[WIP] comments VDM, preparing double PrimitiveCreater

This commit is contained in:
hyzboy 2024-05-23 13:15:47 +08:00
parent c49feac2e6
commit cfd67e1a42
7 changed files with 122 additions and 89 deletions

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@ -10,7 +10,7 @@
#include<hgl/graph/VKVertexAttribBuffer.h>
#include<hgl/graph/mtl/Material3DCreateConfig.h>
#include<hgl/graph/mtl/BlinnPhong.h>
#include<hgl/graph/VertexDataManager.h>
//#include<hgl/graph/VertexDataManager.h>
using namespace hgl;
using namespace hgl::graph;
@ -49,7 +49,7 @@ private:
private: //sphere
Material * mtl_blinnphong =nullptr;
VertexDataManager * vdm_blinnphong =nullptr;
//VertexDataManager * vdm_blinnphong =nullptr;
MaterialInstance * mi_blinnphong[4]{};
Pipeline * p_blinnphong =nullptr;
@ -100,7 +100,7 @@ private:
mtl_blinnphong->BindUBO(DescriptorSetType::Global,"sun",ubo_sun);
mtl_blinnphong->Update();
vdm_blinnphong=new VertexDataManager(device,mtl_blinnphong->GetDefaultVIL());
//vdm_blinnphong=new VertexDataManager(device,mtl_blinnphong->GetDefaultVIL());
Color4f mi_data;
for(uint i=0;i<4;i++)

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@ -38,7 +38,7 @@ protected:
public:
PrimitiveCreater(GPUDevice *,const VIL *,const AnsiString &name);
//PrimitiveCreater(VertexDataManager *);
PrimitiveCreater(VertexDataManager *);
virtual ~PrimitiveCreater()
{
ClearAllData();

51
inc/hgl/graph/VDMAccess.h Normal file
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@ -0,0 +1,51 @@
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/type/DataChain.h>
VK_NAMESPACE_BEGIN
class VDMAccess
{
protected:
VertexDataManager *vdm;
DataChain::UserNode *dc_node;
const VIL *vil;
public:
VDMAccess(VertexDataManager *_vdm,const VIL *_vil)
{
vdm=_vdm;
vil=_vil;
dc_node=nullptr;
}
virtual ~VDMAccess()=default;
const VIL * GetVIL ()const{ return vil; }
const DataChain::UserNode * GetDCNode ()const{ return dc_node; }
};//class VDMAccess
class VABAccessVDM:public VDMAccess
{
VABAccess **vab;
public:
~VABAccessVDM() override
{
vdm->ReleaseVAB(dc_node);
}
};//class VABAccessVDM:public VDMAccess
class IBAccessVDM:public VDMAccess
{
IBAccess *iba;
public:
};//class IBAccessVDM:public VDMAccess
VK_NAMESPACE_END

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@ -2,97 +2,64 @@
#include<hgl/graph/VK.h>
#include<hgl/graph/VKIndexBuffer.h>
#include<hgl/type/DataChain.h>
#include<hgl/type/Pair.h>
#include<hgl/graph/VDMAccess.h>
namespace hgl
VK_NAMESPACE_BEGIN
class VertexDataManager
{
namespace graph
{
struct IBAccessNode:public IBAccess
{
private:
GPUDevice *device;
VertexDataManager *vdm;
DataChain::UserNode *dc_node;
protected:
public:
const VIL * vil; ///<顶点输入格式列表
uint vi_count; ///<顶点输入流数量
const VIF * vif_list; ///<顶点输入格式列表
friend class VertexDataManager;
VkDeviceSize vab_max_size; ///<顶点缓冲区分配空间大小
VkDeviceSize vab_cur_size; ///<顶点缓冲区当前使用大小
VAB ** vab; ///<顶点缓冲区列表
~IBAccessNode();
};
VkDeviceSize ibo_cur_size; ///<索引缓冲区当前使用大小
IndexBuffer * ibo; ///<索引缓冲区
struct VABAccessNode
{
private:
protected:
VertexDataManager *vdm;
DataChain::UserNode *dc_node;
const VIL *vil;
DataChain vbo_data_chain; ///<数据链
DataChain ibo_data_chain; ///<数据链
VABAccess **vab;
protected:
public:
friend struct IBAccessVDM;
friend struct VABAccessVDM;
friend class VertexDataManager;
bool ReleaseIB(DataChain::UserNode *);
bool ReleaseVAB(DataChain::UserNode *);
~VABAccessNode();
};
public:
class VertexDataManager
{
GPUDevice *device;
VertexDataManager(GPUDevice *dev,const VIL *_vil);
~VertexDataManager();
protected:
GPUDevice * GetDevice ()const{return device;} ///<取得GPU设备
const VIL * vil; ///<顶点输入格式列表
uint vi_count; ///<顶点输入流数量
const VIF * vif_list; ///<顶点输入格式列表
const VIL * GetVIL ()const{return vil;} ///<取得顶点输入格式列表
VkDeviceSize vab_max_size; ///<顶点缓冲区分配空间大小
VkDeviceSize vab_cur_size; ///<顶点缓冲区当前使用大小
VAB ** vab; ///<顶点缓冲区列表
const VkDeviceSize GetVABMaxCount ()const{return vab_max_size;} ///<取得顶点属性缓冲区分配的空间最大数量
const VkDeviceSize GetVABCurCount ()const{return vab_cur_size;} ///<取得顶点属性缓冲区当前数量
VkDeviceSize ibo_cur_size; ///<索引缓冲区当前使用大小
IndexBuffer * ibo; ///<索引缓冲区
const IndexType GetIBOType ()const{return ibo?ibo->GetType():IndexType::ERR;} ///<取得索引缓冲区类型
const VkDeviceSize GetIBOMaxCount ()const{return ibo?ibo->GetCount():-1;} ///<取得索引缓冲区分配的空间最大数量
const VkDeviceSize GetIBOCurCount ()const{return ibo?ibo_cur_size:-1;} ///<取得索引缓冲区当前数量
protected:
public:
DataChain vbo_data_chain; ///<数据链
DataChain ibo_data_chain; ///<数据链
bool Init(const VkDeviceSize vbo_size,const VkDeviceSize ibo_size,const IndexType index_type);
protected:
IBAccessVDM *AcquireIB(const VkDeviceSize count);
VABAccessVDM *AcquireVAB(const VkDeviceSize count);
friend struct IBAccessNode;
friend struct VABAccessNode;
bool ReleaseIB(DataChain::UserNode *);
bool ReleaseVAB(DataChain::UserNode *);
public:
VertexDataManager(GPUDevice *dev,const VIL *_vil);
~VertexDataManager();
GPUDevice * GetDevice ()const{return device;} ///<取得GPU设备
const VIL * GetVIL ()const{return vil;} ///<取得顶点输入格式列表
const VkDeviceSize GetVABMaxCount ()const{return vab_max_size;} ///<取得顶点属性缓冲区分配的空间最大数量
const VkDeviceSize GetVABCurCount ()const{return vab_cur_size;} ///<取得顶点属性缓冲区当前数量
const IndexType GetIBOType ()const{return ibo?ibo->GetType():IndexType::ERR;} ///<取得索引缓冲区类型
const VkDeviceSize GetIBOMaxCount ()const{return ibo?ibo->GetCount():-1;} ///<取得索引缓冲区分配的空间最大数量
const VkDeviceSize GetIBOCurCount ()const{return ibo?ibo_cur_size:-1;} ///<取得索引缓冲区当前数量
public:
bool Init(const VkDeviceSize vbo_size,const VkDeviceSize ibo_size,const IndexType index_type);
IBAccessNode *AcquireIB(const VkDeviceSize count);
VABAccessNode *AcquireVAB(const VkDeviceSize count);
};//class VertexDataManager
}//namespace graph
}//namespace hgl
void Release(VABAccessVDM *);
void Release(IBAccessVDM *);
};//class VertexDataManager
VK_NAMESPACE_END

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@ -9,6 +9,7 @@ SOURCE_GROUP("Texture" FILES ${SG_TEXTURE_SOURCE})
SET(SG_VDM_SOURCE ${SG_INCLUDE_PATH}/VertexAttribDataAccess.h
${SG_INCLUDE_PATH}/VertexDataManager.h
${SG_INCLUDE_PATH}/VDMAccess.h
VertexDataManager.cpp)
SOURCE_GROUP("VertexDataManager" FILES ${SG_VDM_SOURCE})
@ -307,7 +308,7 @@ add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
${SG_TEXTURE_SOURCE}
${TILE_SOURCE}
${SG_VDM_SOURCE}
#${SG_VDM_SOURCE}
# ${FONT_MANAGE_SOURCE}
# ${FONT_SOURCE}

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@ -2,7 +2,7 @@
#include<hgl/graph/VKShaderModule.h>
#include<hgl/graph/VKVertexAttribBuffer.h>
#include<hgl/graph/VKPrimitive.h>
#include<hgl/graph/VertexDataManager.h>
//#include<hgl/graph/VertexDataManager.h>
VK_NAMESPACE_BEGIN

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@ -8,15 +8,29 @@ namespace hgl
{
namespace graph
{
IBAccessNode::~IBAccessNode()
class IBAccessVDM:public VDMAccess
{
vdm->ReleaseIB(dc_node);
}
IBAccess *iba;
VABAccessNode::~VABAccessNode()
public:
~IBAccessVDM() override
{
vdm->ReleaseIB(dc_node);
}
};//struct IBAccessVDM
class VABAccessVDM:public VDMAccess
{
vdm->ReleaseVAB(dc_node);
}
VABAccess **vab;
public:
~VABAccessVDM() override
{
vdm->ReleaseVAB(dc_node);
}
};//struct VABAccessVDM
}//namespace graph
namespace graph
@ -84,7 +98,7 @@ namespace hgl
return(true);
}
IBAccessNode *VertexDataManager::AcquireIB(const VkDeviceSize count)
IBAccessVDM *VertexDataManager::AcquireIB(const VkDeviceSize count)
{
if(count<=0)return(false);
@ -92,7 +106,7 @@ namespace hgl
if(!un)return(false);
IBAccessNode *node=new IBAccessNode;
IBAccessVDM *node=new IBAccessVDM;
node->vdm=this;
node->dc_node=un;
@ -119,7 +133,7 @@ namespace hgl
return(true);
}
VABAccessNode *VertexDataManager::AcquireVAB(const VkDeviceSize count)
VABAccessVDM *VertexDataManager::AcquireVAB(const VkDeviceSize count)
{
if(count<=0)return(false);
@ -127,7 +141,7 @@ namespace hgl
if(!un)return(false);
VABAccessNode *node=new VABAccessNode;
VABAccessVDM *node=new VABAccessVDM;
node->vdm=this;
node->dc_node=un;