[Milestone] new RenderWorkObject, rf_test run OK!

This commit is contained in:
hyzboy 2025-01-28 20:03:44 +08:00
parent dcefb261ad
commit dd0cf9bf51
11 changed files with 213 additions and 82 deletions

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@ -80,8 +80,15 @@ private:
public:
TestApp(RenderFramework *rf):WorkObject(rf)
TestApp(RenderFramework *rf):WorkObject()
{
Join(rf,rf->GetSwapchainRenderTarget());
}
void Join(RenderFramework *rf,IRenderTarget *rt)
{
WorkObject::Join(rf,rt);
if(!InitAutoMaterial())
return;
@ -95,31 +102,21 @@ public:
void Tick(double)override
{}
void Render(double)
void Render(double delta_time,graph::RenderCmdBuffer *cmd)
{
//WorkObject是工作对象不是渲染对象所以不应该直接自动指定RenderTarget更不能直接指定RenderCmdBuffer
if(!cmd)
return;
//目前这里只是为了测试,所以这样写
//这个使用完全不合理录制CMD和推送swapchain是两回事需要分开操作。
//比如场景有的物件分静态和动态
RenderFramework *rf=GetRenderFramework();
SwapchainModule *sm=rf->GetSwapchainModule();
//可能静态物件就全部一次性录制好,而动态物件则是每帧录制
RenderCmdBuffer *cb=sm->BeginRender(); //这里会有AcquireNextImage操作
if(cb)
{
//这个使用完全不合理录制CMD和推送swapchain是两回事需要分开操作。
//比如场景有的物件分静态和动态
cmd->SetClearColor(0,clear_color);
//可能静态物件就全部一次性录制好,而动态物件则是每帧录制
cb->SetClearColor(0,clear_color);
cb->BeginRenderPass();
cb->Render(render_obj);
cb->EndRenderPass();
sm->EndRender(); //这里会Submit和PresentBackbuffer
}
cmd->BeginRenderPass();
cmd->Render(render_obj);
cmd->EndRenderPass();
}
};//class TestApp:public VulkanApplicationFramework
@ -130,7 +127,20 @@ int main(int,char **)
if(!rf.Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(-1);
WorkManager wm(&rf);
// RenderFramework存在于外部提供的是整体的渲染控制。
wm.Start(new TestApp(&rf));
// WorkManager是提供一个工作业务管理但开发者并不一定要使用它所以我们不将它们整合在一起。
SwapchainWorkManager wm(&rf);
wm.Run(new TestApp(&rf));
// WorkObject被定义为工作对象所有的渲染控制都需要被写在WorkObject的Render函数下。
// 但我们认为游戏开发者不应该关注如何控制渲染,而应该关注如何处理游戏逻辑.
// 所以我们在WorkObject的基础上再提供RenderWorkObject派生类用于直接封装好的渲染场景树控制。
//
// 开发者仅需要将要渲染的物件放置于场景树即可。
// 但开发者也可以直接使用WorkObject自行管理这些事。
}

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@ -1,5 +1,6 @@
#pragma once
#include"WorkManager.h"
#include<hgl/graph/VKRenderTarget.h>
namespace hgl
{
@ -18,17 +19,33 @@ namespace hgl
{
double delta_time=cur_time-last_render_time;
if(delta_time>=frame_time)
if(delta_time>=frame_time||wo->IsRenderDirty())
{
last_render_time=cur_time;
wo->Render(delta_time);
}
}
void WorkManager::Run()
void SwapchainWorkManager::Render(WorkObject *wo)
{
if(!cur_work_object)
return;
graph::IRenderTarget *rt=swpachain_module->AcquireNextImage();
wo->MarkRenderDirty(); //临时的,未来会被更好的机制替代
WorkManager::Render(wo);
rt->WaitQueue();
rt->WaitFence();
}
void WorkManager::Run(WorkObject *wo)
{
if(!wo)return;
last_update_time=last_render_time=0;
cur_work_object=wo;
wo->Join(render_framework,render_framework->GetSwapchainRenderTarget());
Window *win=render_framework->GetWindow();
graph::GPUDevice *dev=render_framework->GetDevice();
@ -50,17 +67,4 @@ namespace hgl
break;
}
}
void WorkManager::Start(WorkObject *wo)
{
if(!wo)return;
last_update_time=last_render_time=0;
cur_work_object=wo;
wo->Join(render_framework);
Run();
}
}//namespcae hgl

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@ -3,6 +3,9 @@
namespace hgl
{
/**
* WorkObject<br>
*/
class WorkManager
{
graph::RenderFramework *render_framework;
@ -35,10 +38,24 @@ namespace hgl
}
void Tick(WorkObject *wo);
void Render(WorkObject *wo);
void Run();
virtual void Render(WorkObject *wo);
void Start(WorkObject *wo);
void Run(WorkObject *wo);
};//class WorkManager
class SwapchainWorkManager:public WorkManager
{
graph::SwapchainModule *swpachain_module;
public:
SwapchainWorkManager(graph::RenderFramework *rf):WorkManager(rf)
{
swpachain_module=rf->GetSwapchainModule();
}
~SwapchainWorkManager()=default;
void Render(WorkObject *wo) override;
};
}//namespcae hgl

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@ -2,18 +2,25 @@
#include<hgl/graph/RenderFramework.h>
#include<hgl/graph/module/SwapchainModule.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/VKRenderTarget.h>
#include<hgl/type/object/TickObject.h>
#include<hgl/Time.h>
//#include<iostream>
namespace hgl
{
/**
* </p>
*/
class WorkObject:public TickObject
{
graph::RenderFramework *render_framework=nullptr;
graph::IRenderTarget *cur_render_target=nullptr;
bool destroy_flag=false;
bool renderable=true;
bool render_dirty=true;
protected:
@ -29,27 +36,58 @@ namespace hgl
const bool IsDestroy()const{return destroy_flag;}
const bool IsRenderable()const{return renderable;}
const bool IsRenderDirty()const{return render_dirty;}
void MarkDestory(){destroy_flag=true;}
void SetRenderable(bool r){renderable=r;}
void MarkRenderDirty(){render_dirty=true;}
public:
WorkObject(graph::RenderFramework *rf)
{
Join(rf);
}
WorkObject()=default;
virtual ~WorkObject()=default;
virtual void Join(graph::RenderFramework *rf)
virtual void Join(graph::RenderFramework *rf,graph::IRenderTarget *rt)
{
if(!rf)return;
if(render_framework==rf)return;
render_framework=rf;
cur_render_target=rt;
db=rf->GetRenderResource();
}
virtual void Render(double delta_time)=0;
virtual void Render(double delta_time,graph::RenderCmdBuffer *cmd)=0;
virtual void Render(double delta_time)
{
if(!cur_render_target)
{
//std::cerr<<"WorkObject::Render,cur_render_target=nullptr"<<std::endl;
return;
}
//std::cout<<"WorkObject::Render begin, render_dirty="<<(render_dirty?"true":"false")<<std::endl;
if(render_dirty)
{
graph::RenderCmdBuffer *cmd=cur_render_target->BeginRender();
if(!cmd)
{
//std::cerr<<"WorkObject::Render,cur_render_target->BeginRender()=nullptr"<<std::endl;
return;
}
Render(delta_time,cmd);
cur_render_target->EndRender();
cur_render_target->Submit();
render_dirty=false;
}
//std::cout<<"WorkObject::Render End"<<std::endl;
}
};//class WorkObject
}//namespcae hgl

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@ -1,4 +1,4 @@
#ifndef HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE
#ifndef HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE
#define HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE
#include<hgl/graph/VK.h>
@ -31,8 +31,16 @@ public:
VkResult Present(const VkPresentInfoKHR *pi){return vkQueuePresentKHR(queue,pi);}
/**
* Submit的队列完成操作线Submit后请不要立即使用它
*/
bool WaitQueue();
/**
* Queue命令执行完成的fence信号
*/
bool WaitFence(const bool wait_all=true,const uint64_t time_out=HGL_NANO_SEC_PER_SEC);
bool Submit(const VkCommandBuffer *cmd_buf,const uint32_t count,Semaphore *wait_sem,Semaphore *complete_sem);
bool Submit(GPUCmdBuffer *cmd_buf,Semaphore *wait_sem,Semaphore *complete_sem);
};//class DeviceQueue

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@ -7,6 +7,7 @@
#include<hgl/graph/VKQueue.h>
#include<hgl/graph/VKPipeline.h>
#include<hgl/graph/VKCommandBuffer.h>
//#include<iostream>
VK_NAMESPACE_BEGIN
/**
@ -54,6 +55,9 @@ public: // Command Buffer
virtual bool WaitQueue ()=0;
virtual bool WaitFence ()=0;
virtual RenderCmdBuffer * BeginRender ()=0;
virtual void EndRender ()=0;
};//class IRenderTarget
struct RenderTargetData
@ -136,6 +140,26 @@ public: // Command Buffer
bool WaitQueue ()override{return data->queue->WaitQueue();}
bool WaitFence ()override{return data->queue->WaitFence();}
public:
virtual RenderCmdBuffer *BeginRender()override
{
if(!data->cmd_buf)
return(nullptr);
data->cmd_buf->Begin();
data->cmd_buf->BindFramebuffer(data->fbo);
return data->cmd_buf;
}
virtual void EndRender() override
{
if(!data->cmd_buf)
return;
data->cmd_buf->End();
}
};//class RenderTarget
/**
@ -212,6 +236,20 @@ public: // Command Buffer
bool WaitQueue ()override{return rt_list[current_frame]->WaitQueue();}
bool WaitFence ()override{return rt_list[current_frame]->WaitFence();}
public:
virtual RenderCmdBuffer *BeginRender()override
{
//std::cout<<"Begin Render frame="<<current_frame<<std::endl;
return rt_list[current_frame]->BeginRender();
}
virtual void EndRender() override
{
//std::cout<<"End Render frame="<<current_frame<<std::endl;
rt_list[current_frame]->EndRender();
}
};//class MFRenderTarget
/**
@ -238,13 +276,8 @@ public:
public:
RenderCmdBuffer *AcquireNextImage(); ///<获取下一帧的索引
IRenderTarget *AcquireNextImage(); ///<获取下一帧的索引
bool PresentBackbuffer(); ///<推送后台画面到前台
bool Submit()override
{
return rt_list[current_frame]->Submit(present_complete_semaphore);
}
bool Submit()override; ///<提交当前帧的渲染,交推送到前台
};//class SwapchainRenderTarget:public RenderTarget
VK_NAMESPACE_END

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@ -33,9 +33,9 @@ public:
SwapchainModule(GPUDevice *,TextureManager *tm,RenderTargetManager *rtm,RenderPassManager *rpm);
virtual ~SwapchainModule();
RenderCmdBuffer *BeginRender();
// RenderCmdBuffer *BeginRender();
void EndRender();
//void EndRender();
public:
@ -44,6 +44,7 @@ public:
const VkExtent2D & GetSwapchainSize()const{return sc_render_target->GetExtent();}
SwapchainRenderTarget * GetRenderTarget ()const{return sc_render_target;}
IRenderTarget * AcquireNextImage()const{return sc_render_target->AcquireNextImage();}
};//class SwapchainModule:public GraphModule
VK_NAMESPACE_END

2
res

@ -1 +1 @@
Subproject commit e1a36d78f0eead5f6bb65493432c4690637b991d
Subproject commit 475d8ad43ceee084cd24f5d0bed59de9f6aa36fd

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@ -67,6 +67,10 @@ bool DeviceQueue::Submit(const VkCommandBuffer *cmd_buf,const uint32_t cb_count,
submit_info.pWaitSemaphores =nullptr;
}
// wait 信号的意思是等待这个Image有效
// signal 则是这个queue已执行完成和fence功能类似。
// 所以Wait信号一般是上一次的signal信号
if(complete_sem)
{
cs=*complete_sem;

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@ -1,6 +1,7 @@
#include<hgl/graph/VKRenderTarget.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKSemaphore.h>
//#include<iostream>
VK_NAMESPACE_BEGIN
SwapchainRenderTarget::SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl):MFRenderTarget(sc->image_count,rtl)
@ -16,6 +17,10 @@ SwapchainRenderTarget::SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphor
present_info.pSwapchains = &(swapchain->swap_chain);
present_complete_semaphore=pcs;
VkSemaphore sem=*present_complete_semaphore;
// std::cout<<"present complete semaphore : "<<std::hex<<sem<<std::endl;
}
SwapchainRenderTarget::~SwapchainRenderTarget()
@ -24,34 +29,44 @@ SwapchainRenderTarget::~SwapchainRenderTarget()
delete swapchain;
}
RenderCmdBuffer *SwapchainRenderTarget::AcquireNextImage()
IRenderTarget *SwapchainRenderTarget::AcquireNextImage()
{
VkSemaphore sem=*present_complete_semaphore;
//std::cout<<"AcquireNextImage present_complete_semaphore : "<<std::hex<<sem<<std::endl;
if(vkAcquireNextImageKHR(device,
swapchain->swap_chain,
UINT64_MAX,
*present_complete_semaphore,
sem,
VK_NULL_HANDLE,
&current_frame)!=VK_SUCCESS)
return(nullptr);
SwapchainImage *sc_image=&(swapchain->sc_image[current_frame]);
//std::cerr<<"AcquireNextImage current_frame="<<current_frame<<std::endl;
sc_image->cmd_buf->Begin();
sc_image->cmd_buf->BindFramebuffer(sc_image->fbo);
return sc_image->cmd_buf;
return rt_list[current_frame];
}
bool SwapchainRenderTarget::PresentBackbuffer()
bool SwapchainRenderTarget::Submit()
{
IRenderTarget *rt=rt_list[current_frame];
//std::cout<<"submit frame="<<current_frame<<std::endl;
if(!rt->Submit(present_complete_semaphore))
return(false);
DeviceQueue *queue=GetQueue();
VkSemaphore wait_semaphores=*GetRenderCompleteSemaphore();
VkSemaphore wait_semaphores=*rt->GetRenderCompleteSemaphore();
present_info.waitSemaphoreCount =1;
present_info.pWaitSemaphores =&wait_semaphores;
present_info.pImageIndices =&current_frame;
// std::cout<<"present frame="<<current_frame<<std::endl;
VkResult result=queue->Present(&present_info);
if (!((result == VK_SUCCESS) || (result == VK_SUBOPTIMAL_KHR)))

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@ -6,6 +6,7 @@
#include<hgl/graph/VKDeviceAttribute.h>
#include<hgl/graph/VKRenderTarget.h>
#include<hgl/graph/VKCommandBuffer.h>
#include<hgl/graph/VKSemaphore.h>
VK_NAMESPACE_BEGIN
namespace
@ -266,18 +267,18 @@ void SwapchainModule::OnResize(const VkExtent2D &extent)
CreateSwapchainRenderTarget();
}
RenderCmdBuffer *SwapchainModule::BeginRender()
{
return sc_render_target->AcquireNextImage();
}
void SwapchainModule::EndRender()
{
sc_render_target->Submit();
sc_render_target->PresentBackbuffer();
sc_render_target->WaitQueue();
sc_render_target->WaitFence();
}
//
//RenderCmdBuffer *SwapchainModule::BeginRender()
//{
// return sc_render_target->AcquireNextImage();
//}
//
//void SwapchainModule::EndRender()
//{
// sc_render_target->Submit();
// sc_render_target->PresentBackbuffer();
// sc_render_target->WaitQueue();
// sc_render_target->WaitFence();
//}
VK_NAMESPACE_END