a few update

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-09-07 18:09:31 +08:00
parent c2279c553d
commit cef5ad073b
7 changed files with 80 additions and 78 deletions

View File

@ -3,7 +3,7 @@
#include<hgl/graph/VKVBOList.h>
VK_NAMESPACE_BEGIN
struct RenderAssignBuffer;
class RenderAssignBuffer;
/**
*

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@ -68,6 +68,9 @@ public:
public:
const uint32_t GetMIDataBytes ()const{return mi_data_bytes;}
const uint32_t GetMIMaxCount ()const{return mi_max_count;}
MaterialInstance *CreateMI(const VILConfig *vil_cfg=nullptr);
};//class Material

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@ -61,7 +61,7 @@ MaterialRenderList::MaterialRenderList(GPUDevice *d,Material *m)
device=d;
cmd_buf=nullptr;
mtl=m;
assign_buffer=nullptr;
assign_buffer=new RenderAssignBuffer(d,mtl->GetMIDataBytes());
vbo_list=new VBOList(mtl->GetVertexInput()->GetCount());
}
@ -91,24 +91,10 @@ void MaterialRenderList::End()
if(node_count<=0)return;
if(!assign_buffer)
assign_buffer=new RenderAssignBuffer;
if(assign_buffer->node_count<node_count)
assign_buffer->NodeAlloc(device,node_count);
Stat();
//写入LocalToWorld数据
assign_buffer->WriteLocalToWorld(rn_list.GetData(),node_count);
const uint mi_count=mi_set.GetCount();
if(mi_count<=0)return;
//if(assign_buffer->mi_count<mi_count)
// assign_buffer->MIAlloc(device,mi_count,);
//assign_buffer->WriteMaterialInstance(rn_list.GetData(),node_count,mi_set);
assign_buffer->WriteNode(rn_list.GetData(),node_count,mi_set);
}
void MaterialRenderList::RenderItem::Set(Renderable *ri)
@ -226,7 +212,7 @@ bool MaterialRenderList::Bind(const VertexInputData *vid,const uint ri_index)
// }
//}
if(!vbo_list->IsFull())
if(!vbo_list->IsFull()) //Assign组
{
const uint assign_binding_count=vil->GetCount(VertexInputGroup::Assign);
@ -239,7 +225,6 @@ bool MaterialRenderList::Bind(const VertexInputData *vid,const uint ri_index)
}
}
//if(count!=binding_count)
//{
// //还有没支持的绑定组????

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@ -25,7 +25,7 @@ void RenderAssignBuffer::Bind(MaterialInstance *mi)const
// mi->BindUBO(DescriptorSetType::PerFrame,"Assign",assign_buffer->ubo_mi);
}
void RenderAssignBuffer::ClearNode()
void RenderAssignBuffer::Clear()
{
SAFE_CLEAR(ubo_l2w);
SAFE_CLEAR(ubo_mi);
@ -34,47 +34,47 @@ void RenderAssignBuffer::ClearNode()
node_count=0;
}
void RenderAssignBuffer::Clear()
void RenderAssignBuffer::Alloc(const uint nc,const uint mc)
{
ClearNode();
// ClearMI();
Clear();
// SAFE_CLEAR(bone_id)
// SAFE_CLEAR(bone_weight)
{
node_count=power_to_2(nc);
ubo_l2w=device->CreateUBO(node_count*sizeof(Matrix4f));
}
{
mi_count=power_to_2(mc);
ubo_mi=device->CreateUBO(mi_count*mi_data_bytes);
}
vbo_assigns=device->CreateVBO(ASSIGN_VBO_FMT,node_count);
}
void RenderAssignBuffer::NodeAlloc(GPUDevice *dev,const uint c)
{
ClearNode();
node_count=power_to_2(c);
ubo_l2w=dev->CreateUBO(node_count*sizeof(Matrix4f));
//ubo_mi=dev->CreateUBO(node_count*sizeof(uint8));
vbo_assigns=dev->CreateVBO(ASSIGN_VBO_FMT,node_count);
}
//void MIAlloc(GPUDevice *dev,const uint c,const uint mis)
//{
// ClearMI();
// if(c<=0||mi_size<=0)return;
//
// mi_count=power_to_2(c);
// mi_size=mis;
// mi_id=dev->CreateVBO(VF_V1U8,mi_count);
// mi_id_buffer=mi_id->GetBuffer();
// mi_data_buffer=dev->CreateUBO(mi_count*mi_size);
//}
void RenderAssignBuffer::WriteLocalToWorld(RenderNode *render_node,const uint count)
void RenderAssignBuffer::WriteNode(RenderNode *render_node,const uint count,const MaterialInstanceSets &mi_set)
{
RenderNode *rn;
//new l2w array in ubo
Alloc(count,mi_set.GetCount());
{
uint8 *mip=(uint8 *)(ubo_mi->Map());
for(MaterialInstance *mi:mi_set)
{
// memcpy(mip,mi->GetData(),mi_data_bytes);
mip+=mi_data_bytes;
}
ubo_mi->Unmap();
}
uint16 *idp=(uint16 *)(vbo_assigns->Map());
{
Matrix4f *tp=(hgl::Matrix4f *)(ubo_l2w->Map());
uint16 *idp=(uint16 *)(vbo_assigns->Map());
rn=render_node;
@ -86,12 +86,16 @@ void RenderAssignBuffer::WriteLocalToWorld(RenderNode *render_node,const uint co
*idp=i;
++idp;
//*idp=mi_set.Find(rn->ri->GetMaterialInstance());
//++idp;
++rn;
}
vbo_assigns->Unmap();
ubo_l2w->Unmap();
}
vbo_assigns->Unmap();
}
//void WriteMaterialInstance(RenderNode *render_node,const uint count,const MaterialInstanceSets &mi_set)

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@ -1,5 +1,5 @@
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/RenderNode.h>
VK_NAMESPACE_BEGIN
// ubo_range大致分为三档:
@ -28,29 +28,28 @@ class MaterialInstance;
/*
*
*/
struct RenderAssignBuffer
class RenderAssignBuffer
{
uint node_count; ///<渲染节点数量
// uint mi_count; ///<材质实例数量
private:
//uint mi_size; ///<单个材质实例数量长度
//DeviceBuffer *mi_data_buffer; ///<材质实例数据UBO/SSBO
GPUDevice *device;
//VBO *mi_id;
//VkBuffer mi_id_buffer;
uint node_count; ///<渲染节点数量
DeviceBuffer *ubo_l2w; ///<Local2World数据
// VBO *bone_id,*bone_weight;
// VkBuffer bone_id_buffer,bone_weight_buffer;
//------------------------------------------------------------
//Assign UBO
DeviceBuffer *ubo_l2w;
DeviceBuffer *ubo_mi;
uint mi_count; ///<材质实例数量
uint mi_data_bytes; ///<单个材质实例数据字节数
DeviceBuffer *ubo_mi; ///<材质实例数据
//Assign VBO
VBO *vbo_assigns; ///<RG16UI格式的VertexInputStream,,,,X:L2W ID,Y:MI ID
private:
void Alloc(const uint nc,const uint mc);
void Clear();
public:
VkBuffer GetAssignVBO()const;
@ -59,15 +58,18 @@ public:
public:
RenderAssignBuffer(){hgl_zero(*this);}
RenderAssignBuffer(GPUDevice *dev,const uint mi_bytes)
{
hgl_zero(*this);
device=dev;
mi_data_bytes=mi_bytes;
}
~RenderAssignBuffer(){Clear();}
void ClearNode();
void Clear();
void NodeAlloc(GPUDevice *dev,const uint c);
void WriteLocalToWorld(RenderNode *render_node,const uint count);
void WriteNode(RenderNode *render_node,const uint count,const MaterialInstanceSets &mi_set);
};//struct RenderAssignBuffer
VK_NAMESPACE_END

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@ -12,7 +12,7 @@
1.Material 材质可以简单理解为是Shader的包装。
2.Material Instance 材质实例是指同一材质下,不同的参数配置或不同的顶点输入格式
2.Material Instance 材质实例是指同一材质下,不同的参数配置。
## 我们需要做什么?
@ -43,7 +43,7 @@ layout(set=?,binding=?) uniform MaterialInstanceData
2.建立一个RG8UI或RG16UI的Vertex Input Stream,用于保存访问LocalToWorld/MaterialInstance的索引
```glsl
layout(location=?) in uvec2 Assign;
layout(location=?) in uvec2 Assign; //Local To World矩阵ID与材质ID输入数据流
mat4 GetLocalToWorld()
{

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@ -12,6 +12,8 @@ const VkDeviceSize GPUDevice::GetSSBORange (){return attr->physical_device->Get
bool GPUDevice::CreateBuffer(DeviceBufferData *buf,VkBufferUsageFlags buf_usage,VkDeviceSize range,VkDeviceSize size,const void *data,SharingMode sharing_mode)
{
if(size<=0)return(false);
BufferCreateInfo buf_info;
buf_info.usage = buf_usage;
@ -55,6 +57,8 @@ bool GPUDevice::CreateBuffer(DeviceBufferData *buf,VkBufferUsageFlags buf_usage,
VBO *GPUDevice::CreateVBO(VkFormat format,uint32_t count,const void *data,SharingMode sharing_mode)
{
if(count==0)return(nullptr);
const uint32_t stride=GetStrideByFormat(format);
if(stride==0)
@ -75,6 +79,8 @@ VBO *GPUDevice::CreateVBO(VkFormat format,uint32_t count,const void *data,Sharin
IndexBuffer *GPUDevice::CreateIBO(IndexType index_type,uint32_t count,const void *data,SharingMode sharing_mode)
{
if(count==0)return(nullptr);
uint32_t stride;
if(index_type==IndexType::U8 )stride=1;else
@ -94,6 +100,8 @@ IndexBuffer *GPUDevice::CreateIBO(IndexType index_type,uint32_t count,const void
DeviceBuffer *GPUDevice::CreateBuffer(VkBufferUsageFlags buf_usage,VkDeviceSize range,VkDeviceSize size,const void *data,SharingMode sharing_mode)
{
if(size<=0)return(nullptr);
DeviceBufferData buf;
if(!CreateBuffer(&buf,buf_usage,range,size,data,sharing_mode))