change names of shaders
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70c7679690
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@ -214,6 +214,7 @@ private:
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mp_line.material_instance->Update();
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mp_solid.material_instance->BindUBO("world",GetCameraMatrixBuffer());
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mp_solid.material_instance->BindUBO("fs_world",GetCameraMatrixBuffer());
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mp_solid.material_instance->BindUBO("color_material",ubo_color);
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mp_solid.material_instance->BindUBO("sun",ubo_sun);
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@ -268,7 +269,7 @@ public:
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camera.zfar=10240;
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if(!InitMP(&mp_solid, PRIM_TRIANGLES, OS_TEXT("res/shader/LightPosition3D.vert"),
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OS_TEXT("res/shader/VertexColor.frag")))
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OS_TEXT("res/shader/DirectionLight.frag")))
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return(false);
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if(!InitMP(&mp_line, PRIM_LINES, OS_TEXT("res/shader/PositionColor3D.vert"),
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@ -55,7 +55,7 @@ private:
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/LightPosition3D.vert"),
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/VertexLight.vert"),
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OS_TEXT("res/shader/VertexColor.frag"));
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if(!material)
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return(false);
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2
res
2
res
@ -1 +1 @@
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Subproject commit 519871e43c903472282286746df5d3281037c297
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Subproject commit 1c75bad0e6b2cada8fbaed04713d1fa619f96976
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