first version of ShaderResource

This commit is contained in:
hyzboy 2020-06-08 19:12:29 +08:00
parent 2cc0c77f13
commit ca44bf2cf7
2 changed files with 138 additions and 1 deletions

View File

@ -1,13 +1,44 @@
#pragma once
#include<hgl/type/BaseString.h>
#include<hgl/type/List.h>
#include<vulkan/vulkan.h>
namespace hgl
{
namespace graph
{
struct ShaderStage
{
UTF8String name;
uint location;
VkFormat format;
};//struct ShaderStage
using ShaderStageList=ObjectList<ShaderStage>;
struct ShaderDescriptor
{
UTF8String name;
uint binding;
};//struct ShaderDescriptor
using ShaderDescriptorList=ObjectList<ShaderDescriptor>;
class ShaderResource
{
ShaderStageList is_list;
ShaderStageList os_list;
ShaderDescriptorList ubo_list;
ShaderDescriptorList sampler_list;
public:
ShaderStageList &GetInputStages(){return is_list;}
ShaderStageList &GetOutputStages(){return os_list;}
ShaderDescriptorList &GetUBO(){return ubo_list;}
ShaderDescriptorList &GetSampler(){return sampler_list;}
};//class ShaderResource
ShaderResource *LoadShaderResoruce(const OSString &filename);

View File

@ -1,18 +1,124 @@
#include<hgl/graph/shader/ShaderResource.h>
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/vulkan/VKFormat.h>
namespace hgl
{
namespace graph
{
namespace
{
constexpr char SHADER_FILE_HEADER[]="Shader\x1A";
constexpr uint SHADER_FILE_HEADER_BYTES=sizeof(SHADER_FILE_HEADER)-1;
uint8 *LoadShaderStages(ShaderStageList &ss_list,uint8 *data)
{
const uint count=*data++;
if(count<=0)
return(data);
const uint32 total_bytes=*(uint32 *)data;
data+=sizeof(uint32);
int basetype;
int vec_size;
int str_len;
ShaderStage *ss;
for(uint i=0;i<count;i++)
{
ss=new ShaderStage;
ss->location=*data++;
basetype=*data++;
vec_size=*data++;
ss->format=VK_NAMESPACE::GetVulkanFormat(basetype,vec_size);
str_len=*data++;
ss->name.SetString((char *)data,str_len);
data+=str_len;
ss_list.Add(ss);
}
return data;
}
uint8 *LoadShaderDescriptor(ShaderDescriptorList &sd_list,uint8 *data)
{
const uint32 total_bytes=*(uint32 *)data;
data+=sizeof(uint32);
const uint count=*data++;
uint str_len;
for(uint i=0;i<count;i++)
{
ShaderDescriptor *sd=new ShaderDescriptor;
sd->binding=*data++;
str_len=*data++;
sd->name.SetString((char *)data,str_len);
data+=str_len;
sd_list.Add(sd);
}
return data;
}
}//namespcae
ShaderResource *LoadShaderResoruce(const OSString &filename)
{
int64 filesize;
uint8 *filedata=(uint8 *)filesystem::LoadFileToMemory(filename,filesize);
AutoDeleteArray<uint8> origin_filedata=(uint8 *)filesystem::LoadFileToMemory(filename,filesize);
uint8 *filedata=origin_filedata;
if(!filedata)return(nullptr);
const uint8 *file_end=filedata+filesize;
if(memcmp(filedata,SHADER_FILE_HEADER,SHADER_FILE_HEADER_BYTES))
return(false);
filedata+=SHADER_FILE_HEADER_BYTES;
const uint8 ver=*filedata;
++filedata;
const VkShaderStageFlagBits flag=(const VkShaderStageFlagBits)(*(uint32 *)filedata);
filedata+=sizeof(uint32);
const uint32 spv_size=*(uint32 *)filedata;
filedata+=sizeof(uint32);
const void *spv_data=filedata;
filedata+=spv_size;
ShaderResource *sr=new ShaderResource;
filedata=LoadShaderStages(sr->GetInputStages(),filedata);
filedata=LoadShaderStages(sr->GetOutputStages(),filedata);
while(filedata<file_end)
{
uint32 desc_type=*(uint32 *)filedata;
filedata+=sizeof(uint32);
if(desc_type==VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER )filedata=LoadShaderDescriptor(sr->GetUBO(), filedata);else
if(desc_type==VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER )filedata=LoadShaderDescriptor(sr->GetSampler(),filedata);else
{
delete sr;
return(nullptr);
}
}
return sr;
}
}//namespace graph
}//namespace hgl