removed shadergen namespace
This commit is contained in:
parent
bc9fc9b50f
commit
d26cae0086
2
CMCore
2
CMCore
@ -1 +1 @@
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Subproject commit b6ee9c816fee718275fa031e0af4b12bf41276bb
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Subproject commit 3b1a62eb78ed7cf3d6d186b8b7e4c7d4b57eba18
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@ -12,7 +12,6 @@
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using namespace hgl;
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using namespace hgl::graph;
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using namespace hgl::shadergen;
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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@ -33,11 +33,11 @@ using namespace hgl;
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using namespace hgl::io;
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using namespace hgl::graph;
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namespace glsl_compiler
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namespace hgl{namespace graph
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{
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bool Init();
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void Close();
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}//namespace glsl_compiler
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bool InitShaderCompiler();
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void CloseShaderCompiler();
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}}//namespace hgl::graph
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class VulkanApplicationFramework:WindowEvent
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{
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@ -72,7 +72,7 @@ public:
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virtual ~VulkanApplicationFramework()
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{
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glsl_compiler::Close();
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CloseShaderCompiler();
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win->Unjoin(this);
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@ -86,7 +86,7 @@ public:
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virtual bool Init(int w,int h)
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{
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if(!glsl_compiler::Init())
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if(!InitShaderCompiler())
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return(false);
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clear_color.Set(0,0,0,1);
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@ -91,11 +91,11 @@ public: //Material
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const ShaderModule *CreateShaderModule(const OSString &filename,VkShaderStageFlagBits shader_stage,const uint32_t *spv_data,const size_t spv_size);
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Material * CreateMaterial(const OSString &);
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Material * CreateMaterial(const hgl::shadergen::MaterialCreateInfo *);
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Material * CreateMaterial(const MaterialCreateInfo *);
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MaterialInstance * CreateMaterialInstance(Material *,const VILConfig *vil_cfg=nullptr);
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MaterialInstance * CreateMaterialInstance(const OSString &,const VILConfig *vil_cfg=nullptr);
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MaterialInstance * CreateMaterialInstance(const hgl::shadergen::MaterialCreateInfo *,const VILConfig *vil_cfg=nullptr);
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MaterialInstance * CreateMaterialInstance(const MaterialCreateInfo *,const VILConfig *vil_cfg=nullptr);
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Primitive * CreatePrimitive(const uint32_t vertex_count=0);
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@ -7,7 +7,7 @@
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#include<hgl/shadergen/ShaderCreateInfoMap.h>
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#include<hgl/graph/VKSamplerType.h>
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SHADERGEN_NAMESPACE_BEGIN
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namespace hgl{namespace graph{
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class MaterialCreateInfo
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{
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AnsiString shader_name;
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@ -60,4 +60,4 @@ public:
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const MaterialDescriptorInfo &GetMDI()const{return mdm;}
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};//class MaterialCreateInfo
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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@ -1,13 +1,9 @@
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#pragma once
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#include<hgl/graph/VKShaderDescriptorSet.h>
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#include<hgl/shadergen/ShaderGenNamespace.h>
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#include<hgl/type/Map.h>
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using namespace hgl;
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using namespace hgl::graph;
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SHADERGEN_NAMESPACE_BEGIN
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namespace hgl{namespace graph{
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/**
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* 材质描述符管理</p>
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* 该类使用于SHADER生成前,用于统计编号set/binding
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@ -66,5 +62,5 @@ public:
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{
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return desc_set_array[size_t(type)].count>0;
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}
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};
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SHADERGEN_NAMESPACE_END
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};//class MaterialDescriptorInfo
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}}//namespace hgl::graph
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@ -1,15 +1,12 @@
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#ifndef HGL_SHADER_CREATE_INFO_INCLUDE
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#define HGL_SHADER_CREATE_INFO_INCLUDE
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#include<hgl/shadergen/ShaderGenNamespace.h>
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#include<hgl/graph/VertexAttrib.h>
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#include<hgl/graph/VK.h>
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namespace glsl_compiler
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namespace hgl{namespace graph
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{
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struct SPVData;
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}
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SHADERGEN_NAMESPACE_BEGIN
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struct SPVData;
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class MaterialDescriptorInfo;
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class ShaderDescriptorInfo;
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@ -30,7 +27,7 @@ protected:
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AnsiString final_shader;
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glsl_compiler::SPVData *spv_data;
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SPVData *spv_data;
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protected:
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@ -72,8 +69,8 @@ public:
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bool CreateShader(ShaderCreateInfo *);
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const uint32_t *GetSPVData()const;
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const uint32 *GetSPVData()const;
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const size_t GetSPVSize()const;
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};//class ShaderCreateInfo
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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#endif//HGL_SHADER_CREATE_INFO_INCLUDE
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@ -2,7 +2,7 @@
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#include<hgl/shadergen/ShaderCreateInfo.h>
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SHADERGEN_NAMESPACE_BEGIN
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namespace hgl{namespace graph{
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enum class MaterialType
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{
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Color, ///<曾伎第窐
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@ -19,4 +19,4 @@ public:
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void UseDefaultMain();
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};
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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@ -2,7 +2,7 @@
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#include<hgl/shadergen/ShaderCreateInfo.h>
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SHADERGEN_NAMESPACE_BEGIN
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namespace hgl{namespace graph{
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class ShaderCreateInfoGeometry:public ShaderCreateInfo
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{
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public:
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@ -10,4 +10,4 @@ public:
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ShaderCreateInfoGeometry(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_GEOMETRY_BIT,m){}
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~ShaderCreateInfoGeometry()=default;
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};
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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@ -2,7 +2,7 @@
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#include<hgl/shadergen/ShaderCreateInfo.h>
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SHADERGEN_NAMESPACE_BEGIN
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namespace hgl{namespace graph{
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class ShaderCreateInfoMap:public ObjectMap<VkShaderStageFlagBits,ShaderCreateInfo>
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{
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public:
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@ -22,4 +22,4 @@ public:
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return(true);
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}
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};
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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@ -4,7 +4,7 @@
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#include<hgl/graph/VKShaderStage.h>
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SHADERGEN_NAMESPACE_BEGIN
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namespace hgl{namespace graph{
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class ShaderCreateInfoVertex:public ShaderCreateInfo
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{
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bool ProcInput(ShaderCreateInfo *) override;
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@ -17,4 +17,4 @@ public:
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int AddInput(const graph::VAT &type,const AnsiString &name);
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int AddInput(const AnsiString &type,const AnsiString &name);
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};
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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@ -1,14 +1,13 @@
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#pragma once
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#include<hgl/shadergen/ShaderGenNamespace.h>
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#include<hgl/type/Map.h>
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#include<hgl/type/StringList.h>
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#include<hgl/graph/VKShaderStage.h>
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#include<hgl/graph/VKDescriptorSetType.h>
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#include<hgl/shadergen/MaterialDescriptorInfo.h>
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SHADERGEN_NAMESPACE_BEGIN
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namespace hgl{namespace graph
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{
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using UBODescriptorList=List<const UBODescriptor *>;
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using SamplerDescriptorList=List<const SamplerDescriptor *>;
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using ConstValueDescriptorList=ObjectList<ConstValueDescriptor>;
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@ -72,4 +71,4 @@ public:
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void DebugOutput(int);
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#endif//_DEBUG
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};//class ShaderDescriptorInfo
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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@ -1,13 +0,0 @@
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#ifndef HGL_SHADER_GEN_COMMON_INCLUDE
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#define HGL_SHADER_GEN_COMMON_INCLUDE
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#include<hgl/type/String.h>
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#include<hgl/graph/VK.h>
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#define SHADERGEN_NAMESPACE_BEGIN namespace hgl{namespace shadergen{
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#define SHADERGEN_NAMESPACE_END }}
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#define SHADERGEN_NAMESPACE_USING using namespace hgl::shadergen;
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SHADERGEN_NAMESPACE_BEGIN
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SHADERGEN_NAMESPACE_END
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#endif//HGL_SHADER_GEN_COMMON_INCLUDE
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@ -1,7 +1,7 @@
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#include<hgl/shadergen/ShaderDescriptorInfo.h>
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#include<hgl/CompOperator.h>
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SHADERGEN_NAMESPACE_BEGIN
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namespace hgl{namespace graph{
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using ParamPreciseFlagBits=uint8;
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using PPFB=ParamPreciseFlagBits;
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@ -101,4 +101,4 @@ public:
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hgl_zero(*this);
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}
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};//struct Standard2DMaterial:public StandardMaterial
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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@ -69,9 +69,6 @@ PipelineLayoutData *GPUDevice::CreatePipelineLayoutData(const MaterialDescriptor
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PipelineLayoutData::~PipelineLayoutData()
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{
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if(!pipeline_layout)
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return;
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vkDestroyPipelineLayout(device,pipeline_layout,nullptr);
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ENUM_CLASS_FOR(DescriptorSetType,int,i)
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@ -72,7 +72,7 @@ MaterialInstance *RenderResource::CreateMaterialInstance(const OSString &mtl_fil
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return CreateMaterialInstance(mtl,vil_cfg);
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}
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MaterialInstance *RenderResource::CreateMaterialInstance(const hgl::shadergen::MaterialCreateInfo *mci,const VILConfig *vil_cfg)
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MaterialInstance *RenderResource::CreateMaterialInstance(const MaterialCreateInfo *mci,const VILConfig *vil_cfg)
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{
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Material *mtl=this->CreateMaterial(mci);
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@ -21,8 +21,7 @@ SET(MATERIAL_CREATE_INFO_SOURCE_FILES MaterialCreateInfo.cpp)
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SOURCE_GROUP("Material Create Info" FILES ${MATERIAL_CREATE_INFO_HEADER_FILES}
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${MATERIAL_CREATE_INFO_SOURCE_FILES})
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SET(SHADERGEN_HEADER_FILES ${SHADERGEN_INCLUDE_PATH}/ShaderGenNamespace.h
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${SHADERGEN_INCLUDE_PATH}/ShaderDescriptorInfo.h
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SET(SHADERGEN_HEADER_FILES ${SHADERGEN_INCLUDE_PATH}/ShaderDescriptorInfo.h
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${SHADERGEN_INCLUDE_PATH}/MaterialDescriptorInfo.h)
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SET(SHADERGEN_SOURCE_FILES
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using namespace hgl;
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using namespace hgl::graph;
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SHADERGEN_NAMESPACE_BEGIN
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namespace hgl{namespace graph{
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MaterialCreateInfo::MaterialCreateInfo(const AnsiString &n,const uint rc,const bool rd,const uint32 ss)
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{
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shader_name=n;
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@ -119,4 +119,4 @@ bool MaterialCreateInfo::CreateShader()
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return(true);
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}
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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@ -1,6 +1,6 @@
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#include<hgl/shadergen/MaterialDescriptorInfo.h>
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SHADERGEN_NAMESPACE_BEGIN
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namespace hgl{namespace graph{
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MaterialDescriptorInfo::MaterialDescriptorInfo()
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{
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int set_type=(int)DescriptorSetType::BEGIN_RANGE;
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@ -103,4 +103,4 @@ void MaterialDescriptorInfo::Resort()
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}
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}
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}
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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#include<hgl/shadergen/ShaderDescriptorInfo.h>
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#include"GLSLCompiler.h"
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SHADERGEN_NAMESPACE_BEGIN
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namespace hgl{namespace graph{
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ShaderCreateInfo::ShaderCreateInfo(VkShaderStageFlagBits ss,MaterialDescriptorInfo *m)
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{
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shader_stage=ss;
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@ -15,7 +15,7 @@ ShaderCreateInfo::ShaderCreateInfo(VkShaderStageFlagBits ss,MaterialDescriptorIn
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ShaderCreateInfo::~ShaderCreateInfo()
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{
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if(spv_data)
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glsl_compiler::Free(spv_data);
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FreeSPVData(spv_data);
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delete sdm;
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}
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@ -274,7 +274,7 @@ bool ShaderCreateInfo::CreateShader(ShaderCreateInfo *last_sc)
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bool ShaderCreateInfo::CompileToSPV()
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{
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spv_data=glsl_compiler::Compile(shader_stage,final_shader.c_str());
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spv_data=CompileShader(shader_stage,final_shader.c_str());
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if(!spv_data)
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return(false);
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@ -282,7 +282,7 @@ bool ShaderCreateInfo::CompileToSPV()
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return(true);
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}
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const uint32_t *ShaderCreateInfo::GetSPVData()const
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const uint32 *ShaderCreateInfo::GetSPVData()const
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{
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return spv_data?spv_data->spv_data:nullptr;
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}
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@ -291,4 +291,4 @@ const size_t ShaderCreateInfo::GetSPVSize()const
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{
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return spv_data?spv_data->spv_length:0;
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}
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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@ -1,7 +1,7 @@
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#include<hgl/shadergen/ShaderCreateInfoFragment.h>
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#include<hgl/shadergen/ShaderDescriptorInfo.h>
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SHADERGEN_NAMESPACE_BEGIN
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namespace hgl{namespace graph{
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using namespace hgl::graph;
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@ -48,4 +48,4 @@ bool ShaderCreateInfoFragment::ProcOutput()
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return(true);
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}
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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#include<hgl/graph/VKShaderStage.h>
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#include"GLSLCompiler.h"
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SHADERGEN_NAMESPACE_BEGIN
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namespace hgl{namespace graph{
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using namespace hgl;
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using namespace hgl::graph;
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@ -60,4 +60,4 @@ bool ShaderCreateInfoVertex::ProcInput(ShaderCreateInfo *)
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return(true);
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}
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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@ -1,6 +1,6 @@
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#include<hgl/shadergen/ShaderDescriptorInfo.h>
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SHADERGEN_NAMESPACE_BEGIN
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namespace hgl{namespace graph{
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ShaderDescriptorInfo::ShaderDescriptorInfo(VkShaderStageFlagBits flag_bit)
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{
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stage_flag=flag_bit;
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@ -155,4 +155,4 @@ void ShaderDescriptorInfo::DebugOutput(int index)
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}
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}
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#endif//_DEBUG
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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#include<hgl/shadergen/StandardMaterial.h>
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SHADERGEN_NAMESPACE_BEGIN
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namespace hgl{namespace graph{
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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