Merge branch 'devel_31_VDMMergeRender' of http://www.hyzgame.com:3000/hyzboy/ULRE into devel_31_VDMMergeRender

This commit is contained in:
hyzboy 2024-06-12 09:49:57 +08:00
commit cd01c45980
15 changed files with 654 additions and 527 deletions

View File

@ -33,20 +33,16 @@ class TestApp:public SceneAppFramework
private: private:
Material * material =nullptr; Material * mtl_plane_grid =nullptr;
MaterialInstance * mi_plane_grid =nullptr; MaterialInstance * mi_plane_grid =nullptr;
MaterialInstance * mi_line =nullptr; Pipeline * pipeline_plane_grid =nullptr;
Pipeline * pipeline =nullptr;
VertexDataManager * vdm =nullptr;
PrimitiveCreater * prim_creater =nullptr;
Primitive * prim_plane_grid =nullptr; Primitive * prim_plane_grid =nullptr;
Material * mtl_line =nullptr;
MaterialInstance * mi_line =nullptr;
Pipeline * pipeline_line =nullptr;
Primitive * prim_line =nullptr; Primitive * prim_line =nullptr;
VABMap * prim_line_vab_map =nullptr;
VAB * vab_pos =nullptr;
Ray ray; Ray ray;
@ -54,48 +50,45 @@ private:
bool InitMaterialAndPipeline() bool InitMaterialAndPipeline()
{ {
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines); mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance2D",Prim::Lines);
cfg.local_to_world=true; cfg.local_to_world=true;
material=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
if(!material)return(false);
mi_plane_grid=db->CreateMaterialInstance(material,nullptr,&white_color);
if(!mi_plane_grid)return(false);
mi_line=db->CreateMaterialInstance(material,nullptr,&yellow_color);
if(!mi_line)return(false);
pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Lines);
if(!pipeline)
return(false);
return(true);
}
bool InitVDMAndPC()
{
vdm=new VertexDataManager(device,material->GetDefaultVIL());
if(!vdm->Init( 1024*1024, //VAB最大容量
1024*1024, //索引最大容量
IndexType::U16)) //索引类型
{ {
delete vdm; cfg.position_format=VAT_VEC2;
vdm=nullptr;
return(false); mtl_plane_grid=db->LoadMaterial("Std3D/VertexLum2D",&cfg);
if(!mtl_plane_grid)return(false);
mi_plane_grid=db->CreateMaterialInstance(mtl_plane_grid,nullptr,&white_color);
if(!mi_plane_grid)return(false);
pipeline_plane_grid=CreatePipeline(mtl_plane_grid,InlinePipeline::Solid3D,Prim::Lines);
if(!pipeline_plane_grid)return(false);
} }
prim_creater=new PrimitiveCreater(vdm); {
cfg.mtl_name="VertexLuminance3D"; //注意必须用不同名字,未来改名材质文件名+cfg hash名
cfg.position_format=VAT_VEC3;
mtl_line=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
if(!mtl_line)return(false);
mi_line=db->CreateMaterialInstance(mtl_line,nullptr,&yellow_color);
if(!mi_line)return(false);
pipeline_line=CreatePipeline(mtl_line,InlinePipeline::Solid3D,Prim::Lines);
if(!pipeline_line)
return(false);
}
return(true); return(true);
} }
Renderable *Add(Primitive *r,MaterialInstance *mi) Renderable *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
{ {
Renderable *ri=db->CreateRenderable(r,mi,pipeline); Renderable *ri=db->CreateRenderable(r,mi,p);
if(!ri) if(!ri)
{ {
@ -113,6 +106,8 @@ private:
using namespace inline_geometry; using namespace inline_geometry;
{ {
PrimitiveCreater pc(device,mtl_plane_grid->GetDefaultVIL());
struct PlaneGridCreateInfo pgci; struct PlaneGridCreateInfo pgci;
pgci.grid_size.Set(32,32); pgci.grid_size.Set(32,32);
@ -121,19 +116,21 @@ private:
pgci.lum=0.5; pgci.lum=0.5;
pgci.sub_lum=0.75; pgci.sub_lum=0.75;
prim_plane_grid=CreatePlaneGrid(prim_creater,&pgci); prim_plane_grid=CreatePlaneGrid(&pc,&pgci);
} }
{ {
if(!prim_creater->Init("Line",2)) PrimitiveCreater pc(device,mtl_line->GetDefaultVIL());
if(!pc.Init("Line",2))
return(false); return(false);
if(!prim_creater->WriteVAB(VAN::Position, VF_V3F,position_data))return(false); if(!pc.WriteVAB(VAN::Position, VF_V3F,position_data))return(false);
if(!prim_creater->WriteVAB(VAN::Luminance,VF_V1F,lumiance_data))return(false); if(!pc.WriteVAB(VAN::Luminance,VF_V1F,lumiance_data))return(false);
prim_line=prim_creater->Create(); prim_line=pc.Create();
prim_line->Getv prim_line_vab_map=prim_line->GetVABMap(VAN::Position);
} }
return(true); return(true);
@ -141,8 +138,8 @@ private:
bool InitScene() bool InitScene()
{ {
Add(prim_plane_grid,mi_plane_grid); Add(prim_plane_grid,mi_plane_grid,pipeline_plane_grid);
Add(prim_line,mi_line); Add(prim_line,mi_line,pipeline_line);
camera->pos=Vector3f(32,32,32); camera->pos=Vector3f(32,32,32);
camera_control->SetTarget(Vector3f(0,0,0)); camera_control->SetTarget(Vector3f(0,0,0));
@ -158,8 +155,8 @@ public:
~TestApp() ~TestApp()
{ {
SAFE_CLEAR(prim_creater) SAFE_CLEAR(prim_plane_grid);
SAFE_CLEAR(vdm) SAFE_CLEAR(prim_line);
} }
bool Init(uint w,uint h) bool Init(uint w,uint h)
@ -170,9 +167,6 @@ public:
if(!InitMaterialAndPipeline()) if(!InitMaterialAndPipeline())
return(false); return(false);
if(!InitVDMAndPC())
return(false);
if(!CreateRenderObject()) if(!CreateRenderObject())
return(false); return(false);
@ -191,7 +185,8 @@ public:
const Vector3f pos=ray.ClosestPoint(Vector3f(0,0,0)); //求射线上与点(0,0,0)最近的点的坐标 const Vector3f pos=ray.ClosestPoint(Vector3f(0,0,0)); //求射线上与点(0,0,0)最近的点的坐标
vab_pos->Write(&pos,3*sizeof(float)); //更新VAB上这个点的位置 prim_line_vab_map->Write(&pos, //更新VAB上这个点的位置
1); //这里的1代表的数据数量,不是字节数
SceneAppFramework::BuildCommandBuffer(index); SceneAppFramework::BuildCommandBuffer(index);
} }

View File

@ -3,6 +3,7 @@
#include<hgl/graph/VKBufferMap.h> #include<hgl/graph/VKBufferMap.h>
#include<hgl/graph/VKShaderModule.h> #include<hgl/graph/VKShaderModule.h>
#include<hgl/graph/VKVertexAttribBuffer.h> #include<hgl/graph/VKVertexAttribBuffer.h>
#include<hgl/graph/VKIndexBuffer.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
/** /**
@ -24,17 +25,13 @@ protected:
uint32_t vertices_number; ///<顶点数量 uint32_t vertices_number; ///<顶点数量
VKBufferMap * vab_map_list;
uint32_t index_number; ///<索引数量 uint32_t index_number; ///<索引数量
IndexType index_type; ///<索引类型 IndexType index_type; ///<索引类型
IndexBuffer * ibo; ///<索引缓冲区 IndexBuffer * ibo; ///<索引缓冲区
VKBufferMap ibo_map;
protected: protected:
const int GetVABIndex (const AnsiString &name,const VkFormat &format); ///<取得顶点属性索引 const int InitVAB(const AnsiString &name,const VkFormat format,const void *data); ///<取得顶点属性索引
public: public:
@ -59,16 +56,16 @@ public: //顶点缓冲区
const uint32_t GetVertexCount()const{ return vertices_number; } ///<取得顶点数量 const uint32_t GetVertexCount()const{ return vertices_number; } ///<取得顶点数量
VKBufferMap * MapVAB (const AnsiString &name,const VkFormat &format); VABMap * GetVABMap (const AnsiString &name,const VkFormat format=VK_FORMAT_UNDEFINED);
bool WriteVAB (const AnsiString &name,const VkFormat &format,const void *data); ///<直接写入顶点属性数据 bool WriteVAB (const AnsiString &name,const VkFormat format,const void *data); ///<直接写入顶点属性数据
public: //索引缓冲区 public: //索引缓冲区
const IndexType GetIndexType()const{return index_type;} ///<取得索引类型 const IndexType GetIndexType()const{return index_type;} ///<取得索引类型
const uint32_t GetIndexCount()const{return index_number;} ///<取得索引数量 const uint32_t GetIndexCount()const{return index_number;} ///<取得索引数量
VKBufferMap * MapIBO(); IBMap * GetIBMap();
bool WriteIBO(const void *data,const uint32_t count); bool WriteIBO(const void *data,const uint32_t count);
@ -79,159 +76,4 @@ public: //创建可渲染对象
Primitive * Create(); ///<创建一个可渲染对象,并清除创建器数据 Primitive * Create(); ///<创建一个可渲染对象,并清除创建器数据
};//class PrimitiveCreater };//class PrimitiveCreater
/**
* 访
*/
template<typename T> class VABRawMap
{
VKBufferMap *buf_map;
T *map_ptr;
public:
VABRawMap(PrimitiveCreater *pc,const VkFormat &format,const AnsiString &name)
{
buf_map=pc->MapVAB(name,format);
if(buf_map)
map_ptr=(T *)(buf_map->Map());
else
map_ptr=nullptr;
}
~VABRawMap()
{
if(map_ptr)
buf_map->Unmap();
}
const bool IsValid()const{ return buf_map?buf_map->IsValid():false; }
operator T *(){ return map_ptr; }
T *operator->(){ return map_ptr; }
};//template<typename T> class VABRawMap
typedef VABRawMap<int8> VABMapI8, VABMapByte;
typedef VABRawMap<int16> VABMapI16, VABMapShort;
typedef VABRawMap<int32> VABMapI32, VABMapInt;
typedef VABRawMap<uint8> VABMapU8, VABMapUByte;
typedef VABRawMap<uint16> VABMapU16, VABMapUShort;
typedef VABRawMap<uint32> VABMapU32, VABMapUInt;
typedef VABRawMap<float> VABMapFloat;
typedef VABRawMap<double> VABMapDouble;
/**
* 访
*/
template<typename T> class VABMap
{
VKBufferMap *buf_map;
T *map_ptr;
public:
VABMap(PrimitiveCreater *pc,const AnsiString &name)
{
buf_map=pc->MapVAB(name,T::GetVulkanFormat());
if(buf_map)
{
map_ptr=T::Create(buf_map->GetSize(),buf_map->Map());
map_ptr->Begin();
}
else
map_ptr=nullptr;
}
~VABMap()
{
if(map_ptr)
{
buf_map->Unmap();
delete map_ptr;
}
}
const bool IsValid()const{ return map_ptr; }
void Restart()
{
if(map_ptr)
map_ptr->Begin();
}
T *operator->(){ return map_ptr; }
};//template<typename T> class VABMap
typedef VABMap<VB1i8> VABMap1i8 ,VABMap1b;
typedef VABMap<VB1i16> VABMap1i16,VABMap1s;
typedef VABMap<VB1i32> VABMap1i32,VABMap1i;
typedef VABMap<VB1u8> VABMap1u8 ,VABMap1ub;
typedef VABMap<VB1u16> VABMap1u16,VABMap1us;
typedef VABMap<VB1u32> VABMap1u32,VABMap1ui;
typedef VABMap<VB1f> VABMap1f;
typedef VABMap<VB1d> VABMap1d;
typedef VABMap<VB2i8> VABMap2i8 ,VABMap2b;
typedef VABMap<VB2i16> VABMap2i16,VABMap2s;
typedef VABMap<VB2i32> VABMap2i32,VABMap2i;
typedef VABMap<VB2u8> VABMap2u8 ,VABMap2ub;
typedef VABMap<VB2u16> VABMap2u16,VABMap2us;
typedef VABMap<VB2u32> VABMap2u32,VABMap2ui;
typedef VABMap<VB2f> VABMap2f;
typedef VABMap<VB2d> VABMap2d;
typedef VABMap<VB3i32> VABMap3i32,VABMap3i;
typedef VABMap<VB3u32> VABMap3u32,VABMap3ui;
typedef VABMap<VB3f> VABMap3f;
typedef VABMap<VB3d> VABMap3d;
typedef VABMap<VB4i8> VABMap4i8 ,VABMap4b;
typedef VABMap<VB4i16> VABMap4i16,VABMap4s;
typedef VABMap<VB4i32> VABMap4i32,VABMap4i;
typedef VABMap<VB4u8> VABMap4u8, VABMap4ub;
typedef VABMap<VB4u16> VABMap4u16,VABMap4us;
typedef VABMap<VB4u32> VABMap4u32,VABMap4ui;
typedef VABMap<VB4f> VABMap4f;
typedef VABMap<VB4d> VABMap4d;
/**
* 访
*/
template<typename T> class IBMap
{
VKBufferMap *buf_map;
T *map_ptr;
public:
IBMap(PrimitiveCreater *pc)
{
buf_map=pc->MapIBO();
if(buf_map)
map_ptr=(T *)(buf_map->Map());
else
map_ptr=nullptr;
}
~IBMap()
{
if(map_ptr)
buf_map->Unmap();
}
const bool IsValid()const{ return map_ptr; }
operator T *(){ return map_ptr; }
T *operator->(){ return map_ptr; }
};//template<typename T> class IBMap
using IBMapU8 =IBMap<uint8>;
using IBMapU16=IBMap<uint16>;
using IBMapU32=IBMap<uint32>;
VK_NAMESPACE_END VK_NAMESPACE_END

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@ -62,6 +62,9 @@ using VAB=VertexAttribBuffer;
class IndexBuffer; class IndexBuffer;
class VABMap;
class IBMap;
class GPUCmdBuffer; class GPUCmdBuffer;
class RenderCmdBuffer; class RenderCmdBuffer;
class TextureCmdBuffer; class TextureCmdBuffer;

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@ -4,29 +4,91 @@
#include<hgl/graph/VertexAttribDataAccess.h> #include<hgl/graph/VertexAttribDataAccess.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
class VKBufferMap template<typename T> class VKBufferMap
{ {
protected: protected:
DeviceBuffer *buffer; T *buffer;
VkDeviceSize offset; int32_t offset;
VkDeviceSize size; uint32_t stride;
uint32_t count;
void *map_ptr; void *map_ptr;
public: public:
VKBufferMap(); VKBufferMap()
VKBufferMap(DeviceBuffer *buf,VkDeviceSize off,VkDeviceSize s); {
~VKBufferMap(); buffer=nullptr;
offset=0;
stride=count=0;
}
void Set(DeviceBuffer *buf_ptr,VkDeviceSize off,VkDeviceSize s); virtual ~VKBufferMap()
{
Unmap();
}
void Set(T *buf,const int32_t off,const uint32_t s,const uint32_t c)
{
buffer=buf;
offset=off;
stride=s;
count=c;
map_ptr=nullptr;
}
const int32_t GetOffset ()const{ return offset;}
const uint32_t GetStride ()const{ return stride;}
const uint32_t GetCount ()const{ return count; }
const VkDeviceSize GetSize()const{ return size; }
const bool IsValid()const{ return buffer; } const bool IsValid()const{ return buffer; }
void Clear();
void *Map(); void Clear()
void Unmap(); {
Unmap();
buffer=nullptr;
offset=0;
stride=count=0;
}
void *Map()
{
if(map_ptr)
return(map_ptr);
if(!buffer)
return(nullptr);
map_ptr=buffer->Map(offset,count);
return map_ptr;
}
void Unmap()
{
if(buffer&&map_ptr)
{
buffer->Unmap();
map_ptr=nullptr;
}
}
bool Write(const void *data,const uint32_t c)
{
if(!data||c==0||c>count)return(false);
if(!map_ptr)
{
if(!buffer)
return(false);
return buffer->Write(data,offset,c);
}
memcpy(map_ptr,data,stride*c);
return(true);
}
};//class VKBufferMap };//class VKBufferMap
VK_NAMESPACE_END VK_NAMESPACE_END

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@ -1,50 +1,98 @@
#ifndef HGL_GRAPH_VULKAN_INDEX_BUFFER_INCLUDE #pragma once
#define HGL_GRAPH_VULKAN_INDEX_BUFFER_INCLUDE
#include<hgl/graph/VKBuffer.h> #include<hgl/graph/VKBuffer.h>
#include<hgl/graph/VKBufferMap.h>
namespace hgl VK_NAMESPACE_BEGIN
class IndexBuffer:public DeviceBuffer
{ {
namespace graph IndexType index_type;
uint stride;
uint32_t count;
private:
friend class GPUDevice;
IndexBuffer(VkDevice d,const DeviceBufferData &vb,IndexType it,uint32_t _count):DeviceBuffer(d,vb)
{ {
class IndexBuffer:public DeviceBuffer index_type=it;
{ count=_count;
IndexType index_type;
uint stride;
uint32_t count;
private: if(index_type==IndexType::U16)stride=2;else
if(index_type==IndexType::U32)stride=4;else
if(index_type==IndexType::U8)stride=1;else
stride=0;
}
friend class GPUDevice; public:
IndexBuffer(VkDevice d,const DeviceBufferData &vb,IndexType it,uint32_t _count):DeviceBuffer(d,vb) ~IndexBuffer()=default;
{
index_type=it;
count=_count;
if(index_type==IndexType::U16)stride=2;else const IndexType GetType ()const{return index_type;}
if(index_type==IndexType::U32)stride=4;else const uint GetStride ()const{return stride;}
if(index_type==IndexType::U8)stride=1;else const uint32 GetCount ()const{return count;}
stride=0;
}
public: public:
~IndexBuffer()=default; void * Map (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Map(start*stride,size*stride);}
void Flush (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Flush(start*stride,size*stride); }
void Flush (VkDeviceSize size) override {return DeviceBuffer::Flush(size*stride);}
const IndexType GetType ()const{return index_type;} bool Write (const void *ptr,uint32_t start,uint32_t size) override {return DeviceBuffer::Write(ptr,start*stride,size*stride);}
const uint GetStride ()const{return stride;} bool Write (const void *ptr,uint32_t size) override {return DeviceBuffer::Write(ptr,0,size*stride);}
const uint32 GetCount ()const{return count;} };//class IndexBuffer:public DeviceBuffer
public: class IBMap:public VKBufferMap<IndexBuffer>
{
public:
void * Map (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Map(start*stride,size*stride);} using VKBufferMap<IndexBuffer>::VKBufferMap;
void Flush (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Flush(start*stride,size*stride); } virtual ~IBMap()=default;
void Flush (VkDeviceSize size) override {return DeviceBuffer::Flush(size*stride);}
bool Write (const void *ptr,uint32_t start,uint32_t size) override {return DeviceBuffer::Write(ptr,start*stride,size*stride);} const IndexType GetType()const{return buffer->GetType();}
bool Write (const void *ptr,uint32_t size) override {return DeviceBuffer::Write(ptr,0,size*stride);}
};//class IndexBuffer:public DeviceBuffer void SetIBO(IndexBuffer *ib,const int32_t index_offset,const uint32_t count)
}//namespace graph {
}//namespace hgl VKBufferMap<IndexBuffer>::Set(ib,index_offset,ib->GetStride(),count);
#endif//HGL_GRAPH_VULKAN_INDEX_BUFFER_INCLUDE }
};//class IBMap
/**
* 访
*/
template<typename T> class IBTypeMap
{
IBMap *ib_map;
T *map_ptr;
public:
IBTypeMap(IBMap *ibm)
{
ib_map=ibm;
if(ib_map&&ib_map->GetStride()==sizeof(T))
map_ptr=(T *)(ib_map->Map());
else
map_ptr=nullptr;
}
~IBTypeMap()
{
if(map_ptr)
ib_map->Unmap();
}
const bool IsValid()const{ return map_ptr; }
operator T *(){ return map_ptr; }
T *operator->(){ return map_ptr; }
};//template<typename T> class IBTypeMap
using IBMapU8 =IBTypeMap<uint8>;
using IBMapU16=IBTypeMap<uint16>;
using IBMapU32=IBTypeMap<uint32>;
VK_NAMESPACE_END

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@ -6,6 +6,7 @@
#include<hgl/graph/VK.h> #include<hgl/graph/VK.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
/** /**
* 访<br> * 访<br>
* Primitive的存为是为了屏蔽PrimitiveData的初始化之类的访问接口便使 * Primitive的存为是为了屏蔽PrimitiveData的初始化之类的访问接口便使
@ -37,10 +38,13 @@ public:
VAB * GetVAB (const int); VAB * GetVAB (const int);
VAB * GetVAB (const AnsiString &name){return GetVAB(GetVABIndex(name));} VAB * GetVAB (const AnsiString &name){return GetVAB(GetVABIndex(name));}
const int32_t GetVertexOffset ()const; ///<取得顶点偏移(注意是顶点不是字节) const int32_t GetVertexOffset ()const; ///<取得顶点偏移(注意是顶点不是字节)
VABMap * GetVABMap (const int); ///<取得VAB映射器
VABMap * GetVABMap (const AnsiString &name){return GetVABMap(GetVABIndex(name));}
const uint32_t GetIndexCount ()const; const uint32_t GetIndexCount ()const;
IndexBuffer * GetIBO (); IndexBuffer * GetIBO ();
const uint32_t GetFirstIndex ()const; ///<取得第一个索引 const uint32_t GetFirstIndex ()const; ///<取得第一个索引
IBMap * GetIBMap (); ///<取得索引缓冲区映射器
VertexDataManager * GetVDM (); ///<取得顶点数据管理器 VertexDataManager * GetVDM (); ///<取得顶点数据管理器

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@ -1,50 +1,248 @@
#ifndef HGL_GRAPH_VULKAN_VERTEX_ATTRIB_BUFFER_INCLUDE #pragma once
#define HGL_GRAPH_VULKAN_VERTEX_ATTRIB_BUFFER_INCLUDE
#include<hgl/graph/VKBuffer.h> #include<hgl/graph/VKBuffer.h>
#include<hgl/graph/VKBufferMap.h>
namespace hgl VK_NAMESPACE_BEGIN
class VertexAttribBuffer:public DeviceBuffer
{ {
namespace graph VkFormat format; ///<数据格式
uint32_t stride; ///<单个数据字节数
uint32_t count; ///<数据数量
private:
friend class GPUDevice;
VertexAttribBuffer(VkDevice d,const DeviceBufferData &vb,VkFormat fmt,uint32_t _stride,uint32_t _count):DeviceBuffer(d,vb)
{ {
class VertexAttribBuffer:public DeviceBuffer format=fmt;
stride=_stride;
count=_count;
}
public:
~VertexAttribBuffer()=default;
const VkFormat GetFormat()const { return format; }
const uint32_t GetStride()const { return stride; }
const uint32_t GetCount ()const { return count; }
const VkDeviceSize GetTotalBytes()const { return stride*count; }
public:
void * Map (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Map(start*stride,size*stride);}
void Flush (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Flush(start*stride,size*stride);}
void Flush (VkDeviceSize size) override {return DeviceBuffer::Flush(size*stride);}
bool Write (const void *ptr,uint32_t start,uint32_t size) override {return DeviceBuffer::Write(ptr,start*stride,size*stride);}
bool Write (const void *ptr,uint32_t size) override {return DeviceBuffer::Write(ptr,0,size*stride);}
};//class VertexAttribBuffer:public DeviceBuffer
using VAB=VertexAttribBuffer;
class VABMap:public VKBufferMap<VAB>
{
public:
using VKBufferMap<VAB>::VKBufferMap;
virtual ~VABMap()=default;
const VkFormat GetFormat()const { return buffer->GetFormat(); }
void SetVAB(VAB *vab,const VkDeviceSize off,const uint32_t count)
{
VKBufferMap<VAB>::Set(vab,off,vab->GetStride(),count);
}
};//class VABMap
/**
* 访
*/
template<typename T> class VABRawMap
{
VABMap *vab_map;
T *map_ptr;
public:
VABRawMap(VABMap *map,const VkFormat check_format=VK_FORMAT_UNDEFINED,bool now_map=true)
{
vab_map=map;
map_ptr=nullptr;
if(vab_map)
{ {
VkFormat format; ///<数据格式 if(check_format==VK_FORMAT_UNDEFINED
uint32_t stride; ///<单个数据字节数 ||check_format==vab_map->GetFormat())
uint32_t count; ///<数据数量
private:
friend class GPUDevice;
VertexAttribBuffer(VkDevice d,const DeviceBufferData &vb,VkFormat fmt,uint32_t _stride,uint32_t _count):DeviceBuffer(d,vb)
{ {
format=fmt; if(now_map)
stride=_stride; map_ptr=(T *)(vab_map->Map());
count=_count;
} }
else
{
vab_map=nullptr;
}
}
}
public: ~VABRawMap()
{
if(map_ptr)
vab_map->Unmap();
}
~VertexAttribBuffer()=default; const bool IsValid()const{ return vab_map?vab_map->IsValid():false; }
const VkFormat GetFormat()const { return format; } T *Map()
const uint32_t GetStride()const { return stride; } {
const uint32_t GetCount ()const { return count; } if(!vab_map)
return(nullptr);
const VkDeviceSize GetTotalBytes()const { return stride*count; } if(!map_ptr)
map_ptr=(T *)(vab_map->Map());
public: return map_ptr;
}
void * Map (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Map(start*stride,size*stride);} void Unmap()
void Flush (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Flush(start*stride,size*stride);} {
void Flush (VkDeviceSize size) override {return DeviceBuffer::Flush(size*stride);} if(vab_map)
{
if(map_ptr)
vab_map->Unmap();
}
}
bool Write (const void *ptr,uint32_t start,uint32_t size) override {return DeviceBuffer::Write(ptr,start*stride,size*stride);} operator T *(){ return map_ptr; }
bool Write (const void *ptr,uint32_t size) override {return DeviceBuffer::Write(ptr,0,size*stride);} T *operator->(){ return map_ptr; }
};//class VertexAttribBuffer:public DeviceBuffer };//template<typename T> class VABRawMap
using VAB=VertexAttribBuffer; typedef VABRawMap<int8> VABMapI8, VABMapByte;
}//namespace graph typedef VABRawMap<int16> VABMapI16, VABMapShort;
}//namespace hgl typedef VABRawMap<int32> VABMapI32, VABMapInt;
#endif//HGL_GRAPH_VULKAN_VERTEX_ATTRIB_BUFFER_INCLUDE typedef VABRawMap<uint8> VABMapU8, VABMapUByte;
typedef VABRawMap<uint16> VABMapU16, VABMapUShort;
typedef VABRawMap<uint32> VABMapU32, VABMapUInt;
typedef VABRawMap<float> VABMapFloat;
typedef VABRawMap<double> VABMapDouble;
/**
* 访
*/
template<typename T> class VABFormatMap
{
VABMap *vab_map;
T *map_ptr;
public:
VABFormatMap(VABMap *map,bool now_map=true)
{
vab_map=map;
if(vab_map&&vab_map->GetFormat()==T::GetVulkanFormat())
{
if(now_map)
{
map_ptr=T::Create(vab_map->GetCount(),vab_map->Map());
map_ptr->Begin();
}
else
{
map_ptr=T::Create(vab_map->GetCount(),nullptr);
}
}
else
map_ptr=nullptr;
}
~VABFormatMap()
{
if(map_ptr)
{
vab_map->Unmap();
delete map_ptr;
}
}
const bool IsValid()const{ return map_ptr?map_ptr->IsValid():false; }
T *Map()
{
if(!vab_map)
return(nullptr);
if(!map_ptr)
{
map_ptr=T::Create(vab_map->GetCount(),vab_map->Map());
}
else
{
if(!map_ptr->IsValid())
map_ptr->SetData(vab_map->Map());
}
map_ptr->Begin();
return map_ptr;
}
void Unmap()
{
if(vab_map)
{
if(map_ptr&&map_ptr->IsValid())
{
vab_map->Unmap();
map_ptr->SetData(nullptr);
}
}
}
void Restart()
{
return Map();
}
T *operator->()
{
return map_ptr;
}
};//template<typename T> class VABFormatMap
typedef VABFormatMap<VB1i8> VABMap1i8 ,VABMap1b;
typedef VABFormatMap<VB1i16> VABMap1i16,VABMap1s;
typedef VABFormatMap<VB1i32> VABMap1i32,VABMap1i;
typedef VABFormatMap<VB1u8> VABMap1u8 ,VABMap1ub;
typedef VABFormatMap<VB1u16> VABMap1u16,VABMap1us;
typedef VABFormatMap<VB1u32> VABMap1u32,VABMap1ui;
typedef VABFormatMap<VB1f> VABMap1f;
typedef VABFormatMap<VB1d> VABMap1d;
typedef VABFormatMap<VB2i8> VABMap2i8 ,VABMap2b;
typedef VABFormatMap<VB2i16> VABMap2i16,VABMap2s;
typedef VABFormatMap<VB2i32> VABMap2i32,VABMap2i;
typedef VABFormatMap<VB2u8> VABMap2u8 ,VABMap2ub;
typedef VABFormatMap<VB2u16> VABMap2u16,VABMap2us;
typedef VABFormatMap<VB2u32> VABMap2u32,VABMap2ui;
typedef VABFormatMap<VB2f> VABMap2f;
typedef VABFormatMap<VB2d> VABMap2d;
typedef VABFormatMap<VB3i32> VABMap3i32,VABMap3i;
typedef VABFormatMap<VB3u32> VABMap3u32,VABMap3ui;
typedef VABFormatMap<VB3f> VABMap3f;
typedef VABFormatMap<VB3d> VABMap3d;
typedef VABFormatMap<VB4i8> VABMap4i8 ,VABMap4b;
typedef VABFormatMap<VB4i16> VABMap4i16,VABMap4s;
typedef VABFormatMap<VB4i32> VABMap4i32,VABMap4i;
typedef VABFormatMap<VB4u8> VABMap4u8, VABMap4ub;
typedef VABFormatMap<VB4u16> VABMap4u16,VABMap4us;
typedef VABFormatMap<VB4u32> VABMap4u32,VABMap4ui;
typedef VABFormatMap<VB4f> VABMap4f;
typedef VABFormatMap<VB4d> VABMap4d;
VK_NAMESPACE_END

View File

@ -44,6 +44,17 @@ namespace hgl
virtual ~VertexAttribDataAccess()=default; virtual ~VertexAttribDataAccess()=default;
void SetData(T *_data)
{
data =_data;
data_end=_data+count*C;
}
const bool IsValid()const
{
return data;
}
void Write(const T *ptr) void Write(const T *ptr)
{ {
if(!ptr)return; if(!ptr)return;

View File

@ -125,7 +125,6 @@ SET(VK_MEMORY_SOURCE ${SG_INCLUDE_PATH}/VKMemory.h
Vulkan/VKMemory.cpp Vulkan/VKMemory.cpp
Vulkan/VKMemoryAllocator.cpp Vulkan/VKMemoryAllocator.cpp
Vulkan/VKBuffer.cpp Vulkan/VKBuffer.cpp
Vulkan/VKBufferMap.cpp
Vulkan/VKArrayBuffer.cpp Vulkan/VKArrayBuffer.cpp
) )

View File

@ -20,7 +20,7 @@ namespace hgl
if(!pc->Init("Rectangle",4,0)) if(!pc->Init("Rectangle",4,0))
return(nullptr); return(nullptr);
VABMap2f vertex(pc,VAN::Position); VABMap2f vertex(pc->GetVABMap(VAN::Position));
if(!vertex.IsValid()) if(!vertex.IsValid())
return(nullptr); return(nullptr);
@ -48,7 +48,7 @@ namespace hgl
if(!pc->Init("RoundRectangle",4,0)) if(!pc->Init("RoundRectangle",4,0))
return(nullptr); return(nullptr);
VABMap2f vertex(pc,VAN::Position); VABMap2f vertex(pc->GetVABMap(VAN::Position));
vertex->WriteRectFan(rci->scope); vertex->WriteRectFan(rci->scope);
} }
@ -62,7 +62,7 @@ namespace hgl
if(!pc->Init("RoundRectangle",rci->round_per*4,8)) if(!pc->Init("RoundRectangle",rci->round_per*4,8))
return(nullptr); return(nullptr);
VABMap2f vertex(pc,VAN::Position); VABMap2f vertex(pc->GetVABMap(VAN::Position));
Vector2f *coord=new Vector2f[rci->round_per]; Vector2f *coord=new Vector2f[rci->round_per];
@ -133,8 +133,8 @@ namespace hgl
if(!pc->Init("Circle",vertex_count,0))return(nullptr); if(!pc->Init("Circle",vertex_count,0))return(nullptr);
VABMap2f vertex(pc,VAN::Position); VABMap2f vertex(pc->GetVABMap(VAN::Position));
VABMap4f color(pc,VAN::Color); VABMap4f color(pc->GetVABMap(VAN::Color));
if(!vertex.IsValid()) if(!vertex.IsValid())
return(nullptr); return(nullptr);
@ -169,7 +169,7 @@ namespace hgl
if(!pc->Init("PlaneGrid",((pgci->grid_size.Width()+1)+(pgci->grid_size.Height()+1))*2,0)) if(!pc->Init("PlaneGrid",((pgci->grid_size.Width()+1)+(pgci->grid_size.Height()+1))*2,0))
return(nullptr); return(nullptr);
VABMap2f vertex(pc,VAN::Position); VABMap2f vertex(pc->GetVABMap(VAN::Position));
if(!vertex.IsValid()) if(!vertex.IsValid())
return(nullptr); return(nullptr);
@ -192,7 +192,7 @@ namespace hgl
Vector2f(left+col,bottom)); Vector2f(left+col,bottom));
} }
VABMap1f lum(pc,VAN::Luminance); VABMap1f lum(pc->GetVABMap(VAN::Luminance));
if(lum.IsValid()) if(lum.IsValid())
{ {
@ -232,21 +232,21 @@ namespace hgl
return(nullptr); return(nullptr);
{ {
VABMap3f normal(pc,VAN::Normal); VABMap3f normal(pc->GetVABMap(VAN::Normal));
if(normal.IsValid()) if(normal.IsValid())
normal->RepeatWrite(xy_normal,4); normal->RepeatWrite(xy_normal,4);
} }
{ {
VABMap3f tangent(pc,VAN::Tangent); VABMap3f tangent(pc->GetVABMap(VAN::Tangent));
if(tangent.IsValid()) if(tangent.IsValid())
tangent->RepeatWrite(xy_tangent,4); tangent->RepeatWrite(xy_tangent,4);
} }
{ {
VABMap2f tex_coord(pc,VAN::TexCoord); VABMap2f tex_coord(pc->GetVABMap(VAN::TexCoord));
if(tex_coord.IsValid()) if(tex_coord.IsValid())
tex_coord->Write(xy_tex_coord,4); tex_coord->Write(xy_tex_coord,4);
@ -332,7 +332,7 @@ namespace hgl
{ {
RANGE_CHECK_RETURN_NULLPTR(cci->color_type); RANGE_CHECK_RETURN_NULLPTR(cci->color_type);
VABMap4f color(pc,VAN::Color); VABMap4f color(pc->GetVABMap(VAN::Color));
if(color.IsValid()) if(color.IsValid())
{ {
@ -360,7 +360,7 @@ namespace hgl
template<typename T> template<typename T>
void CreateSphereIndices(PrimitiveCreater *pc,uint numberParallels,const uint numberSlices) void CreateSphereIndices(PrimitiveCreater *pc,uint numberParallels,const uint numberSlices)
{ {
IBMap<T> ib_map(pc); IBTypeMap<T> ib_map(pc->GetIBMap());
T *tp=ib_map; T *tp=ib_map;
for (uint i = 0; i < numberParallels; i++) for (uint i = 0; i < numberParallels; i++)
@ -473,10 +473,10 @@ namespace hgl
if(!pc->Init("Sphere",numberVertices,numberIndices)) if(!pc->Init("Sphere",numberVertices,numberIndices))
return(nullptr); return(nullptr);
VABMapFloat vertex (pc,VF_V3F,VAN::Position); VABMapFloat vertex (pc->GetVABMap(VAN::Position),VF_V3F);
VABMapFloat normal (pc,VF_V3F,VAN::Normal); VABMapFloat normal (pc->GetVABMap(VAN::Normal),VF_V3F);
VABMapFloat tangent (pc,VF_V3F,VAN::Tangent); VABMapFloat tangent (pc->GetVABMap(VAN::Tangent),VF_V3F);
VABMapFloat tex_coord(pc,VF_V2F,VAN::TexCoord); VABMapFloat tex_coord(pc->GetVABMap(VAN::TexCoord),VF_V2F);
float *vp=vertex; float *vp=vertex;
float *np=normal; float *np=normal;
@ -562,10 +562,10 @@ namespace hgl
if(!pc->Init("Dome",numberVertices,numberIndices)) if(!pc->Init("Dome",numberVertices,numberIndices))
return(nullptr); return(nullptr);
VABMapFloat vertex (pc,VF_V3F,VAN::Position); VABMapFloat vertex (pc->GetVABMap(VAN::Position),VF_V3F);
VABMapFloat normal (pc,VF_V3F,VAN::Normal); VABMapFloat normal (pc->GetVABMap(VAN::Normal),VF_V3F);
VABMapFloat tangent (pc,VF_V3F,VAN::Tangent); VABMapFloat tangent (pc->GetVABMap(VAN::Tangent),VF_V3F);
VABMapFloat tex_coord(pc,VF_V2F,VAN::TexCoord); VABMapFloat tex_coord(pc->GetVABMap(VAN::TexCoord),VF_V2F);
float *vp=vertex; float *vp=vertex;
float *np=normal; float *np=normal;
@ -637,7 +637,7 @@ namespace hgl
template<typename T> template<typename T>
void CreateTorusIndices(PrimitiveCreater *pc,uint numberSlices,uint numberStacks) void CreateTorusIndices(PrimitiveCreater *pc,uint numberSlices,uint numberStacks)
{ {
IBMap<T> ib_map(pc); IBTypeMap<T> ib_map(pc->GetIBMap());
T *tp=ib_map; T *tp=ib_map;
// loop counters // loop counters
@ -710,10 +710,10 @@ namespace hgl
if(!pc->Init("Torus",numberVertices,numberIndices)) if(!pc->Init("Torus",numberVertices,numberIndices))
return(nullptr); return(nullptr);
VABMapFloat vertex (pc,VF_V3F,VAN::Position); VABMapFloat vertex (pc->GetVABMap(VAN::Position),VF_V3F);
VABMapFloat normal (pc,VF_V3F,VAN::Normal); VABMapFloat normal (pc->GetVABMap(VAN::Normal),VF_V3F);
VABMapFloat tangent (pc,VF_V3F,VAN::Tangent); VABMapFloat tangent (pc->GetVABMap(VAN::Tangent),VF_V3F);
VABMapFloat tex_coord(pc,VF_V2F,VAN::TexCoord); VABMapFloat tex_coord(pc->GetVABMap(VAN::TexCoord),VF_V2F);
float *vp=vertex; float *vp=vertex;
float *np=normal; float *np=normal;
@ -788,7 +788,7 @@ namespace hgl
template<typename T> template<typename T>
void CreateCylinderIndices(PrimitiveCreater *pc,const uint numberSlices) void CreateCylinderIndices(PrimitiveCreater *pc,const uint numberSlices)
{ {
IBMap<T> ib_map(pc); IBTypeMap<T> ib_map(pc->GetIBMap());
T *tp=ib_map; T *tp=ib_map;
uint i; uint i;
@ -852,10 +852,10 @@ namespace hgl
if (cci->numberSlices < 3 || numberVertices > GLUS_MAX_VERTICES || numberIndices > GLUS_MAX_INDICES) if (cci->numberSlices < 3 || numberVertices > GLUS_MAX_VERTICES || numberIndices > GLUS_MAX_INDICES)
return nullptr; return nullptr;
VABMapFloat vertex (pc,VF_V3F,VAN::Position); VABMapFloat vertex (pc->GetVABMap(VAN::Position),VF_V3F);
VABMapFloat normal (pc,VF_V3F,VAN::Normal); VABMapFloat normal (pc->GetVABMap(VAN::Normal),VF_V3F);
VABMapFloat tangent (pc,VF_V3F,VAN::Tangent); VABMapFloat tangent (pc->GetVABMap(VAN::Tangent),VF_V3F);
VABMapFloat tex_coord(pc,VF_V2F,VAN::TexCoord); VABMapFloat tex_coord(pc->GetVABMap(VAN::TexCoord),VF_V2F);
float *vp=vertex; float *vp=vertex;
float *np=normal; float *np=normal;
@ -1025,7 +1025,7 @@ namespace hgl
template<typename T> template<typename T>
void CreateConeIndices(PrimitiveCreater *pc,const uint numberSlices,const uint numberStacks) void CreateConeIndices(PrimitiveCreater *pc,const uint numberSlices,const uint numberStacks)
{ {
IBMap<T> ib_map(pc); IBTypeMap<T> ib_map(pc->GetIBMap());
T *tp=ib_map; T *tp=ib_map;
// Bottom // Bottom
@ -1082,10 +1082,10 @@ namespace hgl
if (cci->numberSlices < 3 || cci->numberStacks < 1 || numberVertices > GLUS_MAX_VERTICES || numberIndices > GLUS_MAX_INDICES) if (cci->numberSlices < 3 || cci->numberStacks < 1 || numberVertices > GLUS_MAX_VERTICES || numberIndices > GLUS_MAX_INDICES)
return nullptr; return nullptr;
VABMapFloat vertex (pc,VF_V3F,VAN::Position); VABMapFloat vertex (pc->GetVABMap(VAN::Position),VF_V3F);
VABMapFloat normal (pc,VF_V3F,VAN::Normal); VABMapFloat normal (pc->GetVABMap(VAN::Normal),VF_V3F);
VABMapFloat tangent (pc,VF_V3F,VAN::Tangent); VABMapFloat tangent (pc->GetVABMap(VAN::Tangent),VF_V3F);
VABMapFloat tex_coord(pc,VF_V2F,VAN::TexCoord); VABMapFloat tex_coord(pc->GetVABMap(VAN::TexCoord),VF_V2F);
float *vp=vertex; float *vp=vertex;
float *np=normal; float *np=normal;
@ -1204,8 +1204,8 @@ namespace hgl
if(!pc->Init("Axis",6,0)) if(!pc->Init("Axis",6,0))
return(nullptr); return(nullptr);
VABMap3f vertex(pc,VAN::Position); VABMap3f vertex(pc->GetVABMap(VAN::Position));
VABMap4f color(pc,VAN::Color); VABMap4f color(pc->GetVABMap(VAN::Color));
if(!vertex.IsValid()||!color.IsValid()) if(!vertex.IsValid()||!color.IsValid())
return(nullptr); return(nullptr);
@ -1256,7 +1256,7 @@ namespace hgl
{ {
RANGE_CHECK_RETURN_NULLPTR(cci->color_type); RANGE_CHECK_RETURN_NULLPTR(cci->color_type);
VABMap4f color(pc,VAN::Color); VABMap4f color(pc->GetVABMap(VAN::Color));
if(color.IsValid()) if(color.IsValid())
{ {

View File

@ -15,8 +15,6 @@ PrimitiveCreater::PrimitiveCreater(GPUDevice *dev,const VIL *v)
prim_data =nullptr; prim_data =nullptr;
vab_map_list =new VKBufferMap[v->GetVertexAttribCount()];
Clear(); Clear();
} }
@ -30,7 +28,6 @@ PrimitiveCreater::PrimitiveCreater(VertexDataManager *_vdm)
PrimitiveCreater::~PrimitiveCreater() PrimitiveCreater::~PrimitiveCreater()
{ {
delete[] vab_map_list;
SAFE_CLEAR(prim_data); SAFE_CLEAR(prim_data);
} }
@ -95,8 +92,6 @@ bool PrimitiveCreater::Init(const AnsiString &pname,const uint32_t vertex_count,
return(false); return(false);
} }
ibo_map.Set(ibo,prim_data->GetFirstIndex(),index_number);
#ifdef _DEBUG #ifdef _DEBUG
if(!vdm) if(!vdm)
{ {
@ -116,75 +111,72 @@ bool PrimitiveCreater::Init(const AnsiString &pname,const uint32_t vertex_count,
return(true); return(true);
} }
const int PrimitiveCreater::GetVABIndex(const AnsiString &name,const VkFormat &acquire_format) const int PrimitiveCreater::InitVAB(const AnsiString &name,const VkFormat format,const void *data)
{ {
if(!prim_data)return(-1); if(!prim_data)return(-1);
const int vab_index=prim_data->GetVABIndex(name); const int vab_index=prim_data->GetVABIndex(name);
if(vab_index<0) if(vab_index<0||vab_index>=vil->GetVertexAttribCount())
return(-1); return(-1);
if(format!=VK_FORMAT_UNDEFINED)
{
const VIF *vif=vil->GetConfig(vab_index);
if(vif->format!=format)
return(-2);
}
VAB *vab=prim_data->GetVAB(vab_index); VAB *vab=prim_data->GetVAB(vab_index);
if(!vab) if(!vab)
{ {
vab=prim_data->InitVAB(vab_index,acquire_format,nullptr); vab=prim_data->InitVAB(vab_index,data);
if(vab) if(!vab)
vab_map_list[vab_index].Set(vab, return(-1);
prim_data->GetVertexOffset(),
vertices_number);
}
if(!vab) #ifdef _DEBUG
return(-1); if (!vdm)
#ifdef _DEBUG
if (!vdm)
{
DebugUtils *du=device->GetDebugUtils();
if (du)
{ {
du->SetBuffer(vab->GetBuffer(), prim_name+":VAB:Buffer:"+name); DebugUtils *du=device->GetDebugUtils();
du->SetDeviceMemory(vab->GetVkMemory(), prim_name+":VAB:Memory:"+name);
if (du)
{
du->SetBuffer(vab->GetBuffer(), prim_name+":VAB:Buffer:"+name);
du->SetDeviceMemory(vab->GetVkMemory(), prim_name+":VAB:Memory:"+name);
}
} }
#endif//_DEBUG
} }
#endif//_DEBUG
return(vab_index); return(vab_index);
} }
VKBufferMap *PrimitiveCreater::MapVAB(const AnsiString &name,const VkFormat &format) VABMap *PrimitiveCreater::GetVABMap(const AnsiString &name,const VkFormat format)
{ {
const int vab_index=GetVABIndex(name,format); const int vab_index=InitVAB(name,format,nullptr);
if(vab_index<0)return nullptr; if(vab_index<0)return nullptr;
return vab_map_list+vab_index; return prim_data->GetVABMap(vab_index);
} }
bool PrimitiveCreater::WriteVAB(const AnsiString &name,const VkFormat &format, const void *data) bool PrimitiveCreater::WriteVAB(const AnsiString &name,const VkFormat format,const void *data)
{ {
if(!prim_data)return(false); if(!prim_data)return(false);
if(!data)return(false);
const int vab_index=GetVABIndex(name,format); return InitVAB(name,format,data)>=0;
VAB *vab=prim_data->GetVAB(vab_index);
if(!vab)
return(false);
return vab->Write(data,prim_data->GetVertexOffset(),vertices_number);
} }
VKBufferMap *PrimitiveCreater::MapIBO() IBMap *PrimitiveCreater::GetIBMap()
{ {
if(!ibo) if(!prim_data)
return(nullptr); return(nullptr);
return &ibo_map; return prim_data->GetIBMap();
} }
bool PrimitiveCreater::WriteIBO(const void *data,const uint32_t count) bool PrimitiveCreater::WriteIBO(const void *data,const uint32_t count)
@ -205,10 +197,7 @@ Primitive *PrimitiveCreater::Create()
if(!prim_data) if(!prim_data)
return(nullptr); return(nullptr);
for(int i=0;i<vil->GetVertexAttribCount();i++) prim_data->UnmapAll();
vab_map_list[i].Clear();
ibo_map.Clear();
Primitive *primitive=new Primitive(prim_name,prim_data); Primitive *primitive=new Primitive(prim_name,prim_data);

View File

@ -1,63 +0,0 @@
#include<hgl/graph/VKBufferMap.h>
#include<hgl/graph/VKVertexAttribBuffer.h>
VK_NAMESPACE_BEGIN
void VKBufferMap::Set(DeviceBuffer *buf,VkDeviceSize off,VkDeviceSize s)
{
buffer=buf;
offset=off;
size=s;
map_ptr=nullptr;
}
void VKBufferMap::Clear()
{
if(buffer&&map_ptr)
buffer->Unmap();
buffer=nullptr;
offset=0;
size=0;
map_ptr=nullptr;
}
VKBufferMap::VKBufferMap()
{
Set(nullptr,0,0);
}
VKBufferMap::VKBufferMap(DeviceBuffer *buf,VkDeviceSize off,VkDeviceSize s)
{
Set(buf,off,s);
}
VKBufferMap::~VKBufferMap()
{
if(buffer&&map_ptr)
buffer->Unmap();
}
void *VKBufferMap::Map()
{
if(map_ptr)
return(map_ptr);
if(!buffer)
return(nullptr);
map_ptr=buffer->Map(offset,size);
return map_ptr;
}
void VKBufferMap::Unmap()
{
if(buffer&&map_ptr)
{
buffer->Unmap();
map_ptr=nullptr;
}
}
VK_NAMESPACE_END

View File

@ -66,6 +66,11 @@ const int32_t Primitive::GetVertexOffset()const
return prim_data->GetVertexOffset(); return prim_data->GetVertexOffset();
} }
VABMap *Primitive::GetVABMap(const int vab_index)
{
return prim_data->GetVABMap(vab_index);
}
const uint32_t Primitive::GetIndexCount()const const uint32_t Primitive::GetIndexCount()const
{ {
return prim_data->GetIndexCount(); return prim_data->GetIndexCount();
@ -81,6 +86,11 @@ const uint32_t Primitive::GetFirstIndex()const
return prim_data->GetFirstIndex(); return prim_data->GetFirstIndex();
} }
IBMap *Primitive::GetIBMap()
{
return prim_data->GetIBMap();
}
VertexDataManager *Primitive::GetVDM() VertexDataManager *Primitive::GetVDM()
{ {
return prim_data->GetVDM(); return prim_data->GetVDM();

View File

@ -14,12 +14,14 @@ PrimitiveData::PrimitiveData(const VIL *_vil,const uint32_t vc)
vertex_count=vc; vertex_count=vc;
vab_list=hgl_zero_new<VAB *>(_vil->GetVertexAttribCount()); vab_list=hgl_zero_new<VAB *>(_vil->GetVertexAttribCount());
vab_map_list=new VABMap[_vil->GetVertexAttribCount()];
ibo=nullptr; ibo=nullptr;
} }
PrimitiveData::~PrimitiveData() PrimitiveData::~PrimitiveData()
{ {
delete[] vab_map_list;
delete[] vab_list; //注意这里并不释放VAB在派生类中释放 delete[] vab_list; //注意这里并不释放VAB在派生类中释放
} }
@ -42,6 +44,73 @@ VAB *PrimitiveData::GetVAB(const int index)
return vab_list[index]; return vab_list[index];
} }
VAB *PrimitiveData::InitVAB(const int vab_index,const void *data)
{
if(!vil)return(nullptr);
if(vab_index<0||vab_index>=vil->GetVertexAttribCount())
return(nullptr);
const VertexInputFormat *vif=vil->GetConfig(vab_index);
if(!vif)return(nullptr);
if(!vab_list[vab_index])
{
vab_list[vab_index]=CreateVAB(vab_index,vif->format,data);
if(!vab_list[vab_index])
return(nullptr);
}
else
{
vab_map_list[vab_index].Write(data,vertex_count);
}
return vab_list[vab_index];
}
VABMap *PrimitiveData::GetVABMap(const int vab_index)
{
if(vab_index<0||vab_index>=vil->GetVertexAttribCount())return nullptr;
VABMap *vab_map=vab_map_list+vab_index;
if(!vab_map->IsValid())
{
if(!vab_list[vab_index])
return(nullptr);
vab_map->SetVAB(vab_list[vab_index],GetVertexOffset(),vertex_count);
}
return vab_map;
}
IndexBuffer *PrimitiveData::InitIBO(const uint32_t ic,IndexType it)
{
if(ibo)delete ibo;
ibo=CreateIBO(ic,it);
if(!ibo)
return(nullptr);
index_count=ic;
ibo_map.SetIBO(ibo,GetFirstIndex(),index_count);
return(ibo);
}
void PrimitiveData::UnmapAll()
{
for(int i=0;i<vil->GetVertexAttribCount();i++)
vab_map_list[i].Unmap();
ibo_map.Unmap();
}
namespace namespace
{ {
/** /**
@ -81,51 +150,18 @@ namespace
delete ibo; delete ibo;
} }
IndexBuffer *InitIBO(const uint32_t ic,IndexType it) override IndexBuffer *CreateIBO(const uint32_t ic,const IndexType &it) override
{ {
if(!device)return(nullptr); if(!device)return(nullptr);
if(ibo)delete ibo; return device->CreateIBO(it,ic);
ibo=device->CreateIBO(it,ic);
if(!ibo)
return(nullptr);
index_count=ic;
return(ibo);
} }
VAB *InitVAB(const int vab_index,const VkFormat &format,const void *data) VAB *CreateVAB(const int vab_index,const VkFormat format,const void *data) override
{ {
if(!device)return(nullptr); if(!device)return(nullptr);
if(!vil)return(nullptr);
if(vab_index<0||vab_index>=vil->GetVertexAttribCount()) return device->CreateVAB(format,vertex_count,data);
return(nullptr);
const VertexInputFormat *vif=vil->GetConfig(vab_index);
if(!vif)return(nullptr);
if(vif->format!=format)
return(nullptr);
if(!vab_list[vab_index])
{
vab_list[vab_index]=device->CreateVAB(format,vertex_count,data);
if(!vab_list[vab_index])
return(nullptr);
}
if(vab_list[vab_index]&&data)
{
vab_list[vab_index]->Write(data,vertex_count);
}
return vab_list[vab_index];
} }
};//class PrimitiveDataPrivateBuffer:public PrimitiveData };//class PrimitiveDataPrivateBuffer:public PrimitiveData
@ -164,10 +200,10 @@ namespace
vdm->ReleaseVAB(vab_node); vdm->ReleaseVAB(vab_node);
} }
IndexBuffer *InitIBO(const uint32_t ic,IndexType it) override IndexBuffer *CreateIBO(const uint32_t ic,const IndexType &it) override
{ {
if(ic<=0)return(nullptr); if(!vdm)
if(!vdm)return(nullptr); return(nullptr);
if(!ib_node) if(!ib_node)
{ {
@ -175,42 +211,21 @@ namespace
if(!ib_node) if(!ib_node)
return(nullptr); return(nullptr);
ibo=vdm->GetIBO();
} }
index_count=ic; return vdm->GetIBO();
return ibo;
} }
VAB *InitVAB(const int vab_index,const VkFormat &format,const void *data) VAB *CreateVAB(const int vab_index,const VkFormat format,const void *data) override
{ {
if(!vdm)return(nullptr); VAB *vab=vdm->GetVAB(vab_index);
if(!vil)return(nullptr);
if (vab_index<0||vab_index>=vil->GetVertexAttribCount()) if(!vab)return(nullptr);
return(nullptr);
const VertexInputFormat *vif=vil->GetConfig(vab_index); if(data)
vab->Write(data,vab_node->GetStart(),vertex_count);
if(!vif)return(nullptr); return vab;
if(vif->format!=format)
return(nullptr);
if (!vab_list[vab_index])
{
vab_list[vab_index]=vdm->GetVAB(vab_index);
if(!vab_list[vab_index])
return(nullptr);
}
if(vab_list[vab_index]&&data)
vab_list[vab_index]->Write(data,vab_node->GetStart(),vertex_count);
return vab_list[vab_index];
} }
};//class PrimitiveDataVDM:public PrimitiveData };//class PrimitiveDataVDM:public PrimitiveData
}//namespace }//namespace

View File

@ -1,4 +1,7 @@
#include<hgl/graph/VK.h> #pragma once
#include<hgl/graph/VKIndexBuffer.h>
#include<hgl/graph/VKVertexAttribBuffer.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
/* /*
@ -25,7 +28,16 @@ protected:
uint32_t index_count; uint32_t index_count;
VAB ** vab_list; VAB ** vab_list;
VABMap * vab_map_list;
virtual VAB * CreateVAB(const int vab_index,const VkFormat format,const void *data)=0;
protected:
IndexBuffer * ibo; IndexBuffer * ibo;
IBMap ibo_map;
virtual IndexBuffer *CreateIBO(const uint32_t ic,const IndexType &it)=0;
public: public:
@ -37,10 +49,14 @@ public:
const uint32_t GetVertexCount ()const{return vertex_count;} const uint32_t GetVertexCount ()const{return vertex_count;}
const int GetVABCount ()const; const int GetVABCount ()const;
const int GetVABIndex (const AnsiString &name)const; const int GetVABIndex (const AnsiString &name)const;
VAB * GetVAB (const int index);
VAB * GetVAB (const AnsiString &name){return GetVAB(GetVABIndex(name));}
VAB * GetVAB (const int index);
VAB * InitVAB (const int vab_index,const void *data);
VABMap * GetVABMap (const int vab_index);
IndexBuffer * InitIBO(const uint32_t index_count,IndexType it);
IndexBuffer * GetIBO (){return ibo;} IndexBuffer * GetIBO (){return ibo;}
IBMap * GetIBMap (){return &ibo_map;}
uint32_t GetIndexCount ()const{return index_count;} uint32_t GetIndexCount ()const{return index_count;}
virtual int32_t GetVertexOffset ()const=0; ///<取得顶点偏移(注意是顶点不是字节) virtual int32_t GetVertexOffset ()const=0; ///<取得顶点偏移(注意是顶点不是字节)
@ -48,10 +64,8 @@ public:
virtual VertexDataManager * GetVDM()const=0; ///<取得顶点数据管理器 virtual VertexDataManager * GetVDM()const=0; ///<取得顶点数据管理器
public: void UnmapAll();
virtual IndexBuffer * InitIBO(const uint32_t index_count,IndexType it)=0;
virtual VAB * InitVAB(const int vab_index,const VkFormat &format,const void *data)=0;
};//class PrimitiveData };//class PrimitiveData
PrimitiveData *CreatePrimitiveData(GPUDevice *dev,const VIL *_vil,const uint32_t vc); PrimitiveData *CreatePrimitiveData(GPUDevice *dev,const VIL *_vil,const uint32_t vc);