created a standalone VKPhysicalDeviceCapsOutput.cpp that from VKDeviceCreater.cpp
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src/SceneGraph/Vulkan/Debug/VKPhysicalDeviceCapsOutput.cpp
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350
src/SceneGraph/Vulkan/Debug/VKPhysicalDeviceCapsOutput.cpp
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKUUID.h>
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#include<hgl/graph/VKPhysicalDevice.h>
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#include<iostream>
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#include<iomanip>
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VK_NAMESPACE_BEGIN
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namespace
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{
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void DebugOut(const VkPhysicalDeviceFeatures &features)
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{
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std::cout<<"Vulkan 1.0 features"<<std::endl;
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#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
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OUTPUT_PHYSICAL_DEVICE_FEATURE(robustBufferAccess)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(fullDrawIndexUint32)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(imageCubeArray)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(independentBlend)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(geometryShader)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(tessellationShader)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sampleRateShading)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(dualSrcBlend)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(logicOp)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(multiDrawIndirect)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(drawIndirectFirstInstance)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(depthClamp)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(depthBiasClamp)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(fillModeNonSolid)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(depthBounds)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(wideLines)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(largePoints)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(alphaToOne)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(multiViewport)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(samplerAnisotropy)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionETC2)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionASTC_LDR)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionBC)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(occlusionQueryPrecise)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineStatisticsQuery)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(vertexPipelineStoresAndAtomics)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(fragmentStoresAndAtomics)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderTessellationAndGeometryPointSize)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderImageGatherExtended)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageExtendedFormats)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageMultisample)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageReadWithoutFormat)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageWriteWithoutFormat)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderUniformBufferArrayDynamicIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSampledImageArrayDynamicIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageBufferArrayDynamicIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageArrayDynamicIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderClipDistance)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderCullDistance)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderFloat64)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInt64)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInt16)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderResourceResidency)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderResourceMinLod)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseBinding)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyBuffer)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyImage2D)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyImage3D)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency2Samples)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency4Samples)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency8Samples)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency16Samples)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyAliased)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(variableMultisampleRate)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(inheritedQueries)
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#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
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}
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void DebugOut(const VkPhysicalDeviceVulkan11Features &features)
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{
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std::cout<<"Vulkan 1.1 features"<<std::endl;
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#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
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OUTPUT_PHYSICAL_DEVICE_FEATURE(storageBuffer16BitAccess)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(uniformAndStorageBuffer16BitAccess)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(storagePushConstant16)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(storageInputOutput16)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(multiview)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(multiviewGeometryShader)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(multiviewTessellationShader)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(variablePointersStorageBuffer)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(variablePointers)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(protectedMemory)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(samplerYcbcrConversion)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderDrawParameters)
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#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
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}
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void DebugOut(const VkPhysicalDeviceVulkan12Features &features)
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{
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std::cout<<"Vulkan 1.2 features"<<std::endl;
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#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
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OUTPUT_PHYSICAL_DEVICE_FEATURE(samplerMirrorClampToEdge)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(drawIndirectCount)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(storageBuffer8BitAccess)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(uniformAndStorageBuffer8BitAccess)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(storagePushConstant8)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderBufferInt64Atomics)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSharedInt64Atomics)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderFloat16)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInt8)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInputAttachmentArrayDynamicIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderUniformTexelBufferArrayDynamicIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageTexelBufferArrayDynamicIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderUniformBufferArrayNonUniformIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSampledImageArrayNonUniformIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageBufferArrayNonUniformIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageArrayNonUniformIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInputAttachmentArrayNonUniformIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderUniformTexelBufferArrayNonUniformIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageTexelBufferArrayNonUniformIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingUniformBufferUpdateAfterBind)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingSampledImageUpdateAfterBind)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingStorageImageUpdateAfterBind)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingStorageBufferUpdateAfterBind)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingUniformTexelBufferUpdateAfterBind)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingStorageTexelBufferUpdateAfterBind)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingUpdateUnusedWhilePending)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingPartiallyBound)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingVariableDescriptorCount)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(runtimeDescriptorArray)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(samplerFilterMinmax)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(scalarBlockLayout)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(imagelessFramebuffer)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(uniformBufferStandardLayout)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSubgroupExtendedTypes)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(separateDepthStencilLayouts)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(hostQueryReset)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(timelineSemaphore)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(bufferDeviceAddress)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(bufferDeviceAddressCaptureReplay)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(bufferDeviceAddressMultiDevice)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(vulkanMemoryModel)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(vulkanMemoryModelDeviceScope)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(vulkanMemoryModelAvailabilityVisibilityChains)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderOutputViewportIndex)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderOutputLayer)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(subgroupBroadcastDynamicId)
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#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
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}
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void DebugOut(const VkPhysicalDeviceVulkan13Features &features)
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{
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std::cout<<"Vulkan 1.3 features"<<std::endl;
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#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
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OUTPUT_PHYSICAL_DEVICE_FEATURE(robustImageAccess)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(inlineUniformBlock)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingInlineUniformBlockUpdateAfterBind)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineCreationCacheControl)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(privateData)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderDemoteToHelperInvocation)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderTerminateInvocation)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(subgroupSizeControl)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(computeFullSubgroups)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(synchronization2)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionASTC_HDR)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderZeroInitializeWorkgroupMemory)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(dynamicRendering)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderIntegerDotProduct)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(maintenance4)
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#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
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}
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void DebugOutVersion(uint32_t version)
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{
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std::cout<<VK_VERSION_MAJOR(version)<<"."<<VK_VERSION_MINOR(version)<<"."<<VK_VERSION_PATCH(version)<<std::endl;
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}
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void DebugOut(const VkPhysicalDeviceLimits &limits)
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{
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#define OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<limits.name<<std::endl;
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#define OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<limits.name[0]<<", "<<limits.name[1]<<std::endl;
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#define OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<limits.name[0]<<", "<<limits.name[1]<<", "<<limits.name[2]<<std::endl;
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#define OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(limits.name?"true":"false")<<std::endl;
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimension1D)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimension2D)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimension3D)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimensionCube)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageArrayLayers)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTexelBufferElements)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxUniformBufferRange)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxStorageBufferRange)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPushConstantsSize)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxMemoryAllocationCount)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSamplerAllocationCount)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(bufferImageGranularity)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sparseAddressSpaceSize)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxBoundDescriptorSets)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorSamplers)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorUniformBuffers)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorStorageBuffers)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorSampledImages)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorStorageImages)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorInputAttachments)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageResources)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetSamplers)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetUniformBuffers)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetUniformBuffersDynamic)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetStorageBuffers)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetStorageBuffersDynamic)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetSampledImages)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetStorageImages)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetInputAttachments)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputAttributes)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputBindings)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputAttributeOffset)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputBindingStride)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexOutputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationGenerationLevel)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationPatchSize)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlPerVertexInputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlPerVertexOutputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlPerPatchOutputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlTotalOutputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationEvaluationInputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationEvaluationOutputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryShaderInvocations)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryInputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryOutputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryOutputVertices)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryTotalOutputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentInputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentOutputAttachments)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentDualSrcAttachments)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentCombinedOutputResources)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxComputeSharedMemorySize)
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OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3(maxComputeWorkGroupCount)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxComputeWorkGroupInvocations)
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OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3(maxComputeWorkGroupSize)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(subPixelPrecisionBits)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(subTexelPrecisionBits)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(mipmapPrecisionBits)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDrawIndexedIndexValue)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDrawIndirectCount)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSamplerLodBias)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSamplerAnisotropy)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxViewports)
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OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(maxViewportDimensions)
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OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(viewportBoundsRange)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(viewportSubPixelBits)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minMemoryMapAlignment)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minTexelBufferOffsetAlignment)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minUniformBufferOffsetAlignment)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minStorageBufferOffsetAlignment)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minTexelOffset)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTexelOffset)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minTexelGatherOffset)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTexelGatherOffset)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minInterpolationOffset)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxInterpolationOffset)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(subPixelInterpolationOffsetBits)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFramebufferWidth)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFramebufferHeight)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFramebufferLayers)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferColorSampleCounts)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferDepthSampleCounts)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferStencilSampleCounts)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferNoAttachmentsSampleCounts)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxColorAttachments)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageColorSampleCounts)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageIntegerSampleCounts)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageDepthSampleCounts)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageStencilSampleCounts)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(storageImageSampleCounts)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSampleMaskWords)
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OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(timestampComputeAndGraphics)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(timestampPeriod)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxClipDistances)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxCullDistances)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxCombinedClipAndCullDistances)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(discreteQueuePriorities)
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OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(pointSizeRange)
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OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(lineWidthRange)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(pointSizeGranularity)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(lineWidthGranularity)
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OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(strictLines)
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OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(standardSampleLocations)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(optimalBufferCopyOffsetAlignment)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(optimalBufferCopyRowPitchAlignment)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(nonCoherentAtomSize)
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#undef OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN
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#undef OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3
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#undef OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2
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#undef OUT_PHYSICAL_DEVICE_LIMIT_INTEGER
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}
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#ifndef VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE
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#define VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE VK_PHYSICAL_DEVICE_TYPE_OTHER
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#endif//VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE
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|
||||
#ifndef VK_PHYSICAL_DEVICE_TYPE_END_RANGE
|
||||
#define VK_PHYSICAL_DEVICE_TYPE_END_RANGE VK_PHYSICAL_DEVICE_TYPE_CPU
|
||||
#endif//VK_PHYSICAL_DEVICE_TYPE_END_RANGE
|
||||
|
||||
#ifndef VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE
|
||||
constexpr size_t VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE=VK_PHYSICAL_DEVICE_TYPE_END_RANGE-VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE+1;
|
||||
#endif//VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE
|
||||
|
||||
void DebugOut(const VkPhysicalDeviceProperties &pdp)
|
||||
{
|
||||
constexpr char DeviceTypeString[VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE][16]=
|
||||
{
|
||||
"Other",
|
||||
"Integrated GPU",
|
||||
"Discrete GPU",
|
||||
"Virtual GPU",
|
||||
"CPU"
|
||||
};
|
||||
|
||||
std::cout<<" apiVersion: ";DebugOutVersion(pdp.apiVersion);
|
||||
std::cout<<" driverVersion: ";DebugOutVersion(pdp.driverVersion);
|
||||
std::cout<<" vendorID: 0x"<<HexToString<char>(pdp.vendorID).c_str()<<std::endl;
|
||||
std::cout<<" deviceID: 0x"<<HexToString<char>(pdp.deviceID).c_str()<<std::endl;
|
||||
std::cout<<" deviceType: "<<DeviceTypeString[pdp.deviceType]<<std::endl;
|
||||
std::cout<<" deviceName: "<<pdp.deviceName<<std::endl;
|
||||
|
||||
if(memcmp(pdp.pipelineCacheUUID,"rdoc",4)==0)
|
||||
{
|
||||
std::cout<<"pipelineCahceUUID: "<<(char *)pdp.pipelineCacheUUID<<std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
AnsiString uuid=VkUUID2String<char>(pdp.pipelineCacheUUID);
|
||||
|
||||
std::cout<<"pipelineCahceUUID: "<<uuid.c_str()<<std::endl;
|
||||
}
|
||||
|
||||
DebugOut(pdp.limits);
|
||||
}
|
||||
}//namespace
|
||||
|
||||
void OutputPhysicalDeviceCaps(GPUPhysicalDevice *pd)
|
||||
{
|
||||
DebugOut(pd->GetProperties());
|
||||
DebugOut(pd->GetFeatures10());
|
||||
DebugOut(pd->GetFeatures11());
|
||||
DebugOut(pd->GetFeatures12());
|
||||
DebugOut(pd->GetFeatures13());
|
||||
}
|
||||
VK_NAMESPACE_END
|
@ -7,14 +7,10 @@
|
||||
#include<hgl/graph/VKTexture.h>
|
||||
#include<hgl/graph/VKDevice.h>
|
||||
#include<hgl/graph/VKDebugMaker.h>
|
||||
#include<hgl/graph/VKUUID.h>
|
||||
|
||||
#include<iostream>
|
||||
#include<iomanip>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
VkPipelineCache CreatePipelineCache(VkDevice device,const VkPhysicalDeviceProperties &);
|
||||
Swapchain *CreateSwapchain(const GPUDeviceAttribute *attr,const VkExtent2D &acquire_extent);
|
||||
|
||||
#ifdef _DEBUG
|
||||
DebugMaker *CreateDebugMaker(VkDevice);
|
||||
@ -184,336 +180,6 @@ namespace
|
||||
|
||||
return desc_pool;
|
||||
}
|
||||
|
||||
void DebugOut(const VkPhysicalDeviceFeatures &features)
|
||||
{
|
||||
std::cout<<"Vulkan 1.0 features"<<std::endl;
|
||||
|
||||
#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(robustBufferAccess)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(fullDrawIndexUint32)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(imageCubeArray)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(independentBlend)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(geometryShader)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(tessellationShader)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(sampleRateShading)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(dualSrcBlend)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(logicOp)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(multiDrawIndirect)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(drawIndirectFirstInstance)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(depthClamp)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(depthBiasClamp)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(fillModeNonSolid)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(depthBounds)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(wideLines)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(largePoints)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(alphaToOne)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(multiViewport)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(samplerAnisotropy)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionETC2)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionASTC_LDR)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionBC)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(occlusionQueryPrecise)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineStatisticsQuery)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(vertexPipelineStoresAndAtomics)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(fragmentStoresAndAtomics)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderTessellationAndGeometryPointSize)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderImageGatherExtended)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageExtendedFormats)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageMultisample)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageReadWithoutFormat)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageWriteWithoutFormat)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderUniformBufferArrayDynamicIndexing)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSampledImageArrayDynamicIndexing)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageBufferArrayDynamicIndexing)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageArrayDynamicIndexing)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderClipDistance)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderCullDistance)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderFloat64)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInt64)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInt16)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderResourceResidency)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderResourceMinLod)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseBinding)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyBuffer)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyImage2D)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyImage3D)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency2Samples)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency4Samples)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency8Samples)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency16Samples)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyAliased)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(variableMultisampleRate)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(inheritedQueries)
|
||||
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
|
||||
}
|
||||
|
||||
void DebugOut(const VkPhysicalDeviceVulkan11Features &features)
|
||||
{
|
||||
std::cout<<"Vulkan 1.1 features"<<std::endl;
|
||||
|
||||
#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(storageBuffer16BitAccess)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(uniformAndStorageBuffer16BitAccess)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(storagePushConstant16)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(storageInputOutput16)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(multiview)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(multiviewGeometryShader)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(multiviewTessellationShader)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(variablePointersStorageBuffer)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(variablePointers)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(protectedMemory)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(samplerYcbcrConversion)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderDrawParameters)
|
||||
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
|
||||
}
|
||||
|
||||
void DebugOut(const VkPhysicalDeviceVulkan12Features &features)
|
||||
{
|
||||
std::cout<<"Vulkan 1.2 features"<<std::endl;
|
||||
|
||||
#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(samplerMirrorClampToEdge)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(drawIndirectCount)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(storageBuffer8BitAccess)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(uniformAndStorageBuffer8BitAccess)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(storagePushConstant8)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderBufferInt64Atomics)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSharedInt64Atomics)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderFloat16)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInt8)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorIndexing)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInputAttachmentArrayDynamicIndexing)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderUniformTexelBufferArrayDynamicIndexing)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageTexelBufferArrayDynamicIndexing)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderUniformBufferArrayNonUniformIndexing)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSampledImageArrayNonUniformIndexing)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageBufferArrayNonUniformIndexing)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageArrayNonUniformIndexing)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInputAttachmentArrayNonUniformIndexing)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderUniformTexelBufferArrayNonUniformIndexing)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageTexelBufferArrayNonUniformIndexing)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingUniformBufferUpdateAfterBind)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingSampledImageUpdateAfterBind)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingStorageImageUpdateAfterBind)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingStorageBufferUpdateAfterBind)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingUniformTexelBufferUpdateAfterBind)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingStorageTexelBufferUpdateAfterBind)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingUpdateUnusedWhilePending)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingPartiallyBound)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingVariableDescriptorCount)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(runtimeDescriptorArray)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(samplerFilterMinmax)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(scalarBlockLayout)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(imagelessFramebuffer)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(uniformBufferStandardLayout)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSubgroupExtendedTypes)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(separateDepthStencilLayouts)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(hostQueryReset)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(timelineSemaphore)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(bufferDeviceAddress)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(bufferDeviceAddressCaptureReplay)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(bufferDeviceAddressMultiDevice)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(vulkanMemoryModel)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(vulkanMemoryModelDeviceScope)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(vulkanMemoryModelAvailabilityVisibilityChains)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderOutputViewportIndex)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderOutputLayer)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(subgroupBroadcastDynamicId)
|
||||
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
|
||||
}
|
||||
|
||||
void DebugOut(const VkPhysicalDeviceVulkan13Features &features)
|
||||
{
|
||||
std::cout<<"Vulkan 1.3 features"<<std::endl;
|
||||
|
||||
#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(robustImageAccess)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(inlineUniformBlock)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingInlineUniformBlockUpdateAfterBind)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineCreationCacheControl)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(privateData)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderDemoteToHelperInvocation)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderTerminateInvocation)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(subgroupSizeControl)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(computeFullSubgroups)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(synchronization2)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionASTC_HDR)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderZeroInitializeWorkgroupMemory)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(dynamicRendering)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderIntegerDotProduct)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(maintenance4)
|
||||
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
|
||||
}
|
||||
|
||||
void DebugOutVersion(uint32_t version)
|
||||
{
|
||||
std::cout<<VK_VERSION_MAJOR(version)<<"."<<VK_VERSION_MINOR(version)<<"."<<VK_VERSION_PATCH(version)<<std::endl;
|
||||
}
|
||||
|
||||
void DebugOut(const VkPhysicalDeviceLimits &limits)
|
||||
{
|
||||
#define OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<limits.name<<std::endl;
|
||||
#define OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<limits.name[0]<<", "<<limits.name[1]<<std::endl;
|
||||
#define OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<limits.name[0]<<", "<<limits.name[1]<<", "<<limits.name[2]<<std::endl;
|
||||
#define OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(limits.name?"true":"false")<<std::endl;
|
||||
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimension1D)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimension2D)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimension3D)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimensionCube)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageArrayLayers)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTexelBufferElements)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxUniformBufferRange)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxStorageBufferRange)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPushConstantsSize)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxMemoryAllocationCount)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSamplerAllocationCount)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(bufferImageGranularity)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sparseAddressSpaceSize)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxBoundDescriptorSets)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorSamplers)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorUniformBuffers)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorStorageBuffers)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorSampledImages)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorStorageImages)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorInputAttachments)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageResources)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetSamplers)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetUniformBuffers)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetUniformBuffersDynamic)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetStorageBuffers)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetStorageBuffersDynamic)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetSampledImages)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetStorageImages)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetInputAttachments)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputAttributes)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputBindings)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputAttributeOffset)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputBindingStride)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexOutputComponents)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationGenerationLevel)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationPatchSize)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlPerVertexInputComponents)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlPerVertexOutputComponents)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlPerPatchOutputComponents)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlTotalOutputComponents)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationEvaluationInputComponents)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationEvaluationOutputComponents)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryShaderInvocations)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryInputComponents)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryOutputComponents)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryOutputVertices)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryTotalOutputComponents)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentInputComponents)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentOutputAttachments)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentDualSrcAttachments)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentCombinedOutputResources)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxComputeSharedMemorySize)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3(maxComputeWorkGroupCount)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxComputeWorkGroupInvocations)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3(maxComputeWorkGroupSize)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(subPixelPrecisionBits)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(subTexelPrecisionBits)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(mipmapPrecisionBits)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDrawIndexedIndexValue)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDrawIndirectCount)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSamplerLodBias)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSamplerAnisotropy)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxViewports)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(maxViewportDimensions)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(viewportBoundsRange)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(viewportSubPixelBits)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minMemoryMapAlignment)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minTexelBufferOffsetAlignment)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minUniformBufferOffsetAlignment)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minStorageBufferOffsetAlignment)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minTexelOffset)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTexelOffset)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minTexelGatherOffset)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTexelGatherOffset)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minInterpolationOffset)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxInterpolationOffset)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(subPixelInterpolationOffsetBits)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFramebufferWidth)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFramebufferHeight)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFramebufferLayers)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferColorSampleCounts)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferDepthSampleCounts)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferStencilSampleCounts)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferNoAttachmentsSampleCounts)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxColorAttachments)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageColorSampleCounts)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageIntegerSampleCounts)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageDepthSampleCounts)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageStencilSampleCounts)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(storageImageSampleCounts)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSampleMaskWords)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(timestampComputeAndGraphics)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(timestampPeriod)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxClipDistances)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxCullDistances)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxCombinedClipAndCullDistances)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(discreteQueuePriorities)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(pointSizeRange)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(lineWidthRange)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(pointSizeGranularity)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(lineWidthGranularity)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(strictLines)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(standardSampleLocations)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(optimalBufferCopyOffsetAlignment)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(optimalBufferCopyRowPitchAlignment)
|
||||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(nonCoherentAtomSize)
|
||||
|
||||
#undef OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN
|
||||
#undef OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3
|
||||
#undef OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2
|
||||
#undef OUT_PHYSICAL_DEVICE_LIMIT_INTEGER
|
||||
}
|
||||
|
||||
#ifndef VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE
|
||||
#define VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE VK_PHYSICAL_DEVICE_TYPE_OTHER
|
||||
#endif//VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE
|
||||
|
||||
#ifndef VK_PHYSICAL_DEVICE_TYPE_END_RANGE
|
||||
#define VK_PHYSICAL_DEVICE_TYPE_END_RANGE VK_PHYSICAL_DEVICE_TYPE_CPU
|
||||
#endif//VK_PHYSICAL_DEVICE_TYPE_END_RANGE
|
||||
|
||||
#ifndef VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE
|
||||
constexpr size_t VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE=VK_PHYSICAL_DEVICE_TYPE_END_RANGE-VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE+1;
|
||||
#endif//VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE
|
||||
|
||||
void DebugOut(const VkPhysicalDeviceProperties &pdp)
|
||||
{
|
||||
constexpr char DeviceTypeString[VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE][16]=
|
||||
{
|
||||
"Other",
|
||||
"Integrated GPU",
|
||||
"Discrete GPU",
|
||||
"Virtual GPU",
|
||||
"CPU"
|
||||
};
|
||||
|
||||
std::cout<<" apiVersion: ";DebugOutVersion(pdp.apiVersion);
|
||||
std::cout<<" driverVersion: ";DebugOutVersion(pdp.driverVersion);
|
||||
std::cout<<" vendorID: 0x"<<HexToString<char>(pdp.vendorID).c_str()<<std::endl;
|
||||
std::cout<<" deviceID: 0x"<<HexToString<char>(pdp.deviceID).c_str()<<std::endl;
|
||||
std::cout<<" deviceType: "<<DeviceTypeString[pdp.deviceType]<<std::endl;
|
||||
std::cout<<" deviceName: "<<pdp.deviceName<<std::endl;
|
||||
|
||||
if(memcmp(pdp.pipelineCacheUUID,"rdoc",4)==0)
|
||||
{
|
||||
std::cout<<"pipelineCahceUUID: "<<(char *)pdp.pipelineCacheUUID<<std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
AnsiString uuid=VkUUID2String<char>(pdp.pipelineCacheUUID);
|
||||
|
||||
std::cout<<"pipelineCahceUUID: "<<uuid.c_str()<<std::endl;
|
||||
}
|
||||
|
||||
DebugOut(pdp.limits);
|
||||
}
|
||||
}//namespace
|
||||
|
||||
#ifndef VK_DRIVER_ID_BEGIN_RANGE
|
||||
@ -528,16 +194,14 @@ namespace
|
||||
constexpr size_t VK_DRIVER_ID_RANGE_SIZE=VK_DRIVER_ID_END_RANGE-VK_DRIVER_ID_BEGIN_RANGE+1;
|
||||
#endif//VK_DRIVER_ID_RANGE_SIZE
|
||||
|
||||
#ifdef _DEBUG
|
||||
void OutputPhysicalDeviceCaps(GPUPhysicalDevice *);
|
||||
#endif//_DEBUG
|
||||
|
||||
GPUDevice *CreateRenderDevice(VulkanDeviceCreateInfo *vdci,VkSurfaceKHR surface,const VkExtent2D &extent)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
{
|
||||
DebugOut(vdci->physical_device->GetProperties());
|
||||
DebugOut(vdci->physical_device->GetFeatures10());
|
||||
DebugOut(vdci->physical_device->GetFeatures11());
|
||||
DebugOut(vdci->physical_device->GetFeatures12());
|
||||
DebugOut(vdci->physical_device->GetFeatures13());
|
||||
}
|
||||
OutputPhysicalDeviceCaps(physical_device);
|
||||
#endif//_DEBUG
|
||||
|
||||
GPUDeviceAttribute *device_attr=new GPUDeviceAttribute(vdci->instance,vdci->physical_device,surface);
|
||||
|
Loading…
x
Reference in New Issue
Block a user