改进framework结构

This commit is contained in:
hyzboy 2019-06-15 23:52:10 +08:00
parent 6c8cf14abe
commit ddf0f3682d
5 changed files with 59 additions and 59 deletions

View File

@ -188,23 +188,18 @@ public:
}
}
private:
void AcquireNextFrame()
{
device->AcquireNextImage();
}
public:
virtual void Draw()
{
device->AcquireNextImage();
device->Wait();
uint32_t index=device->GetCurrentFrameIndices();
VkCommandBuffer cb=*cmd_buf[index];
device->SubmitDraw(&cb);
device->Wait(&index);
device->QueuePresent();
}
@ -213,10 +208,7 @@ public:
if(!win->Update())return(false);
if(win->IsVisible())
{
AcquireNextFrame();
Draw();
}
return(true);
}

View File

@ -17,13 +17,16 @@ class Device
{
DeviceAttribute *attr;
Semaphore *present_complete_semaphore=nullptr,
*render_complete_semaphore=nullptr;
VkPipelineStageFlags pipe_stage_flags;
VkSubmitInfo submit_info;
struct RenderFrame
{
Framebuffer *frame_buffer=nullptr;
Semaphore *present_complete_semaphore=nullptr,
*render_complete_semaphore=nullptr;
Fence *draw_fence=nullptr;
public:
@ -31,9 +34,6 @@ class Device
~RenderFrame()
{
SAFE_CLEAR(frame_buffer);
SAFE_CLEAR(present_complete_semaphore);
SAFE_CLEAR(render_complete_semaphore);
SAFE_CLEAR(draw_fence);
}
};//struct RenderFrame
@ -42,7 +42,7 @@ class Device
Fence *texture_fence;
VkSubmitInfo texture_submitInfo;
VkSubmitInfo texture_submit_info;
CommandBuffer *texture_cmd_buf;
RenderPass *main_rp;
@ -50,7 +50,7 @@ class Device
uint32_t current_frame;
ObjectList<RenderFrame> render_frame;
VkPresentInfoKHR present;
VkPresentInfoKHR present_info;
private:

View File

@ -23,6 +23,8 @@ public:
~Semaphore();
operator VkSemaphore(){return sem;}
operator const VkSemaphore *()const{return &sem;}
};//class Semaphore
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SEMAPHORE_INCLUDE

View File

@ -19,11 +19,32 @@ Device::Device(DeviceAttribute *da)
texture_fence=this->CreateFence();
hgl_zero(texture_submitInfo);
texture_submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
hgl_zero(texture_submit_info);
texture_submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
main_rp=nullptr;
texture_cmd_buf=nullptr;
pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
present_complete_semaphore =this->CreateSem();
render_complete_semaphore =this->CreateSem();
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = nullptr;
submit_info.waitSemaphoreCount = 1;
submit_info.pWaitSemaphores = *present_complete_semaphore;
submit_info.pWaitDstStageMask = &pipe_stage_flags;
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = *render_complete_semaphore;
present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
present_info.pNext = nullptr;
present_info.swapchainCount = 1;
present_info.pResults = nullptr;
present_info.waitSemaphoreCount = 1;
present_info.pWaitSemaphores = *render_complete_semaphore;
RecreateDevice();
}
@ -31,6 +52,9 @@ Device::~Device()
{
render_frame.Clear();
delete present_complete_semaphore;
delete render_complete_semaphore;
delete main_rp;
delete texture_cmd_buf;
@ -45,11 +69,7 @@ void Device::RecreateDevice()
if(main_rp)delete main_rp;
if(texture_cmd_buf)delete texture_cmd_buf;
present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
present.pNext = nullptr;
present.swapchainCount = 1;
present.pSwapchains = &attr->swap_chain;
present.pResults = nullptr;
present_info.pSwapchains=&attr->swap_chain;
main_rp=CreateRenderPass(attr->sc_image_views[0]->GetFormat(),attr->depth.view->GetFormat());
@ -60,8 +80,6 @@ void Device::RecreateDevice()
RenderFrame *rf=new RenderFrame;
rf->frame_buffer =vulkan::CreateFramebuffer(this,main_rp,attr->sc_image_views[i],attr->depth.view);
rf->present_complete_semaphore =this->CreateSem();
rf->render_complete_semaphore =this->CreateSem();
rf->draw_fence =this->CreateFence();
render_frame.Add(rf);
@ -227,9 +245,7 @@ ShaderModuleManage *Device::CreateShaderModuleManage()
bool Device::AcquireNextImage()
{
VkSemaphore present_complete_semaphore=*(render_frame[current_frame]->present_complete_semaphore);
return(vkAcquireNextImageKHR(attr->device,attr->swap_chain,UINT64_MAX,present_complete_semaphore,VK_NULL_HANDLE,&current_frame)==VK_SUCCESS);
return(vkAcquireNextImageKHR(attr->device,attr->swap_chain,UINT64_MAX,*present_complete_semaphore,VK_NULL_HANDLE,&current_frame)==VK_SUCCESS);
}
bool Device::SubmitDraw(const VkCommandBuffer *cmd_bufs,const uint32_t count)
@ -237,47 +253,37 @@ bool Device::SubmitDraw(const VkCommandBuffer *cmd_bufs,const uint32_t count)
if(!cmd_bufs||count<=0)
return(false);
VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo submit_info = {};
RenderFrame *rf=render_frame[current_frame];
VkSemaphore present_sem=*(rf->present_complete_semaphore);
VkSemaphore complete_sem=*(rf->render_complete_semaphore);
submit_info.pNext = nullptr;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.waitSemaphoreCount = 1;
submit_info.pWaitSemaphores = &present_sem;
submit_info.pWaitDstStageMask = &pipe_stage_flags;
submit_info.commandBufferCount = count;
submit_info.pCommandBuffers = cmd_bufs;
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &complete_sem;
VkFence fence=*(rf->draw_fence);
VkFence fence=*(render_frame[current_frame]->draw_fence);
return(vkQueueSubmit(attr->graphics_queue,1,&submit_info,fence)==VK_SUCCESS);
VkResult result=vkQueueSubmit(attr->graphics_queue,1,&submit_info,fence);
return(result==VK_SUCCESS);
}
bool Device::Wait(bool wait_all,uint64_t time_out)
{
VkFence fence=*(render_frame[current_frame]->draw_fence);
while(vkWaitForFences(attr->device,1,&fence,wait_all,time_out)==VK_TIMEOUT){}
vkResetFences(attr->device,1,&fence);
VkResult result=vkWaitForFences(attr->device,1,&fence,wait_all,time_out);
result=vkResetFences(attr->device,1,&fence);
return(true);
}
bool Device::QueuePresent()
{
VkSemaphore render_complete_semaphore=*(render_frame[current_frame]->render_complete_semaphore);
present_info.pImageIndices=&current_frame;
present.pImageIndices = &current_frame;
present.waitSemaphoreCount = 1;
present.pWaitSemaphores = &render_complete_semaphore;
if(vkQueuePresentKHR(attr->graphics_queue,&present_info)!=VK_SUCCESS)
return(false);
return(vkQueuePresentKHR(attr->present_queue, &present)==VK_SUCCESS);
if(vkQueueWaitIdle(attr->graphics_queue)!=VK_SUCCESS)
return(false);
return(true);
}
VK_NAMESPACE_END

View File

@ -259,12 +259,12 @@ bool Device::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count)
if(!cmd_bufs||count<=0)
return(false);
texture_submitInfo.commandBufferCount = count;
texture_submitInfo.pCommandBuffers = cmd_bufs;
texture_submit_info.commandBufferCount = count;
texture_submit_info.pCommandBuffers = cmd_bufs;
VkFence fence=*texture_fence;
if(vkQueueSubmit(attr->graphics_queue, 1, &texture_submitInfo, fence))return(false);
if(vkQueueSubmit(attr->graphics_queue, 1, &texture_submit_info, fence))return(false);
if(vkWaitForFences(attr->device, 1, &fence, VK_TRUE, HGL_NANO_SEC_PER_SEC*0.1)!=VK_SUCCESS)return(false);
vkResetFences(attr->device,1,&fence);