增加输出数据
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@ -1,4 +1,4 @@
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#include<hgl/graph/RenderDevice.h>
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#include<hgl/graph/RenderDevice.h>
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#include<hgl/graph/RenderWindow.h>
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#include<iostream>
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#include<string.h>
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@ -44,14 +44,21 @@ void output_ogl_value(const char *name,const GLenum gl_caps)
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void output_ogl_values()
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{
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OUTPUT_OGL_VALUE(MAX_VERTEX_ATTRIBS);
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OUTPUT_OGL_VALUE(MAX_VERTEX_ATTRIB_BINDINGS);
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OUTPUT_OGL_VALUE(MAX_TEXTURE_COORDS);
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OUTPUT_OGL_VALUE(MAX_TEXTURE_IMAGE_UNITS);
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OUTPUT_OGL_VALUE(MAX_SAMPLES);
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OUTPUT_OGL_VALUE(MAX_COLOR_ATTACHMENTS);
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OUTPUT_OGL_VALUE(MAX_ARRAY_TEXTURE_LAYERS);
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OUTPUT_OGL_VALUE(MAX_TEXTURE_BUFFER_SIZE);
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OUTPUT_OGL_VALUE(MAX_UNIFORM_BLOCK_SIZE);
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OUTPUT_OGL_VALUE(MAX_SHADER_STORAGE_BLOCK_SIZE);
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OUTPUT_OGL_VALUE(MAX_VERTEX_UNIFORM_BLOCKS);
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OUTPUT_OGL_VALUE(MAX_GEOMETRY_UNIFORM_BLOCKS);
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OUTPUT_OGL_VALUE(MAX_FRAGMENT_UNIFORM_BLOCKS);
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OUTPUT_OGL_VALUE(MAX_UNIFORM_BLOCK_SIZE);
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}
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int main(int argc,char **argv)
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