moved GetBinding functions to ShaderModuleMap from Material.
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3658171954
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@ -32,31 +32,9 @@ public:
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Material(const UTF8String &name,ShaderModuleMap *smm,List<VkPipelineShaderStageCreateInfo> *,DescriptorSetLayoutCreater *dslc);
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~Material();
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const UTF8String & GetName()const{return mtl_name;}
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const UTF8String & GetName ()const{return mtl_name;}
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const VertexShaderModule * GetVertexShaderModule()const{return vertex_sm;}
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const int GetBinding(VkDescriptorType,const AnsiString &)const;
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#define GET_BO_BINDING(name,vk_name) const int Get##name(const AnsiString &obj_name)const{return GetBinding(VK_DESCRIPTOR_TYPE_##vk_name,obj_name);}
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// GET_BO_BINDING(Sampler, SAMPLER)
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GET_BO_BINDING(Sampler, COMBINED_IMAGE_SAMPLER)
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// GET_BO_BINDING(SampledImage, SAMPLED_IMAGE)
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GET_BO_BINDING(StorageImage, STORAGE_IMAGE)
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GET_BO_BINDING(UTBO, UNIFORM_TEXEL_BUFFER)
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GET_BO_BINDING(SSTBO, STORAGE_TEXEL_BUFFER)
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GET_BO_BINDING(UBO, UNIFORM_BUFFER)
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GET_BO_BINDING(SSBO, STORAGE_BUFFER)
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//shader中并不区分普通UBO和动态UBO,所以Material/ShaderResource中的数据,只有UBO
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// GET_BO_BINDING(UBODynamic, UNIFORM_BUFFER_DYNAMIC)
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// GET_BO_BINDING(SSBODynamic, STORAGE_BUFFER_DYNAMIC)
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GET_BO_BINDING(InputAttachment, INPUT_ATTACHMENT)
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#undef GET_BO_BINDING
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const VertexShaderModule * GetVertexShaderModule ()const{return vertex_sm;}
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const uint32_t GetStageCount ()const{return shader_stage_list->GetCount();}
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const VkPipelineShaderStageCreateInfo * GetStages ()const{return shader_stage_list->GetData();}
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@ -70,7 +48,7 @@ public:
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public:
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MaterialParameters * CreateMP (const DescriptorSetsType &type=DescriptorSetsType::Values);
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MaterialParameters * CreateMP (const DescriptorSetsType &type)const;
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MaterialParameters * GetMP (const DescriptorSetsType &type)
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{
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if(type==DescriptorSetsType::Material )return mp_m;else
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@ -78,6 +56,8 @@ public:
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if(type==DescriptorSetsType::Global )return mp_g;else
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return(nullptr);
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}
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MaterialInstance * CreateInstance();
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};//class Material
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
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@ -3,10 +3,11 @@
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#include<hgl/graph/VK.h>
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#include<hgl/type/String.h>
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#include<hgl/graph/VKDescriptorSets.h>
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VK_NAMESPACE_BEGIN
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class MaterialParameters
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{
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Material *material;
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const ShaderModuleMap *shader_map;
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DescriptorSetsType ds_type;
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@ -16,20 +17,20 @@ private:
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friend class Material;
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MaterialParameters(Material *,const DescriptorSetsType &type,DescriptorSets *);
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MaterialParameters(const ShaderModuleMap *,const DescriptorSetsType &type,DescriptorSets *);
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public:
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Material * GetMaterial (){return material;}
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const DescriptorSetsType GetType (){return ds_type;}
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DescriptorSets * GetDescriptorSets(){return descriptor_sets;}
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const DescriptorSetsType GetType (){return ds_type;}
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DescriptorSets * GetDescriptorSet (){return descriptor_sets;}
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const VkDescriptorSet GetVkDescriptorSet ()const{return descriptor_sets->GetDescriptorSet();}
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public:
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#define MP_TYPE_IS(name) const bool is##name()const{return ds_type==DescriptorSetsType::name;}
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MP_TYPE_IS(Material)
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// MP_TYPE_IS(Texture)
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MP_TYPE_IS(Values)
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MP_TYPE_IS(Value)
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MP_TYPE_IS(Renderable)
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MP_TYPE_IS(Global)
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#undef MP_TYPE_IS
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@ -1,4 +1,4 @@
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#ifndef HGL_GRAPH_VULKAN_SHADER_MODULE_MAP_INCLUDE
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#ifndef HGL_GRAPH_VULKAN_SHADER_MODULE_MAP_INCLUDE
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#define HGL_GRAPH_VULKAN_SHADER_MODULE_MAP_INCLUDE
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#include<hgl/type/Map.h>
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@ -17,6 +17,30 @@ public:
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~ShaderModuleMap()=default;
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bool Add(const ShaderModule *sm);
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public:
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const int GetBinding(VkDescriptorType,const AnsiString &)const;
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#define GET_BO_BINDING(name,vk_name) const int Get##name(const AnsiString &obj_name)const{return GetBinding(VK_DESCRIPTOR_TYPE_##vk_name,obj_name);}
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// GET_BO_BINDING(Sampler, SAMPLER)
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GET_BO_BINDING(Sampler, COMBINED_IMAGE_SAMPLER)
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// GET_BO_BINDING(SampledImage, SAMPLED_IMAGE)
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GET_BO_BINDING(StorageImage, STORAGE_IMAGE)
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GET_BO_BINDING(UTBO, UNIFORM_TEXEL_BUFFER)
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GET_BO_BINDING(SSTBO, STORAGE_TEXEL_BUFFER)
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GET_BO_BINDING(UBO, UNIFORM_BUFFER)
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GET_BO_BINDING(SSBO, STORAGE_BUFFER)
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//shader中并不区分普通UBO和动态UBO,所以Material/ShaderResource中的数据,只有UBO
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// GET_BO_BINDING(UBODynamic, UNIFORM_BUFFER_DYNAMIC)
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// GET_BO_BINDING(SSBODynamic, STORAGE_BUFFER_DYNAMIC)
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GET_BO_BINDING(InputAttachment, INPUT_ATTACHMENT)
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#undef GET_BO_BINDING
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};//class ShaderModuleMap:public Map<VkShaderStageFlagBits,const ShaderModule *>
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_SHADER_MODULE_MAP_INCLUDE
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@ -45,42 +45,17 @@ Material::~Material()
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delete shader_maps;
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}
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const int Material::GetBinding(VkDescriptorType desc_type,const AnsiString &name)const
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{
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if(desc_type<VK_DESCRIPTOR_TYPE_BEGIN_RANGE
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||desc_type>VK_DESCRIPTOR_TYPE_END_RANGE
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||name.IsEmpty())
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return(-1);
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int binding;
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const int shader_count=shader_maps->GetCount();
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const ShaderModule *sm;
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auto **itp=shader_maps->GetDataList();
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for(int i=0;i<shader_count;i++)
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{
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sm=(*itp)->right;
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binding=sm->GetBinding(desc_type,name);
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if(binding!=-1)
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return binding;
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++itp;
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}
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return(-1);
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}
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const VkPipelineLayout Material::GetPipelineLayout()const
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{
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return dsl_creater->GetPipelineLayout();
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}
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MaterialParameters *Material::CreateMP(const DescriptorSetsType &type)
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MaterialParameters *Material::CreateMP(const DescriptorSetsType &type)const
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{
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DescriptorSets *ds=dsl_creater->Create(type);
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if(!ds)return(nullptr);
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return(new MaterialParameters(this,type,ds));
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return(new MaterialParameters(shader_maps,type,ds));
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}
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VK_NAMESPACE_END
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@ -12,4 +12,29 @@ bool ShaderModuleMap::Add(const ShaderModule *sm)
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return this->Map::Add(stage,sm);
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}
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const int ShaderModuleMap::GetBinding(VkDescriptorType desc_type,const AnsiString &name)const
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{
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if(desc_type<VK_DESCRIPTOR_TYPE_BEGIN_RANGE
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||desc_type>VK_DESCRIPTOR_TYPE_END_RANGE
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||name.IsEmpty())
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return(-1);
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int binding;
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const int shader_count=GetCount();
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const ShaderModule *sm;
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auto **itp=GetDataList();
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for(int i=0;i<shader_count;i++)
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{
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sm=(*itp)->right;
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binding=sm->GetBinding(desc_type,name);
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if(binding!=-1)
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return binding;
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++itp;
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}
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return(-1);
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}
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VK_NAMESPACE_END
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