumerateDeviceExtensionProperties(physical_device,nullptr,&exten_count,extension_properties.GetData());
debug_out("PhysicalDevice",extension_properties);
debug_out(debug_front.c_str(),extension_properties);
}
vkGetPhysicalDeviceFeatures(physical_device,&features);
vkGetPhysicalDeviceMemoryProperties(physical_device,&memory_properties);
vkGetPhysicalDeviceProperties(physical_device,&properties);
{
uint32_t family_count;
vkGetPhysicalDeviceQueueFamilyProperties(physical_device,&family_count,nullptr);
queue_family_properties.SetCount(family_count);
vkGetPhysicalDeviceQueueFamilyProperties(physical_device,&family_count,queue_family_properties.GetData());
debug_queue_family_properties_out(debug_front.c_str(),queue_family_properties);
}
}
const bool GPUPhysicalDevice::GetLayerVersion(const AnsiString &name,uint32_t &spec,uint32_t &impl)const