改进framework结构
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6c8cf14abe
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ddf0f3682d
@ -188,23 +188,18 @@ public:
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}
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}
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private:
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void AcquireNextFrame()
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{
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device->AcquireNextImage();
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}
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public:
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virtual void Draw()
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{
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device->AcquireNextImage();
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device->Wait();
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uint32_t index=device->GetCurrentFrameIndices();
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VkCommandBuffer cb=*cmd_buf[index];
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device->SubmitDraw(&cb);
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device->Wait(&index);
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device->QueuePresent();
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}
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@ -213,10 +208,7 @@ public:
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if(!win->Update())return(false);
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if(win->IsVisible())
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{
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AcquireNextFrame();
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Draw();
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}
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return(true);
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}
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@ -17,13 +17,16 @@ class Device
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{
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DeviceAttribute *attr;
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Semaphore *present_complete_semaphore=nullptr,
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*render_complete_semaphore=nullptr;
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VkPipelineStageFlags pipe_stage_flags;
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VkSubmitInfo submit_info;
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struct RenderFrame
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{
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Framebuffer *frame_buffer=nullptr;
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Semaphore *present_complete_semaphore=nullptr,
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*render_complete_semaphore=nullptr;
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Fence *draw_fence=nullptr;
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public:
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@ -31,9 +34,6 @@ class Device
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~RenderFrame()
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{
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SAFE_CLEAR(frame_buffer);
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SAFE_CLEAR(present_complete_semaphore);
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SAFE_CLEAR(render_complete_semaphore);
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SAFE_CLEAR(draw_fence);
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}
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};//struct RenderFrame
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@ -42,7 +42,7 @@ class Device
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Fence *texture_fence;
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VkSubmitInfo texture_submitInfo;
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VkSubmitInfo texture_submit_info;
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CommandBuffer *texture_cmd_buf;
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RenderPass *main_rp;
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@ -50,7 +50,7 @@ class Device
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uint32_t current_frame;
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ObjectList<RenderFrame> render_frame;
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VkPresentInfoKHR present;
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VkPresentInfoKHR present_info;
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private:
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@ -23,6 +23,8 @@ public:
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~Semaphore();
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operator VkSemaphore(){return sem;}
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operator const VkSemaphore *()const{return &sem;}
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};//class Semaphore
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_SEMAPHORE_INCLUDE
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@ -19,11 +19,32 @@ Device::Device(DeviceAttribute *da)
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texture_fence=this->CreateFence();
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hgl_zero(texture_submitInfo);
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texture_submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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hgl_zero(texture_submit_info);
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texture_submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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main_rp=nullptr;
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texture_cmd_buf=nullptr;
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pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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present_complete_semaphore =this->CreateSem();
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render_complete_semaphore =this->CreateSem();
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submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submit_info.pNext = nullptr;
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submit_info.waitSemaphoreCount = 1;
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submit_info.pWaitSemaphores = *present_complete_semaphore;
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submit_info.pWaitDstStageMask = &pipe_stage_flags;
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submit_info.signalSemaphoreCount = 1;
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submit_info.pSignalSemaphores = *render_complete_semaphore;
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present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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present_info.pNext = nullptr;
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present_info.swapchainCount = 1;
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present_info.pResults = nullptr;
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present_info.waitSemaphoreCount = 1;
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present_info.pWaitSemaphores = *render_complete_semaphore;
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RecreateDevice();
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}
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@ -31,6 +52,9 @@ Device::~Device()
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{
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render_frame.Clear();
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delete present_complete_semaphore;
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delete render_complete_semaphore;
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delete main_rp;
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delete texture_cmd_buf;
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@ -45,11 +69,7 @@ void Device::RecreateDevice()
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if(main_rp)delete main_rp;
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if(texture_cmd_buf)delete texture_cmd_buf;
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present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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present.pNext = nullptr;
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present.swapchainCount = 1;
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present.pSwapchains = &attr->swap_chain;
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present.pResults = nullptr;
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present_info.pSwapchains=&attr->swap_chain;
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main_rp=CreateRenderPass(attr->sc_image_views[0]->GetFormat(),attr->depth.view->GetFormat());
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@ -60,8 +80,6 @@ void Device::RecreateDevice()
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RenderFrame *rf=new RenderFrame;
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rf->frame_buffer =vulkan::CreateFramebuffer(this,main_rp,attr->sc_image_views[i],attr->depth.view);
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rf->present_complete_semaphore =this->CreateSem();
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rf->render_complete_semaphore =this->CreateSem();
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rf->draw_fence =this->CreateFence();
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render_frame.Add(rf);
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@ -227,9 +245,7 @@ ShaderModuleManage *Device::CreateShaderModuleManage()
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bool Device::AcquireNextImage()
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{
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VkSemaphore present_complete_semaphore=*(render_frame[current_frame]->present_complete_semaphore);
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return(vkAcquireNextImageKHR(attr->device,attr->swap_chain,UINT64_MAX,present_complete_semaphore,VK_NULL_HANDLE,¤t_frame)==VK_SUCCESS);
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return(vkAcquireNextImageKHR(attr->device,attr->swap_chain,UINT64_MAX,*present_complete_semaphore,VK_NULL_HANDLE,¤t_frame)==VK_SUCCESS);
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}
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bool Device::SubmitDraw(const VkCommandBuffer *cmd_bufs,const uint32_t count)
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@ -237,47 +253,37 @@ bool Device::SubmitDraw(const VkCommandBuffer *cmd_bufs,const uint32_t count)
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if(!cmd_bufs||count<=0)
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return(false);
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VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo submit_info = {};
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RenderFrame *rf=render_frame[current_frame];
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VkSemaphore present_sem=*(rf->present_complete_semaphore);
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VkSemaphore complete_sem=*(rf->render_complete_semaphore);
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submit_info.pNext = nullptr;
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submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submit_info.waitSemaphoreCount = 1;
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submit_info.pWaitSemaphores = &present_sem;
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submit_info.pWaitDstStageMask = &pipe_stage_flags;
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submit_info.commandBufferCount = count;
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submit_info.pCommandBuffers = cmd_bufs;
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submit_info.signalSemaphoreCount = 1;
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submit_info.pSignalSemaphores = &complete_sem;
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VkFence fence=*(rf->draw_fence);
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VkFence fence=*(render_frame[current_frame]->draw_fence);
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return(vkQueueSubmit(attr->graphics_queue,1,&submit_info,fence)==VK_SUCCESS);
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VkResult result=vkQueueSubmit(attr->graphics_queue,1,&submit_info,fence);
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return(result==VK_SUCCESS);
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}
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bool Device::Wait(bool wait_all,uint64_t time_out)
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{
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VkFence fence=*(render_frame[current_frame]->draw_fence);
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while(vkWaitForFences(attr->device,1,&fence,wait_all,time_out)==VK_TIMEOUT){}
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vkResetFences(attr->device,1,&fence);
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VkResult result=vkWaitForFences(attr->device,1,&fence,wait_all,time_out);
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result=vkResetFences(attr->device,1,&fence);
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return(true);
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}
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bool Device::QueuePresent()
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{
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VkSemaphore render_complete_semaphore=*(render_frame[current_frame]->render_complete_semaphore);
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present_info.pImageIndices=¤t_frame;
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present.pImageIndices = ¤t_frame;
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present.waitSemaphoreCount = 1;
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present.pWaitSemaphores = &render_complete_semaphore;
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if(vkQueuePresentKHR(attr->graphics_queue,&present_info)!=VK_SUCCESS)
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return(false);
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return(vkQueuePresentKHR(attr->present_queue, &present)==VK_SUCCESS);
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if(vkQueueWaitIdle(attr->graphics_queue)!=VK_SUCCESS)
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return(false);
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return(true);
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}
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VK_NAMESPACE_END
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@ -259,12 +259,12 @@ bool Device::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count)
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if(!cmd_bufs||count<=0)
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return(false);
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texture_submitInfo.commandBufferCount = count;
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texture_submitInfo.pCommandBuffers = cmd_bufs;
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texture_submit_info.commandBufferCount = count;
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texture_submit_info.pCommandBuffers = cmd_bufs;
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VkFence fence=*texture_fence;
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if(vkQueueSubmit(attr->graphics_queue, 1, &texture_submitInfo, fence))return(false);
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if(vkQueueSubmit(attr->graphics_queue, 1, &texture_submit_info, fence))return(false);
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if(vkWaitForFences(attr->device, 1, &fence, VK_TRUE, HGL_NANO_SEC_PER_SEC*0.1)!=VK_SUCCESS)return(false);
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vkResetFences(attr->device,1,&fence);
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