Fixed a but that compare PrimitiveDataBuffer wrong.
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@ -279,7 +279,7 @@ void MaterialRenderList::Stat()
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{
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ro=rn->scene_node->GetRenderable();
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if(*last_data_buffer!=*ro->GetDataBuffer())
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if(*last_data_buffer==*ro->GetDataBuffer())
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if(*last_render_data==*ro->GetRenderData())
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{
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++ri->instance_count;
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