VKDevice增加新的CreateTexture2D函数

This commit is contained in:
hyzboy 2019-06-25 21:38:38 +08:00
parent 837d76f8f1
commit d3bdaa3c15
3 changed files with 96 additions and 8 deletions

View File

@ -107,7 +107,42 @@ public: //material相关
Texture2D *CreateRefTexture2D(uint32_t width,uint32_t height,VkFormat format,VkImageAspectFlagBits flag,VkImage image,VkImageLayout image_layout,VkImageView image_view); Texture2D *CreateRefTexture2D(uint32_t width,uint32_t height,VkFormat format,VkImageAspectFlagBits flag,VkImage image,VkImageLayout image_layout,VkImageView image_view);
Texture2D *CreateTexture2D(const VkFormat video_format,void *data,uint32_t width,uint32_t height,uint32_t size,bool force_linear=false); Texture2D *CreateTexture2D(const VkFormat video_format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout);
Texture2D *CreateTexture2DColor(const VkFormat video_format,uint32_t width,uint32_t height)
{
return CreateTexture2D(video_format,width,height,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT|VK_IMAGE_USAGE_SAMPLED_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
Texture2D *CreateTexture2DDepth(const VkFormat video_format,uint32_t width,uint32_t height)
{
return CreateTexture2D(video_format,width,height,
VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT|VK_IMAGE_USAGE_SAMPLED_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
Texture2D *CreateAttachmentTextureColor(const VkFormat video_format,uint32_t width,uint32_t height)
{
return CreateTexture2D(video_format,width,height,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_USAGE_SAMPLED_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
}
Texture2D *CreateAttachmentTextureDepth(const VkFormat video_format,uint32_t width,uint32_t height)
{
return CreateTexture2D(video_format,width,height,
VK_IMAGE_ASPECT_DEPTH_BIT|VK_IMAGE_ASPECT_STENCIL_BIT,
VK_IMAGE_USAGE_SAMPLED_BIT,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
}
Texture2D *CreateTexture2D(const VkFormat video_format,void *data,uint32_t width,uint32_t height,uint32_t size,bool force_linear=false,const VkImageLayout image_layout=VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
bool ChangeTexture2D(Texture2D *,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size); bool ChangeTexture2D(Texture2D *,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size);
Sampler *CreateSampler(VkSamplerCreateInfo *); Sampler *CreateSampler(VkSamplerCreateInfo *);

View File

@ -249,8 +249,10 @@ namespace
{ {
VkDescriptorPoolSize pool_size[]= VkDescriptorPoolSize pool_size[]=
{ {
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1024},
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1024}, {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1024},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1024} {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1024},
{VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 48}
}; };
VkDescriptorPoolCreateInfo dp_create_info={}; VkDescriptorPoolCreateInfo dp_create_info={};

View File

@ -19,9 +19,61 @@ namespace
} }
}//namespace }//namespace
Texture2D *Device::CreateTexture2D(const VkFormat video_format,void *data,uint32_t width,uint32_t height,uint32_t size,bool force_linear) Texture2D *Device::CreateTexture2D(const VkFormat video_format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout)
{ {
if(!data||width<=1||height<=1)return(nullptr); if(video_format<VK_FORMAT_BEGIN_RANGE||video_format>VK_FORMAT_END_RANGE)return(nullptr);
if(width<1||height<1)return(nullptr);
const VkFormatProperties fp=attr->physical_device->GetFormatProperties(video_format);
if(!(fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
&&!(fp.linearTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
return(nullptr);
VkImageCreateInfo imageCreateInfo;
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.pNext = nullptr;
imageCreateInfo.flags = 0;
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = video_format;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
// Set initial layout of the image to undefined
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.extent.width = width;
imageCreateInfo.extent.height = height;
imageCreateInfo.extent.depth = 1;
imageCreateInfo.usage = usage;
if(fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
else
imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
VkImage image;
if(vkCreateImage(attr->device, &imageCreateInfo, nullptr, &image)!=VK_SUCCESS)
return(nullptr);
TextureData *tex_data=new TextureData;
tex_data->ref = false;
tex_data->mip_levels = 1;
tex_data->image_layout = image_layout;
tex_data->image = image;
tex_data->image_view=CreateImageView2D(attr->device,video_format,aspectMask,image);
return(new Texture2D(width,height,attr->device,tex_data));
}
Texture2D *Device::CreateTexture2D(const VkFormat video_format,void *data,uint32_t width,uint32_t height,uint32_t size,bool force_linear,const VkImageLayout image_layout)
{
if(video_format<VK_FORMAT_BEGIN_RANGE||video_format>VK_FORMAT_END_RANGE)return(nullptr);
if(!data||width<1||height<1)return(nullptr);
const VkFormatProperties fp=attr->physical_device->GetFormatProperties(video_format); const VkFormatProperties fp=attr->physical_device->GetFormatProperties(video_format);
@ -47,8 +99,9 @@ Texture2D *Device::CreateTexture2D(const VkFormat video_format,void *data,uint32
TextureData *tex_data=new TextureData; TextureData *tex_data=new TextureData;
tex_data->ref =false; tex_data->ref = false;
tex_data->mip_levels=1; tex_data->mip_levels = 1;
tex_data->image_layout = image_layout;
if(force_linear) if(force_linear)
{ {
@ -71,8 +124,6 @@ Texture2D *Device::CreateTexture2D(const VkFormat video_format,void *data,uint32
buffer_image_copy.imageExtent.depth = 1; buffer_image_copy.imageExtent.depth = 1;
buffer_image_copy.bufferOffset = 0; buffer_image_copy.bufferOffset = 0;
tex_data->image_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkImageCreateInfo imageCreateInfo{}; VkImageCreateInfo imageCreateInfo{};
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D; imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;