函数重命名,以避免岐义
This commit is contained in:
parent
6741ad9cc6
commit
d506bd100a
@ -27,7 +27,7 @@ int main(void)
|
|||||||
|
|
||||||
RenderSetup rs;
|
RenderSetup rs;
|
||||||
|
|
||||||
RenderWindow *win=device->Create(1280,720,&ws,&rs);
|
RenderWindow *win=device->CreateWindow(1280,720,&ws,&rs);
|
||||||
|
|
||||||
win->Show();
|
win->Show();
|
||||||
|
|
||||||
|
@ -126,8 +126,8 @@ namespace hgl
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
virtual RenderWindow *Create(int,int,const WindowSetup *,const RenderSetup *)=0; ///<创建一个窗口渲染设备
|
virtual RenderWindow *CreateWindow(int,int,const WindowSetup *,const RenderSetup *)=0; ///<创建一个窗口渲染设备
|
||||||
virtual RenderWindow *Create(const Display *,const VideoMode *,const RenderSetup *)=0; ///<创建一个全屏渲染设备
|
virtual RenderWindow *CreateFullscreen(const Display *,const VideoMode *,const RenderSetup *)=0; ///<创建一个全屏渲染设备
|
||||||
};//class RenderDevice
|
};//class RenderDevice
|
||||||
|
|
||||||
RenderDevice *CreateRenderDeviceGLFW(); ///<创建一个基于GLFW的渲染设备
|
RenderDevice *CreateRenderDeviceGLFW(); ///<创建一个基于GLFW的渲染设备
|
||||||
|
@ -156,7 +156,7 @@ namespace hgl
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
RenderWindow *Create(int width,int height,const WindowSetup *ws,const RenderSetup *rs) override
|
RenderWindow *CreateWindow(int width,int height,const WindowSetup *ws,const RenderSetup *rs) override
|
||||||
{
|
{
|
||||||
SetGLFWWindowHint(rs);
|
SetGLFWWindowHint(rs);
|
||||||
|
|
||||||
@ -174,7 +174,7 @@ namespace hgl
|
|||||||
return(CreateRenderWindowGLFW(win,false));
|
return(CreateRenderWindowGLFW(win,false));
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderWindow *Create(const Display *disp,const VideoMode *vm,const RenderSetup *rs) override
|
RenderWindow *CreateFullscreen(const Display *disp,const VideoMode *vm,const RenderSetup *rs) override
|
||||||
{
|
{
|
||||||
SetGLFWWindowHint(rs);
|
SetGLFWWindowHint(rs);
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user