adjusted order of codes in MaterialCreateInfo.h

This commit is contained in:
hyzboy 2024-03-09 23:23:34 +08:00
parent 4fafd938b1
commit d4096735f5

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@ -84,11 +84,11 @@ namespace hgl{namespace graph
bool AddStruct(const ShaderBufferSource &ss){return AddStruct(ss.struct_name,ss.codes);}
bool AddUBO(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const AnsiString &struct_name,const AnsiString &name);
bool AddSampler(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name);
bool AddUBO(const uint32_t flag_bits,const DescriptorSetType &set_type,const AnsiString &struct_name,const AnsiString &name);
bool AddUBO(const uint32_t flag_bits,const DescriptorSetType &set_type,const ShaderBufferSource &ss){return AddUBO(flag_bits,set_type,ss.struct_name,ss.name);}
bool AddSampler(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name);
bool CreateShader();
};//class MaterialCreateInfo
}//namespace mtl