Renamed to Square from plane
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@ -20,14 +20,14 @@ enum class GizmoColor:uint
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enum class GizmoShape:uint
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enum class GizmoShape:uint
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{
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{
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Plane=0, //平面
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Square=0, //方块
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Cube, //立方体
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Cube, //立方体
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Sphere, //球
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Sphere, //球
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Cone, //圆锥
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Cone, //圆锥
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Cylinder, //圆柱
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Cylinder, //圆柱
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Torus, //圆环
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Torus, //圆环
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ENUM_CLASS_RANGE(Plane,Torus)
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ENUM_CLASS_RANGE(Square,Torus)
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};
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};
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bool InitGizmoResource(RenderResource *);
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bool InitGizmoResource(RenderResource *);
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@ -61,9 +61,9 @@ bool InitGizmoMoveStaticMesh()
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Renderable *plane[3]=
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Renderable *plane[3]=
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{
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{
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GetGizmoRenderable(GizmoShape::Plane,GizmoColor::Red),
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GetGizmoRenderable(GizmoShape::Square,GizmoColor::Red),
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GetGizmoRenderable(GizmoShape::Plane,GizmoColor::Green),
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GetGizmoRenderable(GizmoShape::Square,GizmoColor::Green),
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GetGizmoRenderable(GizmoShape::Plane,GizmoColor::Blue)
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GetGizmoRenderable(GizmoShape::Square,GizmoColor::Blue)
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};
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};
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if(!sphere)
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if(!sphere)
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@ -59,11 +59,11 @@ bool InitGizmoScaleStaticMesh()
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GetGizmoRenderable(GizmoShape::Cube,GizmoColor::Blue),
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GetGizmoRenderable(GizmoShape::Cube,GizmoColor::Blue),
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};
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};
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Renderable *plane[3]=
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Renderable *square[3]=
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{
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{
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GetGizmoRenderable(GizmoShape::Plane,GizmoColor::Red),
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GetGizmoRenderable(GizmoShape::Square,GizmoColor::Red),
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GetGizmoRenderable(GizmoShape::Plane,GizmoColor::Green),
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GetGizmoRenderable(GizmoShape::Square,GizmoColor::Green),
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GetGizmoRenderable(GizmoShape::Plane,GizmoColor::Blue)
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GetGizmoRenderable(GizmoShape::Square,GizmoColor::Blue)
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};
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};
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if(!center_cube)
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if(!center_cube)
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@ -77,7 +77,7 @@ bool InitGizmoScaleStaticMesh()
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if(!cube[i])
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if(!cube[i])
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return(false);
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return(false);
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if(!plane[i])
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if(!square[i])
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return(false);
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return(false);
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}
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}
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@ -104,7 +104,7 @@ bool InitGizmoScaleStaticMesh()
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tm.SetScale(plane_scale);
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tm.SetScale(plane_scale);
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tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET,0);
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tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET,0);
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root_node->CreateSubNode(tm,plane[2]);
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root_node->CreateSubNode(tm,square[2]);
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}
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}
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{
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{
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@ -119,7 +119,7 @@ bool InitGizmoScaleStaticMesh()
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tm.SetScale(plane_scale);
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tm.SetScale(plane_scale);
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tm.SetTranslation(0,GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET);
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tm.SetTranslation(0,GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET);
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root_node->CreateSubNode(tm,plane[0]);
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root_node->CreateSubNode(tm,square[0]);
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}
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}
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{
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{
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@ -135,7 +135,7 @@ bool InitGizmoScaleStaticMesh()
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tm.SetScale(plane_scale);
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tm.SetScale(plane_scale);
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tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,0,GIZMO_TWO_AXIS_OFFSET);
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tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,0,GIZMO_TWO_AXIS_OFFSET);
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root_node->CreateSubNode(tm,plane[1]);
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root_node->CreateSubNode(tm,square[1]);
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}
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}
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}
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}
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@ -190,7 +190,7 @@ namespace
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using namespace inline_geometry;
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using namespace inline_geometry;
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{
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{
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InitGizmoRenderable(GizmoShape::Plane,CreatePlane(gizmo_triangle.prim_creater),gizmo_triangle.pipeline);
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InitGizmoRenderable(GizmoShape::Square,CreatePlaneSqaure(gizmo_triangle.prim_creater),gizmo_triangle.pipeline);
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}
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}
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{
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{
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@ -85,7 +85,7 @@ private:
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{
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{
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PrimitiveCreater pc(device,material->GetDefaultVIL());
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PrimitiveCreater pc(device,material->GetDefaultVIL());
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ro_plane=inline_geometry::CreatePlane(&pc);
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ro_plane=inline_geometry::CreatePlaneSqaure(&pc);
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if(ro_plane)
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if(ro_plane)
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db->Add(ro_plane);
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db->Add(ro_plane);
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@ -83,9 +83,9 @@ namespace hgl
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Primitive *CreatePlaneGrid3D(PrimitiveCreater *pc,const PlaneGridCreateInfo *pgci);
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Primitive *CreatePlaneGrid3D(PrimitiveCreater *pc,const PlaneGridCreateInfo *pgci);
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/**
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/**
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* 创建一个平面(三角形)
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* 创建一个平面正方形(三角形)
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*/
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*/
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Primitive *CreatePlane(PrimitiveCreater *pc);
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Primitive *CreatePlaneSqaure(PrimitiveCreater *pc);
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struct CubeCreateInfo
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struct CubeCreateInfo
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{
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{
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@ -268,7 +268,7 @@ namespace hgl
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return pc->Create();
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return pc->Create();
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}
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}
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Primitive *CreatePlane(PrimitiveCreater *pc)
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Primitive *CreatePlaneSqaure(PrimitiveCreater *pc)
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{
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{
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const float xy_vertices [] = { -0.5f,-0.5f,0.0f, +0.5f,-0.5f,0.0f, +0.5f,+0.5f,0.0f, -0.5f,+0.5f,0.0f };
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const float xy_vertices [] = { -0.5f,-0.5f,0.0f, +0.5f,-0.5f,0.0f, +0.5f,+0.5f,0.0f, -0.5f,+0.5f,0.0f };
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float xy_tex_coord[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f };
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float xy_tex_coord[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f };
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